Juiced 2: Hot Import Nights

from Wikipedia, the free encyclopedia
Juiced 2: Hot Import Nights
Studio United KingdomUnited Kingdom Juice Games
Publisher United StatesUnited States THQ
Senior Developer David Ambler
Matthew Green
Richard Badger
Phil Owen
Erstveröffent-
lichung
Xbox 360, PlayStation 2, Nintendo DS
NA September 17, 2007
EUR September 25, 2007
PlayStation Portable
NA September 24, 2007
EUR October 19, 2007
OFF October 25, 2007
PlayStation 3
NA September 24, 2007
EUR October 26, 2007
OFF 1. November 2007
Windows
EUR November 16, 2007
NA December 13, 2007
platform Nintendo DS , Xbox 360 , PlayStation 2 , PlayStation 3 , Microsoft Windows , PlayStation Portable
genre Racing game
Game mode Multiplayer , single player
control Mouse , joystick , computer keyboard
system advantages
preconditions
medium optical disc, digital distribution
language English , German
Current version 1.01
Age rating
USK released from 0
PEGI recommended for ages 12 and up

Juiced 2: Hot Import Nights is the third and so far last part of the Juiced racing game series , which was released in 2007 for the Nintendo DS , PlayStation 2 , PlayStation 3 , PlayStation Portable , Windows and Xbox 360 platforms . Like its predecessor, it was developed by the British studio Juice Games and published by the American company THQ .

The game deals with the same subject matter as its predecessor. It is a racing game in which, in addition to driving races, modifying vehicles also plays a big role. The game is based on the American tuning TV show Hot Import Nights , after which it is named. Compared to its predecessors, Juiced 2 offers the greatest scope in terms of tuning options and vehicles. Especially in the area of ​​optics, it has been greatly expanded, for example stickers can be applied to almost all body parts. Significant changes have also been made to the career mode, the main part of the game.

Juiced 2 received mixed reviews. The online database Metacritic , which evaluates test reports and calculates an average rating, determined ratings between 61 and 73% for the individual platforms. The reception by German-language magazines tended to be weaker. Critics complained that the controls were too cumbersome and that the driving behavior of the vehicles had lost its realism. THQ did not publish sales figures, but stated that overall sales were disappointing.

Gameplay

General

Juiced 2 is based on the same basic principles as its predecessor. Once again, the tuning of your own racing vehicles plays a major role, as the vehicles included in their production version are rarely competitive. The degree of realism, on the other hand, plays a subordinate role, which means that the game, unlike the two previous parts of the series, tends more towards the arcade . The crash behavior was modified in detail. While there is a more detailed damage model, it only affects the appearance of the car. The impairment of driving behavior due to major damage to one's own vehicle has been eliminated.

Numerous changes have also been made to the career mode. For the first time, the player receives a face, he can choose a figure from several given ones. The respect system from the predecessor, in which the assessment of the cleanliness of the player's driving behavior is a central point, has been removed. The betting system was adopted: the player speaks to one of the opposing drivers before a race and bets with him for a certain amount. At some racing events, vehicle tickets can be used instead of money; these races are called duels .

Furthermore, two new camera modes have been introduced. In addition to the pursuer, bumper and side perspective, a camera position just above the bonnet and a cockpit view are now also available. A major difference to its predecessors is the new option to restart career races, but stakes and cars that have been placed are lost. The player no longer has to pay for damage caused during the race, the vehicles are automatically repaired after the race.

Race types

The two modes circuit racing and sprint racing have been adopted from the predecessors . The first is about driving on a circuit, the second is about driving a small section of a circuit. In both types of races, the only goal is to be the first to cross the finish line. In addition to these modes, several new ones have been added to the game.

