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{{Infobox Media franchises
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|title=Halo
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| This page is for discussion of the [[Help:Contents]] page itself, and its subpages. You may be looking for one of the following pages:
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|creator=[[Bungie Studios]]
|origin=''[[Halo: Combat Evolved]]''
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'''''Halo''''' is a [[science fiction]] [[video game]] franchise, created by [[Bungie]] and owned and published by [[Microsoft Game Studios]]. The main trilogy of games center on the experiences of [[Master Chief (Halo)|Master Chief]], a [[cybernetics|cybernetically]]-enhanced human super-soldier, and his [[artificial intelligence]] (AI) companion, [[Cortana]]. Master Chief aids future humanity in battling the [[Covenant (Halo)|Covenant]], a [[Theocracy|theocratic]] alliance of alien races. In this science fiction setting, the term "Halo" refers to [[Halo (megastructure)|Halo megastructures]]: large, habitable ringed structures, similar to [[Larry Niven]]'s [[ringworld]]s.<ref>{{cite web |url = http://xbox360.ign.com/articles/704/704806p6.html |title = The Influence of Literature and Myth in Videogames|accessdate = 2007-08-12|last = Perry|first = Douglas C.|date = 2006-05-17|publisher = [[IGN]]|pages = 6|quote = [Frank O'Connor, Bungie Studios] The idea of a Ringworld, first posited in sci-fi by Larry Niven in his brilliant novel of the same name, is actually a variation of a [[Dyson Sphere]], a fantastically impossible object described by the 20th century physicist, [[Freeman Dyson]]…Ring-shaped artificial worlds have also been used by [[Iain M. Banks]] and others because they are cool. And that's why we used one.}}</ref><ref>{{cite web| last=Grazier| first=Kevin R.| title=''Halo'' Science 101| url=http://www.gamasutra.com/features/20070502/grazier_02.shtml| date=2007-05-02| publisher=[[Gamasutra]]| publisher=[[CMP Media]]| accessdate=2007-08-12}}</ref>


*'''[[Wikipedia:Help desk]]''' - For questions about Wikipedia and editing.
The trilogy of video games have been praised as being among the best [[first-person shooter]]s on a [[video game console]], and are considered the Microsoft [[Xbox]]'s "[[killer app]]".<ref name="GWR08-Hardware">{{cite book| editor= Craig Glenday| title= Guinness World Records Gamer's Edition 2008| series= [[Guinness World Records]]| date= [[2008-03-11]]| publisher= Guinness| isbn= 978-1-904994-21-3| pages= 27| chapter= Hardware History II}}</ref> This has led to the term "Halo killer" being used to describe console games that aspire, or are considered, to be better than ''Halo''.<ref name=amn>{{cite web| last=Sparks| first=Ryan| date=2005-02-25| url=http://xbox.kombo.com/article.php?artid=4254| title=Making a ''Halo'' Killer| publisher=Advanced Media Network| accessdate=2006-09-07}}</ref> Fuelled by the success of Halo: Combat Evolved, and immense marketing campaigns from publisher Microsoft, both sequels went on to break various sales records. ''Halo 3'' sold more than [[US $]]170&nbsp;million worth of copies in the first 24&nbsp;hours of release, breaking the record set by ''Halo 2''{{'}}s 3 years prior.<ref>{{cite web| url = http://www.gamespot.com/xbox360/action/halo3/news.html?sid=6179940| title = Xbox&nbsp;360 Exclusive Halo 3 Registers Biggest Day in Us Entertainment History with $170 Million in Sales| publisher=[[GameSpot]]| author=[[Microsoft Game Studios]]| date=2007-09-27| accessdate=2008-06-03}}</ref><ref>{{cite web| url=http://www.smh.com.au/articles/2007/09/22/1189881838207.html| title=The $300m space invader| publisher=[[The Sydney Morning Herald]]| date=2007-09-23| first=Laura| last=Parker| accessdate=2008-06-03}}</ref> The trilogy of games have sold over 20&nbsp;million copies worldwide.<ref name="halo3sales">{{cite web| url=http://uk.reuters.com/article/technologyNews/idUKN0438777720071005| accessdate=2007-10-08| date=2007-10-04 |publisher=[[Reuters]]| last=Hillis| first=Scott| title=Microsoft says "Halo" 1st-week sales were $300 mln}}</ref>
*'''[[Wikipedia:Reference desk]]''' - For questions on factual topics (for example: ''Who is the pope?'')
See also:
*'''[[Wikipedia:Village pump]]''' - For [[Wikipedia:Policies and guidelines|policy]] and technical discussions.
*'''[[Wikipedia:Resolving disputes]]''' - To resolve issues between users.
|}
: ''To help maintain Wikipedia's help pages, see the'' '''''[[Wikipedia:WikiProject Help|Help WikiProject]].'''''
{{talkheader}}
{{archive box|auto=long}}__TOC__{{-}}


== Alignment ==
Strong sales of the games has led to the franchise's expansion to other mediums; there are five bestselling novels, two [[graphic novel]]s, and [[List of Halo media|other licensed products]]. Beyond the original trilogy, other "Halo" games have branched off into other genres of play, with different developers; including an upcoming real-time strategy game ''[[Halo Wars]]'' and ''[[Halo: Chronicles]]'', which is being developed by [[Peter Jackson]]. The series' award-winning music was composed by Bungie's own in-house musician [[Martin O'Donnell]], and soundtracks have been released for the entire trilogy. The cultural impact of the ''Halo'' series has been compared by writer [[Brian Bendis]] to that of ''[[Star Wars]]''.<ref name="IGN-Marvel">{{cite web| url= http://comics.ign.com/articles/789/789811p1.html| last= George| first=Richard| date=2007-05-18| title=IGN Exclusive Interview - Halo: Uprising| publisher=[[IGN]]| accessdate=2008-04-24}}</ref> The collective group of fans of the series is referred to as the "Halo Nation".<ref>{{cite web| url=http://www.thestar.com/entertainment/article/259674| title=Halo 3 hype is justified| publisher=[[Toronto Star]]| date=2007-09-24| first=Brett| last=Dawson| accessdate=2007-10-04}}</ref>


For the [http://en.wikipedia.org/w/index.php?title=Help:Contents&diff=cur&oldid=prev last change], yes/no, make sense, needs work? Thanks. -- [[User:Quiddity|Quiddity]] <small>([[User talk:Quiddity|talk]])</small> 08:58, 21 February 2008 (UTC)
==Story==
{{See also|Characters of Halo|Factions of Halo}}
''Halo'' is set several centuries in the future. After the development of the "[[Slipstream (science fiction)#Halo|Shaw-Fujikawa Translight Engine]]", the [[United Nations Space Command]] (UNSC) begins a program of [[interstellar travel]] and planetary colonization. Over 800 planets are colonized in 200&nbsp;years, categorized as "Inner Colonies" and "Outer Colonies". The Inner Colonies, being closer to Earth, are more developed and politically stable. Due to the older planets' need for the raw materials and supplies the Outer Colonies provide, tensions and outright civil war foments between the colonies and the UNSC. The UNSC creates the [[SPARTAN Project|SPARTAN-II Project]] in order to covertly suppress these rebellions. Twenty-seven years before the events of the main game trilogy, UNSC communication with the colony Harvest is lost, and the ship sent to investigate is destroyed by the [[Factions of Halo#Covenant|Covenant]], a theocratic collective of aliens bent on exterminating humanity.<ref name="Halo timeline">{{cite web| url=http://halostory.bungie.org/halostory.timeline.html| title=Halo Story Timeline| publisher=[[Halo.Bungie.Org]]| accessdate=2007-10-11}}</ref> The Covenant leadership has declared humanity to be an affront to their Gods, the [[Forerunner (Halo)|Forerunner]]. By 2535, almost all of the Outer Colonies have been destroyed by the Covenant. The Covenant possesses a significant technological advantage, and proves nearly impossible for the UNSC to defeat in space engagements. These events are only alluded to in the video games, but their full descriptions are outlined in the novels ''[[Halo: The Fall of Reach]]'' and ''[[Halo: Contact Harvest|Contact Harvest]]''.


:I really like the heading-centered alignment. [[User:Eleven even|Eleven even]] ([[User talk:Eleven even|talk]]) 20:20, 23 February 2008 (UTC)
[[Image:Master Chief at Dragon Con 2005.jpg||right|thumb|A costume of the main protagonist in the ''Halo'' series, the [[Master Chief (Halo)|Master Chief]].]]
The story arc of the game trilogy begins with the game ''[[Halo: Combat Evolved]]'', set in 2552. The Covenant arrive at Reach, which is the UNSC's last colonial stronghold; they [[vitrification|vitrify]] the planet, leaving very few survivors. [[Master Chief (Halo)|Master Chief]], the last SPARTAN thought alive, escapes on the ship ''Pillar of Autumn''. The ''Pillar of Autumn'', in order to avoid leading the Covenant to Earth, proceeds to coordinates selected by the female [[Artificial intelligence|A.I.]] [[Cortana]]; dropping out of [[slipspace]], the ''Autumn'' discovers the titular Halo, and is attacked by the Covenant. Battle damage forces the ''Autumn'' to the surface of the ring, where the [[Flood (Halo)|Flood]], a parasitic alien species, are accidentally released by the Covenant. The release of the Flood prompts the ring's caretaker, [[343 Guilty Spark]], to convince the Master Chief to activate Halo's defenses, so that the Flood can be destroyed. The Forerunners created Halo to starve the Flood of their food&mdash;[[sentience|sentient life]]&mdash;by exterminating all possible vectors for thousands of light-years in every direction. Upon discovering Halo's purpose, the Master Chief detonates the fusion reactors in the crashed ''Pillar of Autumn'', destroying the ring; he and Cortana then escape in a fighter spacecraft.<ref name="Halo: The Flood">{{cite book |last= Dietz|first= William|title=[[Halo: The Flood]]|year= 2003|publisher= [[Ballantine Books]]|location=[[New York]] |isbn=0-345-45921-0 |pages=299}}</ref>


::The question wasn't one of aesthetics, but of usability (I agree that the centered content is more aesthetically pleasing).
In ''[[Halo: First Strike]]'', the Master Chief returns to Reach, located in the [[Epsilon Eridani]] system, and rejoins the survivors of the vitrification. He and other SPARTAN-II's attack a Covenant space station, where a fleet is massing to attack Earth. The space station is destroyed, giving the humans time to prepare for the invasion.<ref>{{cite book |last= Nylund|first= Eric|title=[[Halo: First Strike]]|year= 2003|publisher= [[Ballantine Books]]|location=[[New York]] |isbn=0-345-46781-7 |pages=332}}</ref> Soon after in ''Halo 2'' a small Covenant fleet arrives at Earth. Badly beaten by the humans, the Covenant commander, the [[High Prophet of Regret]], flees to another Halo, [[Halo (megastructure)#Installation 05|Installation 05]], unwittingly taking the human ship ''In Amber Clad'' with him. At Installation 05, the Master Chief kills the High Prophet, leading to the replacement of the [[Covenant Elite]]s with the [[Covenant (Halo)#Brutes|Brutes]] as the preferred soldiers of the Covenant. This changing of the guard causes a [[Schism (religion)|schism]] within the Covenant. The Elites, realizing they have been betrayed, ally with the humans. The Elite warrior known as the [[Arbiter (Halo)|Arbiter]] joins the humans [[Miranda Keyes]] and [[Sergeant Major A.J. Johnson|Sergeant Johnson]] in stopping the activation of Halo. This act inadvertently puts all the Halo installations on standby: the remaining rings can be activated remotely from a location known as "[[Halo (megastructure)#The Ark|The Ark]]".<ref>{{cite video game|title=[[Halo 2]] |developer=[[Bungie Studios]] |publisher=[[Microsoft]] |platform=[[Xbox]]|level=The Great Journey}}</ref>
::I believe the left-aligned version is clearer, and more easily understood as giving just ''examples'' of the content found in the subpages; Also, with regards to this page going against our manual-of-style recommendations of [[Wikipedia:Manual_of_Style_%28links%29#Internal_links|not linking headers]]. Anyone else? -- [[User:Quiddity|Quiddity]] <small>([[User talk:Quiddity|talk]])</small> 22:50, 23 February 2008 (UTC)


