Force fit game
The force-fit game is a problem-solving method that can be assigned to the intuitive methods of creativity techniques.
The alienation of a problem through its connection with arbitrary terms, the competition between two teams or small groups and a certain time pressure serve as a means of developing ideas.
Rules and implementation
regulate
- The creativity team is divided into two teams and appoints a referee.
- From an arbitrarily named term of team A, team B should derive a solution within a certain period of time. If this succeeds, team B receives one point, if it does not succeed, team A receives one point.
- The referee decides on the acceptance or rejection of a solution and thus on the awarding of points.
- Time: approx. 20–35 minutes
- Participants: from 7 people (3 people per team + 1 referee)
- Material:
- Blackboard, flipchart or pin board including moderation material
- Clock
execution
- Problem definition and problem clarification
- Reformulating the problem
- Division of the creativity team into two equally strong teams and appointment of an arbitrator who also takes on the task of keeping the minutes
- Team A names a noun that has as little to do with the problem to be solved. Team B then develops an idea for a solution within 2 minutes. If team B succeeds in finding a solution that is accepted by the referee in the given time, it receives a point and can now name a term that team A serves as a starting point for developing a solution. If team B does not succeed in finding a solution within the given time or if the referee rejects the approach, team A receives a point and names a new term.
- The referee decides whether a suggested solution is suitable or not. He oversees and directs the game, which shouldn't exceed half an hour.
- The solution ideas developed in the Force Fit game are then critically reflected upon by the entire creativity group and further developed together.
advantages
- The alienation through terms as far away from the problem as possible increases the flow of associations within the team, stimulates new solutions and promotes and develops lateral thinking.
- Competitive character can lead to fun and positive motivation when developing ideas.
disadvantage
- Given the given time pressure, obvious approaches are often sought instead of original ideas.
- Competition can mean that scoring points is more important than generating good ideas.
- The function of the referee is often difficult, since the evaluation of the solution approaches can usually not be based on objective criteria.
literature
- Nöllke, M. (2015): Creativity Techniques . 7th edition, Freiburg im Breisgau: Haufe-Lexware, p. 78f.
- Knieß, M. (2006): Creativity Techniques. Munich: dtv, 118f.
- Wack, OG; Detlinger, G .; Grothoff, H. (1993): Everyone can be creative. Creativity techniques for leaders of project groups, work teams, workshops and seminars; a problem solving guide. Hamburg: Windmühle, pp. 98-102.
Individual evidence
- ^ Wack, OG; Detlinger, G .; Grothoff, H. (1993): Everyone can be creative. Creativity techniques for leaders of project groups, work teams, workshops and seminars; a problem solving guide. Hamburg: Windmühle, p. 98.