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{{Infobox VG
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| title = Metal Gear Online
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| image = [[Image:Metal gear online.jpg|290px]]
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| developer = [[Hideo Kojima#Kojima Productions|Kojima Productions]]
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| publisher = [[Konami]]
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| series = ''[[Metal Gear (series)|Metal Gear]]''
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| version = 1.12
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| released = [[June 12]] [[2008]]
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| genre = [[Stealth-based game]], [[Action game|Action]]<ref name="GamePro">{{cite web|url=http://www.gamepro.com/sony/ps3/47716/info.shtml|title=''Metal Gear Online'' Page|publisher=[[GamePro]]|accessdate=2008-04-22}}</ref>
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| modes = [[Multiplayer online]]
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| platforms = [[PlayStation 3]]
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| requirements =
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| input = [[PlayStation 3 accessories#Sixaxis|Sixaxis]]/[[PlayStation 3 accessories#DualShock 3|DualShock 3]], USB/Bluetooth Headsets, USB Keyboard
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|resolution = [[720p]]
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}}
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'''''Metal Gear Online''''', abbreviated '''''MGO''''', is a [[PlayStation 3]] exclusive online multiplayer spin-off of the [[Metal Gear (series)|''Metal Gear]]'' series produced by [[Konami]]. Originally bundled with ''[[Metal Gear Solid 4: Guns of the Patriots]]'', the "startup pack" of ''MGO'' received a standalone release in Japan on July 17 2008, with other regions to follow. The name ''Metal Gear Online'' is common with previous online components for ''[[Metal Gear Solid 3: Snake Eater#Subsistence|Metal Gear Solid 3: Subsistence]]'' and ''[[Metal Gear Solid: Portable Ops]]''.
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== Gameplay ==
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MGO premises up to 16-player online tactical warfare. Each player creates a character by irrevocably selecting his name, sex, race, appearance and voice. Further characters need to be purchased separately.
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MGO allows characters to equip skills, essentially ability enhancements. They range from the self explanatory, like Handgun+ and Assault Rifle+ that decrease reload time and recoil, to CQC+ Mastery's advanced CQC techniques and Mοnomania, which essentially turns bullets into tracking devices. Level 1 skills take up a single slot, out of a pool of 4. They level up through use while equipped, and either occupy a single slot uniformly through level progression or require one additional slot per level. This warrants balance between the level and number of chosen skills.
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Characters are awarded "animal ranks", emblems denoting their gaming capacity, based on pertinent statistics. For instance, frequently injecting enemies with the Scanning Plug (colloquially known as 'stinging') will lead to the Bee rank, while using the ENVG for a specific share of overall play time grants the Owl rank. Each character can only be assigned one active rank, based on an inner rank hierarchy. Once a rank is achieved, it remains in the character's rank history.
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MGO supports the formation of clans, mutually exclusive groups of up to 64 characters united under the clan's name, emblem and reputation. The character who creates a clan is its leader and needs to be at least level 3, with over 20 hours online play. The clan leader chooses its emblem, can post notices and invite members to games.
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An in-game camera can be used to take photographs within the battlefield. Up to 100 photos can be stored in memory, then color edited and stored as JPEG images on the PS3's hard disk or uploaded to the MGO Community support page.
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=== Modes of play ===
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The gameplay modes featured in MGO are Deathmatch, Team Deathmatch, Capture Mission, Rescue Mission, Base Mission, Team Sneaking Mission and Sneaking Mission.
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Deathmatch pits players against each other. The winner is determined by most enemy kills, when the ever decreasing kill counter or time reach zero. The player with the highest score is visible to others through SOP. Team Deathmatch follows the same rules (bar the last one), grouping players into two teams that share their member's kill count.
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Capture Mission has teams racing to capture and hold within their goal area assigned targets, KEROTAN and GA-KO, for a cumulative period of 30 seconds. With both items in one team's goal area, the timer runs twice as fast, whereas if they are divided among goal areas, the timer is reset for both teams.
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Rescue Mission premises the attacking team acquire GA-KO and place it in their goal area, while the other team defends. As there is no respawing in this mode, a team also wins by killing all the enemy team's members.
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Base Mission is structured around capturing and defending small areas scattered across the map. A team wins by seizing all the bases, or by having captured more bases than the enemy team when time runs out.
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Team Sneaking demands from the sneaking team (equipped with stealth camo) to bring either KEROTAN or GA-KO to their goal area, while the other team defends the items. Whenever a stealth soldier is discovered, all stealth camo is temporarily rendered non operational. Another win condition for both teams is to kill all enemy team members, with the attacking team also claiming victory by stunning or holding up all enemy team members.
