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{{multiple issues|
{{Refimprove|date=June 2014}}
{{Refimprove|date=June 2014}}
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{{Infobox video game
{{Infobox video game
|title = Marble Drop
|title = Marble Drop
|image = MarbleDropCover.JPG
|image = MarbleDropCover.JPG
|caption=
|caption=
|developer = [[Cinematronics|Maxis South]]
|developer = [[Cinematronics, LLC|Maxis South]]
|publisher = [[Maxis]]
|publisher = [[Maxis]]
|designer =
|designer =
|released = February 28, 1997<ref>{{cite web|url=http://www.pcgamer.com/news/news-1997-02-24.html|title=Maxis Releases Marble Drop|author=Staff|date=February 28, 1997|website=[[PC Gamer]]|archive-url=https://web.archive.org/web/19980218070806/http://www.pcgamer.com/news/news-1997-02-24.html|archive-date=February 18, 1998|url-status=dead|access-date=December 5, 2019}}</ref>
|disks = 1x [[CD-ROM]]
|genre = [[Puzzle video game|Puzzle]]
|released = February 28, 1997<ref name=Gamerankings>{{cite web|url=http://www.gamerankings.com/pc/197856-marble-drop/index.html |title=Marble Drop for PC - GameRankings |work=[[GameRankings]] |accessdate=11 April 2014}}</ref>
|genre = [[Strategy game|Strategy]]
|platforms = [[Microsoft Windows|Windows]]
|platforms = PC
}}
}}


'''''Marble Drop''''' is a computer [[puzzle game]] published by [[Maxis]] on February 28, 1997.<ref name=Gamerankings/> It was the first puzzle game developed by Maxis.
'''''Marble Drop''''' is a [[puzzle video game]] published by [[Maxis]] on February 28, 1997.


== Gameplay ==
== Gameplay ==
Players are given an initial set of marbles that are divided evenly into six colors: red, orange, yellow, green, blue, and purple, with two more colors available to purchase: black and silver (steel). These marbles are picked up and dropped by the players into funnels leading to a series of rails, switches, traps and other devices which grow more complex as the game progresses. The aim is to ensure that each marble arrives in the bin of same color as the marble. Players must determine how the marble will travel through the puzzle, and how its journey will change the puzzle for the next marble. When a marble runs over certain sections of the puzzle, the paths may be rerouted or cut off, either temporarily or permanently. For example, if the marble runs over a button, it might hop, skip and jump a diversion that sends the next marble down a different road.<ref name=gamespot>{{cite web|url= http://www.gamespot.com/reviews/marble-drop-review/1900-2542434/| title = ''Marble Drop'' for PC Review| author = Hunsanger, Kevin| publisher = [[GameSpot]]| date = 1997-03-19| accessdate = 2016-06-06}}</ref>
Players are given an initial set of marbles that are divided evenly into six colors: red, orange, yellow, green, blue, and purple, with two more colors available to purchase: black and silver (steel). These marbles are picked up and dropped by the players into funnels leading to a series of rails, switches, traps and other devices which grow more complex as the game progresses. The aim is to ensure that each marble arrives in the bin of the same color as the marble. Players must determine how the marble will travel through the puzzle, and how its journey will change the puzzle for the next marble. When a marble runs over certain sections of the puzzle, the paths may be rerouted or cut off, either temporarily or permanently. For example, if the marble runs over a button, it might hop, skip and jump a diversion that sends the next marble down a different road.<ref name=gamespot>{{cite web|url= http://www.gamespot.com/reviews/marble-drop-review/1900-2542434/| title = ''Marble Drop'' for PC Review| author = Hunsanger, Kevin| publisher = [[GameSpot]]| date = 1997-03-19| accessdate = 2016-06-06}}</ref>