For the first time there is drift races . In these races, the placement does not depend on the position in the field, but rather on the number of points that the player receives by performing various drift maneuvers. Two factors are decisive: the speed at which the drift is carried out and the drift angle. The higher both are, the more points the player receives, and at the same time the risk of colliding with the track barrier increases. In such collisions the player loses 25% of the points of the drift. Different types of drift races are available. In simple drift races, the player starts together with six or eight other opponents who fight to achieve the highest total number of points within a certain period of time. Endurance races are all about surpassing a certain target number of points with a single drift. If the drift is canceled before the target number of points is reached, the event is considered lost.

A stretch runs between the legs of the Eiffel Tower.

Last-man-standing races are held on normal circuits. In this type of race there are different ways to win: by time, by laps or by survival. A victory over time is achieved by being in first position in the field when the entire race time is up. A victory by laps is achieved by being the first driver to complete the required number of laps. Victory through survival is achieved by pushing your opponents off the track. Because every driver who hits a wall or guardrail with his car is eliminated. As soon as only one driver remains, the race is canceled and the remaining driver is declared the winner. There are elimination races as circuit races and drift races. In the circuit races, the last-placed driver is eliminated on each lap, until only one driver remains. Drift elimination races are a combination of circuit racing and drift racing. The race is played over several laps, with each lap having a target number of points that the player must surpass. If he does not manage that, he is eliminated, just like the last placed in each round.

The races are held on fictitious tracks in real locations, such as Paris or Sydney , and are usually marked by a well-known structure.

Career mode

The career starts in a night club where the player chooses a character and a first car. Then he can contest the first races. The racing calendar, in which upcoming races were recorded in earlier series parts and participation in races could be announced, has been removed. Instead, a league system was introduced. The player can initially participate in races in the lowest league, the beginners' league. Each league consists of a certain number of races that the player can complete in any order. In order to advance in a career it is often not necessary to finish all races in a league, as progress can be achieved by mastering so-called challenges. Challenges are certain tasks such as betting against certain opponents, special driving maneuvers or a fixed number of race wins. The player must complete more than half of the challenges in each league. Then he can play a special event that enables him to move up to the next higher league. Each league promotion unlocks additional vehicles. These are still divided into classes, but these are based on the leagues and no longer on the number of horsepower. The evaluation of the cars and the associated selection for the leagues is carried out by the program on the basis of various parameters such as engine power or degree of tuning.

Also in Juiced 2 the player can build his own racing team. This is even necessary for team races where two or more drivers from the same team have to compete. The system according to which your own racing team can be set up has been slightly modified. Crew members no longer report to the player in the course of their career, instead drivers are available to the player for recruitment from the start. However, the player has to pay a certain amount for the recruitment. The drivers are only used in these team races. The possibility of only being a spectator while the team members compete in races instead of the player has been removed. Later in the game, the player must also compete in races against his teammates. Overall, the aspect of team building has taken a back seat compared to its predecessors.

DNA system

A major innovation is the so-called DNA system (also: DNS system). Every driver, both human and AI drivers, has their own DNA. In this, various values ​​relating to the driving behavior of the character are stored, e.g. B. the aggressiveness of the driver, whether he likes to drift in curves or how often he uses nitro . While driving, the program continuously monitors the player's driving style and enters the values ​​determined in the driver's DNA. The DNA is a statistic about the individual driving behavior.

Some celebrity driver DNAs, such as Smudo, are stored in the game. These also compete with specially tuned cars, which mostly correspond to real models, such as Smudo's BioConcept Mustang .

The aim of this system is to have more opponents available to the player than just the computer-controlled opponents included in the game, also known as AI opponents. Driver DNAs can be exchanged between players. Exchanged DNAs can be read in and evaluated by the game, then a new AI opponent is created, which drives with the properties that are specified by the DNA.

Multiplayer mode

In the multiplayer mode of Juiced 2 , several players can compete against each other online or over a network in freely configurable events. Successes in multiplayer mode can help the player advance in the single player campaign, as money and vehicles won in multiplayer games are transferred. To use the multiplayer mode, you need to register with Microsoft's Windows Live service, which has since been discontinued.

vehicles

The Koenigsegg CC is one of the most powerful vehicles in Juiced 2

Juiced 2 largely includes the vehicles of its predecessors, i.e. a mixture of sedans, small cars and sports coupes from numerous volume manufacturers such as Ford , Toyota , Nissan or Chevrolet . According to the title of the game, numerous Japanese vehicles were added and the super sports car class was opened up for the first time .

