Crysis (video game) and Talk:Christopher Reed (politician): Difference between pages

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{{Project Iowa|importance=low|class=start|government=yes}}
{{Gameguide|date=September 2008}}{{otheruses4|the game|the particle accelerator|CRYSIS}}
{{WPBiography|class=start|living=yes|activepol=yes|politican-work-group=yes|needs-infobox=yes|needs-photo=yes}}
{{Infobox VG
|title = Crysis
|image = [[Image:Box Wiki.JPG|256px]]
|developer = [[Crytek]]
|publisher = [[Electronic Arts]] <br/> [[Valve Corporation]] ([[Steam (content delivery)|Steam]])
|distributor = Electronic Arts
|designer = Bernd Diemer <small>([[Game producer|producer]])</small><br>Cevat Yerli <small>([[Game director|director]])</small><br/>Sten Hubler <small>([[Game designer|lead designer]])</small><ref>{{cite web | url = http://www.gamespot.com/news/6186625.html | title = GDC '08: Crytek revisits Crysis | accessdate = 2008-04-21 | date = [[2008-02-22]] | publisher = [[GameSpot]]}}</ref>
|engine = [[CryEngine 2]]
|released ={{vgrelease|NA=November 13, 2007}} {{vgrelease|AUS=November 15, 2007}} {{vgrelease|EU= November 16, 2007}} {{vgrelease|New Zealand|NZ|November 23, 2007}}
|version = 1.21 (March 6, 2008<ref>{{cite web|url=http://www.crymod.com/filebase.php?fileid=1194 | title=Crysis Patch 1.2.1 Hotfix |accessdate=2008-03-06|date=[[2008-03-06]]|publisher=Crymod Modding Portal}}</ref>)
|genre = [[First-person shooter]]
|modes = [[Single-player]], [[Multiplayer video game|Multiplayer]]
|ratings = {{vgratings|ESRB=M<ref>[http://www.gametrailers.com/player/27393.html?type=wmv/ Crysis TV Spot], [[GameTrailers]]. Retrieved [[November 10]][[2007]].</ref>|PEGI=16+|OFLCA=MA15+}}
|platforms = [[Microsoft Windows]]
|requirements = [[#Development|See Development section for requirements matrix]]
|media = [[DVD DL]], [[Steam (content delivery)|Steam]]
|input = [[Keyboard (computing)|Keyboard]], [[Mouse (computing)|mouse]], & [[gamepad]]
|composer = [[Inon Zur]]
}}


== Work needed on article ==
'''''Crysis''''' is a [[science fiction]] [[first-person shooter]] [[computer game]] developed by Turkish [[video game developer]] [[Crytek]] and published by [[Electronic Arts]], and is the first game of a planned [[trilogy]].<ref name="InCrysis Interview with Cevat Yerli">{{cite web | url = http://www.incrysis.com/index.php?option=com_content&task=view&id=559 | title = InCrysis Interview with Cevat Yerli | accessdate = 2007-11-16 | publisher: InCrysis}}</ref> It was released on November 13, 2007 in [[North America]], November 15 in [[Australia]], November 16 in [[Europe]] and November 23 in [[New Zealand]]. Well-received by critics, early [[NPD Group|NPD]] figures for the US market were taken as a sign that the game had flopped;<ref>{{cite web|url=http://www.edge-online.com/news/crysis-ut3-sales-fall-flat|title=Crysis, UT3 Sales Fall Flat|date=December 14, 2007|publisher=Edge Online|language=English|accessdate=2008-09-26}}</ref> however, EA has recently reported being happy with sales, reporting that the game has sold over 1.5 million copies worldwide. <ref name="Crysisfirstlo-GRad">{{cite web |url=http://www.gamesradar.com/pc/crysis-warhead/preview/crysis-warhead-first-look/a-2008062711373466094/g-20080609143756441028 |title=Crysis Warhead - first look |publisher=[[Gamesradar]] |author=Chuck Osborn |accessdate=2008-06-28 |date=2008-06-27}}</ref>


