Tenuki

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Tenuki ( Japanese 手 抜 き ) is a term from the Go game to designate a move that is set apart from the previous event. This interrupts a local train sequence. Tenuki can include a gambit where a small loss of area is accepted to encourage overall development.

This maneuver is closely related to the concepts of the Sente (forehand; taking the initiative) and the Gote (afterhand; defending yourself against your opponent by answering your last move). A player bets Tenuki when he thinks that the opponent's last move does not pose a great threat and that he can play elsewhere on the board without great risk.

Experienced players try to control the course of the game by making moves that offer favorable continuations for them in the local position and thus force the opponent to answer there. They look for weak points in the opposing position and wait for a chance to play tenuki so that they can exploit those weak points. Beginners are often a bit impatient and carelessly jump out of game situations in risky maneuvers, or on the contrary are too cautious to play Tenuki, a mistake that is described as "chasing the opponent". A player may bet Tenuki, even if the last opposing move weakens his local position, if he feels that his move elsewhere could hurt the opponent even more. He will accept the loss he foresees as he expects a much greater benefit from the tenuki than from an immediate response. Players also play tenuki when they think the opponent is forced to respond. If that happens, they can go back to the previous move and answer it.

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