The vehicles are still divided into classes, but this division is tied to the leagues. At the beginning of the career, as in the predecessor, the player has predominantly low-performance small cars available. With every league promotion, new, more powerful vehicles are unlocked. The vehicles are only sold in the production version. The player must purchase tuning parts separately.

The following table lists all 93 vehicles that can be played in Juiced 2 :

Vehicle list
Acura Integra Type R Ford Falcon Nissan Skyline R32
Acura NSX Holden Monaro Nissan Skyline R33
Acura NSX 2004 Honda Civic SI Nissan Skyline R34
Acura RSX Honda Civic Type R 2002 Pagani Zonda
Ascari KZ1 Honda CRX Peugeot 206
Audi S3 2007 Honda NSX Plymouth Barracuda
Audi S3 2002 Honda NSX 2004 Pontiac Firebird
Audi TT 1.8 Turbo Quattro Honda S2000 Pontiac G6
Audi TT Coupe Hyundai Tiburon Pontiac GTO (2004)
BMW M3 Infiniti G35 Pontiac GTO Judge 69
BMW M3 GTR Koenigsegg CCX Renault Clio
BMW Z4 Lexus IS 300 Renault Megane
Chevrolet Camaro SS Lotus Exige Saleen S7
Chevrolet Camaro Z28 Mazda MX-5 Saleen Mustang
1968 Chevrolet Corvette Mazda RX-7 Seat Leon Cupra
Chevrolet Corvette Z06 Mazda RX-8 Subaru Impreza WRX 2002
Chevrolet Corvette Z51 Melling Hellcat Subaru Impreza WRX STI 2005
Citroën C2 Mitsubishi 3000 GT Toyota Celica 1.8
Dodge Charger R / T 1969 Mitsubishi Eclipse 2003 Toyota Celica GT4
Dodge Charger R / T 2007 Mitsubishi Eclipse GSX 1999 Toyota MR2 1994
Dodge SRT-4 Mitsubishi Eclipse GT 2006 Toyota MR-S 2004
Dodge Viper GTS Mitsubishi FTO Toyota Corolla GT-S
Dodge Viper SRT-10 Mitsubishi Evo 8 Toyota Scion
Fiat Coupe 2.0 Turbo Mitsubishi Evo X Toyota Supra MKIV
Ford Focus SVT Mini Cooper S. TVR Sagaris
Ford Gran Torino Nissan 200SX Vauxhall Astra
Ford Mustang 1967 Nissan 300ZX VW New Beetle
Ford Mustang 99 GT Nissan 350Z VW Golf R32
Ford Mustang GT 2005 Nissan Silvia VW Golf GTI

Soundtrack

Juiced 2's soundtrack includes 36 songs and is mainly focused on the field of electronic music . The majority of the pieces come from artists who can be assigned to the style of Big Beat . About half of the songs come from the British DJ Adam Freeland , who also contributed songs for games such as Grand Theft Auto , Pure , The Sims or Rez . With Wolfmother and Queens of the Stone Age , rock bands are also represented here and there.

