Kōichi Hayashida

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Koichi Hayashida (right)

Kōichi Hayashida ( Japanese 林 田 宏 一 , Hayashida Kōichi ) (* 1969 in Tokyo ) is a Japanese developer of video games at Nintendo . He is a planner and director at the development department Nintendo Entertainment Analysis & Development (EAD) and the current chief developer of the 3D Super Mario series.

Act

Born in Tokyo in 1969, Hayashida became enthusiastic about programming early on . His interest began in fifth grade when he was programming for the Commodore VC 20 home computer . He studied at Waseda University and graduated with a Master of Science and Engineering.

In 1992 he took part in the Nintendo Game Seminar , an event where young developers are taught by Nintendo employees. As a seminar project, Hayashida programmed a project together with Koichiro Eto that was picked up by Nintendo and appeared in 1993 as Joy Mech Fight exclusively in Japan for the Famicom .

In 1993, Hayashida was hired as a programmer at Nintendo and assigned to the technology department of the EAD . Hayashida worked on prototypes and programmed developer programs for several years, although his exact work is not known.

The Nintendo GameCube appeared in 2001. Hayashida took part in the development of the console early on. Together with the EAD, he developed the console's 3D program library . During this fundamental work, he worked intensively with the console and became the main programmer for the game Super Mario Sunshine (Gamecube 2002).

After Super Mario Sunshine was completed, most of the development team was assigned to the newly established EAD office in Tokyo. EAD Tokyo's first game, Donkey Kong Jungle Beat , was released for GameCube in 2004. Hayashida acted as assistant director for this game and designed some levels.

Immediately afterwards, work on a new Super Mario game began. It was released in 2007 as Super Mario Galaxy for the new Wii console and remains one of the best video games of all time to this day. Hayashida was the lead level designer for this game. Because of this activity, he was promoted to director of the successor. Yoshiaki Koizumi , who was the director of Super Mario Galaxy , became the producer of this new project and manager of the new EAD Tokyo Group # 2. The game, Super Mario Galaxy 2 , came out for the Wii in 2010. Like its predecessor, it was rated extremely positively.

In the summer of 2010, Hayashida started thinking about a new Super Mario game for the Nintendo 3DS , a portable console (so-called handheld). In the conception of this first handheld project by EAD Tokyo, he ignored all previous experiences with 3D Super Mario games and created a hybrid of elements from 2D and 3D Super Mario series offshoots. After just a year and a half, this Hayashidas-directed game was released as Super Mario 3D Land .

In a lecture at the Game Developers Conference in March 2012, Hayashida reflected on the development of his last title.

Works

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Individual evidence

  1. a b c Archived copy ( memento of the original dated February 14, 2012 in the Internet Archive ) Info: The archive link was automatically inserted and not yet checked. Please check the original and archive link according to the instructions and then remove this notice. @1@ 2Template: Webachiv / IABot / schedule.gdconf.com
  2. a b c d e The Structure of Fun: Learning from Super Mario 3D Land's Director at Gamasutra.com, accessed on January 11, 2013 (English)
  3. a b Koichi Hayashida at Kyoto-Report.Wikidot.com, accessed on January 11, 2013 (English)
  4. a b c Koichi Hayashida at kyoto-report.blogspot.de (English)
  5. Super Mario 3D Land Wasn't Miyamoto's Idea , November 8, 2011, at siliconera.com; Accessed January 11, 2013 (English)