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{{Short description|1983 video game}}
{{more footnotes|date=November 2010}}
{{more footnotes needed|date=November 2010}}
{{Infobox video game
{{Infobox video game
|title = Astron Belt
|title = Astron Belt
|image = Astronbelt-arcadegame.jpg
|image = Astronbelt-arcadegame.jpg
|caption = Promotional flyer
|caption = Arcade flyer
|developer = [[Sega]]
|developer = [[Sega]]
|publisher = [[Sega]] (Japan)<br>[[Midway Games|Bally Midway]] (NA)
|publisher = {{vgrelease|JP|[[Sega]]|EU|Taitel Electronics<ref name="CVG"/>|NA|[[Bally Midway]]}}
|designer =
|designer =
|release = {{vgrelease|JP|March 16, 1983<ref>{{cite web |title=Astron Belt (Registration Number PA0000197053) |url=https://cocatalog.loc.gov |website=[[United States Copyright Office]] |access-date=5 May 2021}}</ref>|EU|July 1983<ref name="CVG"/>|NA|October 1983<ref>{{cite book |last1=Akagi |first1=Masumi |title=アーケードTVゲームリスト国内•海外編(1971-2005) |trans-title=Arcade TV Game List: Domestic • Overseas Edition (1971-2005) |date=October 13, 2006 |publisher=Amusement News Agency |language=ja |location=Japan |isbn=978-4990251215 |pages=124–5 |url=https://archive.org/details/ArcadeGameList1971-2005/page/n125/mode/2up}}</ref>}}
|release = {{vgrelease|JP|May 15, 1983<ref>{{cite web|url=http://www.arcade-history.com/?n=astron-belt&page=detail&id=133|title=Astron Belt arcade video game pcb by SEGA Enterprises (1983)|website=Arcade-history.com}}</ref>|EU|July 10, 1983<ref>''[[Computer and Video Games]]'', issue 22 (August 1983), [http://www.solvalou.com/subpage/arcade_reviews/179/501/astron_belt_review.html page 30] {{Webarchive|url=https://web.archive.org/web/20150924103730/http://www.solvalou.com/subpage/arcade_reviews/179/501/astron_belt_review.html |date=2015-09-24 }}, published 16 July 1983</ref>}} {{vgrelease|NA|November 22, 1983<ref>{{cite web|url=http://www.arcade-history.com/?n=astron-belt-no.-0a30&page=detail&id=36830|title=Astron Belt arcade video game pcb by Bally Midway Mfg. (1983)|website=Arcade-history.com}}</ref>}}
|genre = [[Rail shooter]]
|genre = [[Rail shooter]], [[Space combat game|space combat]]
|modes = [[Single-player video game|Single-player]]
|modes = [[Single-player video game|Single-player]]
|arcade system = [[Sega Laserdisc]]
|arcade system = [[Sega Laserdisc]]
|platforms = [[Arcade game|Arcade]], [[MSX]]
|platforms = [[Arcade video game|Arcade]], [[MSX]]
}}
}}
'''''Astron Belt''''' (アストロンベルト) is a [[LaserDisc video game]] in the form of a third-person, space combat [[rail shooter]] released in arcades in 1983 by [[Sega]] in [[Japan]], and licensed to [[Midway Games|Bally Midway]] for release in the [[United States]].<ref name="AtariHQ">{{cite web|title=ASTRON BELT|publisher=Atari HQ|url=http://www.atarihq.com/coinops/laser/astbelt.html|accessdate=2011-03-25| archive-url= https://web.archive.org/web/20110320215956/http://www.atarihq.com/coinops/laser/astbelt.html| archive-date= 20 March 2011 | url-status= live}}</ref><ref name="allgame">{{allgame|9550|Astron Belt}}</ref> Developed in 1982,<ref>{{cite web|title=The History of Sega: From Service Games to Master Systems|author=Mark Isaacson|year=2002|url=http://www.mobygames.com/featured_article/feature,16/section,93/|accessdate=2011-03-25}}</ref> it is commonly cited as the first LaserDisc game.<ref name="AtariHQ"/><ref name="allgame"/>