Overview of the pieces of music contained in the game
# Artist title length
1 16 bit lolitas acid 5:48
2 Adam Freeland Mind killer 3:29
3 Adam Freeland Whassisface 4:30
4th Adam Freeland Never Ever Enough 4:26
5 Adam Freeland Hommeage 4:29
6th Adam Freeland Blocks 3:59
7th Adam Freeland Flourohorns 3:06
8th Adam Freeland Morodish 5:53
9 Adam Freeland Sg Rei 3:48
10 Adam Freeland New! rave 3:55
11 Adam Freeland Spin machine 5:24
12 Adam Freeland E-Drone Pt. 1 5:51
13 Adam Freeland Shinjuku socks 4:19
14th Adam Freeland Futcant 3:31
15th Adam Freeland Grrrrrr! 4:06
16 Adam Freeland Monza 4:56
17th Adam Freeland Glowstick 5:09
18th Adam Freeland YesYesYesYes! 3:57
19th Alex Dolby Hazy Way (Evil Nine Remix) 7:22
20th Alex Metric What She Wants 4:47
21st Collette Hypnotized 6:46
22nd Steve Mac Paddy's Revenge 2:24
23 Natural Born Hippies Best Looking Guy In Town 3:21
24 D. Ramirez Pleasure Me (Instrumental Remix) 6:24
25th DJ rap Drummin '& Bassin 6:52
26th Evil Nine Restless 7:01
27 Evil Nine Pleasure Me (Instrumental Remix) 6:28
28 K-swing This Was The Sound (Adam Freeland Remix) 5:37
29 Moguai Get on 7:53
30th The Prodigy Voodoo people 6:27
31 Queens of the Stone Age Go with the flow 3:07
32 TC & Distorted Minds Jump 9:10
33 Way Out West Killa 3:28
34 Test Icicles What's Your Damage? (Digitalism Remix) 3:33
35 Victory pill Downfall (instrumental) 3:19
36 Wolfmother Woman 2:56

Development history

development

A few months after the publication of the PlayStation Portable offshoot Juiced: Eliminato , publisher THQ announced on November 3, 2006 at a conference with investors that another Juiced title was planned. In February 2007 the responsible developer Juice Games confirmed to the Swedish magazine Gamereactor the development of a new, independent part of the Juiced series. The developers stated that they wanted to adapt the game to more popular taste. With the predecessor, some game magazines criticized the high level of difficulty of the game, which was reflected, for example, in the complicated driving behavior of the vehicles and a risky campaign. The large number of vehicles and tuning parts, which should surpass its predecessor by far, was also advertised early on.

The game was first presented a few months before its release in San Diego , as part of the Hot Import Nights event, an American tuning exhibition. There the developers presented various key data of the game, such as the vehicle selection or the number of available tuning parts per vehicle. As reasons for the cooperation with Hot Import Nights, the developers stated that they wanted to create a stronger reference to reality in the campaign.

From a technical point of view, Juiced 2 is a new development. The developers programmed a new engine for the game , which has been modernized compared to its predecessor, especially in the area of ​​graphics. This was done in order to keep up with the current state of the art and to increase the level of detail of the models and the environments. In addition, Juiced 2 supports technologies such as the Shader Model 3 and High Dynamic Range Rendering , which are used for the purpose of a fine display of optical effects and textures. The game also supports the use of the DirectX 10 programming interface , which was introduced in early 2007 . Furthermore, the game is able to use the power of quad-core processors . For reasons of backward compatibility , the game does not only use these techniques, but also uses older technologies. As a result, not all possibilities offered by the architecture of Windows Vista could be used. Since the game only takes place in the evenings and at night, an emphasis was placed on lighting effects and reflections.

Marketing and Publishing

On September 17, 2007, the title appeared in North America for the first time in stores. First, the versions for Xbox 360, Nintendo DS and PlayStation 2 came on the market. The versions for the PlayStation 3 and for the PlayStation Portable followed on September 24th. One day later the game was also released on the European market, initially only for the Xbox 360, the Nintendo DS and the PlayStation 2. The PlayStation 3 version was released on October 26th. The Windows version followed in both regions on November 16. The game was released for PlayStation Portable in Australia on October 25th. The implementation for the PlayStation 3 followed there on November 1st.