== A general project ==
The Master Chief stows away on a [[Forerunner (Halo)|Forerunner]] vessel headed to Earth, in the midst of a full-scale invasion by the Covenant. In ''Halo 3'', the Covenant excavate a Forerunner artifact in the African desert;<ref>'''Keyes''': Terrestrial casualties from the subsequent bombardment were... extreme. Truth could've landed anywhere, but he committed all his forces here. East Africa, The ruins of New Mombasa. Then, they started digging. / '''Master Chief''': What about Halo? / '''Keyes''': We stopped it, but only temporarily. Now, the Prophet of Truth is looking for something called 'The Ark', where he'll be able to fire all the Halo Rings. If he succeeds, Humanity, The Covenant, every sentient being in the Galaxy... - {{cite video game|title=[[Halo 3]] |developer=[[Bungie Studios]] |publisher=[[Microsoft]] |platform=[[Xbox 360]]}}</ref> despite the efforts of the Elites and humans, the [[High Prophet of Truth]] activates the artifact, which opens a [[slipspace]] portal to the Ark. The Master Chief and the Arbiter travel through the portal and kill Truth; They then activate a new Halo ring under construction in an effort to destroy the local Flood lead by the intelligence known as the [[Gravemind]], while sparing the rest of the galaxy.<ref>'''Arbiter''': A replacement. For the ring you destroyed. / '''Master Chief''': When did you know? [...]/ '''343 Guilty Spark''': ...What will you do? / '''Master Chief''': Light it. / '''343 Guilty Spark''': Then we are agreed! A tactical pulse will completely eradicate the local infestation! I will personally oversee the final preparations. Though it will take time to fabricate an activation index, I will see to the letter... - {{cite video game|title=[[Halo 3]] |developer=[[Bungie Studios]] |publisher=[[Microsoft]] |platform=[[Xbox 360]]}}</ref> Because the ring's construction is incomplete, the resulting pulse destroys the ring and damages the Ark. The Arbiter escapes the explosion, but the Master Chief and Cortana are left drifting in space, trapped in the severed rear half of their ship. The Master Chief [[Cryonics|cryonically]] freezes himself as he and Cortana wait for rescue. In a bonus ending, the ship is seen drifting towards a mysterious planet.
I'd like to develop an alternative introduction to Wikipedia that is ''not'' focused on how to edit, but rather how to get acquainted with Wikipedia. How to use the History tab to see what's happened to an article, why getting an account and using a watchlist might be helpful even if you don't plan on editing anytime soon, how talk pages and archives work. Maybe also how the administrative end of things works: how people get admin or bureaucrat rights, what those rights are, how deletion and merge decisions are made, how consensus works in general. If anybody's interested in collaborating on this, please contact me. -[[User:Peteforsyth|Pete]] ([[User talk:Peteforsyth|talk]]) 21:18, 24 March 2008 (UTC)


== A specific suggestion ==
==Games==
[[Wikipedia:Introduction 3]] should mention joining a WikiProject in a particular area of interest in the right-hand column. (The page isn't editable.) -[[User:Peteforsyth|Pete]] ([[User talk:Peteforsyth|talk]]) 21:18, 24 March 2008 (UTC)
[[Image:Halo 1 2 and 3 covers.jpg|thumb|right|The covers of ''Halo: Combat Evolved'', the ''Halo 2'' Limited Edition and the ''Halo 3'' Legendary Edition]]


Yes it is. [[User:Mallerd|Mallerd]] ([[User talk:Mallerd|talk]]) 07:54, 27 May 2008 (UTC)
As of July 2008, the ''Halo'' series includes a main trilogy of games; the games were released in chronological order, with each new installment following the events of the previous title. Four additional games, one stand-alone and a "new trilogy", are planned to continue the series. The ''Halo'' series features recurring [[science fiction]] and [[action game]] elements. [[Halo (megastructure)|Ancient structures]], alien races, and [[cyborg]]s appear throughout the series. The games of the main trilogy are [[first-person shooter]]s, with the player experiencing most action from the protagonist's perspective.<ref name="gamesTM-61">{{cite journal| author= Staff| year=2007| month=September|title=Hail to the Chief| journal=[[gamesTM]]| publisher=[[Imagine Publishing]]| issue=61| pages=30–41}}</ref>
Halo Can SUCK my COCK


== "Other Media" ==
Originally developed as a [[real-time strategy]] game for the [[Apple Macintosh]] platform, Halo: Combat Evolved went through several iterations before arriving at the console first person shooter for which it is recognised.<ref name=ignpreview>{{cite web| last=Lopez | first=Vincent| date=1999-07-21| url=http://pc.ign.com/articles/068/068975p1.html| title= Heavenly Halo Announced from Bungie| publisher=[[IGN]]| accessdate= 2008-03-11}}</ref> When the developer was bought by [[Microsoft]] in 2001, the game was rapidly finished and became an [[Xbox]] launch title and platform exclusive.<ref name=microsoftpressrelease>{{cite web| date=2000-06-19| url=http://www.microsoft.com/presspass/press/2000/Jun00/BungiePR.mspx| title=Microsoft to Acquire Bungie Software| publisher=[[Microsoft]]| accessdate=2008-03-11}}</ref>


The link "Other Media" currently links to [[Wikipedia:Media]], a disambiguation page. Looking at the history, it appears the originally intended link target is now at [[Wikipedia:Creation_and_usage_of_media_files]]. Should this link be fixed? -- [[Special:Contributions/128.104.112.85|128.104.112.85]] ([[User talk:128.104.112.85|talk]]) 21:23, 16 April 2008 (UTC)
Released on November 15, 2001, the Xbox version of ''[[Halo: Combat Evolved]]'' is the first ''Halo'' video game.<ref name=meta>{{cite web| url=http://www.metacritic.com/games/platforms/xbx/halo?q=halo| title=Halo on Metacritic| publisher=[[Metacritic]]| accessdate=2007-06-11}}</ref> The game introduced many gameplay and plot themes common to the whole trilogy. Players battle various aliens on foot and in vehicles to complete objectives, while attempting to uncover the secrets of the [[eponym]]ous Halo. One concept introduced in ''Halo: Combat Evolved'', is limiting the number of weapons players could carry to two, forcing them to carefully select their preferred armament.<ref name=gamespotreview>{{cite web| last=Fielder| first= Joe| date=2001-11-09| url=http://www.gamespot.com/xbox/action/halo/review.html| title=''Halo: Combat Evolved'' review at GameSpot| publisher= [[GameSpot]]| accessdate= 2006-08-02}}</ref> Players fight with ranged and [[Melee#Use in gameplay|melee]] attacks, as well as a limited number of grenades. Bungie refers to the "weapons-grenades-melee" format as the "Golden Triangle of ''Halo''",<ref name="golden">{{cite video|people=Bakken, Lars, et al. |title=[[Marketing for Halo 3#Developer documentaries|Is Quisnam Protero Damno!]]|publisher= [[Bungie]]|location=Washington|year=2007}}</ref> which has remained fundamentally unchanged throughout the trilogy. In ''Halo: Combat Evolved'', the player's health is measured in both [[hit point]]s and a continually recharging energy shield.<ref name=gamespyreview>{{cite web| last=Accardo| first=Sal| date=2001-11-15| url=http://archive.gamespy.com/reviews/november01/halo/| title=GameSpy's review of ''Halo: Combat Evolved'' for the Xbox| publisher=[[GameSpy]]| accessdate=2006-09-02}}</ref> A [[Personal computer|PC]] and [[Mac OS X|Mac]] [[porting|port]] was later developed by [[Gearbox Software]], and released on September 30 and November 11, 2003 respectively.<ref>{{cite web| url=http://www.metacritic.com/games/platforms/pc/halo| title=''Halo: Combat Evolved'' PC version on Metacritic| publisher=[[Metacritic]]| accessdate=2006-08-22}}</ref><ref>{{cite web| url=http://www.gamespot.com/mac/action/halo/index.html| title=''Halo: Combat Evolved'' Mac version at GameSpot| publisher=[[Gamespot]]| accessdate= 2006-08-22}}</ref> A stand-alone expansion, entitled ''Halo: Custom Edition'', was released as a PC exclusive, and allowed players to create custom content for the game.
:Done. Thanks for not only pointing out the problem, but also researching the solution! Ideal. -- [[User:Quiddity|Quiddity]] ([[User talk:Quiddity|talk]]) 21:29, 16 April 2008 (UTC)


== Interwiki use of pictures==
Its sequel, ''[[Halo 2]]'' was released on the Xbox on November 9, 2004 and later for [[Windows Vista]] on May 17, 2007. For the first time, the game was released in two different editions: a standard edition with just the game disc and traditional Xbox packaging, and the Collector's Edition with a specially designed aluminum case, along with an additional bonus DVD, extra booklet, and slightly different user manual. ''Halo 2'' introduced new gameplay elements, chief among them the ability to hold and fire two weapons simultaneously, known as "dual wielding".<ref name="ugo halo2 retro">{{cite web|year=|url=http://www.ugo.com/games/halo-retrospective/?cur=halo-2|title=''Halo'' Retrospective: Halo 2|publisher=[[UGO Networks]]|accessdate=2008-02-19}}</ref> Unlike its predecessor, ''Halo 2'' fully supports online multiplayer via [[Xbox Live]]. The game uses "matchmaking" to facilitate joining online matches by grouping players looking for certain types of games.<ref name="ugo halo2 retro"/> Completely forgoing the more traditional "server list" which was used to find matches in online games almost exclusively prior to this. Upon release, ''Halo 2'' became the game played by the most people on the Xbox Live service that week; regaining this title every week for over two years — the longest streak any game has held the spot.<ref name=halo2mostplayed>{{cite web|date = 2006-02-21|url=http://www.eurogamer.net/article.php?article_id=62981|title=Halo 2 tops Live most-played list|work=[[Eurogamer]]|accessdate=2006-12-10}}</ref> To this day, Halo 2 is still the game played by the most people each week for the original Xbox.
Can I use a picture from the Dutch Wiki in de English Wiki ? Or dom I have to upload it again ? thanks in advance. [[User:Bornestera|Bornestera]] ([[User talk:Bornestera|talk]]) 17:04, 7 June 2008 (UTC)
:I believe you have to upload it again, but consider uploading it to [[WP:COMMONS]]. Then it can be used on all wikimedia projects, including all of the wikipedias. [[User:JackSchmidt|JackSchmidt]] ([[User talk:JackSchmidt|talk]]) 17:23, 7 June 2008 (UTC)
::Thanks, I'll try it [[User:Bornestera|Bornestera]] ([[User talk:Bornestera|talk]]) 18:36, 9 June 2008 (UTC)


