Star Wars: Rogue Squadron II - Rogue Leader

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Star Wars: Rogue Squadron II - Rogue Leader
Studio GermanyGermany Factor 5
Publisher United StatesUnited States LucasArts Activision
United StatesUnited States
Senior Developer Julian Eggebrecht
Brett Tosti
composer Chris Huelsbeck
Erstveröffent-
lichung
North AmericaNorth AmericaNovember 9, 2001 March 22, 2002 May 3, 2002
JapanJapan
European UnionEuropean Union
platform Nintendo GameCube
genre Action game , shoot 'em up
Game mode Single player
control Nintendo GameCube controller
medium GameCube disc
language English , German
Age rating
USK released from 12
PEGI recommended for ages 12 and up

Star Wars: Rogue Squadron II - Rogue Leader is a 2001 for the Nintendo GameCube published Action - and shoot-'em-up - computer game . It is the successor to Star Wars: Rogue Squadron and, like the predecessor of Factor 5, was developed and published by LucasArts . It takes place in the Star Wars universe at the time of the Galactic Civil War and spans the plot of the Star Wars films IV , V and VI .

The game follows a similar concept as its predecessor. The player takes control of two pilots of the rebel alliance and fights numerous targets of the Galactic Empire in a campaign .

Gameplay

General

Like its predecessor, the game is an action-oriented flying game. The player resumes command of the Renegatengeschwader (ger .: Rogue Squadron ), an elite starfighter squadron within the Rebel Alliance. In this role, he carried out ten missions to attack imperial facilities such as barracks, factories or research centers. He has available combat ships known from the films such as the X-Wing , the Y-Wing or the T47 snow glider and, for the first time, the B-Wing . The star fighters differ in speed, maneuverability, armor and armament. The head-up display is structured as in the predecessor. It shows a radar map with an altitude display, a damage display for your own star hunter and a display with the ammunition supply. The locations are some of the planets known from the movies.

The player's performance is also assessed in Rogue Squadron II . The principle was adopted from Rogue Squadron . During the missions, values ​​about the player such as the number of kills, shooting accuracy or speed are collected. These determined values ​​are compared internally with a database that contains limits specified by the developer. These are divided into four levels, according to which the award of medals is based. The three medal types bronze, silver and gold that can be reached in the game are based on these gradations. If the values ​​achieved by the player in all categories exceed or undercut the values ​​stored in the game, he will be awarded a medal. Which one this is depends on how much the player's values ​​are better than the given ones. Collecting medals unlocks additional content. The developers added a new type of medal, the ace medal . This can be achieved at any level that the player in Ace mode, i.e. H. successfully completed under difficult conditions.

Bonus content

As in the predecessor, there are some unlockable objects in Rogue Squadron II . These include above all star hunters and levels. There are a total of seven additional vehicles that can be made accessible either by specifying a certain number of medals or by entering cheat codes. The Millennium Falcon , the TIE-Advanced , a Lambda-Shuttle and the Slave I are unlocked by a certain number of medals. A model of a 1969 Buick Electra 225 can only be unlocked through cheats. This model was already included in the predecessor and is based on the vehicle of the game's sound designer, Rudolph Stember. By mastering special tasks within some missions, a Naboo N1 fighter and a TIE fighter can also be unlocked.

action

The game starts with a training mission on Luke Skywalker's homeworld Tatooine . The player controls a T-16 Skyhopper and learns the basics of control.

Then the player takes part in the attack on the Death Star . Despite the destruction of this battle station, the Alliance is forced to evacuate its base as it was discovered by the Empire. The Renegade Squadron flies some freight escorts. The rebels are now setting up their new base on Hoth. But this is also discovered by the empire and attacked soon afterwards. The pilots of the Alliance try to distract the Imperials from the base with several attacks until the transporters with the most important material have escaped the rebellion. Luke Skywalker devotes himself to his Jedi studies after this battle, so Wedge Antilles takes command of the renegade squadron.

The first mission under his command is a rescue operation. The season succeeds in freeing some rebels arrested by the Empire. The station suffers serious damage. Meanwhile, information about the second Death Star has been stolen by rebel spies and transmitted to an Alliance ship. This ship was found and arrested a little later by an imperial cruiser. The squadron leaves to free the corvette, which they manage. Then the preparations for an attack on the new battle station begin. Part of it is an attack by Renegade Squadron on Bespin, in which the squadron secures large amounts of weapons-grade gas, which should give them an advantage in the upcoming fight. After further preparation, the rebellion finally begins its attack on the Death Star under construction, which it wins. In this battle the head of the empire falls.

reception

Meta-ratings
Database Rating
GameRankings 90.04%
Metacritic 90%
reviews
publication Rating
Game Informer 9.5 / 10
GameSpot 9.4 / 10
IGN 9.1 / 10
Nintendo Life 9/10

Rogue Squadron II exceeded the ratings of its predecessor. Metacritic calculated a meta-rating of 90%, GameRankings calculated a similar value.

Web links

Individual evidence

  1. a b Rogue Squadron II: Rogue Leader Handbook
  2. David Mc Anulty: Instructions for Unlocking the Buick. hellspark.com, accessed October 17, 2013 .
  3. Andrew Reiner: Test "Star Wars: Rogue Squadron" (English). (No longer available online.) Game Informer.com, archived from the original on December 14, 2007 ; Retrieved October 24, 2013 .
  4. Ricardo Torres: Test "Star Wars: Rogue Squadron" (English). Gamespot.com, November 8, 2001, accessed October 24, 2013 .
  5. Matt Casamassina: Test "Star Wars: Rogue Squadron" (English). IGN Entertainment, November 16, 2001, accessed October 24, 2013 .
  6. Martin Watts: Test "Star Wars: Rogue Squadron" (English). NintendoLife.com, June 25, 2013, accessed October 24, 2013 .
  7. a b Meta evaluation "Star Wars: Rogue Squadron II". In: GameRankings . CBS Corporation , accessed September 4, 2014 .
  8. a b Meta evaluation "Star Wars: Rogue Squadron II". In: Metacritic . CBS Corporation , accessed September 4, 2014 .