'''''Astron Belt''''' (アストロンベルト) is a [[LaserDisc video game]] in the form of a third-person, [[Space combat game|space combat]] [[rail shooter]], released in [[Arcade video game|arcades]] in 1983 by [[Sega]] in [[Japan]], and licensed to [[Bally Midway]] for release in North America.<ref name="AtariHQ">{{cite web|title=ASTRON BELT|publisher=Atari HQ|url=http://www.atarihq.com/coinops/laser/astbelt.html|accessdate=2011-03-25| archive-url= https://web.archive.org/web/20110320215956/http://www.atarihq.com/coinops/laser/astbelt.html| archive-date= 20 March 2011 | url-status= live}}</ref><ref name="allgame">{{cite web|url=https://www.allgame.com/game.php?id=9550|title=Astron Belt|archive-url=https://web.archive.org/web/20140101010101/https://www.allgame.com/game.php?id=9550|archive-date=2014-01-01|url-status=dead|website=[[All Media Network#AllGame|AllGame]]}}</ref> Developed in 1982,<ref>{{cite web|title=The History of Sega: From Service Games to Master Systems|author=Mark Isaacson|year=2002|url=http://www.mobygames.com/featured_article/feature,16/section,93/|accessdate=2011-03-25|archive-date=2019-11-04|archive-url=https://web.archive.org/web/20191104130540/https://www.mobygames.com/featured_article/feature,16/section,93/|url-status=dead}}</ref> it was the first major arcade laserdisc video game.<ref name="AtariHQ"/><ref name="allgame"/> The game combines [[full-motion video]] (FMV) footage from the laserdisc with [[Real-time computer graphics|real-time]] [[2D graphics]]. The arcade game was available in both upright and cockpit [[arcade cabinet]]s, with the latter having illuminated buttons on the control panel, a larger 25" monitor (the upright used a standard 19"), and a [[force feedback]] vibrating seat.
The game's unveiling at the 1982 AMOA show in Chicago marked the beginning of LaserDisc fever in the videogame industry, and its release in Japan the following year marked the first commercial release of a LaserDisc game. However, its release in the United States was delayed due to several hardware and software bugs, by which time ''[[Dragon's Lair (1983 video game)|Dragon's Lair]]'' had beaten it to public release.<ref name="AtariHQ"/> ''Astron Belt'' was, however, the first laserdisc game released in Europe.<ref>{{cite web|url=http://www.solvalou.com/subpage/arcade_reviews/183/501/astron_belt_review.html |title=Astron Belt arcade game review |publisher=Solvalou.com |accessdate=2018-01-05}}</ref>


The game was first unveiled at the 20th [[Amusement Machine Show]], held in [[Tokyo]] during September 1982, and then at [[Chicago]]'s Amusement & Music Operators Association (AMOA) show, held during November 18–20, 1982.<ref name="GM211">{{cite magazine|title=Overseas Readers Column: Sega's Astron Belt Will Be Shipped Soon|magazine=[[:ja:ゲームマシン|Game Machine]]|issue=211|publisher=[[:ja:アミューズメント通信社|Amusement Press, Inc.]]|date=1 May 1983|page=30|url=https://onitama.tv/gamemachine/pdf/19830501p.pdf#page=16}}</ref><ref name="VideoGames"/> This marked the beginning of laserdisc fever in the video game industry,<ref name="AtariHQ"/> and released in Japan during early 1983, with Sega projecting to ship 10,000 cabinets that year.<ref name="GM211"/> It was subsequently released in Europe, where it was the first laserdisc game released in the region.<ref>{{cite magazine |title=Looks at Lasers: The Shape of Games to Come |magazine=[[Computer and Video Games]] |date=16 November 1983 |issue=26 (December 1983) |pages=86–7 |url=http://www.solvalou.com/subpage/arcade_reviews/183/501/astron_belt_review.html |accessdate=2018-01-05}}</ref> However, Bally Midway delayed the game's release in the United States to fix several hardware and software bugs, by which time it had been beaten to public release by several laserdisc games including ''[[Dragon's Lair (1983 video game)|Dragon's Lair]]''.<ref name="AtariHQ"/>
The arcade game was available in both upright and cockpit cabinets, with the latter having illuminated buttons on the control panel, a larger 25" monitor (the upright used a standard 19"), and a vibrating seat. ''Astron Belt'' was ported to the [[MSX]] home system in 1984 in [[Japan]].

The game was a commercial success in arcades, especially in Japan where it was the top-grossing upright/cockpit arcade game for four months. Critical reception was initially positive following its AMOA 1982 debut and then its European release, but was later mixed following its North American release as it drew unfavorable comparisons with other laserdisc games. ''Astron Belt'' was ported to the [[MSX]] home system in 1984 in [[Japan]].