The section I tagged currently reads like an advertisement for Reed - it needs to be balanced and have any [[WP:WEASEL|weasel-words]] removed. It also needs to be [[WP:RS|sourced]], noting that [[WP:SPS|self-published blogs]] are not considered to be reliable sources.
''Crysis'' is based in a fictional future where an ancient [[Extraterrestrial life|alien]] spacecraft has been discovered beneath the [[Earth]] on an island near the coast of [[Korea]].<ref name="Crysis Story Updated">{{cite web | url = http://www.crysis-online.com/?id=344 | title = Crysis Story Updated | accessdate = 2007-11-26 |date=2007-07-20 }}</ref> The single-player campaign has the player assume the role of [[United States]] [[Delta Force]] operator Jake Dunn, referred to in-game by his call sign, Nomad. Nomad is armed with various futuristic weapons and equipment, most notably a "[[Powered exoskeleton|Nano Muscle Suit]]" which, according to Crytek senior game designer Bernd Diemer, was inspired by the [[Future Force Warrior|United States' Future Force Warrior 2020 program]].<ref name="Inside Crysis: The Attack of The Lag">{{cite web | url = http://www.atomicmpc.com.au/article.asp?SCID=27&CIID=60160 | title = Inside Crysis: The Attack of The Lag | accessdate = 2007-09-24 |date=2007-09 | author = Logan Booker | publisher = Atomicpc}}</ref> and other projects relating from the Natick Soldier Systems Center. In ''Crysis'', the player fights both [[North Korea]]n and [[extraterrestrial life|extraterrestrial]] enemies, in four different locations: a tropical island jungle, inside an "Ice Sphere" (consisting of the same jungle, but frozen), the alien ship itself (with a [[weightlessness|zero-gravity]] area) and a [[United States Navy]] [[Gerald R. Ford class aircraft carrier|aircraft carrier]]. ''Crysis'' uses [[Microsoft]]'s new [[Application programming interface|API]], [[Direct3D 10|Direct3D 10 (DirectX 10)]] for graphics rendering, and includes the same editor that was used by Crytek to create the game.<ref name="What is Crysis?">{{cite web | url = http://www.incrysis.com/wiki/index.php/What_is_Crysis%3F | title = What is Crysis? | accessdate = 2007-09-25 | publisher = inCrysis}}</ref>


The biggest concern, however, is [[WP:N|notability]]. If Reed were to win the election, he would be clearly notable. Candidates are not considered to be notable "by default" however, and it needs to be demonstrated that he meets [[WP:POLITICIAN]].
A standalone, but related, game titled ''[[Crysis Warhead]]'', was announced on June 5, 2008.<ref>{{cite web|url=http://kotaku.com/5013404/crysis-warhead-revealed|title=Crysis Warhead sequel|publisher=Kotaku|accessdate=2008-06-05}}</ref><ref>{{cite web |url=http://www.crymod.com/thread.php?threadid=29356 |title= Crysis Warhead Announced |author=Cry-Alex |publisher=CryMod |date=2008-06-05 |accessdate=2008-06-05 }}</ref> ''Crysis Warhead'' was released on [[Steam (content delivery)|Steam]] September 17, 2008.


I'll work on the infobox, succession boxes and will attempt to find a photo. --''[[User:Philosopher|Philosopher]]''&nbsp;<sup>[[User talk:Philosopher|Let us reason together.]]</sup> 15:54, 10 October 2008 (UTC)
==Gameplay==
[[Image:Crysis Engine.png|thumb|right|An in-game screenshot of ''Crysis''.]]
As with Crytek's previous game ''[[Far Cry]]'', ''Crysis'' is an open-ended game with many ways to meet objectives.<ref>{{cite web|url=http://www.gamespot.com/pc/action/crysis/news.html?sid=6175656|title=Crysis Q&A - Development Updates and Open-Ended Gameplay|date=July 26, 2007|publisher=GameSpot|language=English|accessdate=2008-09-26}}</ref> An addition to the previous ''Far Cry'' formula is that most weapons may be modified with devices such as [[suppressor]]s, [[telescopic sight]]s, and [[Laser applications#Targeting|targeting lasers]].

The [[protagonist]], callsign Nomad, is also capable of selecting various modes in his military prototype "[[Powered exoskeleton|Nano Suit]]." The suit is capable of four modes: [[Armour|armor]] (absorbing damage), [[Physical strength|strength]], [[speed]], and [[Cloaking device|cloak]].<ref>{{cite web|url=http://www.gamespot.com/features/6182906/p-2.html|title=Crysis game guide (NanoSuit)|publisher=GameSpot|language=English|accessdate=2008-09-26}}</ref> Due to the ability of constantly regenerating health, the game is completely devoid of first aid kits. All of these actions, however, use rechargeable energy reserves that power the suit; health is recharged most quickly while in armor mode. The suit can be quickly switched between modes using a rapid [[mouse gesture]] system, which adds a strong tactical element to combat.