== Editing software==
''[[Halo 3]]'' is the third and final game in the main ''Halo'' trilogy, ending the [[story arc]] begun in ''Halo: Combat Evolved''.<ref name="h3announcement">{{cite web |url = http://www.bungie.net/News/content.aspx?type=topnews&link=Halo3Announcement |title = Halo 3 Announced |accessdate = 2007-08-06 |author = Achronos |authorlink = Bungie Studios |coauthors = Bungie |date = 2006-05-09 |format = HTML |work = Inside Bungie |publisher = Bungie.net}}</ref> The game was released on the [[Xbox 360]] on September 25, 2007.<ref name="h3releasedate">{{cite web |url = http://www.bungie.net/News/content.aspx?type=topnews&cid=12467 |title = Finish the Fight on September 25, 2007| accessdate = 2007-05-16| author = Luke Smith| date = 2007-05-15|publisher = Bungie Software |quote = On September 25, 2007, players will be able to finish the fight they started in Halo: Combat Evolved and continued in Halo 2. Halo 3 will release in Europe on September 26, 2007}}</ref> It features several gameplay elements, including vehicles and weapons, that were not present in previous ''Halo'' games, such as an entirely new to the series class of useable items known as equipment<ref name="ignburning">{{cite web |url = http://uk.xbox360.ign.com/articles/812/812177p1.html |title = Burn, Baby! Burn! |accessdate = 2007-08-10 |author = Goldstein, Hilary |date = 2007-08-10 |work = [[IGN]] |pages =1-2}}</ref> The game also included a limited map-editing tool known as the Forge, which allows players to insert game objects, such as weapons and crates, into existing multiplayer map geometry.<ref name="Bungie-podcast082707">{{cite video|people=Jarrard, Brian; O'Connor, Frank; Smith, Luke| url = http://download.microsoft.com/download/d/8/5/d85ce76f-0cb2-41df-aaae-a8c96790332b/Bungie_Podcast_082807.mp3| title = Official Bungie Podcast: 08/28/07| accessdate = 2007-09-02| publisher = [[Bungie]]| date2 = 2007-08-28}}</ref> Players can also save a recording of their gameplay sessions, and view them as video, from any angle.<ref name="edge179">{{cite journal |journal = [[Edge (magazine)|Edge (UK)]] |title = Finish the Fight |month = September | year = 2007 |issue = 179 |pages = 66&ndash;77 |issn = 1350-1593 |accessdate = 2007-08-07 |url = http://www.edge-online.co.uk/archives/2007/08/edge_179.php}}</ref>
Some links to third-party software that can be used to edit articles would fit well in this article. [[User:SharkD|SharkD]] ([[User talk:SharkD|talk]]) 00:53, 12 June 2008 (UTC)
:There is a link to [[Wikipedia:Tools]] here already. I think anyone who is technical enough to want a separate program to edit with, will be able to find that. -- [[User:Quiddity|Quiddity]] ([[User talk:Quiddity|talk]]) 02:05, 12 June 2008 (UTC)


== [[Wikipedia:Advice for parents]] ==
===Spin-offs and sequels===
{{further|[[I Love Bees]] and [[Marketing for Halo 3#Alternate reality game|Marketing for Halo 3]]}}


I'm thinking of adding this to the 'places to ask questions' bit - any thoughts? [[User:Privatemusings|Privatemusings]] ([[User talk:Privatemusings|talk]]) 05:25, 24 June 2008 (UTC)
The success of the main ''Halo'' trilogy has spurred the creation of spin-offs. ''[[Halo Wars]]'' is a [[real-time strategy]] game being developed by [[Ensemble Studios]] for the [[Xbox 360]]. Set in the year 2531, the game will take place prior to the events of ''Halo: Combat Evolved''. According to Ensemble, much effort has been expended into developing a control scheme that is simple and does not have issues like those in other console strategy games.<ref>{{cite web| url=http://www.computerandvideogames.com/article.php?id=168577|work=[[Computer and Video Games]]| title=Interview: Ensemble talks up the console RTS| date=2007-06-21| accessdate=2007-10-04| first=Andy| Last=Robinson}}</ref> The game was announced at [[X06 (Xbox show)|X06]], where a pre-rendered trailer was shown; at [[E3 2007]], a montage of gameplay clips featuring many aspects of ''Halo Wars'' was shown, followed by a demonstration video on the official site. The game will be released in Spring of 2009. The other [[Fictional universe|in-universe]] spin-off is ''[[Halo: Chronicles]]'', a "new trilogy" of ''Halo'' games. Originally announced on September 27, 2006, at [[X06 (Xbox show)|X06]] as an untitled project, these titles are to be co-written, co-designed, and co-produced by [[Peter Jackson]], with his recently formed development studio, [[Wingnut Interactive]]; the series will be [[Episode|episodic]].<ref>{{cite web| url=http://www.gamasutra.com/php-bin/news_index.php?story=13030| title=GDC: Microsoft Talks Episodic Halo Xbox 360 Series| publisher=[[Gamasutra]]| last=Carless| first=Simon| date=2007-03-07| accessdate=2008-01-13}}</ref> A ''Halo''-based character, [[Nicole (Dead or Alive)|SPARTAN Nicole-458]], appeared in ''[[Dead or Alive 4]]'', a product of the collaboration between [[Tecmo]]'s [[Team Ninja]] and [[Microsoft]]'s [[Bungie Studios]].<ref name="Bungie">{{cite web| author=O'Connor, Frank|url = http://www.bungie.net/News/content.aspx?type=topnews&cid=7349| title = Go Tell the Spartans: The Making of Slugfest| publisher = [[Bungie]]| date = 2005-12-13| accessdate = 2007-10-10}}</ref>
:I think it's a useful page for a significant demographic of wikipedia users, so I'm going to add it somewhere suitable.. cheers, [[User:Privatemusings|Privatemusings]] ([[User talk:Privatemusings|talk]]) 02:39, 1 July 2008 (UTC)


== Carajo ==
In an interview on [[MTV]] on July 16, 2008, Microsoft’s head of Xbox business, Don Mattrick, stated that [[Bungie]] is working on a new ''Halo'' game for [[Microsoft]], which he stated is independent of ''Halo Wars'' and ''Halo Chronicles''. An announcement of the new ''Halo'' project was expected at the 2008 [[E3]] game exposition, which Bungie stated "has been building for several months", but was delayed by their publisher [[Microsoft]].<ref>{{cite web|url=http://www.bungie.net/News/content.aspx?type=topnews&cid=14782|author= lukems|publisher=[[Bungie.net]]|title=E3 Announcement Shelved, For Now |date=2008-07-07|accessdate=2008-07-23}}</ref> The ''Halo'' announcement was to be part of Microsoft's 150-minute E3 presentation, and was cut to trim the presentation down to 90 minutes; Microsoft has stated it wants to give the game its own dedicated event.<ref>{{cite web|url=http://latimesblogs.latimes.com/technology/2008/07/halo-bungie-e3.html|author= Alex Pham|publisher=''[[Los Angeles Times]]''|title=Microsoft explains Halo's no-show at E3 game conference|date=2008-07-16|accessdate=2008-07-23}}</ref> After the release of a ambigious teaser trailer on September 25,<ref>{{cite web|url=http://xbox360.ign.com/articles/913/913483p1.html |title=Bungie Video Teases New Game |date=2008-09-25 |accessdate=2008-09-25 |last=Geddes |first=Ryan |publisher=IGN }}</ref> Microsoft announced the game as ''[[Halo: Recon]]'', a prequel to the events of ''[[Halo 3]]'' to be released in 2009.<ref name="Halo 3: Recon">{{cite web|author=Staff|date=2008-10-09|url=http://xbox360.ign.com/articles/917/917938p1.html|title=TGS 2008: Halo 3: Recon Facts|publisher=[[IGN]]|accessdate=2008-10-09}}</ref>


you have "Carajo" as being the name of a heavy metal band, and that is all. Actually "Carajo" in any Spanish speaking country means "Dam". As when you are upset and you say "God Dam" well in the Spanish expression would be "Carajo". When someone gets you upset, vulgarly, you'll say "Go to Hell" in Spanish we don't send them to hell we send them to "El Carajo" we just add "EL" before to put emphasys on the word which only meands "The". you know in Spanish we have genders. Carajo is a male word so we put "EL".
[[Alternate reality game]]s were used to promote the release of the games in the main trilogy. The [[Cortana#Promotion|Cortana Letters]], a series of cryptic email messages, were circulated by Bungie prior to ''Halo: Combat Evolved''{{'}}s release.<ref name="HaloHist">{{cite web| url = http://retro.ign.com/articles/821/821618p1.html| title = IGN Presents The History of Halo| first = Rus| last = McLaughlin| date = 2007-09-20| publisher = [[IGN]]| accessdate = 2008-03-20}}</ref> ''I Love Bees'', an alternate reality game, was used to promote the release of ''Halo&nbsp;2''. The game focused on a website created by [[42 Entertainment]], commissioned by Microsoft and endorsed by Bungie. Over the course of the game, audio clips were released that eventually formed a complete five-hour story set on Earth between ''Halo'' and ''Halo&nbsp;2''.<ref name="Bees-Wired">{{cite web| url = http://www.wired.com/culture/lifestyle/news/2004/10/65365| title = I Love Bees Game a Surprise Hit| first = Daniel| last = Terdiman| publisher = [[Wired News]]| date = 2004-10-18| accessdate = 2008-03-19}}</ref><ref name="NYT-Bees">{{cite web| url = http://www.nytimes.com/2004/11/04/technology/circuits/04bees.html| title = Sci-Fi Fans Are Called Into an Alternate Reality| first = Noah| last = Shachman| date = 2004-11-04| publisher = [[The New York Times]]| accessdate = 2008-03-19}}</ref> Similarly, ''Iris'' was used as a [[viral marketing]] campaign for the release of ''Halo&nbsp;3''.<ref name=brandweek>{{cite web| url=http://www.brandweek.com/bw/magazine/current/article_display.jsp?vnu_content_id=1003637129| title=Anatomy Of An Onslaught: How Halo 3 Attacked| publisher=Nielsen Business Media, Inc| publisher=[[Brandweek]]| date=2007-09-10| first=Kenneth| last=Hein| accessdate=2008-03-20}}</ref> It featured five web servers containing various media files related to the ''Halo'' universe.
I think you guys should get your research team and tell them to find out the real word of "Carajo"
To most Spanish country is offensive or rude to use it.
I am just trying to help you out.
thanks, <small>—Preceding [[Wikipedia:Signatures|unsigned]] comment added by [[User:Salsero 007|Salsero 007]] ([[User talk:Salsero 007|talk]] • [[Special:Contributions/Salsero 007|contribs]]) 13:01, 7 August 2008 (UTC)</small><!-- Template:Unsigned --> <!--Autosigned by SineBot-->