To promote the game, the publisher THQ signed numerous contracts with models, some of which can be seen in various places in the game, for example on the cover and on the loading screens. As an additional source of money, the developers built advertising into the game. This includes licensed add-on parts as well as company logos that can be seen on walls and posters during the races.

reception

reviews
publication Rating
PS2 PS3 PSP Windows Xbox 360
1UP k. A. k. A. k. A. k. A. C +
4players 76% 79% 79% 79% 79%
Computer and video games k. A. k. A. k. A. 6.1 / 10 k. A.
Edge k. A. k. A. k. A. k. A. 6/10
GamePro k. A. k. A. k. A. k. A. 3/5
Gamereactor k. A. 6/10 k. A. k. A. 6/10
GamesRadar 4/5 k. A. 4/5 4/5 4/5
GameSpot 5.5 / 10 k. A. k. A. k. A. 6/10
GameSpy k. A. 3.5 / 5 3/5 k. A. 3.5 / 5
GameStar k. A. k. A. k. A. 83% k. A.
GameZone k. A. k. A. 7.2 / 10 k. A. k. A.
Gamona k. A. k. A. 78% 85% k. A.
IGN 6.9 / 10 6.8 / 10 6.9 / 10 k. A. 6.8 / 10
Official PlayStation Magazine (UK) 8/10 8/10 k. A. k. A. k. A.
PC format k. A. k. A. k. A. 42% k. A.
PC Gamer UK k. A. k. A. k. A. 61% k. A.
TeamXbox k. A. k. A. k. A. k. A. 7.4 / 10
Meta-ratings
GameRankings 68% 70.68% 74.14% 61% 68.67%
Metacritic 66% 71% 73% 61% 68%

Reviews

Juiced 2 received very different ratings from game magazines, varying between high praise and strong criticism. There was also a big difference between the individual platforms. The online databases Metacritic and GameRankings calculated average scores for the various versions that differed by up to ten points or percent.

The extensive tuning system was frequently praised, while Gamezone was said to be “insane variety”. The many different possibilities of the game, which according to the testers guarantee great, long-term variety, were also viewed positively.

Matthias Oertel from the German magazine 4Players praised the fact that the street racer concept was retained. Accordingly, he rated the large selection of vehicles and tuning parts positively. The design of the tracks and the racing atmosphere also received words of praise. He criticizes, however, the binding of the multiplayer mode to the Windows Live service, which requires a Windows Live account to compete against other players. Smaller points of criticism for the author were long loading times and the not fully developed and confusing DNA system.

Chris Roper from the online magazine IGN praised the various challenges of the game, which ensure long-term enjoyment of the game. Above all, this includes the numerous and varied racing modes. He also praised the design of the routes, which is innovative and creative. He rates the game's soundtrack as appropriate to the topic. Roper criticizes the controls, which require a lot of time to get used to because they lack realism. He also criticizes the graphics because the textures are unclean in certain areas and some effects are too bright. This becomes particularly clear from the cockpit perspective.

Andreas Müller from the online magazine Gamona also praised the creative design of the routes and the appealing look of the game. The author, Andreas Müller, mentions the extensive range of vehicles and game modes as further strengths. Compared to its predecessor, the selection of tuning parts has grown significantly, but the focus is on optical modifications, so that the performance tuning has lost its depth. Müller also criticizes the lack of realism in the damage model, since it only has an optical function.

Daniel Matschijewski from the German magazine GameStar criticized the lack of a background story, which made the course of the game a bit slow in some places. His main point of criticism, which other magazines also picked up, concerned the control of the game. This is often too cumbersome and imprecise. The menus of the Windows version are tailored to the Xbox controller, for example. He also criticized the lack of support for steering wheels . He blamed the development for the many platforms as the cause.

Alex Navarro from the English-language magazine GameSpot gave the game a significantly lower rating than other magazines. In addition to the control problems, he criticized the fact that the AI ​​drivers use cheats far too often , which is frustrating for players and takes away a lot of realism from the game. He expressed similar criticism regarding the driving physics, which are clearly too action-heavy in many places.

Sales figures

Information about the sales figures was not officially published. However, THQ stated that the title did not meet their own expectations. The game series was officially discontinued after this title. The publisher cited his requirement of the developer to develop the game for a total of six different platforms as one of the reasons for the failure. This led to a significant impairment of the control and to technical problems.