The suit's integral mask has its own [[HUD (computer gaming)|HUD]], displaying typical data like a tactical map and current energy levels. The view is electronic in nature, shown in-game through things such as a [[booting]] readout and visual distortion during abnormal operation. Onboard utilities include a two-way [[radio]], [[personal digital assistant|PDA]] and [[audio-visual]] logging capability, with features like image zoom and [[night vision]] provided by optional equipment (given by default in single-player).

The [[artificial intelligence]] (AI) in ''Crysis'' also aims to be realistic and believable. Enemy soldiers employ tactical maneuvers, work as squads, hide and ambush amongst the scenery, and adapt to changing environments and conditions. AI soldiers will also respond to sound and subtle movements triggered by the player's movement.<ref name="AI is smart">{{cite web | url = http://gamingtarget.com/article.php?artid=6311 | title = Crysis preview | accessdate = 2007-09-21 | date = [[2006-12-13]] | publisher = Gaming Target}}</ref> While not engaged in combat, the AI soldiers will also exhibit typical and lifelike behavior, such as smoking, yawning, talking, urinating, patrolling, saluting superior officers, etc. Sometimes these actions depend on whether or not the player was detected earlier. If Nomad has not been sighted in some missions, he can find some enemies sleeping upon arriving to his destination. In contrast if he has been spotted they will all be alert.<ref name="Five most innovative games of 2007">{{cite web | url = http://my.mmoabc.com/article/Michael/1748.html?login=no | title = Crysis most innovative game of 2007 | accessdate = 2007-09-21 | date = [[2007-09-21]] | publisher = MMOABC}}</ref>
[[Image:Crysis lighting.jpg|thumb|right|An in-game screenshot of ''Crysis''.]]
===Weapons===
The game features [[assault rifle]]s,sub-machine guns, pistols, RPGs, shotguns, miniguns, sniper rifles, an Alien energy-based mini-gun like weapon (MOAC), and the TAC gun (a nuclear grenade launcher). As mentioned earlier, all weapons can be modified with attachments; these attachments may be given to the player by default, acquired from picked-up weapons, or purchased in multiplayer. Once acquired, they can only be removed through death or scripted loss of inventory if in story mode, e.g. if during normal play, a player attaches a [[flashlight]] to a rifle which is later discarded, the flashlight is not considered gone and will still be available in the future.

Attachment options are given a fair amount of leeway even if the end result may seem strange. For instance, a 4x/10x [[sniper]] scope can be attached to the [[Lead shot|buckshot]]-firing [[shotgun]]. Additionally, most weapons have multiple firing modes (single/rapidfire) and different ammo types. Crysis also incorporates some features that have appeared in other recent shooters, such as being able to throw [[hand grenade]]s without needing to formally equip them first, and accounting for already-chambered rounds when a reload occurs.

===Vehicles===
A large selection of vehicles are present, with most being available to players for personal use. Available ground vehicles range from [[pickup truck]]s to [[tank]]s, while naval vessels range from [[motorboat]]s to light military [[Hovercraft#Military hovercraft|hovercraft]]. All vehicles ([[High Mobility Multipurpose Wheeled Vehicle|Humvees]], pickup trucks, and even tanks) have a turbo mode that can be activated via the sprint key. The aircraft selection is limited to one North Korean [[Mi-24|attack helicopter]] and a fictional American [[VTOL|VTOL aircraft]], each of which can transport eight passengers and two crew.

Damage modeling is limited in wheeled vehicles, most noticeably the ability to burst their [[tire]]s. Tracked vehicles such as tanks or APCs have the ability to lose their tracks as well, but maintain their ability to operate via the wheels which would normally drive the tracks. Exposed gas cans on vehicles can also be shot at to detonate their contents, usually resulting in the vehicle exploding as well. Flaming wrecks will cause proximity heat damage to objects and characters. Of note is that a vehicle can still run even if ''all'' the tires are gone, slowly rolling along on its rims. Unavailable vehicles shown in-game include [[jet aircraft]], [[excavator]], and for reasons of scale, [[ship]]s like [[destroyer]]s. None of the alien machines can be commandeered by players either.