: Actually "carajo" has several menanings in spanish, as can be seen in the Spanish Wikictionary (see [[es:Carajo]] and [[es:Carajo (desambiguación)]]), among them:
===Canceled projects===
:# the place on top of the mainmast where a lookout was placed in a sailing ship ([[Crow's nest]]).
Spin-off titles were planned for release on handheld systems, but proved to be either rumors or did not progress far in development. Early rumors of a handheld ''Halo'' title began in 2004 about a title for the [[Game Boy Advance]]. However, Bungie denied the rumors and commented that such a project between Microsoft and [[Nintendo]] would be "very unlikely".<ref>{{cite web| title = Rumor Control: Halo GBA and Dirty Harry: The Game| url = http://www.gamespot.com/news/6100959.html| author = Thorsen, Tor| publisher = [[GameSpot]]| date = 2004-06-18| accessdate = 2008-06-06}}</ref> At a [[Las Vegas, Nevada|Las Vegas]] consumer technology convention in January 2005, rumors were spread about a version of ''Halo'' for the handheld [[Gizmondo]] system. Bungie denied the rumors stating they were not making a game for the system.<ref name="HaloGizmondo">{{cite web| url = http://www.gamespot.com/news/6115985.html| title = Rumor Control: Xbox Next Patents and Gizmondo Halo| publisher = [[GameSpot]]| accessdate = 2008-06-06| date = 2005-01-07| author = Thorsen, Tor}}</ref><ref>{{cite web| url = http://kotaku.com/gaming/gossip/halo-going-portable-028928.php| title = Halo Going Portable?| publisher = [[Kotaku]]| date = 2005-01-05| authorlink = Brian Crecente| author = Crecente, Brian|accessdate = 2008-06-06}}</ref> A former-Gizmondo employee later revealed development only extended to basic story and game structure concepts to obtain funding from investors.<ref>{{Cite web| title = Gizmondo Halo "project" used cam-mouselook| url = http://www.joystiq.com/2006/05/05/gizmondo-halo-project-used-cam-mouselook/| publisher = [[Joystiq]]| author = Grant, Christopher| date = 2006-05-05| accessdate = 2008-06-06}}</ref> In 2006, a concept video for Microsoft's portable [[Ultra-Mobile PC]] featured footage of ''Halo'' and caused speculation for a handheld title. Microsoft later stated the footage was for demonstration purposes only; ''Halo'' was included because it was a Microsoft-owned property.<ref>{{cite web| url = http://www.gamespot.com/news/6145658.html| title = Origami officially unveiled| author = Thorsen, Tor| publisher = [[GameSpot]]| date = 2006-03-09| accessdate = 2008-06-12}}</ref> In January 2007, [[IGN]] editor-in-chief [[Matt Casamassina]] claimed he played a version of ''Halo'' for the [[Nintendo DS]].<ref name="DS">{{Cite web| author=[[Matt Casamassina|Casamassina, Matt]]|title = Matt Casamassina claims playing Halo DS|date=2007-01-01 | accessdate = 2007-10-02| url = http://blogs.ign.com/Matt-IGN/2007/01/04/42284| publisher=[[IGN]]}}</ref> Due to speculation, on October 2, 2007 he demonstrated on-camera, in-game footage of an early-development style version of ''Halo DS''.<ref>{{Cite web| author=[[Matt Casamassina|Casamassina, Matt]]| title = Matt Casamassina demonstrates 'Halo DS'| publisher=[[IGN]]| date=2007-10-02| accessdate = 2007-10-02| url = http://ds.kombo.com/article.php?artid=5828}}</ref> The demonstrated work featured dual-wielding and a version of the ''Halo&nbsp;2'' map Zanzibar.<ref name="DS" /> On October 5, 2007, Bungie employee Brian Jarrard explained the ''Halo DS'' demo was in fact an unsolicited pitch that was never taken on.<ref name="Kotaku">{{cite web| url=http://kotaku.com/gaming/feature/bungie-owns-bungie-the-qa-307656.php| title=Bungie Owns Bungie: The Q&A| accessdate=2007-10-05| date=2007-10-05| publisher=[[Kotaku]]| first=Brian| last=Crecente| quote='''Brian Jarrard:''' This rumor has been circulating for a while and as you know we even saw some real life screens and assets this week. Ultimately it’s up to Microsoft to decide if and when they take Halo to a different platform. That particular demo was in fact created and I believe it was an unsolicited pitch a long time ago but nothing ever came of it.}}</ref>
:# related to the previous one, a punishment place. Hence the spanish expression '''''mandar (a alguien) al carajo''''', (roughly) translated as ''to send (somebody) to the crow's nest'' with the intention to mean "leave me alone".

:# vulgar synonim of "penis", in some spanish-speaking regions; hence can be used/understood as an insult.
==Development==
:# lack of someting, as in the expression '''''me importa un carajo''''' which can be translated as ''I don't give a damn''.
<!-- Image with inadequate rationale removed: [[Image:First official halo screenshot.jpg|thumb|right|Early development screenshot of ''[[Halo: Combat Evolved|Halo]]'']] -->
: It can be perceived as offensive/rude according the situation, context, phrase, intent, pronunciation and even the region where the word is used. I'm not a linguist, but hopefully helped to understand better this (quite frequently used) spanish languaje word. Regards, [[User:DPdH|DPdH]] ([[User talk:DPdH|talk]]) 03:32, 28 August 2008 (UTC)
The first ''Halo'' game was announced on July 21, 1999, during the [[Macworld Conference & Expo]].<ref name=ignpreview>{{cite web| last=Lopez | first=Vincent| date=1999-07-21| url=http://pc.ign.com/articles/068/068975p1.html| title= Heavenly Halo Announced from Bungie| publisher=[[IGN]]| accessdate= 2008-03-11}}</ref> It was originally planned to be a [[real-time strategy]] game for the [[Mac OS|Mac]] and [[Microsoft Windows|Windows]] operating systems, but later changed into a [[Grammatical person#Use of grammatical person in creative media|third person]] action game.<ref name=ignpreview/><ref name=bungie.net20>{{cite web| url = http://bungie.net/Inside/CustomPage.aspx?section=History&subsection=Main&page=6| archiveurl = http://web.archive.org/web/20060502035147/http://bungie.net/Inside/CustomPage.aspx?section=History&subsection=Main&page=6| archivedate=2006-05-02| title= Inside Bungie: History| publisher=[[Bungie.net]]| accessdate= 2006-06-19 }}</ref><ref>{{cite journal| last = Hiatt| first = Jesse| month = November | year = 1999| title = Halo The Closest Thing to the Real Thing| journal = [[Computer Gaming World]]| publisher = [[Ziff Davis Media]]| issue = | pages = 94–96| url = http://halo.bungie.org/pressscans/display.html?scan=cgw1199| accessdate = 2008-03-11}}</ref> On June 19, 2000, [[Microsoft]] acquired Bungie Studios and ''Halo: Combat Evolved'' became a launch title for the Xbox [[video game console]].<ref name=microsoftpressrelease>{{cite web| date=2000-06-19| url=http://www.microsoft.com/presspass/press/2000/Jun00/BungiePR.mspx| title=Microsoft to Acquire Bungie Software| publisher=[[Microsoft]]| accessdate=2008-03-11}}</ref> After receiving Xbox development kits, Bungie Studios rewrote the game's engine, heavily altered its presentation, and turned it into a [[first-person shooter]]. Though the first ''Halo'' was meant to include an online multiplayer mode, it was excluded because Xbox Live was not yet available.<ref name=gamestock>{{cite web| last=Lopez| first=Vincent| date=2001-03-04| url=http://xbox.ign.com/articles/098/098271p1.html| title=Playable ''Halo'' at GameStock| publisher=[[IGN]]| accessdate=2008-03-12}}</ref> The success of the game led to a sequel, ''Halo&nbsp;2'', which was announced on August 8, 2002 at the Microsoft's New York [[X (Xbox show)|X02]] press event.<ref>{{cite web| url = http://xbox.ign.com/articles/367/367129p1.html| title = Halo 2 and Project Gotham Racing 2 Announced!| author = IGN Staff| date = 2002-08-08| accessdate = 2008-03-19| publisher = [[IGN]]}}</ref> It featured improved graphics, new weapons, and a multiplayer mode on Xbox Live.<ref>{{cite web| url = http://xbox.ign.com/articles/540/540845p1.html| title = Halo 2 Hands-On| first = Tal| last = Blevins| date = 2004-08-20| publisher = [[IGN]]| accessdate = 2008-03-19}}</ref><ref>{{cite web| url = http://xbox.ign.com/articles/518/518409p1.html| title = Halo 2 Multiplayer Hands-On Vol. 4| first = Fran| last = Mirabella| date = 2004-05-24| publisher = [[IGN]]| accessdate = 2008-03-19}}</ref> ''Halo&nbsp;3'' was announced at the 2006 [[E3|Electronic Entertainment Expo]].<ref name="announcement">{{cite web |url = http://www.bungie.net/News/content.aspx?type=topnews&link=Halo3Announcement |title = Halo 3 Announced |accessdate = 2007-08-06 |author = Achronos |authorlink = Bungie Studios|date = [[2006-05-09]]|work = [[Bungie.net]]}}</ref> The initial conception for the third game was done before ''Halo&nbsp;2'' was released in 2004.<ref>{{cite video |people=[[Marty O'Donnell|O'Donnell, Marty]] |date2=2007-09-25 |title=Halo 2 Developer's Commentary |medium=[[Halo 3#Versions|''Halo 3'' Legendary Edition]] | time=04:00| publisher=[[Bungie Studios]]}}— '''O'Donnell:'''"I remember when we were doing the Cortana Letters years ago where we had the entire plan from the beginning of the Cortana Letters to the end of the trilogy."</ref> It utilized a proprietary, in-house [[Game engine|graphics engine]], and employed advanced graphics technologies.<ref name="igntrailer">{{cite web| url = http://xbox360.ign.com/articles/706/706251p1.html| title = E3 2k6: Halo 3 Trailer Impressions| accessdate = 2007-06-25| last = Sanders| first = Kathleen |date = 2006-05-09|publisher=IGN E3 2006 Coverage |publisher=[[IGN]]}}</ref><ref>{{cite web| last=Klepek| first=Patrick| date=2007-03-19| url=http://www.1up.com/do/newsStory?cId=3158071| title=Bungie Says ''Halo 3'' Graphics are coming Together| publisher=[[1UP.com]]| accessdate=2007-10-02}}</ref>
===Literary influences===
A report published on IGN explores the literary influences present in the franchise, and notes ''Halo'' was influenced by ''[[The Culture]]'' and ''[[Ringworld]]'', written by [[Iain Banks|Iain M. Banks]] and [[Larry Niven]], respectively. It comments on the similarities between characters in ''Halo'' and other science fiction series, most notably [[Orson Scott Card]]'s ''[[Ender's Game]]'': aspects of the [[SPARTAN Project]] and the design of the [[Covenant (Halo)#Drones|Drone species]] are perceived as reminiscent of the super soldier program and Buggers found in the novel. Other elements of the games such as Master Chief's name "John" have been suggested as originating based on a character named Jon 6725416 in [[Christopher Rowley]]'s ''Starhammer''.<ref name="literary">{{cite web| url=http://xbox.ign.com/articles/709/709122p5.html| title=The Influence of Literature and Myth in Videogames| publisher=[[IGN]]| author=Douglass C. Perry| date=2007-03-17| accessdate=2007-12-10}}</ref> A report written by Roger Travis and published by ''[[The Escapist (magazine)|The Escapist]]'' compares ''Halo'' with the Latin epic ''[[Aeneid]]'', written by classical Roman poet [[Virgil]]. Travis posits similarities between the plots of both works and compares the characters present in them, with the Flood and Covenant taking the role performed by the Carthaginians, and Master Chief's role in the series to that of [[Aeneas]].<ref name="Aeneid">{{cite web| url=http://www.escapistmagazine.com/articles/view/issues/issue_66/384-Bungie-s-Epic-Achievement| title=Bungie's Epic Achievement: Halo and the Aeneid| author=Roger Travis| publisher=The Escapist| date=2006-10-10| accessdate=2007-12-10}}</ref>
==Music==
[[Image:Martin O'Donnell.png|thumb|The ''Halo'' soundtracks' composer, Martin O'Donnell.]]
{{main|Halo Original Soundtrack|Halo 2 Original Soundtrack|Halo 3 Original Soundtrack}}
Four ''Halo'' soundtracks, composed by [[Martin O'Donnell]], have been released. The ''[[Halo Original Soundtrack]]'' contains most of ''Combat Evolved''{{'}}s music. Due to the varying nature of gameplay, the music present was designed to use the game's dynamic audio playback engine. The engine allows for the mood, theme, and duration of music played to change according to gameplay.<ref name=music4gamers>{{cite web| last=Marks| first=Aaron| date=2002-12-02| url=http://www.music4games.net/Features_Display.aspx?id=24| title=The Use and Effectiveness of Audio in ''Halo'': Game Music Evolved| publisher=[[Music4Games]]| accessdate=2006-09-06}}</ref> To afford a more enjoyable listening experience, O'Donnell rearranged portions of the music of ''Halo'' into standalone suites, which follow the narrative course of the game. The soundtrack also contains music not used in the game, including a variation on the Halo theme that was first played at ''Halo''{{'}}s debut at [[Macworld]] 1999.<ref name=linerhalo>{{cite album-notes| authorlink=Martin O'Donnell |last=O'Donnell |first=Martin| notestitle=Introduction| year=2002| title=Halo: Original Soundtrack| publisher=[[Sumthing Distribution|Sumthing]]}}</ref>