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Sneaking Mission features two opposing teams, Snake, and with at least 12 participants, Metal Gear Mk II. Snake wins by collecting, through body searches, three dogtags, with each life lost resetting the count to zero. Teams claim victory by killing Snake a set amount of times, or by having scored more opposing team kills when time runs out.
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Non standard rules, that influence the battle's dynamic, are optional in some gameplay modes. Under the namesake rule, players gain "Drebin Points" for actions such as kills and headshots, and can redeem them for advanced weapons, attachments or ammunition at their team's base or at respawn. Biding by "Headshots only", kills that aren't achieved through headshots cost the player their life and incur a time penalty before respawn.
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=== SOP ===
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A feature unique to MGO, drawing a parallel connection to MGS4's PMCs, is the SOP system, a battle information network created by nanomachines embedded in the character's bodies. Under SOP link, team members see each other's position behind walls, and are informed of allies "entertained" by magazines, sleeping, speaking, stunned or dying. Teammates' traps are highlighted, and any information gathered by SOP augmenting skills, like Monomania, benefits teammates. In Sneaking Missions, Snake's position is broadcast to all linked members when he's been discovered. SOP can optionally enforce "lockdown", a temporary cease fire for any player that injures a team-mate.
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=== Stealth ===
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One of MGO's subtle gameplay tactics is stealth, granting MGO's battles a unique flavor among online shooters. Walls, cars, crates and even cardboard boxes can serve as hiding spots from which one can ambush an unsuspecting enemy. Careless foes can be tricked by enemies "playing dead", with the downside of vulnerability to enemy fire. Quick movement and staying covered are essentials when moving between hiding spots.
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Finding countermeasures to these tactics is equally important to victory. Wary combatants approach corners carefully, check suspicious bodies, and inspect unconvincing cardboard boxes.
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Team Sneaking missions emphasize stealth even further, with the introduction of stealth camo. This renders a soldier's body transparent, but does not make one unnoticable. Equipped gear is still visible, and while a floating knife may be hard to spot from afar, a close-by sentry is likely to take notice and open fire. Other visual tell-tale signs of stealth soldier presence are upset dust from movement, footsteps, shadows and breath, in cold environments. An effective stealth soldier will stick to the shadows and use cover to close in on a target.
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Defending against a stealth team, requires the inverse approach. Moving shadows and the sound of footsteps are the most common errors that mark out an opponent's location. Constant movement decreases the chances of being on the receiving end of a headshot, but a seasoned soldier also knows when it's time to wait for his prey to fall into his ambush.
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Yet, the epitome of stealth gameplay is Sneaking missions as Snake. His task is to collect 3 dog-tags from enemy soldiers, satisfied either by incapacitating his foes and "tapping" them or by holding them up and performing a body search. Using OctoCamo, and the accompanying FaceCamo, Snake can render himself invisible, even to enemies using ENVG (Enhanced Night Vision Goggles). Octocamo provides full invisibility after it's customized to the surroundings and while standing still, as movement decreases the camo index. Because of this, the use of CQC is a favorable tactic for Snake, since a single throw-down leads to incapacitation. Besides the obvious benefit of acquiring a dog tag, the knocked out enemy can serve as an ambush for his team-mates, who are informed either by SOP or the kill history. Effective use of Snake requires thinking more than killing.
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Vigilance is the deciding factor to winning when faced with Snake. Listening for footsteps, OctoCamo activation, gunfire as well as a keen eye for Snake's visual presence are valuable means to acquire his position. Teamwork is also effective, as one team member can provide assistance to another. Competent soldiers learn to resist the rising tension of a fire fight with an invisible Snake around.
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=== CQC ===
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[[Image:MGO CQC lowres.jpg|thumb|left|[[Close Quarters Battle|CQC]] in-game action]]
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Stealth is complemented to full potential by CQC. CQC (Close Quarters Combat) is a military technique that consists of throws and holds, and as such requires physical proximity to the target. It is used to incapacitate an enemy bare-handed, or to use weapons for a tactical, rather than lethal, advantage. Weapons that support CQC are marked as such in their item box. All characters in MGO can use basic forms of CQC, such as the three-hit combo, useful against foes laying on the ground or with depleted stamina, the take-down throw, or the CQC push, with a CQC supporting double handed gun equipped.
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More complex techniques require the CQC+ Mastery skill be equipped. Of these, the choke hold is the most versatile and effective. It immobilizes the target, allowing the assailant to knock the enemy out (so long as his choke-hold strength is greater than the enemy's stamina), to use the foe as a human shield and fire at an impending threat (when a one handed weapon is equipped), to slice the enemy's throat (with Blades+ lvl 3 equipped), to force the enemy to the ground, or even release the enemy if it's time to flee. Soldiers equipped with the Scanner ability can also inject their prey with a Scanning Plug, effectively hacking into the enemy team member's SOP network.