===Multiplayer===
[[Image:Multiplayer-Map-01.jpg|right|thumb|An overhead view of an early version of a multiplayer map in ''Crysis''.]]
Up to 32 players are supported in each multiplayer match in ''Crysis''. There are two different modes, each with six available maps: Instant Action, a [[deathmatch]] type mode; and Power Struggle, which are played by two opposing teams, each trying to destroy the other's headquarters.<ref>{{cite web|url=http://www.computerandvideogames.com/article.php?id=172123|title=Huge Crysis multiplayer update from Crytek|last=Bishop|first=Stuart |date=September 14, 2007|publisher=Computer and Video Games|language=English|accessdate=2008-09-26}}</ref>

''Power Struggle'' features the American [[Delta Force]] soldiers fighting the [[Korean People's Army|North Korean Army]]; both sides, however, have nanosuits.<ref name="Crysis multiplayer">{{cite web | url = http://www.incrysis.com/wiki/index.php/Crysis_Multiplayer | title = Multiplayer | accessdate = 2007-09-23 | publisher = inCrysis}}</ref> All players begin armed with only a pistol and a basic nanosuit, called the "prototype" suit.<ref name="Power Struggle summary">{{cite web | url = http://www.joystiq.com/2006/08/22/crysis-multiplayer-to-feature-10-hour-matches-multiple-day-nigh/ | title = Power Struggle summary | accessdate =2007-09-23 | date = [[2007-08-22]] | publisher = [[Joystiq]]}}</ref><ref name="Crysis multiplayer" /> In order to purchase weapons and vehicles, the player must complete objectives, or kill enemies. The aim of Power Struggle is to destroy the enemy headquarters, a task which is done using either alien technology or [[nuclear weapon]]s, gained by capturing alien crash sites. Without these technologies, it would be difficult to win, due to multiple automated turrets guarding headquarters; they can be destroyed only by powerful human weapons, or alien technologies.<ref name="Crysis multiplayer" /><ref name="GameSpy multiplayer preview">{{cite web | url = http://pc.gamespy.com/pc/ea-crytek-title-untitled-project/825461p2.html | title = GameSpy preview | accessdate = 2007-11-01 | date = [[2007-10-08]] | publisher = [[GameSpy]]}}</ref> All vehicles in the game are available in Power Struggle, though they must be unlocked by capturing a zone that specializes in manufacturing a certain vehicle—for example, capturing a zone with a port would allow the building of water-based vehicles for the team in possession of the zone. However, vehicles may be stolen, by picking their locks, even if their team has not captured the zone producing that type of vehicle.<ref name="Power Struggle summary" /> Depending on the settings determined by the host, a game of Power Struggle could potentially take up to ten hours, which would cover multiple day/night cycles, if playing on a [[Direct3D 10|DirectX 10]] server. Again, the duration of day/night cycles depends on the host's settings.<ref name="Crysis multiplayer" />

''Capture The Flag'', originally planned to be included in the game, is no longer part of the game mode line up, due to its similarity to Power Struggle.<ref name="Crysis multiplayer" /> Even so, Jack Mamais, a Crytek employee, stated that Crytek hopes that this mode will be developed by the modding community.<ref name>{{citeweb|url=http://www.shacknews.com/featuredarticle.x?id=224&page=3|title=Crytek's Jack Mamais on Crysis|date=2007-01-16|accessdate=2007-08-17|publisher=Shacknews|author=Chris Remo}}</ref> Crytek CEO Cevat Yerli also said that Team Action would not be included as a multiplayer mode, because players would gravitate towards either Instant Action, or Power Struggle.<ref>{{citeweb|url=http://www.eurogamer.net/article.php?article_id=81656|title=Interview with Cevat Yerli on Crysis Multiplayer|date=2007-08-20|accessdate=2007-08-21|publisher=Eurogamer|author=Ellie Gibson}}</ref>

==Plot==
{{Plot|date=September 2008}}
{{Copyedit|date=June 2008}}
[[Image:Crysis Ice.png|right|thumb|Nomad escorts Prophet to a heat source.]]

Set in August 2020, the ''Crysis'' plot follows [[United States Army]] [[Delta Force]] operative First Lieutenant Jake Dunn&nbsp;— codenamed "[[Nomad]]"<ref>{{cite web|url=http://www.gamespot.com/features/6182906/p-6.html|title=Crysis game guide - Walkthrough (Contact)|publisher=GameSpot|language=English|accessdate=2008-09-26}}</ref>.As ''Crysis'' begins, an American team of archaeologists is taken captive by the [[Korean People's Army|North Korean Army]] as they make an important discovery in the [[South China Sea]]. The United States responds by deploying a team of [[Delta Force]] soldiers&nbsp;— supported by the [[CVN-80|USS ''Constitution'']] [[Carrier Strike Group]]&nbsp;— who engage the North Koreans' large military installations.