For [[Halo 2 Original Soundtrack|''Halo 2''{{'}}s soundtrack]], producer Nile Rodgers and O’Donnell decided to split the music into two separate volumes. The first, Volume One, was released on November 9, 2004 and contained all the themes as well as the “inspired-by” music present in the game (featuring [[Incubus (band)|Incubus]], [[Hoobastank]], and [[Breaking Benjamin]]). The second release, Volume 2, contained the rest of the music, much of which was incomplete or not included in the first soundtrack, as the first soundtrack was shipped before the game was released;<ref name=vol2>{{cite album-notes |authorlink=Martin O'Donnell |last=O'Donnell |first=Martin |notestitle=Introduction |year=2006 |title=Halo 2 Original Soundtrack: Volume Two |publisher=[[Sumthing Distribution|Sumthing]]}}</ref> the second volume was released on April 25, 2006. ''Halo&nbsp;2'', unlike its predecessor, was mixed to take full advantage of [[Dolby]] 5.1 Digital [[Surround Sound]].<ref name=vol1>{{cite album-notes |authorlink=Martin O'Donnell |last=O'Donnell |first=Martin |notestitle=Introduction |year=2006 |title=Halo 2 Original Soundtrack: Volume One |publisher=[[Sumthing Distribution|Sumthing]]}}</ref>

The [[Halo 3 Original Soundtrack|soundtrack for ''Halo 3'']] was released on November 20, 2007. O'Donnell noted he wanted to bring back the themes from the original game in order to help tie together the end of the trilogy.<ref name="odonnell interview">{{cite web| author=O'Connor, Frank; O'Donnell, Martin; Smith, Luke; Jarrard, Brian| url=http://download.microsoft.com/download/d/8/5/d85ce76f-0cb2-41df-aaae-a8c96790332b/BungiePodcast%5FEpisode%5F1.mp3| title= Bungie Podcast Ep. 51: With Martin O'Donnell| publisher=[[Bungie.net]]| accessdate=2007-12-10}}</ref> The tracks are presented, similarly to the [[Halo 2 Original Soundtrack: Volume Two|previous soundtrack for ''Halo 2'']],<ref name=vol2/> in a [[suite]] form. Unlike previous soundtracks, where much of the music had been synthesized on computer, the soundtrack for ''Halo 3'' was recorded using a 60-piece orchestra, along with a 24-voice chorus.<ref name=h3ost>{{cite album-notes |authorlink=Martin O'Donnell |last=O'Donnell |first=Martin |notestitle=Introduction |year=2007 |title=Halo 3 Original Soundtrack|publisher=[[Sumthing Distribution|Sumthing]]}}</ref> The final soundtrack was recorded by the Northwest Sinfonia at Studio X in Seattle, Washington.<ref name="m4g interview">{{cite web| author=Staff| date=2007-09-20| url=http://www.music4games.net/Features_Display.aspx?id=172|title=Interview with Halo 3 Composer Marty O'Donnell| publisher=[[Music4Games]]| accessdate=2008-04-13}}</ref>

==Adaptations==
===Books===
There have been numerous printed adaptations based on the ''Halo'' [[canon (fiction)|canon]] established by the video games. The series has been adapted repeatedly into novel form, with two more novels planned. Larry Niven (author of ''Ringworld'') was originally approached to write a ''Halo'' novelization, but declined due to unfamiliarity with the subject matter.<ref>{{cite web| url=http://bs.bungie.org/2003/03/the_halo_author_1.html#000320| title=The Halo Author that Wasn't| publisher=[[Halo.Bungie.Org|Bungie Sightings]]| date=2003-03-05| accessdate=2007-10-04}} — Condensed version of information found at Niven's own site: [http://www.larryniven.org/chatlogs/chat060402.shtml link]</ref> The first novel was ''[[Halo: The Fall of Reach]]'', a [[prequel]] to ''Halo: Combat Evolved''. It was written by [[Eric Nylund]] in seven weeks, and published in October 2001.<ref name=.com2>{{cite web| last=Longdale| first=Holly| url=http://www.xbox.com/en-US/games/h/halo/spotlight.htm| work=Xbox.com| publisher=[[Microsoft]]| title=Game Worlds in Written Words| accessdate=2006-09-02}}</ref> The second novel, titled ''[[Halo: The Flood]]'', was written by [[William C. Dietz]] and served as an adaptation of ''Halo: Combat Evolved''.<ref name=gamingage>{{cite web| last=Klepek| first=Patrick| date=2003-05-05| url=http://www.gaming-age.com/news/2003/5/2-15| title= ''Halo'' novel cracks bestseller| publisher=Gaming Age|accessdate=2006-09-02}}</ref> Eric Nylund returned to write the third novel, ''[[Halo: First Strike]]'', which takes place between ''Halo: Combat Evolved'' and ''Halo&nbsp;2''. After being written in sixteen weeks,<ref name="xbox.com3" /> it was published in December 2003. Nylund also wrote the fourth adaptation, ''[[Halo: Ghosts of Onyx]]'', which was published on October 31, 2006.<ref name=bungiestory>{{cite web| date=2006-08-29| url=http://www.bungie.net/News/TopStory.aspx?cid=8849| publisher=[[Bungie]]| title= The Next ''Halo'' Novel: ''Ghosts of Onyx''| accessdate=2006-09-02|archiveurl=http://web.archive.org/web/20061019160730/http://www.bungie.net/News/TopStory.aspx?cid=8849|archivedate=2006-10-06}}</ref> Bungie employee [[Joseph Staten]] wrote the fifth book, ''[[Halo: Contact Harvest]]'', which was released on October 30, 2007. Bungie considers the ''Halo'' novels as additions to the ''Halo'' canon.<ref name=joestaten>{{cite web| author=Wu, Louis| date=2004-10-22| url=http://halostory.bungie.org/staten102204.html| title=Joe Staten Interview| publisher=[[Halo.Bungie.Org]]| accessdate=2006-08-06}}</ref>

The ''Halo'' universe was first adapted into the graphic novel format in 2006 with the release of the ''[[Halo Graphic Novel]]'', a collection of four [[short story|short stories]].<ref name=igncomic>{{cite web| author=Staff|url=http://comics.ign.com/objects/818/818453.html| title= ''Halo Graphic Novel'' at IGN| work = [[IGN]]| accessdate=2006-09-02}}</ref> It was written and illustrated by graphic novelists Lee Hammock, [[Jay Faerber]], [[Tsutomu Nihei]], Brett Lewis, [[Simon Bisley]], Ed Lee and [[Jean Giraud]]. At the 2007 [[New York Comic Con]], [[Marvel Comics]] announced they would be working on an ongoing ''Halo'' series with [[Brian Michael Bendis]] and [[Alex Maleev]]. The first part of the series, titled ''[[Halo: Uprising]]'', bridges the gap between the events of ''Halo&nbsp;2'' and ''Halo&nbsp;3''.<ref name="IGN-Marvel"/>