==Gameplay==
==Gameplay==
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==Technical==
==Technical==
{{See also|Sega Laserdisc}}
{{See also|Sega Laserdisc}}
[[File:Sega Astron Belt.jpg|thumb|An ''Astron Belt'' laserdisc]]


''Astron Belt'' used one of four laserdisc players, either a [[Pioneer (company)|Pioneer]] LD-V1000 or LD-V1001, or a [[Hitachi, Ltd.|Hitachi]] VIP-9500SG or VIP-9550. Two different versions of the laser disc itself were also pressed, a single-sided version by Pioneer and a double-sided version by Sega. However, both discs have the same information and may be used in any of the four players.
''Astron Belt'' initially used a [[Pioneer (company)|Pioneer]] laserdisc player.<ref name="GM211"/> In total, it used one of four laserdisc players, either a Pioneer LD-V1000 or LD-V1001, or a [[Hitachi, Ltd.|Hitachi]] VIP-9500SG or VIP-9550. Two different versions of the laser disc itself were also pressed, a single-sided version by Pioneer and a double-sided version by Sega. However, both discs have the same information and may be used in any of the four players.


Running on the [[Sega Laserdisc]] hardware, the game combines [[Pre-rendering|pre-rendered]] laserdisc footage with a [[Real-time computer graphics|real-time]] [[2D computer graphics]] plane. The real-time graphics plane was overlaid by imitating a [[Matte (filmmaking)|matting]] technique. As the [[Cathode ray tube|CRT]] monitor [[Scan line|scans]] horizontally across the screen, it is fed information from the laserdisc up until the point where it is fed information from the [[computer graphics]] system, after which information coming from the laserdisc stops, creating a black mask into which a [[Sprite (computer graphics)|sprite]] is inserted. It uses a [[collision detection]] system where both the laserdisc and sprite planes can interact with each other. Each frame of the laserdisc footage is coded with a hit detection spot stored in [[Read-only memory|ROM]] [[Computer memory|memory]]. The [[Zilog Z80]] [[Central processing unit|CPU]] reads the number of the laserdisc frame, and checks the laserdisc hit spots with the shots fired by the player, and if the coordinates correspond, it instructs the laserdisc player to display an explosion sequence. For sections where the player must navigate between walls, the walls in the laserdisc footage are also coded and use collision detection.<ref>{{cite web|url=http://www.dragons-lair-project.com/community/related/articles/allgames/pic4.gif|format=GIF|title=Photographic image of book page|website=Dragons-lair-project.com|accessdate=23 January 2018}}</ref>
Running on the [[Sega Laserdisc]] hardware, the game combines [[Pre-rendering|pre-rendered]] laserdisc footage with a [[Real-time computer graphics|real-time]] [[2D computer graphics]] plane. The real-time graphics plane generates sprite graphics similar to an earlier Sega title, ''[[Buck Rogers: Planet of Zoom]]'' (1982),<ref name="CVG"/> and was overlaid by imitating a [[Matte (filmmaking)|matting]] technique. As the [[Cathode ray tube|CRT]] monitor [[Scan line|scans]] horizontally across the screen, it is fed information from the laserdisc up until the point where it is fed information from the [[computer graphics]] system, after which information coming from the laserdisc stops, creating a black mask into which a [[Sprite (computer graphics)|sprite]] is inserted. It uses a [[collision detection]] system where both the laserdisc and sprite planes can interact with each other. Each frame of the laserdisc footage is coded with a hit detection spot stored in [[Read-only memory|ROM]] [[Computer memory|memory]]. The [[Zilog Z80]] [[Central processing unit|CPU]] reads the number of the laserdisc frame, and checks the laserdisc hit spots with the shots fired by the player, and if the coordinates correspond, it instructs the laserdisc player to display an explosion sequence. For sections where the player must navigate between walls, the walls in the laserdisc footage are also coded and use collision detection.<ref>{{cite web|url=http://www.dragons-lair-project.com/community/related/articles/allgames/pic4.gif|format=GIF|title=Photographic image of book page|website=Dragons-lair-project.com|accessdate=23 January 2018}}</ref>