The game begins with the five-man squad (Prophet, the squad leader; Nomad; Psycho; Jester; and Aztec) being air-dropped over the island. An unidentified attacker tears Nomad's parachute causing him to free-fall into the water and miss the landing zone. Working his way up the beach, he encounters Jester, and together they search for Aztec, whose parachute has got caught in the trees. Before they can reach him, however, he is killed (along with a squad of KPA soldiers), again by an unknown attacker. To avoid the North Koreans getting their hands on the nanosuit technology, Prophet vaporizes Aztec and his suit via remote control. Jester is left to clean up the scene of any remaining evidence of US forces, and Nomad is sent to destroy a KPA radar jammer.

Nomad then moves up the beach, through a KPA checkpoint and a command post, where he learns that KPA operations on the island are being conducted by General Kyong. Nomad then rendezvouses with Prophet, Jester and Psycho at the battered remains of Dr. Rosenthal's research ship, which has mysteriously become covered in ice. Just then, an alien bursts through the hull of the ship, taking Jester and killing him. Prophet now too vaporizes Jester's suit. Nomad, Prophet and Psycho are left to conduct the rest of the operation on their own. Nomad is sent up the coast, to recover an archaeologist from a KPA installation. The archaeologist turns out to be a CIA spy, sent to investigate the KPA's excavation efforts on the island.

Afterward, Prophet and Nomad continue on, only for Prophet to be abducted by the alien that had killed Jester and Aztec. Nomad, directed by Major Strickland, dismantles a number of KPA outposts and attempts to recover Dr. Rosenthal, who is examining one of the alien machines he has exhumed from the rock, and arguing over the monitor with General Kyong. The machine activates itself, freezing Dr. Rosenthal and the inside of the complex. Nomad then makes his way out of the area along the river, towards the ocean. He is directed to move to an area where he will be picked up by VTOL and transported to the fight. The area turns out to be guarded by KPA soldiers in primitive nanosuits, who have all of Nomad's abilities, but whose suits are regarded by him as "cheap knockoffs".

After evac, Nomad is transported to the bay, where he is ordered to disable a number of KPA anti-air units, so that heavy VTOLs can airlift tanks to the area. After a drawn out armored assault, the mountain at the center of the island begins to crumble, revealing a two-kilometer high alien structure beneath the surface, out of which alien machines emerge and begin attacking both US and KPA forces. Nomad is sent into the excavation site to stop General Kyong. Inside the mine, he is ambushed by two KPA nanosuit soldiers and held while Kyong activates the structure. The resulting energy pulse causes Kyong's nanosuit to malfunction, and the two soldiers' suits vaporize, killing them. Nomad kills Kyong, and he and Helena Rosenthal attempt to escape via the lift. The lift fails, and Helena is airlifted out by VTOL. Nomad is left behind, and is forced to enter the alien structure.

Exploring the zero gravity environment, he gathers valuable information about the alien invaders, who try to halt his progress through their sanctuary. Upon exiting the structure, Nomad discovers that it has affected the surrounding area around the island by creating a frigid energy sphere that lowers the ambient air temperature to {{F to C|num=-200|precision=0|wiki=yes}} and flash freezes every living being within it. Making his way through the frozen environment, Nomad encounters Prophet, who wields a weapon he constructed from his own gun and parts from one of the alien war machines. His suit has been damaged, and Nomad must escort him from heat source to heat source in order for him to survive. They exit the sphere by crossing a partially destroyed bridge, as an alien warship flies overhead.