Apart from the choke hold, higher levels of the CQC+ Mastery skill allow for increased stamina damage from bare hand fighting and take-downs, less time from choke hold to knock out,and at Lvl 3, a character is capable of disarming the opponent through either the choke-hold or CQC push. Even at this level, normal footsoldiers are at a disadvantage to Snake, the only character who can knock out enemies with a single throw-down.

As CQC is strictly a one vs one technique, a lone soldier is best to avoid it against large groups of enemies, unless one can use the throw to stab or disarm combo to incapacitate them while in a state of disarray. Moving targets are liable to escape a hold's reach altogether, casting the choice of using CQC suited to experienced soldiers.

=== Non-lethal Weapons ===

MGO pioneers another addition to online FPSs through non lethal weapons. Their uses include stamina depletion, target immobilisation and information manipulation. Support items are the most diverse in realising these goals. Stun grenades, for instance, deplete the stamina of nearby opponents, but also cause temporary blindness and deafness to targets of up to medium distance. Other examples of non lethal support items include proximity or trigger activated sleeping mines whereas e-locators disclose the position of close-by targets, chaff grenades both limit visibility and obscure the SOP radar temporarily and magazines occupy a target, rendering him immobile. Non lethal fire-arms consist of the Mosin-Nagant sniper rifle, the Mark 22 tranquilizer hand gun and any shotgun equipped with V. Ring ammo.
Stunning weapons are also useful in accruing Drebin points, as a stun - kill combo is very lucrative. Apart from that, stunned enemies can be body searched to acquire their main weapon and support items.

The most formidable non lethal weapon is the SOP destabilizer, only available in Base missions. By momentarily suppressing the nanomachines regulating enemies' behaviour, the SOP destabilizer renders all enemy team members who are alive during it's activation immobile. Thus, the attacking team can overtake bases without competition and even stun helpless foes. The destabilizer's main drawbacks are that it leaves the barer without a main weapon, forces him to start from his team's base, and requires to be placed on the enemy team's base.

=== Maps ===
The "starter pack" of Metal Gear Online includes 5 maps. These are Ambush Alley, Blood Bath, Gronznyj Grad, Midtown Maelstrom, and Urban Ultimatum<ref>[http://www.konami.jp/mgo/en/hd/game/stage.html Metal Gear Online Official Web Site<!-- Bot generated title -->]</ref>. Urban Ultimatum was featured in the original MGO under the name "City Under Siege". Additional maps have been released in the Gene Expansion, namely Virtuous Vista (the South American Power Station from MGS4), Tomb of Tubes and Coppertown Conflict (a remake of the original MGO map Brown Town). Kojima Productions is currently developing and testing new maps yet to be released. Some areas seen in screen shots depict an Eastern
European locale<ref>http://image.com.com/gamespot/images/2007/261/942282_20070919_screen003.jpg</ref><ref>http://image.com.com/gamespot/images/2008/049/942282_20080219_screen016.jpg</ref><ref>http://image.com.com/gamespot/images/2008/049/942282_20080219_screen003.jpg</ref>.

== Special Characters ==
In MGO's Sneaking missions, players have control over [[Solid Snake|Old Snake]] and Metal Gear Mk. II.

Mark II's role is to back up Snake on the field. With stealth camo equipped, only it's shadow, upset dust and sound can give away it's position. It can incapacitate enemies with an electric shock, setting Snake out of peril and allowing him to effortlessly collect a dog tag.

The "Gene" expansion features Meryl Silverburgh and Johnny ("Akiba") as playable characters, each with a skill-set beyond the numerical limitations of ordinary soldiers'. <ref>[http://www.konami.jp/mgo/us/hd/products/index.html#c04 Metal Gear Online Official Web Site<!-- Bot generated title -->]</ref>

During the initial training session of MGO, Liquid Ocelot and his trademark Thor .45-70 hand rifle were present, however neither has been seen in actual gameplay.

In 2006, series director Hideo Kojima announced plans to make Raiden, in his cyborg form, a playable character in MGO, a prospect to be realised beyond version 1.12. The manual for MGS4 states "Expansion packs featuring new stages and characters are on the way" with silhouettes of many of the game's major characters in the background.

