Great Swordsman: Difference between revisions
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{{Infobox |
{{Infobox video game |
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|title= |
|title= |
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|image= |
|image= GreatSwordsman titlescreen.png |
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|caption= Title screen |
|caption= Title screen |
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|developer= [[Allumer]] |
|developer= [[Allumer]] |
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|publisher= {{vgrelease|JP|[[Taito Corporation|Taito]]|NA|[[Romstar]]<ref name="Akagi">{{cite book |last1=Akagi |first1=Masumi |title=アーケードTVゲームリスト国内•海外編(1971-2005) |trans-title=Arcade TV Game List: Domestic • Overseas Edition (1971-2005) |date=October 13, 2006 |publisher=Amusement News Agency |language=ja |location=Japan |isbn=978-4990251215 |page=130 |url=https://archive.org/details/ArcadeGameList1971-2005/page/n131}}</ref>}} |
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|publisher= [[Taito Corporation|Taito]] |
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|composer = |
|composer = |
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|released= {{vgrelease|JP|September 1984<ref name="GM243"/>|NA|June 1985<ref name="Akagi"/>}} |
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|released= 1984 |
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|genre= [[ |
|genre= [[Fighting game]] |
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|modes= Up to 2 players simultaneously |
|modes= Up to 2 players simultaneously |
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|platforms= [[Arcade game|Arcade]] |
|platforms= [[Arcade video game|Arcade]] |
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|input= 8-way [[joystick]], 3 [[Button (control)|buttons]] |
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|arcade system= |
|arcade system= |
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}} |
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{{nihongo|'''''Great Swordsman'''''|グレートソードマン}} is |
{{nihongo|'''''Great Swordsman'''''|グレートソードマン}} is an [[arcade video game|arcade]] [[fighting game]] developed by [[Allumer]] and published by [[Taito]] in [[1984 in video gaming|1984]]. In [[2005 in video gaming|2005]], it was later included in ''[[Taito Legends]]''. |
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==Gameplay== |
==Gameplay== |
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In ''Great Swordsman'', one or two players can play while taking turns. Players control with two-way joystick and three buttons with different hit levels. Each for creating different level attacks. Like in [[Data East]]'s [[Karate Champ]], buttons must be held. If they are released, the players' characters will revert to their standing animation. Moves can be defended against by intercepting the players' opponents' weapons with the players'. |
In ''Great Swordsman'', one or two players can play while taking turns. Players control with two-way joystick and three buttons with different hit levels. Each for creating different level attacks. Like in [[Data East]]'s [[Karate Champ]], buttons must be held. If they are released, the players' characters will revert to their standing animation. Moves can be defended against by intercepting the players' opponents' weapons with the players'. |
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The object of the game is to land a hit on the opponent or push him/her off the mat to score a point. There are fifteen levels with three different modes. The first three are [[fencing]], the next five are [[kendo]], and the final seven are [[gladiator]]-based. After clearing all levels in one mode, the "VICTORY SCORE" will be added to the players' scores, even if any of them was tied with their opponents at the end. After fifteen levels are completed, the players start over in a higher difficulty setting and repeat after the next fifteen levels are also cleared. There are also bonus levels where players must deflect arrows to score extra points. |
The object of the game is to land a hit on the opponent or push him/her off the mat to score a point. There are fifteen levels with three different modes. The first three are [[fencing]], the next five are [[kendo]], and the final seven are [[gladiator]]-based. After clearing all levels in one mode, the "VICTORY SCORE" will be added to the players' scores, even if any of them was tied with their opponents at the end. After fifteen levels are completed, the players start over in a higher difficulty setting and repeat after the next fifteen levels are also cleared. There are also bonus levels where players must deflect arrows to score extra points. |
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== |
== Reception == |