After exiting the sphere, Nomad and Prophet link up with some of the survivors of the attacks. The men, commanded by Lieutenant Keagan are soon ambushed and are forced to leave their temporary base behind. The two are later forced to rescue a trapped Helena Rosenthal in a downed VTOL, after, intense battles with the new alien attackers outside the sphere, Nomad and Prophet are given time to escape the sphere's expansion using a [[VTOL]] by Major Strickland, who deliberately chooses to sacrifice himself. Flying back toward the USS ''Constitution'', and escorting a flight of VTOLs as they evacuate stragglers. Once aboard the carrier, Prophet repeatedly tells Admiral Morrison, the commander of the USS ''Constitution'' Carrier Strike Group, that they must go back to the island. Morrison does not listen, and after having a few repairs and upgrades made to his suit, Prophet returns to the island in a stolen VTOL, with the weapon he constructed. During this time, Nomad also receives some upgrades to his suit, allowing Helena Rosenthal to broadcast a signal through his suit to disrupt alien defensive systems. A [[Nuclear warfare|nuclear strike]] is then ordered on the island, despite Prophet. The strike only fuels the alien machinery, expanding the sphere and prompting a massive attack on the fleet by alien forces. Prophet is presumed dead. The attack destabilizes the ship's reactor, and Nomad is sent belowdecks to fix the problem, lowering a few stuck control rods and shutting it down. During this time, he also watches as several aliens attempt to drain the core of its energy. They are defeated when the "upgrade" to his suit disables them. Nomad then returns to the flight deck after acquiring a prototype nuclear TAC cannon from the weapons lab, just as the carrier is attacked by an alien Hunter exosuit. Helena then uses the upgrades to Nomad's suit to disrupt the Hunter's shielding, allowing him to destroy it. The brief victory is overshadowed by the appearance of the alien warship Nomad and Prophet had witnessed inside the energy sphere. Helena again uses Nomad's suit to deactivate the warship's shielding, and Nomad is able to destroy it using the TAC cannon obtained from the weapons lab. The warship's destruction sinks the ''Constitution'' in a massive whirlpool. Helena informs Nomad that a [[United States Navy]] fleet is en route from [[United States Fleet Activities Yokosuka|Japan]], and will arrive within the hour. They then get a transmission from Prophet, who is still alive, and inside the Ice Sphere on the island. The final scene sees the camera pulling back from Nomad, and the VTOL with him, Helena and Psycho on board flying back toward the sphere.

==Groups==
===United States Military===
====United States Army====
Raptor Team is the [[United States Army|U.S. Army]] [[Delta Force]] unit that the [[protagonist]], Nomad, is a part of. At full strength, it consisted of five men, Aztec, Jester, Psycho, Nomad and the team leader, Prophet. The true names of the characters are revealed in the [[CryEngine 2]] [[Sandbox (video game editor)|Sandbox 2]] editor that comes with the game. Aztec and Jester die quickly during the course of the game, leaving just three alive. [[Joint Special Operations Command]] (JSOC) is their ultimate overseer, though later in the game they are more directly in touch with USS ''Constitution'' personnel.

*'''''Nomad''''' ([[First Lieutenant#United States|First Lieutenant]] Jake Dunn): The player's character. His face is unseen throughout the game, and he pursues mission goals with single-minded fervor. The player assumes this role throughout the game.

*'''''Aztec''''' (Harold Cortez): Part of the initial team, he is rapidly mutilated by an alien at the start of the game along with a four-man [[Korean People's Army|KPA]] patrol.

*'''''Jester''''' (Martin Hawker): Also present at the beginning while at the site of a strange discovery, a boat far inland and frozen, he is captured by an alien machine. It takes him a short distance away before discarding him, at which point his mutilated body is discovered.

*'''''Psycho''''' ([[Sergeant#United Kingdom|Sergeant]] Michael Sykes): A former [[British people|British]] [[Special Air Service|SAS]] Operative, who later joined Delta Force. He tends to use British English, and has the SAS insignia tattooed on the back of his head. Psycho survives the initial events and assists Nomad for the rest of the game. His adventures on the island during the game are revealed in the expansion, ''[[Crysis Warhead]]''.

*'''''Prophet''''' ([[Major (United States)|Major]] Laurence Barnes): The Raptor squad's leader, who after some time into the game is kidnapped by an alien machine and presumed killed; at that point, Strickland assumes mission command. He miraculously reappears at the point of the story where Nomad exits the alien ship, but exhibiting strange behavior. He has somehow managed to steal a complex alien weapon, and seems to have a much deeper understanding of the aliens than anyone else. At the end of the game, he heads back to the island announcing that he intends to destroy the aliens himself. He is again assumed to be killed when the U.S. Navy [[nukes]] the island, but at the end of the game Nomad and Psycho receive a transmission from him and head back to find him.