== Beta testing ==
An online [[beta test]] was first released in [[Japan]] from [[August 20]], [[2007]] to [[September 3]], [[2007]]. The beta was only open to 3,000 players.<ref>[https://mgo2web.konami.com/jp/mgo2/t4176020/mgo_beta/ Metal Gear Online<!-- Bot generated title -->]</ref>

A new beta test was announced from [[April 21]], [[2008]] to [[May 6]], [[2008]] for Europe,<ref>{{cite web|url=http://www.gamespot.com/news/6189087.html?sid=6189087&part=rss&subj=6189087|title=Metal Gear Online beta sneaking to Europe April 17|accessdate=2008-04-22|date=2008-04-11}}</ref><ref>{{cite web|url=http://www.konami.jp/mgo/en/index.html|title= METAL GEAR ONLINE TEASER SITE - ENGLISH U.K|website=www.konami.jp|date=2008-04-11|accessdate=2008-04-11}}</ref> and North America.<ref>{{cite web|title=Metal Gear Solid 4: Guns of the Patriots FAQ|url=http://blog.us.playstation.com/2008/02/28/metal-gear-solid-4-guns-of-the-patriots-faq/|date=2008-02-28|accessdate=2008-04-22}}</ref> Initially there were some problems with missing serial key numbers (North America only as Europe beta was open),<ref>{{web cite|url=http://uk.ps3.ign.com/articles/867/867237p1.html|title=Some MGO Beta Keys Invalid?|author=Haynes, Jeff|date=April 16, 2008}}</ref> however high levels of server traffic forced Konami to delay the start of the beta. The new testing period started on [[April 25]], [[2008]] and ended on [[May 11]], [[2008]].

==Region and age locking==
Metal Gear Online is [[Regional lockout|region locked]], meaning that players must be in the same video game publication territory to play together. <ref name=Metal Gear Online Region Locked>{{cite web|url=http://talkplaystation.com/metal-gear-online-region-locked/|title=Metal Gear Online Region Locked}}</ref> As a result, players in Australia can only play against other Australians and European players, possibly resulting in [[lag]]. To overcome such issues, it's common practice to title matches according to the country of desired participants.

Konami requires the minimum age of a player, as judged by their PlayStation Network account, be at least 18 years. This is above the age requirement for MGS4 of [[CERO]] and [[ESRB]] (at 17 and up), or [[OFLC]] and [[BBFC]] (at 15 and up), while matching the [[PEGI]] rating of 18 and above. Players who fit the above specified criteria for their region can call Sony Customer Services and ask for this further restriction to be removed.

==Expansions==
MGO is injected with new features, such as characters and maps, through expansion packs. Konami plans to release expansion packs periodically.<ref>{{cite web|url=http://www.konami.jp/mgo/us/hd/game/soft.html|title=Metal Gear Online expansion information}}</ref>

===Gene Expansion===
The first expansion pack for Metal Gear Online, titled "Gene Expansion" <ref>{{cite web|url=http://www.konami.jp/mgo/us/hd/products/index.html#c04|title=Metal Gear Online "Gene Expansion"}}</ref>, was released on July 17th 2008 at a cost of $11.99 (£7.99), or $14.99 (£9.99) for the "Plus" version with an additional character slot. The expansion adds the capability to create female soldiers and several new features. These are three new maps, two new special characters (Meryl and Johnny), the "Survival" game mode and a new reward system.

===Meme Expansion===
The second expansion, titled "Meme Expansion" was announced in Japanese gaming magazine Famitsu to be playable in TGS08 (9-12 October 2008). It is stated to include 3 new maps, namely Silo Sunset, Forest Firefight, and Winter Warehouse. Liquid Ocelot and Mei Ling are also marked to make a playable appearance. Release date and pricing are expected to be divulged during TGS. [http://www.shacknews.com/onearticle.x/55028]

===Reward Points and Customization===
Players who have bought the 'Gene' expansion pack can participate in Survival matches, online battles at specified times under specific rules. Combatants receive reward points depending on their win streak. Players can also earn 5 reward points for every round they complete in expansion specific automatching lobbies.
Regardless of expansion pack, all characters gain 10 reward points for each day they log in.
Reward points can be traded in the Reward shop for new clothing equipment and color customizations, amounting to a unique looking character.

== References ==
{{reflist}}

== External links ==
* [http://www.konami.jp/kojima_pro/event2007/index-en.html Kojima Productions event site 2007]
* [http://blog.us.playstation.com/tag/metal-gear-solid/ PlayStation Blog entry]
* [http://www.konami.jp/mgo/us/index.html Metal Gear Online official website]

{{Metal Gear}}

[[Category:2008 video games]]
[[Category:Metal Gear games]]
[[Category:Multiplayer online games]]
[[Category:PlayStation 3 games]]
[[Category:PlayStation 3-only games]]

[[es:Metal Gear Solid 3: Subsistence]]
[[fr:Metal Gear Online]]
[[it:Metal Gear Online]]
[[ja:メタルギアオンライン]]
[[pt:Metal Gear Online]]
[[fi:Metal Gear Online]]

Revision as of 01:34, 11 October 2008

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