== Reception ==
== Reception ==
In Japan, ''Game Machine'' listed ''Astron Belt'' on their June 1, 1983 issue as being the most successful upright/cockpit [[arcade cabinet]] at the time.<ref name="Game-Machine">{{cite magazine|title=Game Machine's Best Hit Games 25 - アップライト, コックピット型TVゲーム機 (Upright/Cockpit Videos)|magazine=[[:ja:ゲームマシン|Game Machine]]|issue=213|publisher=[[:ja:アミューズメント通信社|Amusement Press, Inc.]]|date=1 June 1983|page=29|lang=ja|url=https://onitama.tv/gamemachine/pdf/19830601p.pdf#page=15}}</ref> It topped Japan's arcade charts for upright/cockpit units from June 1<ref name="Game-Machine"/> through October 1, 1983,<ref>{{cite magazine|title=Best Hit Games 25|magazine=[[:ja:ゲームマシン|Game Machine]]|issue=221|publisher=[[:ja:アミューズメント通信社|Amusement Press, Inc.]]|date=1 October 1983|page=29|lang=ja|url=https://onitama.tv/gamemachine/pdf/19831001p.pdf#page=15}}</ref> before being dethroned by [[Namco]]'s ''[[Pole Position]]'' on October 15, 1983;<ref>{{cite magazine|title=Best Hit Games 25|magazine=[[:ja:ゲームマシン|Game Machine]]|issue=222|publisher=[[:ja:アミューズメント通信社|Amusement Press, Inc.]]|date=15 October 1983|page=35|lang=ja|url=https://onitama.tv/gamemachine/pdf/19831015p.pdf#page=18}}</ref> ''Astron Belt'' remained in the top ten through December 1983.<ref>{{cite magazine|title=Best Hit Games 25|magazine=[[:ja:ゲームマシン|Game Machine]]|issue=226|publisher=[[:ja:アミューズメント通信社|Amusement Press, Inc.]]|date=15 December 1983|page=33|lang=ja|url=https://onitama.tv/gamemachine/pdf/19831215p.pdf#page=17}}</ref>
In Japan, ''[[:ja:ゲームマシン|Game Machine]]'' listed ''Astron Belt'' as the top-grossing upright/cockpit arcade cabinet for four months in 1983. In June 1983, it was the top upright/cockpit cabinet of the month.<ref>{{cite magazine|title=Game Machine's Best Hit Games 25 - アップライト, コックピット型TVゲーム機 (Upright/Cockpit Videos)|magazine=[[:ja:ゲームマシン|Game Machine]]|issue=213|publisher=[[:ja:アミューズメント通信社|Amusement Press, Inc.]]|date=1 June 1983|page=29|lang=ja|url=https://onitama.tv/gamemachine/pdf/19830601p.pdf#page=15}}</ref><ref>{{cite magazine|date=15 June 1983|title=Best Hit Games 25|url=https://onitama.tv/gamemachine/pdf/19830615p.pdf#page=14|magazine=Game Machine|publisher=Amusement Press, Inc.|issue=214|page=27|lang=ja}}</ref> It remained at the top of the ''Game Machine'' upright/cockpit charts through October 1, 1983,<ref>{{cite magazine|title=Best Hit Games 25|magazine=Game Machine|issue=221|publisher=Amusement Press, Inc.|date=1 October 1983|page=29|lang=ja|url=https://onitama.tv/gamemachine/pdf/19831001p.pdf#page=15}}</ref> before being dethroned by [[Namco]]'s ''[[Pole Position]]'' on October 15, 1983.<ref>{{cite magazine|title=Best Hit Games 25|magazine=Game Machine|issue=222|publisher=Amusement Press, Inc.|date=15 October 1983|page=35|lang=ja|url=https://onitama.tv/gamemachine/pdf/19831015p.pdf#page=18}}</ref> ''Astron Belt'' remained in the top ten through December 1983.<ref>{{cite magazine|title=Best Hit Games 25|magazine=Game Machine|issue=226|publisher=Amusement Press, Inc.|date=15 December 1983|page=33|lang=ja|url=https://onitama.tv/gamemachine/pdf/19831215p.pdf#page=17}}</ref>

In the United States, ''Astron Belt'' topped the ''[[Play Meter]]'' laserdisc arcade charts for street locations by August 1, 1984, while being in the top three for [[Amusement arcade|arcade locations]].<ref name="August">{{cite magazine |title=National Play Meter |magazine=[[Play Meter]] |date=August 15, 1984}}</ref> It remained among the top five laserdisc arcade games for street locations and top ten for arcade locations through November 1984.<ref name="November">{{cite magazine |title=National Play Meter |magazine=[[Play Meter]] |date=15 November 1984 |volume=10 |issue=21 |pages=28–9 |url=https://archive.org/details/play-meter-volume-10-number-21-november-15th-1984-600DPI/Play%20Meter%20-%20Volume%2010%2C%20Number%2021%20-%20November%2015th%201984%20%28Compressed%29/page/28}}</ref>