A few months later, based on job advertisements, suspicions arose that Juice Games was working on a new project. Some magazines assumed a successor for Juiced 2 . But as part of the austerity measures in the THQ Group, this project was classified as too risky and stopped. However, there was no official confirmation of whether the discontinued project was a new part of the Juiced range . The development studio Juice Games was renamed THQ Digital Studios UK as part of restructuring at THQ in 2010. Numerous employees were laid off. In 2011 the studio was finally closed completely.

Web links

Individual evidence

  1. a b Shippin 'Out September 17-21: World in Conflict, Eternal Sonata, MySims. In: GameSpot . CBS Corporation , September 17, 2007, accessed December 1, 2015 .
  2. a b Andre Linken: Juiced 2: Hot Import Nights - New demo arrived. In: GamePro . International Data Group , September 14, 2007, accessed December 1, 2015 .
  3. a b c Shippin 'Out September 24-28: Halo 3, Opposing Fronts. In: GameSpot . CBS Corporation , September 24, 2007, accessed December 1, 2015 .
  4. a b "Juiced 2: Hot Import Nights" release dates. mobygames.com, accessed November 12, 2013 .
  5. a b James Kozanecki: AU Shippin 'Out October 25-October 26: Eye of Judgment, The Orange Box and SWAT. In: GameSpot . CBS Corporation , October 22, 2007, accessed December 1, 2015 .
  6. ^ A b c d Mathias Oertel: Test: Juiced: Hot Import Nights. In: 4Players . 4Players GmbH, December 13, 2007, accessed April 27, 2015 .
  7. a b James Kozanecki: AU Shippin 'Out October 29-November 2: Naruto, TimeShift, and Hellgate: London. In: GameSpot . CBS Corporation , October 28, 2007, accessed December 1, 2015 .
  8. a b Sebastian Thöing: Juiced 2 comes later than planned. In: PC Games . Computec Media Group , October 12, 2007, accessed December 1, 2015 .
  9. a b c Juiced 2: New details about the Racer. In: GameZone . Computec Media Group , February 11, 2007, accessed November 30, 2015 .
  10. Thorsten Wiesner: Game test: Juiced 2 - lawn, tuning, DNA comparison. In: Golem.de . Klaß & Ihlenfeld Verlag GmbH, October 15, 2007, accessed on April 30, 2015 .
  11. Ellie Gibson: Juiced 2: Hot Import Nights. In: Eurogamer . Gamer Network , March 26, 2007, accessed October 1, 2014 .
  12. a b c Alex Navarro: Juiced 2: Hot Import Nights Review. In: GameSpot . CBS Corporation , September 25, 2007, accessed December 1, 2015 .
  13. Tino Grundmann: Test: Juiced 2: Hot Import Nights. In: GameCaptain . Jörg Benne, December 17, 2007, accessed October 1, 2014 .
  14. Juiced 2 game test. demonews.de, November 7, 2007, accessed October 1, 2014 .
  15. Marcus Kollmann: Smudo on the road with his own racing car in the game. speedmaniacs.com, July 12, 2007, accessed September 26, 2013 .
  16. Marcus Kollmann: All information about the driver's DNA. speedmaniacs.com, September 5, 2007, accessed October 10, 2013 .
  17. ^ A b Daniel Matschijewsky: The competition for Need for Speed. In: GameStar . International Data Group , December 29, 2007, accessed May 5, 2015 .
  18. ^ Matthias Oertel: Test: Juiced 2: Hot Import Nights. In: 4Players . 4Players , December 13, 2007, accessed December 1, 2015 .
  19. Gallery of playable vehicles. Retrieved November 30, 2015 .
  20. ^ Brendan Sinclair: Titan Quest expansion, new Juiced and MX games on the way. In: GameSpot . CBS Corporation , November 3, 2006, accessed November 30, 2015 .
