SuperTuxKart: Difference between revisions
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Bullet physics |
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|modes = [[singleplayer]], [[multiplayer]] |
|modes = [[singleplayer]], [[multiplayer]] |
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|ratings = N/A |
|ratings = N/A |
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|platform = [[ |
|platform = [[Microsoft Windows]], [[Linux]], [[Mac OS X]] |
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|media = [[Download]] |
|media = [[Download]] |
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|input = [[Keyboard (computing)|Keyboard]], [[Mouse (computing)|Mouse]] |
|input = [[Keyboard (computing)|Keyboard]], [[Mouse (computing)|Mouse]] |
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*Fixed players not changing |
*Fixed players not changing |
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*Fixed bug to put yourself back onto the track |
*Fixed bug to put yourself back onto the track |
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== Upcoming releases <ref>http://supertuxkart.sourceforge.net/Milestones</ref>== |
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*'''0.4.1:''' This is the next version going to be released. The developers aim to have the following new features to be completed for this release: |
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**'''Completed''' |
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*** Add unlocking: |
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****Hide certain features till they are unlocked |
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****Add a 'challenge' mode which will enable to you unlock features |
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***Add 'follow the leader' mode as an unlockable |
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***New font with special characters for translations (i.e. not just a plain ASCII font) |
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***Getting gettext to work on Windows and Macs |
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***support for downloadable sound packages, i.e. music packages, which would indicate in which tracks to play the music |
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***Add a special version of music for the last track, which should be a faster version of a track (long term approach would be to have a slow and fast version of each track in STK, but the software should support having only slow versions, and different faster versions) |
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*** |
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**'''Incomplete''' |
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***Combine several menus into one, e.g.: number of laps, number of karts, difficulty can easily be in one menu |
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***Support for internationalization |
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***Improve sound handling |
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***Getting translations. Work in progress: German and French atm, Dutch might be coming soon |
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***Increase the pitch of music which doesn't have a faster music in the last track |
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***More graphical track improvements |
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****BSOD castle is too steep in some parts of the castle - it might be a manageable track if the middle part of the track is just lowered: less steep going up in the tunnel, which then means the going down in the castle can be less steep |
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****Star - and/or gowns bow suffer from invisible tracks, esp. when seeing it from below (for bridges). Partly done: gowns bow has been removed |
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***SFX |
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****Some engine sounds would be good |
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****Add a sound when overtaking another kart(completed) |
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*'''0.4.2''' |
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**'''Complete''' |
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***none yet :( |
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**'''Incomplete''' |
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***Skidding with new physics |
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****Tuning the parameters |
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*****identify perhaps three or four main friction values: normal road, somewhat slippery road, very slippery road, hazardous (might be ice on the road, and/or perhaps for special collectables which might make other karts skid)(complete) |
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****Enable skid marks (already in STK, just need to be updated and enabled), and/or some sand storm (depending on surface?) |
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****Get SFX for skidding |
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****The AI needs to be improved to handle skidding |
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***Improve AI (i.e. make the current 'racer' AI the 'driver' AI, and make a better new 'racer' AI) |
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***Improve gadgets |
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***Parachutes can be removed by braking hard |
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****Zipper should give an instant speed boost (completed) |
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****Anvils are considered to be too harsh (there is no way to handle them, you are just a victim), a potential replacement might be: spray some paint on the wind screen, i.e. overlay part of the screen with some paint drops so that you can't see properly?? AI karts might just slow down instead |
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****A better replacement for rockets (perhaps a flying ice cone, and if you are hit your kart starts skidding) |
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***Use reverse tracks as a first unlockable feature |
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***Replace drivelines with a more flexible graph-based data structure |
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***Game replay |
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***Race against a ghost/pre-recorded race |
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==See also== |
==See also== |
Revision as of 03:51, 27 April 2008
SuperTuxKart | |
---|---|
The SuperTuxKart menu | |
Engine | |
Platform(s) | Microsoft Windows, Linux, Mac OS X |
Genre(s) | Arcade |
Mode(s) | singleplayer, multiplayer |
SuperTuxKart is a multi-platform racing computer game forked from TuxKart, and updated by the the Game of the Month team.
Changes
- As of 0.4, collision detection is handled by the Bullet physics engine for improved realism and enhanced gameplay.
- Performance improvements
- Significant stronger computer controlled karts (which do not cheat anymore)
- Several grand prix
- Two new collectables (anchor and anvil)
- New characters
- New tracks
- A completely new interface
- Some smaller graphical improvements (animated wheels, etc.)
Bug fixes
- Made more performance in SuperTuxKart rather than slow performance.
- Fixed n/a return to title screen at end of race, added 2 options.
- Fixed bug crossing finish line after overtaking you as final position changes
- Added a "Ready, Set, Go" sequence
- Fixed computer players get confused and stuck on tracks
- Fixed a bug pushing a solid object.
- Fixed players not changing
- Fixed bug to put yourself back onto the track
Upcoming releases [1]
- 0.4.1: This is the next version going to be released. The developers aim to have the following new features to be completed for this release:
- Completed
- Add unlocking:
- Hide certain features till they are unlocked
- Add a 'challenge' mode which will enable to you unlock features
- Add 'follow the leader' mode as an unlockable
- New font with special characters for translations (i.e. not just a plain ASCII font)
- Getting gettext to work on Windows and Macs
- support for downloadable sound packages, i.e. music packages, which would indicate in which tracks to play the music
- Add a special version of music for the last track, which should be a faster version of a track (long term approach would be to have a slow and fast version of each track in STK, but the software should support having only slow versions, and different faster versions)
- Add unlocking:
- Completed
- Incomplete
- Combine several menus into one, e.g.: number of laps, number of karts, difficulty can easily be in one menu
- Support for internationalization
- Improve sound handling
- Getting translations. Work in progress: German and French atm, Dutch might be coming soon
- Increase the pitch of music which doesn't have a faster music in the last track
- More graphical track improvements
- BSOD castle is too steep in some parts of the castle - it might be a manageable track if the middle part of the track is just lowered: less steep going up in the tunnel, which then means the going down in the castle can be less steep
- Star - and/or gowns bow suffer from invisible tracks, esp. when seeing it from below (for bridges). Partly done: gowns bow has been removed
- SFX
- Some engine sounds would be good
- Add a sound when overtaking another kart(completed)
- Incomplete
- 0.4.2
- Complete
- none yet :(
- Complete
- Incomplete
- Skidding with new physics
- Tuning the parameters
- identify perhaps three or four main friction values: normal road, somewhat slippery road, very slippery road, hazardous (might be ice on the road, and/or perhaps for special collectables which might make other karts skid)(complete)
- Enable skid marks (already in STK, just need to be updated and enabled), and/or some sand storm (depending on surface?)
- Get SFX for skidding
- The AI needs to be improved to handle skidding
- Tuning the parameters
- Improve AI (i.e. make the current 'racer' AI the 'driver' AI, and make a better new 'racer' AI)
- Improve gadgets
- Parachutes can be removed by braking hard
- Zipper should give an instant speed boost (completed)
- Anvils are considered to be too harsh (there is no way to handle them, you are just a victim), a potential replacement might be: spray some paint on the wind screen, i.e. overlay part of the screen with some paint drops so that you can't see properly?? AI karts might just slow down instead
- A better replacement for rockets (perhaps a flying ice cone, and if you are hit your kart starts skidding)
- Use reverse tracks as a first unlockable feature
- Replace drivelines with a more flexible graph-based data structure
- Game replay
- Race against a ghost/pre-recorded race
- Skidding with new physics
- Incomplete