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In Japan, ''Game Machine'' listed ''Great Swordsman'' on their September 1, 1984 issue as being the most-successful table arcade unit of the month.<ref name="GM243">{{cite magazine|title=Game Machine's Best Hit Games 25 - テーブル型TVゲーム機 (Table Videos)|magazine=[[:ja:ゲームマシン|Game Machine]]|issue=243|publisher=[[:ja:アミューズメント通信社|Amusement Press, Inc.]]|date=1 September 1984|page=29|lang=ja}}</ref> |
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* ''[[Musashi no Ken – Tadaima Shugyō Chu]]'' - A Taito-published [[Nintendo Entertainment System|Family Computer]] title based on the [[manga]]/[[anime]] series [[Musashi no Ken]]. ''Great Swordsman'' was originally planned to be ported to the Family Computer, but was canceled. Instead, everything seen in its kendo mode was included with a platformer. |
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* ''[[Gladiator (arcade game)|Gladiator]]'' - Another arcade game developed by SETA and published by Taito, that utilizes the fighting system of ''Great Swordsman''. |
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==See also== |
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* ''[[Musashi no Ken – Tadaima Shugyō Chū]]'' |
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* ''[[Gladiator (arcade game)|Gladiator]]'' |
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== Reception == |
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{{reflist}} |
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==External links== |
==External links== |
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*{{GameFAQs|id=563981|name=''Great Swordsman''}} |
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*{{KLOV game|id=8006|name=Great Swordsman}} |
*{{KLOV game|id=8006|name=Great Swordsman}} |
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*[http://www.arcade-history.com/?n=great-swordsman&page=detail&id=1012 ''Great Swordsman''] at |
*[http://www.arcade-history.com/?n=great-swordsman&page=detail&id=1012 ''Great Swordsman''] at arcade-history.com |
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[[Category:1984 video games]] |
[[Category:1984 video games]] |
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[[Category:Allumer games]] |
[[Category:Allumer games]] |
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[[Category: |
[[Category:Arcade video games]] |
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[[Category:Multiplayer and single-player video games]] |
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[[Category:Taito arcade games]] |
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[[Category:Video games developed in Japan]] |
Latest revision as of 07:11, 5 November 2023
This article needs additional citations for verification. (January 2021) |
Developer(s) | Allumer |
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Publisher(s) | |
Platform(s) | Arcade |
Release | |
Genre(s) | Fighting game |
Mode(s) | Up to 2 players simultaneously |
Great Swordsman (グレートソードマン) is an arcade fighting game developed by Allumer and published by Taito in 1984. In 2005, it was later included in Taito Legends.
Gameplay[edit]
In Great Swordsman, one or two players can play while taking turns. Players control with two-way joystick and three buttons with different hit levels. Each for creating different level attacks. Like in Data East's Karate Champ, buttons must be held. If they are released, the players' characters will revert to their standing animation. Moves can be defended against by intercepting the players' opponents' weapons with the players'.
The object of the game is to land a hit on the opponent or push him/her off the mat to score a point. There are fifteen levels with three different modes. The first three are fencing, the next five are kendo, and the final seven are gladiator-based. After clearing all levels in one mode, the "VICTORY SCORE" will be added to the players' scores, even if any of them was tied with their opponents at the end. After fifteen levels are completed, the players start over in a higher difficulty setting and repeat after the next fifteen levels are also cleared. There are also bonus levels where players must deflect arrows to score extra points.
Reception[edit]
In Japan, Game Machine listed Great Swordsman on their September 1, 1984 issue as being the most-successful table arcade unit of the month.[2]
See also[edit]
- Musashi no Ken – Tadaima Shugyō Chū
- Gladiator
- Blandia, sequel to Gladiator.
Reception[edit]
- ^ a b Akagi, Masumi (October 13, 2006). アーケードTVゲームリスト国内•海外編(1971-2005) [Arcade TV Game List: Domestic • Overseas Edition (1971-2005)] (in Japanese). Japan: Amusement News Agency. p. 130. ISBN 978-4990251215.
- ^ a b "Game Machine's Best Hit Games 25 - テーブル型TVゲーム機 (Table Videos)". Game Machine (in Japanese). No. 243. Amusement Press, Inc. 1 September 1984. p. 29.
External links[edit]
- Great Swordsman at the Killer List of Videogames
- Great Swordsman at arcade-history.com