Virtual boy

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Virtual boy
logo
Front view of the Virtual Boy
Manufacturer Nintendo
Type Handheld console
generation 5th generation of consoles
publication
JapanJapan July 21, 1995
United StatesUnited States August 16, 1995
Main processor 32-bit NEC V810 RISC
(20 MHz)
Storage media Modules
Controller 6 buttons and 2 control crosses with 2 handles, one connection
Units sold around 770,000
Most successful game Mario's tennis

The Virtual Boy ( Japanese バ ー チ ャ ル ボ ー イ , Bācharu Bōi ) is a handheld console from Nintendo that was released in 1995 in Japan and the USA . The Virtual Boy is similar to a diving mask that you look into. Each eye perceives a different, slightly offset image, creating a real-looking 3D effect.

The console is a virtual reality headset , but unlike most VR headsets, it is not attached to the head, nor is it moved during use. Instead, the Virtual Boy has a stand so that it can be placed on a table while playing. The player controls with a supplied game controller .

Each of the two displays consists of red LEDs on a black background, which means that the image is monochrome. Nintendo did not use a colored picture because the green and blue LEDs available at the time were not efficient and the LCD technology was not suitable for the necessary frame rate of around 50 Hz due to its motion blur . In each of the two displays there are 224 red LEDs arranged in a row. Using a mirror that is swung back and forth by a mechanism at a high frequency, the image is generated with a resolution of 384 × 224 pixels. The mirror made the device smaller and more cost-effective than with a full LED assembly, but also more sensitive to impacts.

Technical details

Rear view of the virtual boy
Weight 760 g
size 21.7 x 25.4 x 11 cm
Power supply 6 × 1.5 V batteries
Playing time (with 6 batteries) 7 hours
CPU 32bit NEC V810 RISC
CPU clock 20 MHz (18 MIPS)
Max. Resolution 384 × 224 (per eye)
R.A.M. 1 MB D-RAM
Video RAM 512 KB P-SRAM
Cache memory 1 KB
Sound 16-bit stereo
Controller 6 buttons and 2 control crosses with 2 handles
Frame rate 50.273487773488 Hz

Published games

Virtual boy
Screenshot (through left eyepiece)
  • 3D Tetris (USA)
  • Galactic Pinball (JPN, USA)
  • Golf (JPN, USA)
  • Insmouse No Yakata (JPN)
  • Jack Bros. (JPN, USA)
  • Mario Clash (JPN, USA)
  • Mario's Tennis (JPN, USA)
  • Nester's Funky Bowling (USA)
  • Panic Bomber (JPN, USA)
  • Red Alarm (JPN, USA)
  • SD Gundam Dimension War (JPN)
  • Space Invaders Virtual Collection (JPN)
  • Space Squash (JPN)
  • Teleroboxer (JPN, USA)
  • V-Tetris (JPN)
  • Vertical Force (JPN, USA)
  • Virtual Bowling (JPN)
  • Virtual Boy Wario Land (JPN, USA)
  • Virtual Fishing (JPN)
  • Virtual Lab (JPN)
  • Virtual League Baseball (JPN, USA)
  • Waterworld (USA)

reception

The Virtual Boy was a failure in Japan. Instead of the calculated 250,000 units sold, sales were 140,000 units. The release in the USA , in which Nintendo had further hopes, was also a failure. Critics cited several possible causes for the failure of the device:

  • Prolonged gaming could cause a headache. The relevant warning on the packaging could have put off buyers.
  • In addition, there were numerous discussions by parents who feared that the Virtual Boy would impair their children's eyesight.
  • Many had expected a portable system and did not see their expectations of the device being met. Compared to common home consoles, many found the posture uncomfortable while gaming.
  • The selection of software titles was limited, and only a few made meaningful use of the device's 3D capabilities. Game makers were reluctant to develop new games because the console's novel concept was untested.
  • Due to the unfavorable release time, the Virtual Boy competed with the Sega Saturn , the PlayStation and also the widely announced Nintendo 64 , whose launch was imminent.
  • Before the release, a two-player mode was announced, i.e. a way to connect two Virtual Boys together. However, this was never implemented.

Web links

Commons : Virtual Boy  - collection of pictures, videos and audio files

Individual evidence

  1. a b TASVideos / Platform Framerates. Retrieved March 4, 2020 .
  2. a b c d e Graham Flanagan: The incredible story of the 'Virtual Boy' - Nintendo's VR headset from 1995 that failed spectacularly. In: Business Insider. March 26, 2018, accessed April 4, 2019 .
  3. Marriott Guy, Ferry Groenendijk: Nintendo Virtual Boy. In: Video Game Console Library. Accessed April 4, 2019 .