===Film===
In 2005, a script for a [[film adaptation]] of ''Halo'' was written by [[Alex Garland]]<ref name=filmforce>{{cite web| last=Linder| first=Brian |date=[[2005-02-03]] |url=http://movies.ign.com/articles/585/585098p1.html |title=''Halo'' Goes Hollywood| publisher=[[IGN]]| accessdate=2006-09-09}}</ref>—which [[D. B. Weiss]] and [[Josh Olson]] rewrote during 2006<ref>{{cite news| url=http://www.gamesetwatch.com/2006/07/gamesetinterview_db_weiss.php| title=GameSetInterview: Halo Screenwriter DB Weiss| publisher=GameSetWatch.com | date=2006-07-13| accessdate=2006-10-01}}</ref><ref>{{cite web| last=Fritz| first=Ben |date=[[2006-10-31]] |url=http://www.variety.com/VR1117953031.html|title= No home for 'Halo' pic| publisher=[[Variety (magazine)|Variety]] |accessdate=2007-10-20}}</ref>—for a 2008 release. The movie was to be developed and released by [[Universal Studios]] and [[20th Century Fox]], under the creative oversight of Microsoft.<ref name=xbox.com6>{{cite web |url=http://www.xbox.com/en-AU/games/h/halo2/20051004-halo2.htm |title=Peter Jackson to Executive Produce ''Halo'' Movie| publisher = Xbox.com |accessdate=2006-09-09}}</ref> [[Peter Jackson]] was slated to be the [[executive producer]],<ref name=hollywood>{{cite web| last=Staten| first=Joseph| url=http://www.bungie.net/News/TopStory.aspx?story=biggorilla&p=4955829| publisher=[[Bungie]]| title=The Great Hollywood Journey, Part II| accessdate=2006-09-09|archiveurl=http://web.archive.org/web/20051025080922/http://www.bungie.net/News/TopStory.aspx?story=biggorilla&p=4955829|archivedate=2005-10-25}}</ref> with [[Neill Blomkamp]] as director. Before Blomkamp signed on, [[Guillermo del Toro]] was in negotiations to direct.<ref>{{cite news | author = Chris Hewitt | title = Guillermo Del Toro Talks The Hobbit | publisher = [[Empire (magazine)|Empire]] | date = 2008-02-08 | url = http://www.empireonline.com/interviews/Interview.asp?IID=740 | accessdate=2008-02-08}}</ref> The crew has stopped and resumed preproduction of the film several times;<ref>{{cite web| last=Thorsen| first=Tor| date=2006-10-31| url=http://www.gamespot.com/news/6160742.html| title=Halo movie indefinitely postponed| publisher=[[GameSpot]]| accessdate=2007-03-13}}</ref> while Blomkamp has declared the project dead,<ref>{{cite web|author=Farrell, Nick|date=2007-10-09|url=http://www.theinquirer.net/gb/inquirer/news/2007/10/09/halo-canned|title=Halo movie canned|publisher=[[The Inquirer]]|accessdate=2008-05-30}}</ref> Jackson says the film will still be made.<ref name="no, but wait!">{{cite web |author=Robinson, Andy | url= http://www.computerandvideogames.com/article.php?id=174687 |title=Q&A: MS "already in talks" to continue Halo film |publisher=[[Computer and Video Games]]|date=2007-10-29 | accessdate=2007-10-30}}</ref> Blomkamp commented the Master Chief worked from a video gamer's perspective, but dramatically does not hold much weight because of his faceless nature. The character as depicted in the film would have been "the most important supporting cast member". Instead, "other characters around him [...] did most of the emotional heavy lifting", with their story exploring their perception of the Master Chief.<ref>{{cite news| author = N'Gai Croal| title = Exclusive: And The Winner For Best Supporting Actor Is...As Master Chief? Bungie Writing Director Joseph Staten Gives Level Up Some Insight Into The Stalled Halo Movie| publisher = [[Newsweek]]| date = 2008-01-15| url = http://blog.newsweek.com/blogs/levelup/archive/2008/01/15/exclusive-bungie-gives-level-up-insight-into-the-stalled-halo-movie.aspx | accessdate=2008-01-19}}</ref>

==Merchandise==
{{see|List of Halo media}}
The ''Halo'' franchise includes various types of merchandise outside of the video games. Currently, this includes five bestselling novels, two series of graphic novels, and other licensed products, from action figures to a packaging tie-in with [[Mountain Dew]]. Numerous action figures and vehicles based on ''Halo'' have been produced. Joyride Studios created ''Halo'' and ''Halo&nbsp;2'' action figures, while ''Halo&nbsp;3'' poseable and collectible action figures were produced by [[McFarlane Toys]]. Bungie teamed up with [[WizKids]] to make ''[[Halo ActionClix]]'', a [[collectible miniatures game]].<ref>{{cite web|author=McFarlane|url=http://www.wizkidsgames.com/halo/|title=Halo Wizkids|publisher=Halo Action Clix.com|accessdate=2007-08-15}}</ref>

==Reception and critical response==
[[Image:Halo3LaunchInNYC BestBuy.jpg|thumb|left|Launch events such as this one in [[New York City]] were held the night of ''Halo 3''{{'}}s release.]]
The ''Halo'' franchise has been highly successful commercially, critically and with its audience. During the two months following ''Halo: Combat Evolved''{{'}}s release, it sold alongside more than fifty percent of Xbox consoles.<ref name=wired3>{{cite web| last=Patrizio| first=Andy| date=2002-01-08| url=http://www.wired.com/science/discoveries/news/2002/01/49600| title=Xbox Assault Only Starting| publisher=[[Wired (magazine)|Wired]]| accessdate=2006-09-27}}</ref> By April 8, 2002, it had sold a million units.<ref>{{cite web |date=2002-04-08| url=http://www.microsoft.com/presspass/press/2002/apr02/04-08halomillionpr.mspx| title="''Halo: Combat Evolved''" for Xbox Tops 1 Million Mark In Record Time: Xbox System And Games Are Off to Recording-Setting Start in Just Four Months | publisher=[[Microsoft]]| accessdate=2006-09-01}}</ref> ''Halo&nbsp;2''{{'}}s sales generated [[United States dollars|US$]]125&nbsp;million on its première day, making it the fastest selling United States media product in history.<ref>{{cite web| url=http://www.gamespot.com/news/2004/11/10/news_6112915.html| title=Microsoft raises estimated first-day Halo 2 sales to $125&nbsp;million-plus|publisher=[[GameSpot]]| accessdate=2006-03-15| last = Thorsen| first = Tor| date=2004-11-10}}</ref><ref>{{cite journal| year= 2005 |month= January| title=November 9 - By the Numbers| journal= Official Xbox Magazine| issue= 40| pages= 15}}</ref> As of May 9, 2006, 8&nbsp;million units of the game have been sold worldwide.<ref>{{cite web |url=http://money.cnn.com/2006/05/09/technology/e3_microsoft/index.htm |publisher=[[CNN]] |accessdate=2007-10-29 |author=Chris Morris |title=Grand Theft Auto, Halo 3 headed to Xbox&nbsp;360 |date=2006-05-09}}</ref><ref>{{cite web|author=Asher Moses |date=2007-08-30 |url=http://www.smh.com.au/news/biztech/prepare-for-allout-war/2007/08/30/1188067256196.html |title=Prepare for all-out war |publisher=[[The Sydney Morning Herald]] |accessdate=2007-08-31}}</ref> Prior to the release of ''Halo&nbsp;3'', the first two games of the trilogy had sold a combined 14.8&nbsp;million copies.<ref name="GWR08-Charts">{{cite book| editor= Craig Glenday| title= Guinness World Records Gamer's Edition 2008| series= [[Guinness World Records]]| date= [[2008-03-11]]| publisher= Guinness| isbn= 978-1-904994-21-3| pages= 14| chapter= Review of the Year: 2007 Chart}}</ref> [[GameSpot]] reported 4.2&nbsp;million units of ''Halo&nbsp;3'' were in retail outlets on September 24, 2007, a day before official release—a world record volume release.<ref>{{cite web|url=http://www.gamespot.com/news/6179772.html| title=Analyst: 4.2M Halo 3s already at retail| accessdate=2007-09-24| author= Brendan Sinclair| publisher = [[GameSpot]]}}</ref><ref name="GWR08-Halo">{{cite book| editor= Craig Glenday| title= Guinness World Records Gamer's Edition 2008| series= [[Guinness World Records]]| date= [[2008-03-11]]| publisher= Guinness| isbn= 978-1-904994-21-3| pages= 98–99| chapter= Record-Breaking Shooting Games: Halo}}</ref> ''Halo&nbsp;3'' broke the previous record for the highest grossing opening day in entertainment history, making [[United States dollar|US$]]170&nbsp;million in its first twenty-four hours.<ref name="GWR08-Halo"/><ref name="170 million">{{cite web | url=http://www.gamepro.com/news.cfm?article_id=136548| title=Analyst: Halo 3 shatters retail record; sells $170M in 24 hrs | accessdate=2007-09-26 | author= Blake Snow | publisher = [[GamePro]]}}</ref> Worldwide, sales exceeded US$300&nbsp;million the first week, helping to more than double the sales of the Xbox&nbsp;360 when compared with the weekly average before the ''Halo&nbsp;3'' launch.<ref name="halo3sales"/><ref name="GWR08-Charts"/> At the end of 2007, ''Halo&nbsp;2'' and ''Halo: Combat Evolved'' were the number one and two best-selling Xbox titles, respectively, and ''Halo&nbsp;3'' was the best-selling Xbox&nbsp;360 title.<ref name="GWR08-BestSeller">{{cite book| editor= Craig Glenday| title= Guinness World Records Gamer's Edition 2008| series= [[Guinness World Records]]| date= [[2008-03-11]]| publisher= Guinness| isbn= 978-1-904994-21-3| pages= 51| chapter= Hardware: Best-Sellers by Platform}}</ref> The ''Halo'' novels appeared on ''[[Publisher Weekly]]''{{'}}s bestseller charts, and the ''Halo Graphic Novel'' sold more than 100,000 copies, a "rare hit" for the games-to-comics genre.<ref name=pub>{{cite web| author=MacDonald, Heidi| date=2006-08-16| url=http://pwbeat.publishersweekly.com/blog/2006/08/18/halo-gn-selling-like-hotcakes/?q=halo+graphic+novel|title=HALO GN selling like hotcakes|work=[[Publishers Weekly]]|accessdate=2008-02-10}}</ref> ''Ghosts of Onyx'' and ''Contact Harvest'' appeared on ''[[The New York Times]]'' bestseller lists as well.<ref name=gamingage/><ref name=xbox.com3>{{cite web| last=Greene| first=Marty| url=http://www.xbox.com/en-US/games/h/halo2/spotlight2.htm| work=Xbox.com| publisher=[[Microsoft]]| title=''First Strike'' Author Eric Nylund Q&A| accessdate=2006-09-02}}</ref><ref>{{cite web| url= http://www.gamedaily.com/games/halo-3/xbox-360/game-news/halo-contact-harvest-becomes-new-york-times-bestseller-in-first-week/5186/18598/| title=Halo: Contact Harvest Becomes New York Times Bestseller in First Week| date=2007-11-19| author=Brightman, James| publisher=GameDaily.com| accessdate=2008-01-15}}</ref><ref>{{cite web| author=Berardini, Cesar| date=2007-08-05| url=http://news.teamxbox.com/xbox/13188/Halo-Ghosts-of-Onyx-Enjoys-Mass-Market-Debut-Today/| title=Halo: Ghosts of Onyx Enjoys Mass Market Debut Today| publisher=[[IGN|Team Xbox]]| accessdate=2008-04-13}}</ref>

