Multi-Color Graphics Array: Revision history


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12 July 2018

  • curprev 21:1821:18, 12 July 201846.208.118.185 talk 4,007 bytes +624 →‎Software support: I'm sure that there were actually quite a lot of older games that only had 4- and 16-colour assets which when set to MCGA or VGA mode simply set mode 13h but only used the first 16 (or even 4) colours, with either an EGA/CGA-like or a better customised palette (Space Shuttle Simulator comes to mind), merely making better use of the speed-enhancing abilities that VGA offered (and, well, working on MCGA at all), but I can only recall early 90s Microprose games doing so ATM. undo

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10 July 2015

  • curprev 08:5908:59, 10 July 201571.175.90.196 talk 3,330 bytes +12 3rd parag. correction (consistency)--the 2nd paragraph says, correctly, that the MCGA has a mode with the highest VGA resolution, 640x480, but only in monochrome, not 16 colors undo

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