There are 50 puzzles in total, including five bonus puzzles which can only be accessed by solving a combination of locks which appear in certain puzzles. Each puzzle is decorated with [[Leonardo da Vinci|da Vinci]]-style notes and sketches. These explanatory notes are a part of the background, informing the player of new pieces of equipment and their effects. At the end of each puzzle, the marbles that have been guided into their proper bins are returned to the player. Lost marbles must be purchased when they are needed to complete a puzzle. Steel (silver) balls are 20 percent of the price of colored marbles and can be used as test marbles or to help release a catch instead of using a valuable colored marble; additionally, there are steel-coloured exit bins in the final puzzle. Black marbles are very expensive, but change to the correct color when they arrive in a bin.<ref name=gamespot/>
There are 50 puzzles in total, including five bonus puzzles which can only be accessed by solving a combination of locks which appear in certain puzzles. Each puzzle is decorated with [[Leonardo da Vinci|da Vinci]]-style notes and sketches. These explanatory notes are a part of the background, informing the player of new pieces of equipment and their effects. At the end of each puzzle, the marbles that have been guided into their proper bins are returned to the player. Lost marbles must be purchased when they are needed to complete a puzzle. Steel (silver) balls are 20 percent of the price of colored marbles and can be used as test marbles or to help release a catch instead of using a valuable colored marble; additionally, there are steel-coloured exit bins in the final puzzle. Black marbles are very expensive, but change to the correct color when they arrive in a bin.<ref name=gamespot/>
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| title = ''Marble Drop''
| title = ''Marble Drop''
<!-- Aggregators -->
<!-- Aggregators -->
| GR = 51%<ref name="Gamerankings"/>
| GSpot = 5.2/10<ref name="gamespot"/>
| GSpot = 5.2/10<ref name="gamespot"/>
<!-- Custom reviewers -->
<!-- Custom reviewers -->
| rev1 = ''[[Computer Games Magazine]]''
| rev1 = ''[[Computer Games Magazine]]''
| rev1Score = 2.5/5<ref name=Gamerankings/>
| rev1Score = 2.5/5
}}
}}
''Marble Drop'' received lukewarm reception upon release. It received a ranking of 5.2 out of 10 from [[Gamespot]], considering it dull.<ref name=gamespot/> ''[[Computer Games Magazine]]'' gave it a 2.5 out of 5.<ref name=Gamerankings/>
''Marble Drop'' received lukewarm reception upon release. It received a ranking of 5.2 out of 10 from [[GameSpot]], considering it dull.<ref name=gamespot/> ''[[Computer Games Magazine]]'' gave it a 2.5 out of 5.

==Puzzle Pieces (Bonus levels)==
* Single Register: Weighted target which can be Knocked down once
* Multiple Register: button style target which can be pressed multiple times


==References==
==References==
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[[Category:1997 video games]]
[[Category:1997 video games]]
[[Category:Cinematronics, LLC games]]
[[Category:Marble video games]]
[[Category:Puzzle video games]]
[[Category:Video games developed in the United States]]
[[Category:Windows games]]
[[Category:Windows games]]
[[Category:Windows-only games]]
[[Category:Maxis games]]
[[Category:Single-player video games]]

Latest revision as of 18:22, 9 February 2024

Marble Drop
Developer(s)Maxis South
Publisher(s)Maxis
Platform(s)Windows
ReleaseFebruary 28, 1997[1]
Genre(s)Puzzle

Marble Drop is a puzzle video game published by Maxis on February 28, 1997.

Gameplay[edit]

Players are given an initial set of marbles that are divided evenly into six colors: red, orange, yellow, green, blue, and purple, with two more colors available to purchase: black and silver (steel). These marbles are picked up and dropped by the players into funnels leading to a series of rails, switches, traps and other devices which grow more complex as the game progresses. The aim is to ensure that each marble arrives in the bin of the same color as the marble. Players must determine how the marble will travel through the puzzle, and how its journey will change the puzzle for the next marble. When a marble runs over certain sections of the puzzle, the paths may be rerouted or cut off, either temporarily or permanently. For example, if the marble runs over a button, it might hop, skip and jump a diversion that sends the next marble down a different road.[2]

There are 50 puzzles in total, including five bonus puzzles which can only be accessed by solving a combination of locks which appear in certain puzzles. Each puzzle is decorated with da Vinci-style notes and sketches. These explanatory notes are a part of the background, informing the player of new pieces of equipment and their effects. At the end of each puzzle, the marbles that have been guided into their proper bins are returned to the player. Lost marbles must be purchased when they are needed to complete a puzzle. Steel (silver) balls are 20 percent of the price of colored marbles and can be used as test marbles or to help release a catch instead of using a valuable colored marble; additionally, there are steel-coloured exit bins in the final puzzle. Black marbles are very expensive, but change to the correct color when they arrive in a bin.[2]

Reception[edit]

Marble Drop received lukewarm reception upon release. It received a ranking of 5.2 out of 10 from GameSpot, considering it dull.[2] Computer Games Magazine gave it a 2.5 out of 5.

References[edit]

  1. ^ Staff (February 28, 1997). "Maxis Releases Marble Drop". PC Gamer. Archived from the original on February 18, 1998. Retrieved December 5, 2019.
  2. ^ a b c d Hunsanger, Kevin (1997-03-19). "Marble Drop for PC Review". GameSpot. Retrieved 2016-06-06.

External links[edit]