The 7th Saga

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The 7th Saga
Developer(s)Produce
Publisher(s)Enix
Platform(s)Super Nintendo Entertainment System
ReleaseJPN April 23, 1993
NA August, 1993
Genre(s)Role Playing Game
Mode(s)Single player

The 7th Saga is a role playing game for the Super Nintendo Entertainment System, known as Elnard (エルナード) in Japan. The player chooses one of seven playable characters, all of whom separately embark on a quest to locate seven magical runes. As the player progresses through the game from one town to the next, they will encounter the other six characters on multiple occasions. The player may partner with one of the other playable characters to fight as a team, and they may also fight against other playable characters for the runes.

7th Saga is a traditional gameplay-based RPG in the vein of the original Dragon Quest game, rather than a story-based RPG such as the Final Fantasy games made for the SNES. The emphasis is on dungeon exploration and combat, rather than story or character development. There are almost no scripted sequences or cutscenes, and most of the story is conveyed through simple "sign post" conversations with townspeople. The American version of the game has been criticized for poor translation, but this does not play a noticeable role on gameplay.

Notable unique innovations include the use of a crystal ball "radar" that allows players to see enemies approaching their character in dungeons and in the overworld. This means that combat is not totally random, as players may theoretically avoid enemies (although enemies move extremely quickly and randomly, making combat difficult to avoid). The game also uses Mode 7 graphic effects to create the transition between exploration screen and battle screen.

The game is particularly known for its unforgiving difficulty, considering that you might spend a great deal of time leveling up to advance in the game.

Gameplay

There are 3 modes of play: Safe area, enemy-infested area, and in-battle.

When the player is in a safe area, usually in a city, they can walk around as much as they want. The player can talk to NPCs, buy and sell items, search for hidden items, and rest at an inn. Also the player may duel the other characters, or even convince one to assist in the search for the runes.

When the player is in an enemy-infested area, the Magic Crystal item in the top-left appears. That crystal shows where enemies are, where cities and dungeons are, and where a rune is located. If a white dot gets too close to the center, a battle will break out. The player must move around quickly while grabbing chests and finding the way, since the enemies are always getting closer.

When the player is in battle, the perspective shows the character and ally, if any, from behind looking at one to three enemies. Players then select an option and take turns with the enemy and ally. The goal is to kill the enemy and not die in the process. The player can attack, defend, cast a spell, use an item, or run. If the player wins, their character gets experience points and gold. If he loses, half of his/her money will be gone. If the player loses to one of the other main characters, his/her rune will be taken by that character. One common tactic before talking to a potential playable ally is to save the game first, then to talk to see if that character is hostile, and if s/he is, reset the game.

Gaining experience results in attaining levels which improve a character's skill. Buying better weapons and armor with the money improves a character's fighting ability. Note that due to space constraints, most equipment you obtain is severely abbreviated.

Characters

Characters in The 7th Saga run along a spectrum from predominantly physical to predominantly magical. They are, in that order:

  • Wilme Pelin (Alien): An alien with a fiery, lava-like spiked body. Arrogant and aggressive, he seems to want the runes for power and to prove his superiority. He's strong and has the highest HP of the seven, but suffers from a fixed set of equipment, and a low Magic rating causes his Fire magic to be quite impotent.
  • Lux Tizer (Tetujin): A 5000-year old robot created by a long extinct civilization. Lux is polite, logical, and inquisitive. He searches for the runes in the hopes that their power may help him unlock the secrets of the Tetujin's origins. Lux is physically very powerful especially in defense, but has a poor selection of (Laser and Thunder) magic spells and equipment, although he is the only one that can use those spells.
  • Olvan Jaess (Dwarf): An extremely old Dwarf warrior, with a pleasant personality. He joins the search for the runes in the hopes that they can restore his youth. Statistically, he is similar to Kamil, but with more HP and Defense, and less MP and speed, and a few differences in equipment/spell selection.
  • Kamil Dowonna (Knight): A human knight. The most average, well-rounded character, Kamil has access to a large selection of equipment and can cast both offensive and defensive magic. He wears blue armor and the instruction booklet says that he is best paired with a stronger ally.
  • Lejes Rimul (Demon): A power-hungry demon. Sly, manipulative, and unapologetically evil, Lejes wants the power of the runes in order to rule the world. Lejes equips very strong weapons and eventually learns every single attack spell (except Laser and Thunder spells), but his selection of armors is quite poor, and his attack spells hit with less force than Esuna. Lejes never learns any healing magic.
  • Valsu Saizer (Priest): An elderly priest who has dedicated his life to the cause of good, Valsu wishes to use the runes to bring peace and prosperity to the world. He has excellent healing magic and one powerful Ice spell, but lacks skill in physical combat.
  • Esuna Busy (Elf): An elf magic user and the game's only female protagonist, Esuna seems to regard the search for the runes as some sort of fun adventure. She begins the game cocky and headstrong, but becomes more uncertain and less confident as the story progresses. She has extremely high Speed and Magic potency, and can use both kinds of magic, but her attack spells are exclusively Ice-elemental and she is physically very weak. Like Lux, Esuna never turns out to be the "traitor" apprentice.

Story

The game takes place on a world called Ticondera. 5000 years ago, a divine being named Saro defeated an evil entity named Gorsia with the power of seven runes. In the years since then, the runes have been scattered across the globe. Lemele, the son of Saro, was born 100 years ago, and became a hero when he defeated the demon Gariso. Now 100 years old, Lemele has become the benevolent and powerful ruler of the world.

The seven characters are recruited from various walks of life and corners of the globe by the elderly King Lemele. After 5 years of training at his palace, Lemele dispatches his seven apprentices in a quest for the seven runes. Each rune possesses a great power that can be used by the person who wields it. The one who collects all seven runes will become Lemele's heir. To find the runes, the king gives each character a Crystal Ball to assist them in their search.

Retrieving the runes means confronting the various powerful tyrants who have come into their possession, including wizards, kings, and dragons. The apprentices are also being hunted by a persistent bounty hunter named Pison, who has been hired by one of the apprentices to eliminate the rest (the identity of the "traitor" apprentice is randomized with each new game).

After defeating a resurrected Gorisa and collecting all seven runes, the player is confronted by Lemele, who reveals that he is actually Gorsia. Gorsia traveled to the present from 5000 years in the past, killed Lemele and took his identity, then recruited the seven apprentices to locate the runes for him. The power each rune contains is actually a trapped portion of Gorsia's power. Gorsia destroys the runes, re-absorbs his lost power, and zaps the player with lightning, sending them to a strange, unfamiliar world which turns out to be Ticondera 5000 years in the past.

After passing through several towns, the player eventually ends up in Melenam. This city was originally explored as ruins by the player early in the game. The player witnesses the destruction of the city.

The player eventually learns that although Saro had recently defeated Gorsia, Gorsia has returned from the future and fatally wounded Saro. Saro's disciples give the player the seven runes, which the player uses to seal Gorsia's powers and eventually defeat the evil being.

The dying Gorsia kills the player in one last act of revenge, but 4900 years later Saro reincarnates the player's soul as a young baby and Saro's son: none other than Lemele.

Reception

References

External links