Everyday role play

from Wikipedia, the free encyclopedia

The everyday role-playing game (sometimes also called life role-playing game ) is a role-playing game that is not about experiencing adventures, but about playing a "normal" life in a game world . An everyday role play is less about fighting or collecting experience or skill points, but more about social interaction (both with player characters and with non-player characters controlled by the game master ) and the organization of the game time. One aspect of everyday role play is that it has an open ending. The role play with heroic game characters is partially reversed here: The background world moves to the foreground, the players take on characters who would otherwise be NPCs, and heroes etc. move into the background.

Classified in the GNS theory , the everyday role play belongs to the simulationist perspective.

The everyday role play is available in the form of pen & paper role play , chat role play or play-by-email role-play . There are also similar video games such as Harvest Moon or The Sims .