Okey (game)

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Okay
Game boards with pieces (a false joker at the bottom right)
Game boards with pieces (a false joker at the bottom right )
Game data
Art Placement game
Teammates 2 to 4
Duration unpredictable
Age suitable from 7 years

Okey is a very popular game from the rummy family in Turkey . The ancestry to Rummy or Rummikub is not clear. The tokens for Okey and Rummikub are almost identical and interchangeable.

Game flow

Game accessories and players

It is played with a set of 106 pieces (Turkish: taş ) made of wood or plastic. On the front of the game pieces, the numbers from 1 to 13 are visible in four different colors: red, yellow, blue and black. Each number is duplicated in its color.

In addition, there are two special tokens with no special color or number, but instead provided with a symbol, for example a four-leaf clover or a full moon face. These two pieces are called false jokers (Turkish: sahte okey ).

The back of all game pieces are uniform and indistinguishable.

A six-sided die is used when dealing. Players arrange their pieces on wooden two-tier game boards so that each player can only see their own pieces.

Okey is almost always played with four people, even if it can be played with three or two people. The counterclockwise direction applies to the entire game.

Goal of the game

During the game each player holds a so-called hand of 14 pieces. The aim is to be the first to put together a winning hand by drawing and discarding pieces , which consists entirely of groups and series . A group consists of three or four equal-numbered but different colored pieces, a series of same-colored and numerically consecutive pieces. Only a 1 may be added to a 13 - a 2 may not be continued.

Deal the pieces and determine the joker

The first giver is chosen at random, e.g. B. with the dice, or by dragging the highest piece. In each subsequent round, the player following the dealer counterclockwise is the new dealer. The player to the right of the dealer is the Ausspieler .

After the 106 pieces have been mixed well with the neutral side up on the table, 21 stacks of five pieces each are formed. The neutral side stays up. The one remaining token remains separately. The stacks are distributed fairly evenly in front of the players, whereby the exact number is not important. However, the dealer should have at least six stacks in front of him.

The dealer now throws the die a first time and thus determines, counting from the left, the one of the stacks built up in front of him, on which he places the separately lying game piece face down. He pushes the chosen joker pile a little to the left so that the “circle” formed by the piles is separated at this point.

With the second throw, the dealer counts from the bottom and determines the piece in the joker pile that he pulls out of the pile and places it face up on the same pile. If the chosen token is a wrong joker, it is put back into the stack and the second roll of the dice is repeated until a number token is on top.

This revealed token determines the two real jokers (Turkish: doğru okey ) for the current game round: The real jokers are the two tokens that have the same color and the directly following number as the revealed token. For example, if the face piece is a blue 10, the two blue 11s are the real jokers. In the event that the face piece shows a 13, the two 1s of the same color are the jokers.

Now the actual deal follows: Each player will receive 14 pieces, only the player who is the player 15. Starting with the player, each player receives piles of five in a counter-clockwise direction until the player has 15 pieces. The stacks to the right of the joker stack are issued one after the other. The next two stacks are now piled up on top of the next to form a 15-piece stack, from which the other players each receive their remaining four game pieces.

The rest of the pile is called the tower (Turkish: kale ). The top face-down token in the tower is the floor (Turkish: yer ).

Each player now arranges his pieces on his game board so that they are only visible to him.

One motivation for the variable Joker may be that Joker is not dovetailed can and accidentally dropped Joker increase the fun.

course

The player starts the game by discarding a token on the table for the player to his right. From now on, each player whose turn it is counterclockwise takes either the piece previously discarded by his predecessor or the floor. This goes on in turn until one player presents his winning hand to the other, which ends the current game round. The role of the floor moves slowly from piece to piece from top to bottom to the next pile in a counter-clockwise direction towards the joker pile. In the event that the joker pile is the last pile to be turned, the face piece is placed next to it and the rest of the five pile continues. If this is also used up, the game round ends in a draw without scoring in the accounting. The revealed token can never be moved.

Discarded pieces are piled on top of each other so that only the most recently discarded piece is visible.

The aim of the game is to put together a winning hand consisting of groups and series .

A group consists of three (Turkish: üçlü ) or four (Turkish: dörtlü ) pieces of the same number but of different colors. For example, a black 7 and two red 7 do not form a group.

A series (Turkish: el) consists of at least three numerically consecutive pieces of the same color. The 1 can be used either as the highest or lowest token: blue 1-2-3, or yellow 12-13-1 represent valid groups, black 13-1-2 does not.

Series: 9 10 11 12
Group: 7 7 7

A winning hand consists of exactly 14 pieces completely consisting of groups and series, which means that a 15th piece must be discarded. This is placed across the floor to indicate that the game round has been won and the winning hand is presented.

When forming groups and series, the two real jokers can be used in place of any other game piece. The two false jokers represent the pieces that have been dropped by the real jokers. For example, if there is a red 4 on the joker pile, the two red 5s are the real jokers and the false jokers each represent a red 5.

As an exception, there is a winning hand consisting of seven pairs of same-colored, same-numbered pieces. Real and false jokers are also allowed here. This winning hand doubles the values ​​in the settlement.

Apart from the face piece on the joker pile and the discarded pieces, the opposing players are not shown any pieces until the end of the game round. Groups and series are not placed on the table.

If a player succeeds in throwing off a real joker when presenting his winning hand, the values ​​in the settlement double.

Billing

There are different types of billing. The variant described here can be played with points or coins:

At the beginning each player has the same number of points, e.g. 10.If one player wins a game round, the other players give him one point each, i.e. with four players, the game round winner receives three points and the losers one point each. In the above winning cases, these values ​​double. The end of the game is when a player runs out of points.

Another variant is played with points:

At the beginning each player has the same number of points (usually 20 or 30). If a player wins a game round, 2, 4 or 8 points are deducted from all other players. You can see how many points are deducted by seeing the joker (Okey). If it is black or red, the stone is "sweet" (door: balli) and the players get 2 points for "gösterge" (if you draw / determine the Okey / Joker and you have the same stone at the beginning of the game - you show the stone), 4 points if you win normally and 8 points if you open with jokers / pairs (door: cift), deducted. With the other colors, the stones are "unsweet" (door: balsiz) and half of the values ​​are deducted.

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