Jump to content

Talk:Final Fantasy X

Page contents not supported in other languages.
From Wikipedia, the free encyclopedia

This is an old revision of this page, as edited by ZeWrestler (talk | contribs) at 12:02, 22 August 2005 (→‎Inspiration for architecture in this game?). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

WikiProject iconSquare Enix Unassessed
WikiProject iconThis article is within the scope of WikiProject Square Enix, a collaborative effort to improve the coverage of Square Enix-related merchandise and video games on Wikipedia. If you would like to participate, please visit the project page, where you can join the discussion and see a list of open tasks.
???This article has not yet received a rating on the project's quality scale.
???This article has not yet received a rating on the project's importance scale.

Editorializing

"Although storyline is the game's main focus, many critics believe that the game is centered solely on graphics, and believe that as a result the story was less than perfect; however, this is perhaps mostly due to the story being more complex and mature than the previous Final Fantasy games. Final Fantasy X is also the first in the Final Fantasy series to sport voice acting. Voice acting is the most controversial addition in the Final Fantasy series. Critics have complained about the voice acting in the English version of the game. Tidus, voiced by James Arnold Taylor in the English version, was supposed to be impulsive and energetic, but most of his dialogue lines are considered to have ended up sounding somewhat lackluster and Americanised. Hedy Burress's Yuna performance is likewise sometimes considered grating; many have accused her of attempting to synch her spoken dialogue with the CGI character's lips—which were programmed to speak, not English, but Japanese. (Most find no complaints with the rest of the cast, but Tidus and Yuna are the game's central characters.) Critics also panned the minigame Blitzball, based heavily on the Captain Tsubasa series of videogames."

As I see it, this is non-verifiable fanbase editorializing. The introduction is terrible to anyone who's not into the FFX internet mojo and should be rewritten into something encyclopedic instead of this. Harp Heaven 22:08, 17 May 2005 (UTC)[reply]

I need someone to verify that the named "Final Fantasy X" was the code name for the N64 demo. I know this is hard to do as most searches will turn up FFX for the Ps2. To my knowledge, the SGI demo used fully rendered models, while an N64 demo used N64 level graphics (blocky, simple textures). So there is a distinction between the two. I'm lacking solid information on the existence of the N64 demo though.

Totally agree with harp, this introduction starts with one thing and ends on a rant, which is not appropriate and is POV based. Insert coin and try again.Edit: wow i made a sentence fragment, where are my english skills? >< -Tik

Random Questions

"There are a total of ten aeons in Final Fantasy X."

Should we really count the Magus Sisters as 3 aeons? It's only one summon spell, so I've always thought of them as a singular unit.

"A notable song is Suteki Da Ne, which has four versions."

Are the non-vocal versions really worth mentioning? The paragraph goes into essentially no detail on them after this one reference, and Uematsu has done multiple variation tracks on every important theme in the entire Final Fantasy series.

"He (Tetsuya Nomura) designed the characters in a manner similar to the way he designed the cast of Final Fantasy VIII."

Is this backed up by anything? And how did Nomura design the characters in FFVIII?

That's all for now. Hope somebody comes up with some answers. :D StellarFury 20:18, 12 Aug 2004 (UTC)

I added an explanation of the Magus Sisters acting as one aeon, but I don't know enough to deal with the other issues you raise. Everyking 20:22, 12 Aug 2004 (UTC)

Magus Sisters

I think they should be counted as three aeons, seeing as if one or two of them dies, the remaining one can continue on by itself. Also, what exactly is meant by "Anima has the most overdrive of them all"? I assume the writer meant something more like "Anima has the most powerful overdrive of all", which isn't necessarily true either, seeing as once you reach a certain level, everything does 99,999 damage.

But is it the most powerful under normal circumstances? I think so, although it has been a while. Anyway, feel free to edit mercilessly to improve wording or accuracy. I've fixed the Anima sentence. Everyking 20:09, 24 Sep 2004 (UTC)
I'm fairly certain that the Magus Sisters' overdrive is the most powerful under non-maxed circumstances. I'll have to check it out.

-PiccoloNamemk


I can't find any definitive information on which overdrive attack is stronger, only that they both do massive non-elemental damage.

-PiccoloNamek

-- Anima's overdrive has always been more powerful for me. ~krikkert

Criticisms

I understand why the previous "Criticisms" section was deleted as editorializing, but could we possibly consider replacing it with a new section, adhering better to NPOV, that goes over the critical reaction to FFX? I consider that sort of thing important to know about a game. 68.226.239.73

Inspiration for architecture in this game?

Are there any fantasy artists or real-life architects who were the basis for inspiration of the bizarre fantasy-futuristic architecture seen in this game? I notice it's also the exact same style seen in Final Fantasy VIII. It's intrigued me for a long time but I've never been able to get a decent answer from any Final Fantasy forums. --69.234.232.207 23:12, 21 August 2005 (UTC)[reply]

  • Me and my roommate thought about this for a while and we came up with a theory that we think explains it all. Basically Square locks all of their software designers/creators/programmers up in a dark room without food or water and they keep them there until they come up with the crazy ideas that they do in the game. =) --ZeWrestler Talk 12:02, 22 August 2005 (UTC)[reply]