<div style="font-size: 90%;float:right;border-left:1em solid white">
{| class="wikitable"
|+'''Aggregate review scores'''
!Game
![[Metacritic]]
![[Game Rankings]]
|-
|''[[Halo: Combat Evolved]]''
|<center>97 of 100<ref>{{cite web| publisher = [[Metacritic]]| title = Halo: Combat Evolved| url = http://www.metacritic.com/games/platforms/xbx/halo?q=Halo| accessdate = 2008-02-20}}</ref>
|<center>96%<ref>{{cite web| url = http://www.gamerankings.com/htmlpages2/472132.asp?q=Halo| title = Halo: Combat Evolved - XBOX| publisher = [[Game Rankings]]| accessdate=2008-02-20}}</ref>
|-
|''[[Halo 2]]''
|<center>95 of 100<ref>{{cite web| publisher = [[Metacritic]]| title = Halo 2| url = http://www.metacritic.com/games/platforms/xbx/halo2?q=Halo| accessdate = 2008-02-20}}</ref>
|<center>94%<ref>{{cite web| url = http://www.gamerankings.com/htmlpages2/562116.asp?q=Halo| publisher = [[Game Rankings]]| title = Halo 2 - XBOX| accessdate = 2008-02-16}}</ref>
|-
|''[[Halo 3]]''
|<center>94 of 100<ref>{{cite web| publisher = [[Metacritic]]| title = Halo 3| url = http://www.metacritic.com/games/platforms/xbox360/halo3?q=Halo| accessdate = 2008-02-20}}</ref>
|<center>93%<ref>{{cite web| url = http://www.gamerankings.com/htmlpages2/926632.asp?q=Halo| publisher = [[Game Rankings]]| title = Halo 3 - X360| accessdate = 2008-02-20}}</ref>
|}
</div>
Overall, the ''Halo'' series has been well received by critics. ''Halo: Combat Evolved'' has received numerous [[Game of the Year]] awards.<ref>{{cite web| date= 2002-02-28| url=http://www.interactive.org/awards.php?winners&year=2002&cat=200201#200201| title=The Academy of Interactive Arts & Sciences :: Awards| publisher=[[The Academy of Interactive Arts & Sciences]]| accessdate=2006-09-01}}</ref><ref>{{cite web| url=http://www.xbox.com/en-US/games/h/halo/awards.htm| title= ''Halo: Combat Evolved'' - Awards| publisher=Xbox.com| accessdate= 2006-09-01}}</ref> In March 2007, [[IGN]] listed it as the top Xbox game of all time, while readers ranked it the fourteenth best game ever on "IGN Readers' Choice 2006 - The Top 100 Games Ever".<ref name="IGN-Top25XB">{{cite web| url = http://xbox.ign.com/articles/772/772315p5.html| title = The Top 25 Xbox Games of All Time| author = Douglass C. Perry| coauthors= Erik Brudvig and Jon Miller| publisher = [[IGN]]| date = 2007-03-17| accessdate = 2008-04-23}}</ref><ref name=top100>{{cite web |url=http://top100.ign.com/2006/011-020.html| title=Readers' Picks Top 100 Games: 11-20 |work=IGN Readers' Choice 2006 - The Top 100 Games Ever| publisher=[[IGN]]| year=2006| accessdate=2008-01-23}}</ref> Conversely, [[GameSpy]] ranked ''Halo: Combat Evolved'' tenth on its list of "Top 25 Most Overrated Games of All Time", citing repetitive level design and the lack of an online multiplayer mode.<ref>{{cite web| date=2003-09-15| url=http://archive.gamespy.com/articles/september03/25overrated/index17.shtml| title=Top 25 Most Overrated Games of All Time| publisher=[[GameSpy]]| accessdate=2006-06-26}}</ref> ''Halo 2'' also received numerous awards,<ref>{{cite web| url=http://www.xbox.com/en-US/games/h/halo2/awards.htm| title=''Halo 2'' Awards| publisher=Xbox.com| accessdate=2007-02-12}}</ref> with IGN listing it as the number two top Xbox game of all time in March 2007.<ref name="IGN-Top25XB"/> From its initial release until the launch of ''[[Gears of War]]'' on the Xbox 360 nearly a year later, ''Halo 2'' was the most popular video game on Xbox Live.<ref>{{cite web| date = 2006-02-21| url=http://www.eurogamer.net/article.php?article_id=62981| title=Halo 2 tops Live most-played list| publisher=[[Eurogamer]]| accessdate=2008-03-18}}</ref> ''Halo 3'' was nominated for and won multiple awards; it won [[Time (magazine)|''Time'' magazine's]] "Game of the Year" and IGN chose it as the Best Xbox 360 Online Multiplayer Game and Innovative Design of 2007.<ref>{{cite web|url=http://www.time.com/time/specials/2007/top10/article/0,30583,1686204_1686305_1692236,00.html|title=50 Top 10 Lists of 2007 - Top 10 Video Games|author=Grossman, Lev|publisher=[[Time (magazine)|Time]]|accessdate=2008-03-10}}</ref><ref>{{cite web| url=http://bestof.ign.com/2007/xbox360/17.html|title=Best of 2007: Best Online Multiplayer Game (Xbox 360)| publisher=[[IGN]]| accessdate=2008-01-14}}</ref><ref>{{cite web|url=http://bestof.ign.com/2007/xbox360/20.html|title=Best of 2007: Most Innovative Design (Xbox 360)| publisher=[[IGN]]| accessdate=2008-01-14}}</ref> Most publications called the multiplayer aspect one of the best features; IGN said the multiplayer map lineup was the strongest of the series, and GameSpy added that the multiplayer offering will greatly please "''Halo'' veterans".<ref name="H3-ignrev">{{cite web| author=Goldstein, Hilary| url=http://xbox360.ign.com/articles/821/821911p5.html| title= IGN (USA) ''Halo 3'' Review| accessdate=2007-09-23| date=2007-09-23| publisher=[[IGN]]}}</ref><ref name="H3-gamespy review">{{cite web| url=http://xbox360.gamespy.com/xbox-360/halo-3/821976p1.html |title= GameSpy ''Halo 3'' Review | author=Graziani, Gabe|accessdate=2007-09-23| date=2007-09-23| publisher=[[GameSpy]]}}</ref> Complaints focused on the game's plot. ''[[The New York Times]]'' said the game had a "throwaway" plot and Total Video Games judged the single-player aspect ultimately disappointing.<ref name=nytreview>{{cite web| url=http://www.nytimes.com/2007/09/27/technology/circuits/27games.html?_r=1&ex=1191470400| author=Herold, Charles| date=2007-09-27| accessdate=2007-10-03| title=Halo 3 Mimics Halo 2, With Some Improved Graphic| publisher=[[The New York Times]]}}</ref><ref name="tvg review">{{cite web|author=Wilcox, Jon| date=2007-09-27| title=TVG Review: ''Halo 3''| url=http://www.totalvideogames.com/articles/Halo_3_12180.htm|publisher= Total Video Games| accessdate=2007-10-03}}</ref> The series' music and audio has received enthusiastic response from game reviewers.<ref name="H3-gamespy review"/><ref name=ignreview>{{cite web| last=Boulding| first=Aaron| date=2001-11-09| url= http://xbox.ign.com/articles/165/165922p1.html| title=''Halo: Combat Evolved'' review at IGN| publisher=[[IGN]]| accessdate= 2006-08-31}}</ref><ref name=gi>{{cite web| url=http://gameinformer.com/NR/exeres/AF4EAEF7-1136-4985-82E0-EB6588130908.htm?CS_pid=210263| title=''Halo 2'' review at ''Game Informer''| publisher=[[Game Informer]]| accessdate=2007-02-09| last = McNamara| first = Andy}}</ref>
{{-}}


== enlarging the font of gileki wikipedia ==
The success of the Halo Series resulted in Guinness World Records awarding the series 5 world records in the Guinness World Records: Gamer's Edition 2008. These records include "Best Selling Game on the Xbox", "Most Successful Machinima Series" for Red vs. Blue, and "Highest Grossing Game (One Day)" for Halo 3. Since the book's publication, Grand Theft Auto IV claimed that record.


hi, i am Amin Sanaei, [http://www.glk.wikipedia.org gileki wikipedia] adminstorator. in gileki wikipedia, font of pages is very small and people can not read it!. if anbody can change it, please do that. the larges of font of [http://www.fa.wikipedia.org farsi wikipedia] is good for our gileki wikipedia. i try to do that but can not do that!.[[User:AminSanaei|AminSanaei]] ([[User talk:AminSanaei|talk]]) 10:29, 19 September 2008 (UTC)
Guinness World Records also attributes the "Longest Ban From Xbox Live" to Halo 3, when gamer |Scar| downloaded Halo 3 Epsilon, a test version of the game for Microsoft and Bungie Employees, played the game with his console connected to Xbox Live, and came to the attention of Microsoft. Pirating the game resulted in a ban from the service until December 31, 9999, or roughly 7,992 years.
:This isn't a good place to ask for help. Try asking at [[Wikipedia:Village pump (technical)]]. They should be able to assist you, or direct you to the most appropriate place. -- [[User:Quiddity|Quiddity]] ([[User talk:Quiddity|talk]]) 17:48, 19 September 2008 (UTC)
::The most appropriate place to ask for assistance about Wikipedia is the [[Wikipedia:Help Desk|Help Desk]] anyone their will probably be willing to help. [[User:Dark Mage|<strong><font color="Black">Dark</font><font color="Red"> Mage</font></strong>]] 17:52, 19 September 2008 (UTC)


== Duplication ==
==Cultural impact==
The main trilogy, particularly its protagonist, has been declared iconic and a symbol of today's videogames; a wax replica of the Master Chief was made by [[Madame Tussauds]] in [[Las Vegas Strip|Las Vegas]], where [[Pete Wentz]] compared the character to notable characters from previous generations like [[Spider-Man]], [[Frodo Baggins|Frodo]], and [[Luke Skywalker]].<ref name=wax>{{web cite|url=http://www.xbox.com/en-US/games/h/halo3/articles/20070910-madametussaud.htm|title=Master Chief Invades Madame Tussauds|publisher=[[Microsoft]]|date=2007-09-10|accessdate=2007-09-21}}</ref> ''The Escapist'' author Roger Travis compared ''Halo''{{'}}s story to Virgil's ''[[Aeneid]]'', saying the religious and political struggle described in the games relates to the modern epic tradition.<ref name="Aeneid">{{cite web| url=http://www.escapistmagazine.com/articles/view/issues/issue_66/384-Bungie-s-Epic-Achievement| title=Bungie's Epic Achievement: Halo and the Aeneid| author=Roger Travis| publisher=The Escapist| date=2006-10-10| accessdate=2007-12-10}}</ref> ''[[GamesTM]]'' stated ''Halo: Combat Evolved'' "changed videogame combat forever", and ''Halo&nbsp;2'' showcased Xbox Live as a tool for communities.<ref name="gamesTM-61"/> GameDaily noted ''Halo&nbsp;2''{{'}}s launch is "easily comparable to the biggest in other sectors of the entertainment industry", marking the first time a video game launch has become a major cultural event in America.<ref>{{cite web| url=http://www.gamedaily.com/articles/features/halo-2s-success-a-part-of-pop-culture/67308/| title=Halo 2's Success A Part of Pop Culture| author=Brightman, James| publisher=GameDaily| date=2004-11-17| accessdate=2007-11-13}}</ref> [[Time (magazine)|''Time'']] magazine included the franchise in the "2005 Time 100", highlighting that in the first ten weeks after the release of ''Halo&nbsp;2'', players spent 91&nbsp;million combined hours playing the game online.<ref name="TIME">{{cite web| url=http://www.time.com/time/subscriber/2005/time100/artists/100halo.html| title=The Halo Trinity: Making Games That Matter| author=Grossman, Lev| publisher=[[Time (magazine)|''Time'']]| accessdate=2007-11-13}}</ref> A ''The New York Times'' report noted the success of ''Halo&nbsp;3'' was critical for Microsoft, persuading consumers to buy the Xbox&nbsp;360 console which was experiencing waning sales compared with the Nintendo [[Wii]], as well as helping restore the console's image. On September 25, 2007, the release date for ''Halo 3'', Microsoft's shares rose 1.7 % based on sales expectations for the game.<ref name="NYT">{{cite web| url=http://www.nytimes.com/2007/09/26/technology/26halo.html?pagewanted=1&_r=1| title=Halo 3 Arrives, Rewarding Gamers, and Microsodt| publisher=[[The New York Times]]| author=Schiesel, Seth| date=2007-09-26| accessdate=2007-11-13}}</ref> ''Halo'' has been described as a series that "has reinvented a genre that didn't know it needed to be reinvented", with aspects of the main trilogy being duplicated in other FPS games multiple times.<ref>{{cite web| url=http://www.cheatcc.com/extra/haloinfluenceonthegamingindustry2.html| title=Halo Influence on the Gaming Industry| publisher=cheatcc.com| author=Beatty, D'Marcus| accessdate=2007-11-13}}</ref>


