Yuuki Matsuda and Tank: Difference between pages

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TANK CLASSIFICATION
{{otheruses|Yuki Masuda (disambiguation)}}
Tanks are often referred to by weight-based classification, such as 'light', 'medium' or 'heavy',
classified tanks into three major roles: infantry, light, and cavalry.


Infantry tanks were to be distributed to infantry units, to integrally support dismounted infantry actions.
'''Yuuki Matsuda''' (松田 佑貴 ''Matsuda Yuuki'') is a [[seiyuu]] famous for his part in voicing [[List_of_characters_in_The_King_of_Fighters_series#K'|K']] from [[SNK Playmore|SNK Playmore's]] [[King of Fighters]] franchise. His real name is '''Takehiro Matsuda''' (松田 健浩 ''Matsuda Takehiro''). He was born [[March 3]] (Year Unknown) in [[Tokyo]], [[Japan]]. In [[October 20]], [[1997]] he changed his legal name to '''Nezumi Miki''' (美木 ねずみ ''Miki Nezumi''). He later changed his legal name to just '''Nezumi''' in [[April 1]], [[1999]]. He is affiliated with [[81 Produce]].
Its main purpose would have been to clear the battlefield of obstacles, kill enemy soldiers, and protect the infantry on their advance into and through enemy lines by giving mobile overwatch and cover.


==Voice roles==
===Anime===
*[[.hack//Roots]] (Pirokio)
*[[Beyblade]] (Ralf)
*Beyblade G Revolution (Ralf)
*[[Boogiepop Phantom]] (Worker B (ep.5))
*[[D.Gray-man]] (Pang)
*[[Full Metal Panic!]] (Terrorist C (ep.11))
*[[Gintama]] (Matsutarou)
*[[Gravitation (anime)|Gravitation]] (Ken-chan)
*[[Kaleido Star]] (Agent)
*[[Kiba (anime)|Kiba]] (Stonos)
*[[Mouse (anime)|Mouse]] (Male Employee (ep.8))
*[[Petite Princess Yucie]] (Cat Soldier (ep.7))
*[[Psychic Academy]] (Teruda)
*[[Soul Hunter (anime)|Soul Hunter]] (Emperor Zhou)
*[[Tenchi Muyo! GXP]] (Tarant Shank)
*[[The King of Fighters: Another Day]] (K' (ep.3))


Light tanks performed the traditional cavalry role of scouting and screening.
===Other===
Light tanks tend to be smaller, faster, and lighter vehicles, and cheaper to produce.
*[[KOF: Maximum Impact]] (videogame) (K')
Some light tanks are able to move over land rapidly compared to heavier tanks and are maneuverable through obstacles such as jungle thickets, while maintaining lethality against enemy infantry.
*[[Neo Geo Battle Coliseum]] (videogame) (K')
During and after the war, the roles of light tanks were gradually taken over by less-expensive armoured cars and specialised reconnaissance vehicles.
*Samurai Tamashii -Samurai Spirits- (drama) (Samurai)
*Shinsetsu Samurai Spirits Bushido Retsuden (drama) (Thief)
*The King of Fighters '96 (drama) (Soldier)
*The King of Fighters '97 ~Shukumei Hen~ (drama) (Announcer)
*The King of Fighters '97 ~Gekitotsu Hen~ (drama) (Man C)
*The King of Fighters '98 (drama) (Radio DJ)
*The King of Fighters '99 (drama) (K')
*[[The King of Fighters '99]] (videogame) (K')
*The King of Fighters 2000 (drama) (K')
*[[The King of Fighters 2000]] (videogame) (K')
*[[The King of Fighters 2001]] (videogame) (K')
*[[The King of Fighters 2002]] (videogame) (K')
*[[The King of Fighters 2003]] (videogame) (K')
*[[The King of Fighters XI]] (videogame) (K')
*[[The King of Fighters Neowave]] (videogame) (K')


Cavalry or "cruiser" tank units were meant to exploit breakthroughs and fight other armoured formations. Even into the 1930s, some soldiers saw tanks as merely serving in support roles for large conscript armies of foot soldiers and horse cavalry.
==External links==
designed to move fast and exploit penetrations of the enemy front.
*[http://www.81produce.co.jp/man/matudayuki.html Data] at 81Produce
*[http://www.animenewsnetwork.com/encyclopedia/people.php?id=13651 Data] at ANN


Medium tank
{{japan-voice-actor-stub}}
Medium tanks are simply neither the heaviest nor lightest in weight, and many of the designs had successful balance of firepower, mobility, protection, and endurance, and could often be adapted to a variety of roles.