===Reviews===
''Video Games'' gave the arcade game a highly positive review following its AMOA 1982 demonstration, calling it a "large screen science fiction space shooting game that's played against ''film footage'' of spaceships, planets and explosions!" They stated that, for "''many'' players, this is the ''ultimate'' video game!"<ref name="VideoGames">{{cite magazine | magazine = Video Games| volume = 1 | publisher = Pumpkin Press | issue = 7 | page = 66 | title = Top Ten Hits | date=March 1983 | url=https://archive.org/stream/Video_Games_Volume_1_Number_06_1983-03_Pumpkin_Press_US#page/n65/mode/2up}}</ref> ''[[Computer and Video Games]]'' gave it a positive review upon its European release, calling it a pioneering game and praising the realistic visuals and audio, the [[Continue (video games)|continue]] feature, the futuristic cockpit cabinet, and the vibrating seat, but criticizing "a few rough edges" in the gameplay, the high price of {{£|0.40|long=no|1983}} per play, and for sometimes vibrating "more than is comfortable." They concluded that "any arcade player who wants a future in gaming should try his hand at Astron Belt as soon as possible" but "it remains to be seen if Astron Belt is the shape of games to come."<ref name="CVG">''[[Computer and Video Games]]'', issue 22 (August 1983), [http://www.solvalou.com/subpage/arcade_reviews/179/501/astron_belt_review.html page 30] {{Webarchive|url=https://web.archive.org/web/20150924103730/http://www.solvalou.com/subpage/arcade_reviews/179/501/astron_belt_review.html |date=2015-09-24 }}, published 16 July 1983</ref>


Upon its North American release, the game received mixed reviews from ''Computer Games'' magazine, comparing it unfavorably with other laserdisc games. One of the two reviewers was game designer [[Eugene Jarvis]], who criticized the collision detection and the lack of realistic gameplay or direction, but he praised the "sense of power" and "macho feel" it gives, particularly with the explosions.<ref>{{cite magazine |last1=Bloom |first1=Steve |title=The Lasers Have Landed! Here Comes the Videodisc Invasion |magazine=Computer Games |date=April 1984 |volume=3 |issue=1 |publisher=Carnegie Publications |location=United States |pages=16–20 |url=https://archive.org/details/Computer_Games_Vol_3_No_1_1984-04_Carnegie_Publications_US/page/n15/mode/2up}}</ref>
In the United States, ''Astron Belt'' topped the ''[[Play Meter]]'' laserdisc arcade charts for street locations by August 1, 1984, while being in the top three for [[Amusement arcade|arcade locations]].<ref name="August">{{cite magazine |title=National Play Meter |magazine=[[Play Meter]] |date=August 15, 1984}}</ref> It remained among the top five laserdisc arcade games for street locations and top ten for arcade locations through November 1984.<ref name="November">{{cite magazine |title=National Play Meter |magazine=[[Play Meter]] |date=15 November 1984 |volume=10 |issue=21 |pages=28-9 |url=https://archive.org/details/play-meter-volume-10-number-21-november-15th-1984-600DPI/Play%20Meter%20-%20Volume%2010%2C%20Number%2021%20-%20November%2015th%201984%20%28Compressed%29/page/28}}</ref>


==Legacy==
==Legacy==
''Astron Belt'' was responsible for starting the [[interactive movie]] laserdisc craze when it was shown at the 1982 AMOA show. One of the laserdisc games it inspired was ''[[Dragon's Lair]]''.<ref>{{cite book|url=https://books.google.com/books?id=XiM0ntMybNwC&pg=PA128 |title=The Video Game Explosion: A History from PONG to Playstation and Beyond - Mark J. P. Wolf - Google Books |isbn=9780313338687 |accessdate=2018-01-05|last1=Wolf |first1=Mark J. P. |year=2008 }}</ref>
''Astron Belt'' was responsible for starting the LaserDisc [[interactive movie]] craze when it was shown at the 1982 AMOA show. One of the games it inspired was ''[[Dragon's Lair]]'' (1983).<ref>{{cite book|url=https://books.google.com/books?id=XiM0ntMybNwC&pg=PA128 |title=The Video Game Explosion: A History from PONG to Playstation and Beyond - Mark J. P. Wolf - Google Books |isbn=9780313338687 |accessdate=2018-01-05|last1=Wolf |first1=Mark J. P. |year=2008 }}</ref>