Need to combine creating pages and life cycle of an article. Also, the lists on this page are too long, need more sub-categories.
As a highly popular video game series with a large and active fan base, the ''Halo'' trilogy has given rise to a wide array of video productions in an emerging entertainment medium, [[machinima]].<ref>{{cite web| url = http://marketplace.publicradio.org/display/web/2008/04/15/machinima/| title = Turning video games into movies| publisher = [[American Public Media]]| work = [[Marketplace (radio program)|Marketplace]]| author = Chong, David| date = 2008-04-15| accessdate = 2008-05-12}}</ref> Virtually all machinima footage is taken from the multiplayer modes of the main trilogy games. Most productions are set outside ''Halo'' [[canon (fiction)|canon]], while others are based on [[fan fiction]] closely relating to the official story. ''Halo 3'' includes a [[Halo 3#Gameplay|saved film]] function that allows camera angles not possible in previous games, and other features that simplify production.
[[User:Funandtrvl|Funandtrvl]] ([[User talk:Funandtrvl|talk]]) 07:19, 1 October 2008 (UTC)


'''Inwin''' is an ISO 9001 manufacturer of professional computer chassis, power supplies, storage devices and servers. It was founded in 1986 and the company headquarters in Taoyuan, Taipei, Taiwan
A notable machinima production is the [[comedy]] series ''[[Red vs. Blue|Red vs. Blue: The Blood Gulch Chronicles]]'', a parody of the ''Halo'' universe, created by [[Rooster Teeth Productions]]. It has achieved an unparalleled level of success in ''Halo'' machinima in specific, and machinima in general; it is credited with bringing attention to the genre.<ref name="GWR08-Halo"/><ref>{{cite web| last=Thompson| first=Clive| date=2005-08-07| url=http://www.nytimes.com/2005/08/07/magazine/07MACHINI.html?ex=1281067200&en=a0b469a4346f3cbb&ei=5090&partner=rssuserland&emc=rss| title=The Xbox Auteurs| publisher=[[The New York Times]]| accessdate=2006-01-08}}</ref> ''Red vs. Blue'' generated annual revenues of [[United States dollar|US$]]200,000, and special promotional episodes were commissioned by Bungie.<ref name="GWR08-Halo"/> The series ended on June 28, 2007, after 100 regular episodes and numerous promotional videos. Rooster Teeth has resurrected Red vs. Blue with its new Reconstruction series which contains more dramatic elements than its comedic predecessor.<ref>{{cite news|author=Gallaga, Omar|date=2007-03-27|title=Game Over [Final Edition]|work=[[Austin American-Statesman]]|page=F1}}</ref> Other machinima series include [[Fire Team Charlie]]'', ''[[The Codex]]'', and the in-game interview show ''[[This Spartan Life]]''.


'''Sales office Location:''' In Win has offices and warehouses in the UK, UL, Taiwan and USA
==Notes and references==
{{Reflist|2}}


'''Standard Products Website:''' http://www.in-win.com or http://www.in-win.us
==External links==
<!--Please do not add an external link to this section without proposing it and achieving consensus on the talk page first.-->
{{wikiquote|Halo}}
*[http://bungie.net/ Bungie Studios]
* "[[wikia:halo:Main Page|Halopedia]]" the Halo wiki on Wikia
*[http://www.h3recon.com Halo 3 Recon]


'''Retail Products Website:''' http://www.inwin-style.com
{{Halo}}
{{Bungie Studios}}


'''Contact:''' In Win Development (USA) Inc., 188 Brea Canyon Road, City of Industry, CA 91789 USA
[[Category:Halo| *series]]


'''Tel:''' 909-348-0588
[[ar:هالو]]
[[da:Halo (serie)]]
[[de:Halo (Spieleserie)]]
[[es:Halo]]
[[fr:Halo (série de jeu vidéo)]]
[[it:Halo]]
[[he:Halo (סדרת משחקים)]]
[[nl:Halo (computerspel)]]
[[ja:HALO (ビデオゲームシリーズ)]]
[[pl:Halo (gra)]]
[[ru:Halo]]
[[fi:Halo (videopelisarja)]]
[[sv:Halo (spelserie)]]
[[zh:最後一戰]]

Revision as of 23:07, 13 October 2008

This is not the page to ask for help.
This page is for discussion of the Help:Contents page itself, and its subpages. You may be looking for one of the following pages:

See also:

To help maintain Wikipedia's help pages, see the Help WikiProject.

Alignment

For the last change, yes/no, make sense, needs work? Thanks. -- Quiddity (talk) 08:58, 21 February 2008 (UTC)

I really like the heading-centered alignment. Eleven even (talk) 20:20, 23 February 2008 (UTC)
The question wasn't one of aesthetics, but of usability (I agree that the centered content is more aesthetically pleasing).
I believe the left-aligned version is clearer, and more easily understood as giving just examples of the content found in the subpages; Also, with regards to this page going against our manual-of-style recommendations of not linking headers. Anyone else? -- Quiddity (talk) 22:50, 23 February 2008 (UTC)

A general project

I'd like to develop an alternative introduction to Wikipedia that is not focused on how to edit, but rather how to get acquainted with Wikipedia. How to use the History tab to see what's happened to an article, why getting an account and using a watchlist might be helpful even if you don't plan on editing anytime soon, how talk pages and archives work. Maybe also how the administrative end of things works: how people get admin or bureaucrat rights, what those rights are, how deletion and merge decisions are made, how consensus works in general. If anybody's interested in collaborating on this, please contact me. -Pete (talk) 21:18, 24 March 2008 (UTC)

A specific suggestion

Wikipedia:Introduction 3 should mention joining a WikiProject in a particular area of interest in the right-hand column. (The page isn't editable.) -Pete (talk) 21:18, 24 March 2008 (UTC)

Yes it is. Mallerd (talk) 07:54, 27 May 2008 (UTC)

"Other Media"

The link "Other Media" currently links to Wikipedia:Media, a disambiguation page. Looking at the history, it appears the originally intended link target is now at Wikipedia:Creation_and_usage_of_media_files. Should this link be fixed? -- 128.104.112.85 (talk) 21:23, 16 April 2008 (UTC)

Done. Thanks for not only pointing out the problem, but also researching the solution! Ideal. -- Quiddity (talk) 21:29, 16 April 2008 (UTC)

Interwiki use of pictures

Can I use a picture from the Dutch Wiki in de English Wiki ? Or dom I have to upload it again ? thanks in advance. Bornestera (talk) 17:04, 7 June 2008 (UTC)

I believe you have to upload it again, but consider uploading it to WP:COMMONS. Then it can be used on all wikimedia projects, including all of the wikipedias. JackSchmidt (talk) 17:23, 7 June 2008 (UTC)
Thanks, I'll try it Bornestera (talk) 18:36, 9 June 2008 (UTC)

Editing software

Some links to third-party software that can be used to edit articles would fit well in this article. SharkD (talk) 00:53, 12 June 2008 (UTC)

There is a link to Wikipedia:Tools here already. I think anyone who is technical enough to want a separate program to edit with, will be able to find that. -- Quiddity (talk) 02:05, 12 June 2008 (UTC)

I'm thinking of adding this to the 'places to ask questions' bit - any thoughts? Privatemusings (talk) 05:25, 24 June 2008 (UTC)

I think it's a useful page for a significant demographic of wikipedia users, so I'm going to add it somewhere suitable.. cheers, Privatemusings (talk) 02:39, 1 July 2008 (UTC)

Carajo

you have "Carajo" as being the name of a heavy metal band, and that is all. Actually "Carajo" in any Spanish speaking country means "Dam". As when you are upset and you say "God Dam" well in the Spanish expression would be "Carajo". When someone gets you upset, vulgarly, you'll say "Go to Hell" in Spanish we don't send them to hell we send them to "El Carajo" we just add "EL" before to put emphasys on the word which only meands "The". you know in Spanish we have genders. Carajo is a male word so we put "EL". I think you guys should get your research team and tell them to find out the real word of "Carajo" To most Spanish country is offensive or rude to use it. I am just trying to help you out. thanks, —Preceding unsigned comment added by Salsero 007 (talkcontribs) 13:01, 7 August 2008 (UTC)

Actually "carajo" has several menanings in spanish, as can be seen in the Spanish Wikictionary (see es:Carajo and es:Carajo (desambiguación)), among them:
  1. the place on top of the mainmast where a lookout was placed in a sailing ship (Crow's nest).
  2. related to the previous one, a punishment place. Hence the spanish expression mandar (a alguien) al carajo, (roughly) translated as to send (somebody) to the crow's nest with the intention to mean "leave me alone".
  3. vulgar synonim of "penis", in some spanish-speaking regions; hence can be used/understood as an insult.
  4. lack of someting, as in the expression me importa un carajo which can be translated as I don't give a damn.
It can be perceived as offensive/rude according the situation, context, phrase, intent, pronunciation and even the region where the word is used. I'm not a linguist, but hopefully helped to understand better this (quite frequently used) spanish languaje word. Regards, DPdH (talk) 03:32, 28 August 2008 (UTC)

enlarging the font of gileki wikipedia

hi, i am Amin Sanaei, gileki wikipedia adminstorator. in gileki wikipedia, font of pages is very small and people can not read it!. if anbody can change it, please do that. the larges of font of farsi wikipedia is good for our gileki wikipedia. i try to do that but can not do that!.AminSanaei (talk) 10:29, 19 September 2008 (UTC)

This isn't a good place to ask for help. Try asking at Wikipedia:Village pump (technical). They should be able to assist you, or direct you to the most appropriate place. -- Quiddity (talk) 17:48, 19 September 2008 (UTC)
The most appropriate place to ask for assistance about Wikipedia is the Help Desk anyone their will probably be willing to help. Dark Mage 17:52, 19 September 2008 (UTC)

Duplication

Need to combine creating pages and life cycle of an article. Also, the lists on this page are too long, need more sub-categories. Funandtrvl (talk) 07:19, 1 October 2008 (UTC)

Inwin is an ISO 9001 manufacturer of professional computer chassis, power supplies, storage devices and servers. It was founded in 1986 and the company headquarters in Taoyuan, Taipei, Taiwan

Sales office Location: In Win has offices and warehouses in the UK, UL, Taiwan and USA

Standard Products Website: http://www.in-win.com or http://www.in-win.us

Retail Products Website: http://www.inwin-style.com

Contact: In Win Development (USA) Inc., 188 Brea Canyon Road, City of Industry, CA 91789 USA

Tel: 909-348-0588