Jones in the Fast Lane

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Jones in the Fast Lane is a computer game released for MS-DOS in 1991 by Sierra Entertainment . There is a fully spoken version of the game that appeared a short time later.

Jones in the Fast Lane is considered to be one of the first examples of targeted life simulation reduced to the basics in a game. You playfully represent one of four possible people who move through their lives on a weekly basis. It is mainly about the satisfaction of basic needs (housing, food, clothing, education), which are financed through paid work. If these basic needs are not or only partially satisfied, you will receive penalties for the coming weeks. The jobs each have certain requirements, such as experience and education, which must be met. Random events at the end of each week introduce a slight element of randomness.

During the game you move on a board game-like map that is consistent in itself. Each field represents both a job opportunity and a control element necessary for the game, such as food acquisition, rent payments or further training. Movements between the fields also cost time (a game week is divided into several subsections, which form the basic unit of actions), as do every menu action itself.

The aim of the game can be chosen freely. Either you specify certain limits to be reached for the individual categories such as satisfaction or income, which you then try to achieve in an endless game, or you play against human or computer-controlled opponents to reach the limits first.

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