Sega and Bally Midway released a sequel called ''Starblazer'' (also known as ''Galaxy Ranger'') in 1984. It had the same controls and very similar gameplay to ''Astron Belt'', and one machine could be converted to the other by simply changing the laserdisc, game [[Read-only memory|ROMs]], and sound board.{{citation needed|date=July 2018}} In Japan, ''Game Machine'' listed ''Starblazer'' on their January 15, 1984 issue as being the third most-successful upright arcade unit of the year.<ref>{{cite magazine|title=Game Machine's Best Hit Games 25 - アップライト, コックピット型TVゲーム機 (Upright/Cockpit Videos)|magazine=[[:ja:ゲームマシン|Game Machine]]|issue=228|publisher=[[:ja:アミューズメント通信社|Amusement Press, Inc.]]|date=15 January 1984|page=31|lang=ja}}</ref>
Sega introduced a sequel, ''Star Blazer'', at Tokyo's [[Amusement Machine Show]] (AM Show) in September 1983. It was unanimously hailed as the "strongest" LaserDisc game of the show.<ref>{{cite magazine |title="Somber" JAMMA Show Hosts Five Laser Disc Games |magazine=[[Cash Box]] |date=October 15, 1983 |pages=32, 34 |url=https://worldradiohistory.com/Archive-All-Music/Cash-Box/80s/1983/CB-1983-10-15.PDF#page=45}}</ref> Bally Midway distributed it as ''Galaxy Ranger'' in North America in 1984. It had the same controls and very similar gameplay to ''Astron Belt'', and one machine could be converted to the other by simply changing the LaserDisc, game [[Read-only memory|ROMs]], and sound board.{{citation needed|date=July 2018}} In Japan, ''Game Machine'' listed ''Starblazer'' on their January 15, 1984 issue as being the third most-successful upright arcade unit of the month.<ref>{{cite magazine|title=Game Machine's Best Hit Games 25 - アップライト, コックピット型TVゲーム機 (Upright/Cockpit Videos)|magazine=[[:ja:ゲームマシン|Game Machine]]|issue=228|publisher=[[:ja:アミューズメント通信社|Amusement Press, Inc.]]|date=15 January 1984|page=31|lang=ja}}</ref>


==References==
==References==
Line 52: Line 60:
* [http://thedoteaters.com/?bitstory=dragons-lair-and-the-laser-game-craze "Laser Daze," from The Dot Eaters - Classic Video Game History]
* [http://thedoteaters.com/?bitstory=dragons-lair-and-the-laser-game-craze "Laser Daze," from The Dot Eaters - Classic Video Game History]


[[Category:Arcade games]]
[[Category:Arcade video games]]
[[Category:MSX games]]
[[Category:MSX games]]
[[Category:Sega video games]]
[[Category:Sega video games]]

Latest revision as of 17:38, 13 September 2023

Astron Belt
Arcade flyer
Developer(s)Sega
Publisher(s)
Platform(s)Arcade, MSX
Release
Genre(s)Rail shooter, space combat
Mode(s)Single-player
Arcade systemSega Laserdisc

Astron Belt (アストロンベルト) is a LaserDisc video game in the form of a third-person, space combat rail shooter, released in arcades in 1983 by Sega in Japan, and licensed to Bally Midway for release in North America.[4][5] Developed in 1982,[6] it was the first major arcade laserdisc video game.[4][5] The game combines full-motion video (FMV) footage from the laserdisc with real-time 2D graphics. The arcade game was available in both upright and cockpit arcade cabinets, with the latter having illuminated buttons on the control panel, a larger 25" monitor (the upright used a standard 19"), and a force feedback vibrating seat.

The game was first unveiled at the 20th Amusement Machine Show, held in Tokyo during September 1982, and then at Chicago's Amusement & Music Operators Association (AMOA) show, held during November 18–20, 1982.[7][8] This marked the beginning of laserdisc fever in the video game industry,[4] and released in Japan during early 1983, with Sega projecting to ship 10,000 cabinets that year.[7] It was subsequently released in Europe, where it was the first laserdisc game released in the region.[9] However, Bally Midway delayed the game's release in the United States to fix several hardware and software bugs, by which time it had been beaten to public release by several laserdisc games including Dragon's Lair.[4]

The game was a commercial success in arcades, especially in Japan where it was the top-grossing upright/cockpit arcade game for four months. Critical reception was initially positive following its AMOA 1982 debut and then its European release, but was later mixed following its North American release as it drew unfavorable comparisons with other laserdisc games. Astron Belt was ported to the MSX home system in 1984 in Japan.

