SuperTuxKart: Difference between revisions

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Bullet physics
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|modes = [[singleplayer]], [[multiplayer]]
|modes = [[singleplayer]], [[multiplayer]]
|ratings = N/A
|ratings = N/A
|platform = [[Linux]], [[Mac OS]], [[Microsoft Windows|Windows]]
|platform = [[Microsoft Windows]], [[Linux]], [[Mac OS X]]
|media = [[Download]]
|media = [[Download]]
|input = [[Keyboard (computing)|Keyboard]], [[Mouse (computing)|Mouse]]
|input = [[Keyboard (computing)|Keyboard]], [[Mouse (computing)|Mouse]]
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*Fixed players not changing
*Fixed players not changing
*Fixed bug to put yourself back onto the track
*Fixed bug to put yourself back onto the track

== Upcoming releases <ref>http://supertuxkart.sourceforge.net/Milestones</ref>==

*'''0.4.1:''' This is the next version going to be released. The developers aim to have the following new features to be completed for this release:
**'''Completed'''
*** Add unlocking:
****Hide certain features till they are unlocked
****Add a 'challenge' mode which will enable to you unlock features
***Add 'follow the leader' mode as an unlockable
***New font with special characters for translations (i.e. not just a plain ASCII font)
***Getting gettext to work on Windows and Macs
***support for downloadable sound packages, i.e. music packages, which would indicate in which tracks to play the music
***Add a special version of music for the last track, which should be a faster version of a track (long term approach would be to have a slow and fast version of each track in STK, but the software should support having only slow versions, and different faster versions)
***


**'''Incomplete'''
***Combine several menus into one, e.g.: number of laps, number of karts, difficulty can easily be in one menu
***Support for internationalization
***Improve sound handling
***Getting translations. Work in progress: German and French atm, Dutch might be coming soon
***Increase the pitch of music which doesn't have a faster music in the last track
***More graphical track improvements
****BSOD castle is too steep in some parts of the castle - it might be a manageable track if the middle part of the track is just lowered: less steep going up in the tunnel, which then means the going down in the castle can be less steep
****Star - and/or gowns bow suffer from invisible tracks, esp. when seeing it from below (for bridges). Partly done: gowns bow has been removed
***SFX
****Some engine sounds would be good
****Add a sound when overtaking another kart(completed)



*'''0.4.2'''
**'''Complete'''
***none yet :(

**'''Incomplete'''
***Skidding with new physics
****Tuning the parameters
*****identify perhaps three or four main friction values: normal road, somewhat slippery road, very slippery road, hazardous (might be ice on the road, and/or perhaps for special collectables which might make other karts skid)(complete)
****Enable skid marks (already in STK, just need to be updated and enabled), and/or some sand storm (depending on surface?)
****Get SFX for skidding
****The AI needs to be improved to handle skidding
***Improve AI (i.e. make the current 'racer' AI the 'driver' AI, and make a better new 'racer' AI)
***Improve gadgets
***Parachutes can be removed by braking hard
****Zipper should give an instant speed boost (completed)
****Anvils are considered to be too harsh (there is no way to handle them, you are just a victim), a potential replacement might be: spray some paint on the wind screen, i.e. overlay part of the screen with some paint drops so that you can't see properly?? AI karts might just slow down instead
****A better replacement for rockets (perhaps a flying ice cone, and if you are hit your kart starts skidding)
***Use reverse tracks as a first unlockable feature
***Replace drivelines with a more flexible graph-based data structure
***Game replay
***Race against a ghost/pre-recorded race



==See also==
==See also==

Revision as of 03:51, 27 April 2008

SuperTuxKart
The SuperTuxKart menu
Engine
  • Antarctica Edit this on Wikidata
Platform(s)Microsoft Windows, Linux, Mac OS X
Genre(s)Arcade
Mode(s)singleplayer, multiplayer

SuperTuxKart is a multi-platform racing computer game forked from TuxKart, and updated by the the Game of the Month team.

Changes

  • As of 0.4, collision detection is handled by the Bullet physics engine for improved realism and enhanced gameplay.
  • Performance improvements
  • Significant stronger computer controlled karts (which do not cheat anymore)
  • Several grand prix
  • Two new collectables (anchor and anvil)
  • New characters
  • New tracks
  • A completely new interface
  • Some smaller graphical improvements (animated wheels, etc.)

Bug fixes

  • Made more performance in SuperTuxKart rather than slow performance.
  • Fixed n/a return to title screen at end of race, added 2 options.
  • Fixed bug crossing finish line after overtaking you as final position changes
  • Added a "Ready, Set, Go" sequence
  • Fixed computer players get confused and stuck on tracks
  • Fixed a bug pushing a solid object.
  • Fixed players not changing
  • Fixed bug to put yourself back onto the track

Upcoming releases [1]

  • 0.4.1: This is the next version going to be released. The developers aim to have the following new features to be completed for this release:
    • Completed
      • Add unlocking:
        • Hide certain features till they are unlocked
        • Add a 'challenge' mode which will enable to you unlock features
      • Add 'follow the leader' mode as an unlockable
      • New font with special characters for translations (i.e. not just a plain ASCII font)
      • Getting gettext to work on Windows and Macs
      • support for downloadable sound packages, i.e. music packages, which would indicate in which tracks to play the music
      • Add a special version of music for the last track, which should be a faster version of a track (long term approach would be to have a slow and fast version of each track in STK, but the software should support having only slow versions, and different faster versions)


    • Incomplete
      • Combine several menus into one, e.g.: number of laps, number of karts, difficulty can easily be in one menu
      • Support for internationalization
      • Improve sound handling
      • Getting translations. Work in progress: German and French atm, Dutch might be coming soon
      • Increase the pitch of music which doesn't have a faster music in the last track
      • More graphical track improvements
        • BSOD castle is too steep in some parts of the castle - it might be a manageable track if the middle part of the track is just lowered: less steep going up in the tunnel, which then means the going down in the castle can be less steep
        • Star - and/or gowns bow suffer from invisible tracks, esp. when seeing it from below (for bridges). Partly done: gowns bow has been removed
      • SFX
        • Some engine sounds would be good
        • Add a sound when overtaking another kart(completed)


  • 0.4.2
    • Complete
      • none yet :(
    • Incomplete
      • Skidding with new physics
        • Tuning the parameters
          • identify perhaps three or four main friction values: normal road, somewhat slippery road, very slippery road, hazardous (might be ice on the road, and/or perhaps for special collectables which might make other karts skid)(complete)
        • Enable skid marks (already in STK, just need to be updated and enabled), and/or some sand storm (depending on surface?)
        • Get SFX for skidding
        • The AI needs to be improved to handle skidding
      • Improve AI (i.e. make the current 'racer' AI the 'driver' AI, and make a better new 'racer' AI)
      • Improve gadgets
      • Parachutes can be removed by braking hard
        • Zipper should give an instant speed boost (completed)
        • Anvils are considered to be too harsh (there is no way to handle them, you are just a victim), a potential replacement might be: spray some paint on the wind screen, i.e. overlay part of the screen with some paint drops so that you can't see properly?? AI karts might just slow down instead
        • A better replacement for rockets (perhaps a flying ice cone, and if you are hit your kart starts skidding)
      • Use reverse tracks as a first unlockable feature
      • Replace drivelines with a more flexible graph-based data structure
      • Game replay
      • Race against a ghost/pre-recorded race


See also

  • TuxKart - The original game that SuperTuxKart was formed from.
  • Tux - The Linux mascot.

External links