  21. Randolph Ramsay: Q&A: Cruising with Juiced 2: Hot Import Nights. In: GameSpot . CBS Corporation , May 15, 2007, accessed November 30, 2015 .
  22. Alex Navarro: Juiced Review. In: GameSpot . CBS Corporation , June 13, 2005, accessed November 30, 2015 .
  23. Ed Lewis: Juiced. In: IGN Entertainment . Ziff Davis , June 10, 2005, accessed November 30, 2015 .
  24. Juiced 2: Hot Import Nights: Release date of the racing game known. In: GameZone . Computec Media Group , February 22, 2007, accessed November 30, 2015 .
  25. ^ Andreas Peltret: Presentation in San Diego. In: OnlineWelten . International Data Group , June 8, 2007, accessed May 5, 2015 .
  26. Cindy Capleton: Interview Nights: Juiced 2. In: IGN Entertainment . Ziff Davis, May 24, 2007, accessed May 17, 2015 .
  27. Frank Stöwer: Juiced 2: PCGH exclusive interview with Juiced Games. In: GameZone . Computec Media Group , July 25, 2007, accessed December 1, 2015 .
  28. Marcus Kollmann: Juiced 2: Hot Import Nights - Sharp models and fast cars in the TV commercial. speedmaniacs.com, September 12, 2007, accessed May 5, 2015 .
  29. Brendan Sinclair: THQ re-signs with Double Fusion. In: GameSpot . CBS Corporation , April 9, 2007, accessed November 30, 2015 .
  30. Marcus Kollmann: THQ uses in-game advertising for its new stuntman and juiced game. speedmaniacs.com, February 6, 2007, accessed May 5, 2015 .
  31. a b c d Jonathan Todd: Juiced 2: Hot Import Nights review. In: GamesRadar . October 8, 2007, accessed May 17, 2015 .
  32. a b c Chris Roper: Juiced 2: Hot Import Nights Review. In: IGN Entertainment . Ziff Davis , September 25, 2007, accessed December 1, 2015 .
  33. ^ Mathias Oertel: Test: Juiced: Hot Import Nights. In: 4Players . 4Players , November 21, 2007, accessed December 1, 2015 .
  34. a b Andreas Müller: Juiced 2: Hot Import Nights - Test. In: Gamona . Webguidez Entertainment , October 30, 2007, accessed December 1, 2015 .
  35. Peter Grubmair: Test "Juiced: Hot Import Nights". In: GameZone. Computec Media Group, December 11, 2007, accessed April 27, 2015 .
  36. ^ A b Mathias Oertel: Test Juiced: Hot Import Nights. In: 4Players . 4Players , December 13, 2007, accessed December 1, 2015 .
  37. ^ Andreas Müller: Test "Juiced: Hot Import Nights". In: Gamona . Webguidez Entertainment , October 10, 2007, accessed December 1, 2015 .
  38. ^ Mathias Oertel: Test "Juiced: Hot Import Nights". In: 4Players. 4Players GmbH, October 7, 2007, accessed December 1, 2015 .
  39. a b Chris Roper: Juiced 2: Hot Import Nights Review. In: IGN Entertainment . Ziff Davis , September 20, 2007, accessed December 1, 2015 .
  40. Meta ranking Juiced 2: Hot Import Nights (PlayStation 2). In: GameRankings . CBS Corporation , accessed December 1, 2015 .
  41. Meta ranking Juiced 2: Hot Import Nights (PlayStation 2). In: Metacritic . CBS Corporation , accessed December 1, 2015 .
  42. a b Meta ranking Juiced 2: Hot Import Nights (PlayStation Portable). In: GameRankings . CBS Corporation , accessed December 7, 2015 .
  43. Meta ranking Juiced 2: Hot Import Nights (PlayStation Portable). In: Metacritic . CBS Corporation , accessed December 1, 2015 .
  44. Meta ranking Juiced 2: Hot Import Nights (PlayStation 3). In: GameRankings . CBS Corporation , accessed December 7, 2015 .
  45. a b Meta evaluation Juiced 2: Hot Import Nights (Windows). In: GameRankings . CBS Corporation , accessed December 7, 2015 .
