Alaska (game)

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Alaska
Elements from Alaska
Elements from Alaska
Game data
author Eric Solomon
publishing company Ravensburger
Publishing year 1979
Art Placement game
Teammates 2 to 4
Duration 45 minutes
Age from 10 years on

Awards

Game of the year 1979: shortlist

Alaska is a placement game for 2 to 4 people that was developed by the Englishman Eric W. Solomon and was published by Ravensburger in 1979 . According to the information on the box, it is suitable for players between the ages of 10 and 99 and a game lasts around 45 minutes. The game was on the shortlist for Game of the Year 1979.

content

  • 4 small toy transporters
  • 1 polar bear figure
  • 56 wooden containers
  • 60 ice floes
  • 30 ice cards
  • 30 event cards
  • 1 game board

Game description

When the government project "Alaska" is abandoned, 56 containers are left on an island that is slowly being enclosed by the ice. The government leaves the recovery to four companies after an officer has marked 14 containers in the colors of the four companies. Only when the lake freezes over can transporters get across the ice to the island. The employees of the four camps around the lake try to get their containers while the ice lasts. When the ice melts, the paths become more dangerous and longer, until there is no way to get through. Containers that are left lying around can be stolen by foreign transporters. There is also danger from a polar bear.

Course of the game

The turn-based process is always divided into 3 phases for each player:

  1. Place ice floe (later - in the dew phase - take away)
  2. Draw an event card
  3. consume the 3 movement points

After the game has started, the players place ice floes in the form of hexagonal tiles on the lake of the game board , with 1, 2 and two different 3-sided ice floes. The type of plaice is indicated by an ice map . Each player tries to gain access to the island in the middle in order to transport containers from there to his own camp. Then he draws an event card and lets the event shown there (one of six different) happen: container found, injured person, container robbery, fog (prevents robbery), use of a helicopter and moving the polar bear. Certain cards can be kept and used at a later time.

So little by little you bring containers of your playing color into the camp . The floe on which the polar bear is located cannot be entered. If the lake is completely frozen (all ice floes are in place), the dew phase begins, in which the floes are cleared away again. The game ends in the round in which there is no longer any path to the island. The winner of the game is whoever was able to bring the most containers to his camp by the end of the game.

About the history of the game

The game Alaska was published in 1981 under the title "Gold Rush in Alaska with Cronat Gold" as a so-called advertising game for the Jacobs company , but in a smaller package with a four-part game board. Otherwise the game remained unchanged.

Individual evidence

  1. Gold Rush with Cronat Gold in the game database Luding

Web links