Gameplay[edit]

The player controls a lone spacecraft on a mission to singlehandedly take down the entire enemy armada. Enemy fighters and ships shoot at the player, and there are mines and other objects that must be shot or avoided.

The game is divided into waves. At the end of each wave is a command ship that must be destroyed. In later waves the enemy fighters move and shoot more aggressively, and their shots are more accurate. Some waves take place in open space, while others require the player to battle enemies while flying through narrow trenches and tunnels. The player is on a timer at the beginning of the game, with an unlimited number of lives available. The length of the timer can be adjusted by the machine operator, but is normally 60 seconds. After the timer expires, the player is given a limited number of additional lives. When all of those lives are lost, the game ends.

The background videos used in the game are a mixture of original artwork and borrowed material. In addition to the scenes created specifically for the game, the designers also incorporated footage from three science fiction movies: Star Trek II: The Wrath of Khan, Battle Beyond the Stars, and Message from Space.

Technical[edit]

An Astron Belt laserdisc

Astron Belt initially used a Pioneer laserdisc player.[7] In total, it used one of four laserdisc players, either a Pioneer LD-V1000 or LD-V1001, or a Hitachi VIP-9500SG or VIP-9550. Two different versions of the laser disc itself were also pressed, a single-sided version by Pioneer and a double-sided version by Sega. However, both discs have the same information and may be used in any of the four players.

Running on the Sega Laserdisc hardware, the game combines pre-rendered laserdisc footage with a real-time 2D computer graphics plane. The real-time graphics plane generates sprite graphics similar to an earlier Sega title, Buck Rogers: Planet of Zoom (1982),[1] and was overlaid by imitating a matting technique. As the CRT monitor scans horizontally across the screen, it is fed information from the laserdisc up until the point where it is fed information from the computer graphics system, after which information coming from the laserdisc stops, creating a black mask into which a sprite is inserted. It uses a collision detection system where both the laserdisc and sprite planes can interact with each other. Each frame of the laserdisc footage is coded with a hit detection spot stored in ROM memory. The Zilog Z80 CPU reads the number of the laserdisc frame, and checks the laserdisc hit spots with the shots fired by the player, and if the coordinates correspond, it instructs the laserdisc player to display an explosion sequence. For sections where the player must navigate between walls, the walls in the laserdisc footage are also coded and use collision detection.[10]

Reception[edit]

In Japan, Game Machine listed Astron Belt as the top-grossing upright/cockpit arcade cabinet for four months in 1983. In June 1983, it was the top upright/cockpit cabinet of the month.[11][12] It remained at the top of the Game Machine upright/cockpit charts through October 1, 1983,[13] before being dethroned by Namco's Pole Position on October 15, 1983.[14] Astron Belt remained in the top ten through December 1983.[15]

In the United States, Astron Belt topped the Play Meter laserdisc arcade charts for street locations by August 1, 1984, while being in the top three for arcade locations.[16] It remained among the top five laserdisc arcade games for street locations and top ten for arcade locations through November 1984.[17]

Reviews[edit]

Video Games gave the arcade game a highly positive review following its AMOA 1982 demonstration, calling it a "large screen science fiction space shooting game that's played against film footage of spaceships, planets and explosions!" They stated that, for "many players, this is the ultimate video game!"[8] Computer and Video Games gave it a positive review upon its European release, calling it a pioneering game and praising the realistic visuals and audio, the continue feature, the futuristic cockpit cabinet, and the vibrating seat, but criticizing "a few rough edges" in the gameplay, the high price of £0.40 (equivalent to £1.7 in 2023) per play, and for sometimes vibrating "more than is comfortable." They concluded that "any arcade player who wants a future in gaming should try his hand at Astron Belt as soon as possible" but "it remains to be seen if Astron Belt is the shape of games to come."[1]

Upon its North American release, the game received mixed reviews from Computer Games magazine, comparing it unfavorably with other laserdisc games. One of the two reviewers was game designer Eugene Jarvis, who criticized the collision detection and the lack of realistic gameplay or direction, but he praised the "sense of power" and "macho feel" it gives, particularly with the explosions.[18]