The three traditional factors determining a tank's effectiveness in battle are its firepower, protection, and mobility.
[[Category:81 Produce|Matsuda, Yuuki]]

[[ja:松田佑貴]]
• Firepower is the ability of a tank to identify, engage, and destroy a target.
• Protection is the tank's ability to resist being detected, engaged, and disabled or destroyed by enemy fire.
• Mobility includes tactical (short range) movement over the battlefield including over rough terrain and obstacles, as well as strategic (long range) mobility, the ability of the tank to be transported by road, rail, sea, or air to the battlefield.
Tank design is a compromise; it is not possible to maximize firepower, protection and mobility simultaneously. For example, increasing protection by adding armour will result in an increase in weight and therefore decrease mobility; increasing firepower by installing a larger gun will force the designer to sacrifice speed or armour to compensate for the added weight and cost.



Heavy tank
Heavy tanks have usually been deployed to fulfill the need for a breakthrough tank, though in practice have been more useful in the defensive role than in the attack. Design goals have included attacking obstacles, creating breakthroughs, and engaging enemy armoured formations.
Heavy tanks achieved their greatest successes both fighting other, lighter tanks, and destroying fortifications with their very large guns.

Super-heavy tank
As their name implies, most of these tanks were extremely heavy
Super-heavy tanks featured thick armour, which was generally impervious to most weapons of their time. The armaments of these immense tanks were usually heavy artillery guns.

Revision as of 10:21, 12 October 2008

TANK CLASSIFICATION Tanks are often referred to by weight-based classification, such as 'light', 'medium' or 'heavy', classified tanks into three major roles: infantry, light, and cavalry.

Infantry tanks were to be distributed to infantry units, to integrally support dismounted infantry actions. Its main purpose would have been to clear the battlefield of obstacles, kill enemy soldiers, and protect the infantry on their advance into and through enemy lines by giving mobile overwatch and cover.


Light tanks performed the traditional cavalry role of scouting and screening. Light tanks tend to be smaller, faster, and lighter vehicles, and cheaper to produce. Some light tanks are able to move over land rapidly compared to heavier tanks and are maneuverable through obstacles such as jungle thickets, while maintaining lethality against enemy infantry. During and after the war, the roles of light tanks were gradually taken over by less-expensive armoured cars and specialised reconnaissance vehicles.

Cavalry or "cruiser" tank units were meant to exploit breakthroughs and fight other armoured formations. Even into the 1930s, some soldiers saw tanks as merely serving in support roles for large conscript armies of foot soldiers and horse cavalry. designed to move fast and exploit penetrations of the enemy front.

Medium tank Medium tanks are simply neither the heaviest nor lightest in weight, and many of the designs had successful balance of firepower, mobility, protection, and endurance, and could often be adapted to a variety of roles.

The three traditional factors determining a tank's effectiveness in battle are its firepower, protection, and mobility.

• Firepower is the ability of a tank to identify, engage, and destroy a target. • Protection is the tank's ability to resist being detected, engaged, and disabled or destroyed by enemy fire. • Mobility includes tactical (short range) movement over the battlefield including over rough terrain and obstacles, as well as strategic (long range) mobility, the ability of the tank to be transported by road, rail, sea, or air to the battlefield. Tank design is a compromise; it is not possible to maximize firepower, protection and mobility simultaneously. For example, increasing protection by adding armour will result in an increase in weight and therefore decrease mobility; increasing firepower by installing a larger gun will force the designer to sacrifice speed or armour to compensate for the added weight and cost.


Heavy tank Heavy tanks have usually been deployed to fulfill the need for a breakthrough tank, though in practice have been more useful in the defensive role than in the attack. Design goals have included attacking obstacles, creating breakthroughs, and engaging enemy armoured formations. Heavy tanks achieved their greatest successes both fighting other, lighter tanks, and destroying fortifications with their very large guns.

Super-heavy tank As their name implies, most of these tanks were extremely heavy Super-heavy tanks featured thick armour, which was generally impervious to most weapons of their time. The armaments of these immense tanks were usually heavy artillery guns.