GAME Federal association of the German games industry

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game - Association of the German Games Industry
(GAME)
logo
legal form registered association
founding March 6, 2004 in Berlin
Seat Berlin
resolution 29th January 2018
purpose Promotion of the reputation of the games industry in Germany
Chair
  • Stefan Marcinek, CEO
  • Linda Breitlauch, deputy chairwoman of the board
  • Linda Kruse, member of the board
  • Ramak Molavi, member of the board
  • Johannes Roth, member of the board
Members see below
Website www.game-bundesverband.de

The GAME - Federal Association of the German Games Industry eV ( GAME ) was the association of the German computer and video game industry. On January 29, 2018, he merged with the BIU - Federal Association of Interactive Entertainment Software eV to form game - Association of the German Games Industry .

With over 110 companies, the association represented the majority of companies active in the field of computer game development and marketing in Germany. Founded in 2004, the association campaigned for the improvement of economic and social framework conditions. The main areas of activity were youth, consumer and data protection as well as copyright and eCommerce.

On January 29, 2018, the two previous industry associations BIU - Federal Association of Interactive Entertainment Software and GAME - Federal Association of the German Games Industry merged to form an association. Under the name game - Association of the German Games Industry , a joint association is now representing the interests of the German computer game industry.

Other associations in the field of video and computer games

Web links

supporting documents

  1. ^ Andreas Wilkens: Games association merger: BIU and GAME go together. In: Heise online . Verlag Heinz Heise , January 29, 2018, accessed on March 20, 2018 .
  2. Martinuppe: Merger of BIU and GAME: joint association now represents the interests of the entire German games industry. In: game.de. Game - Association of the German Games Industry , January 29, 2018, accessed on March 20, 2018 .