Legacy[edit]

Astron Belt was responsible for starting the LaserDisc interactive movie craze when it was shown at the 1982 AMOA show. One of the games it inspired was Dragon's Lair (1983).[19]

Sega introduced a sequel, Star Blazer, at Tokyo's Amusement Machine Show (AM Show) in September 1983. It was unanimously hailed as the "strongest" LaserDisc game of the show.[20] Bally Midway distributed it as Galaxy Ranger in North America in 1984. It had the same controls and very similar gameplay to Astron Belt, and one machine could be converted to the other by simply changing the LaserDisc, game ROMs, and sound board.[citation needed] In Japan, Game Machine listed Starblazer on their January 15, 1984 issue as being the third most-successful upright arcade unit of the month.[21]

References[edit]

  1. ^ a b c d Computer and Video Games, issue 22 (August 1983), page 30 Archived 2015-09-24 at the Wayback Machine, published 16 July 1983
  2. ^ "Astron Belt (Registration Number PA0000197053)". United States Copyright Office. Retrieved 5 May 2021.
  3. ^ Akagi, Masumi (October 13, 2006). アーケードTVゲームリスト国内•海外編(1971-2005) [Arcade TV Game List: Domestic • Overseas Edition (1971-2005)] (in Japanese). Japan: Amusement News Agency. pp. 124–5. ISBN 978-4990251215.
  4. ^ a b c d "ASTRON BELT". Atari HQ. Archived from the original on 20 March 2011. Retrieved 2011-03-25.
  5. ^ a b "Astron Belt". AllGame. Archived from the original on 2014-01-01.
  6. ^ Mark Isaacson (2002). "The History of Sega: From Service Games to Master Systems". Archived from the original on 2019-11-04. Retrieved 2011-03-25.
  7. ^ a b c "Overseas Readers Column: Sega's Astron Belt Will Be Shipped Soon" (PDF). Game Machine. No. 211. Amusement Press, Inc. 1 May 1983. p. 30.
  8. ^ a b "Top Ten Hits". Video Games. Vol. 1, no. 7. Pumpkin Press. March 1983. p. 66.
  9. ^ "Looks at Lasers: The Shape of Games to Come". Computer and Video Games. No. 26 (December 1983). 16 November 1983. pp. 86–7. Retrieved 2018-01-05.
  10. ^ "Photographic image of book page" (GIF). Dragons-lair-project.com. Retrieved 23 January 2018.
  11. ^ "Game Machine's Best Hit Games 25 - アップライト, コックピット型TVゲーム機 (Upright/Cockpit Videos)" (PDF). Game Machine (in Japanese). No. 213. Amusement Press, Inc. 1 June 1983. p. 29.
  12. ^ "Best Hit Games 25" (PDF). Game Machine (in Japanese). No. 214. Amusement Press, Inc. 15 June 1983. p. 27.
  13. ^ "Best Hit Games 25" (PDF). Game Machine (in Japanese). No. 221. Amusement Press, Inc. 1 October 1983. p. 29.
  14. ^ "Best Hit Games 25" (PDF). Game Machine (in Japanese). No. 222. Amusement Press, Inc. 15 October 1983. p. 35.
  15. ^ "Best Hit Games 25" (PDF). Game Machine (in Japanese). No. 226. Amusement Press, Inc. 15 December 1983. p. 33.
  16. ^ "National Play Meter". Play Meter. August 15, 1984.
  17. ^ "National Play Meter". Play Meter. Vol. 10, no. 21. 15 November 1984. pp. 28–9.
  18. ^ Bloom, Steve (April 1984). "The Lasers Have Landed! Here Comes the Videodisc Invasion". Computer Games. Vol. 3, no. 1. United States: Carnegie Publications. pp. 16–20.
  19. ^ Wolf, Mark J. P. (2008). The Video Game Explosion: A History from PONG to Playstation and Beyond - Mark J. P. Wolf - Google Books. ISBN 9780313338687. Retrieved 2018-01-05.
  20. ^ ""Somber" JAMMA Show Hosts Five Laser Disc Games" (PDF). Cash Box. October 15, 1983. pp. 32, 34.
  21. ^ "Game Machine's Best Hit Games 25 - アップライト, コックピット型TVゲーム機 (Upright/Cockpit Videos)". Game Machine (in Japanese). No. 228. Amusement Press, Inc. 15 January 1984. p. 31.

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