  46. Meta ranking Juiced 2: Hot Import Nights (Windows). In: Metacritic . CBS Corporation , accessed December 1, 2015 .
  47. Meta ranking Juiced 2: Hot Import Nights (Xbox 360). In: GameRankings . CBS Corporation , accessed December 1, 2015 .
  48. Meta ranking Juiced 2: Hot Import Nights (PlayStation 3). In: Metacritic . CBS Corporation , accessed December 1, 2015 .
  49. Meta ranking Juiced 2: Hot Import Nights (Xbox 360). In: Metacritic . CBS Corporation , accessed December 1, 2015 .
  50. PC Gamer 2/2008, p. 74.
  51. PC Format 2/2008, p. 113.
  52. Steve Steinberg: Juiced 2: Hot Import Nights. In: GameSpy . Ziff Davis , October 1, 2007, accessed December 1, 2015 .
  53. Gord Goble: Juiced 2: Hot Import Nights. (No longer available online.) In: 1UP . Ziff Davis , October 2, 2007; archived from the original on May 25, 2016 ; accessed on December 1, 2015 . Info: The archive link was inserted automatically and has not yet been checked. Please check the original and archive link according to the instructions and then remove this notice. @1@ 2Template: Webachiv / IABot / www.1up.com
  54. Tracy Erickson: Review: Juiced 2: Hot Import Nights. (No longer available online.) In: GamePro . September 24, 2007, archived from the original on January 11, 2008 ; accessed on December 1, 2015 .
  55. Jump up ↑ Dale Nardozzi: Juiced 2: Hot Import Nights Review (Xbox 360). (No longer available online.) In: Team Xbox . Ziff Davis , archived from the original on August 7, 2007 ; accessed on May 5, 2015 .
  56. Edge 12/2007, p. 94.
  57. Playstation Official Magazine UK 10/2007, p. 86.
  58. Steve Steinberg: Juiced 2: Hot Import Nights. In: GameSpy . Ziff Davis , October 26, 2007, accessed December 1, 2015 .
  59. Alex Navarro: Juiced 2: Hot Import Nights Review. In: GameSpot . CBS Corporation , September 25, 2007, accessed December 1, 2015 .
  60. a b Gamereactor No. 50, p. 48.
  61. ^ Tim Edwards: Juiced 2: Hot Import Nights. (No longer available online.) In: Computer and Video Games . Future Publishing , January 22, 2008, archived from the original on November 29, 2014 ; accessed on December 1, 2015 .
  62. ^ Daniel Matschijewsky: The competition for Need for Speed. In: GameStar . Webedia , December 29, 2007, accessed December 1, 2015 .
  63. Playstation Official Magazine UK 12/2007, p. 102.
  64. Steve Steinberg: Juiced 2: Hot Import Nights. In: GameSpy . Ziff Davis , October 25, 2007, accessed December 1, 2015 .
  65. Tuning made easy. In: GameZone. Computec Media Group, September 21, 2007, accessed May 5, 2015 .
  66. Christian Klaß: THQ lets juiced and stuntman die. In: Golem.de. Klaß & Ihlenfeld Verlag GmbH, January 25, 2008, accessed on May 5, 2015 .
  67. David Martin: That's why Juiced 2 and Stuntman flopped. In: Golem.de. Klaß & Ihlenfeld Verlag GmbH, February 6, 2008, accessed on May 5, 2015 .
  68. Dennis Leschnikowski: Is a successor in the works? In: OnlineWelten . International Data Group , October 7, 2009, accessed May 5, 2015 .
  69. Christian Merkel: THQ savings - development of a project at Juice Games stopped. In: GamePro . International Data Group , November 4, 2009, accessed May 17, 2015 .
  70. Robert Purchese: THQ shuts Red Faction: Battlegrounds dev. In: Eurogamer . Gamer Network , June 14, 2011, accessed March 24, 2018 .
This version was added to the list of articles worth reading on October 17, 2013 .