====United States Marine Corps====
Locally led by [[Major (United States)|Major]] Strickland, the [[United States Marine Corps|USMC]] contributes most of the ground military hardware in the game along with the [[USMC|Marines]] themselves. They operate from the [[CVN-80|USS ''Constitution'']] [[carrier strike group]], deploying via a sizable number of [[United States Navy]] [[VTOL|VTOL Aircraft]]. Major Strickland takes over mission command after Prophet goes missing, but himself falls in battle later on: to distract a massive alien machine from attacking nearby evacuating aircraft, he deliberately stays behind to draw its attention, sacrificing himself.

====United States Navy====
Locally represented by the [[CVN-80|USS ''Constitution'']] [[carrier strike group]], and led by [[Admiral (United States)|Admiral]] Richard Morrison, [[United States Navy|USN]]. The [[United States|American]] aircraft seen throughout the game belong to the [[United States Navy|U.S. Navy]], and also seem to be carrying considerable ordinance, as seen when they deploy an [[F-35C]] fighter jet armed with a nuclear missile. The [[carrier strike group]] meets its ultimate demise at the hands of relentless waves of alien machines and also an alien "War Ship". At the conclusion of the game Helena informs Nomad that there is another U.S. Navy fleet incoming from [[United States Fleet Activities Yokosuka|Japan]] that will arrive within the hour.

===Rosenthal's Team===
Doctor Rosenthal's archaeology team is on the island to search for remnants of the alien race he discovered clues of elsewhere in the world at the behest of North Korea. He brings with him his daughter Helena (also a scientist), another scientist named Badowski, an unnamed scientist and unknowingly, a CIA agent sent to secretly monitor him. The CIA agent is rescued by Raptor Team during the hidden alien spaceship's first ominous rumblings early in the game and is not seen again. The scientist Badowski is the first to be killed, found by Nomad in the jungle with numerous ice shards lodged in his back. Dr. Rosenthal is killed when he is flash-frozen by an alien flyer craft he excavated intermittently activates. Helena's unnamed colleague is shot in the head by General Kyong after Kyong doesn't have any use for him anymore. Helena survives and will likely feature in any sequels.

===North Korean People's Army===
In 2008 North Korean President Kim Jong Il II is superseded by his son, Kim Jung Soon, Soon revolutionizes the North Korean economy making Pyongyang one of the most wealthy cities in the world in terms of technodollars, using this new wealth the KPA buys the newest military hardware from China, making it a force to be reckoned with for the 21st century, North Korea also has nukes. (found by listening to a radio in a NK command post in the first level.)
Led in the game by [[Colonel General]] Ri Chan Kyong, known for being a brutal person. Their intent to hang onto the islands is clear, shown by the significant allocation of forces ranging from [[infantry]] to [[tank]]s and [[military aircraft]]. According to Kyong, the Koreans are interested in the archaeological findings because of the potential to use the alien technology as a profitable power source. It is later revealed that they have nanosuit technology, which Nomad thinks "look like cheap knockoffs". Their nanosuits are limited solely to Kyong himself and his elite personal guard. Kyong is encountered midway during the game as a [[boss (video games)|boss character]], complete with nanosuit.
[[Image:Crysis Aliens.png|right|thumb|Aliens attacking U.S. forces, a short distance outside the ice sphere.]]

===Aliens===
Operating out of their massive ship embedded in the rock, the [[Extraterrestrial life|aliens]] themselves have streamlined bodies with which they "[[swim]]" through the weightless internal environment. Their organic-looking war machines comprise the bulk of their forces, ranging from small ones able to maneuver indoors to flying ships that can sink destroyers by ramming them head-on. The massive number of machines that deploy at the end of the game, along with filler text for multiplayer maps, indicate their interest in Earth is on a global scale.

In terms of offensive technology, most of their weapons are portrayed as being centered on [[coldness]], shown in-game by the presence of weapons that either freeze targets outright or launch ice shards at high speed. These weapons do not require ammunition in-game, merely having a short "[[cooldown]]" time after periods of prolonged firing. They do, however, have weapons outside of this type, such as the sci-fi "Singularity Cannon", or more traditional implements such as directly built-in blades and spikes. Some unarmored aliens, which Nomad encounters in the alien ship, also use smaller, weaker versions of the larger aliens' MOACs that have a traditional [[blaster]]-like design. These aliens also use melee attacks.

==Development==
{{VG Requirements
|useminandrec=yes
|caption=System Requirements
|platform1=[[Microsoft Windows]]<ref>{{cite web|url=http://www.1up.com/do/newsStory?cId=3163542|title=Crysis Specs Announced, Time to Bulk Up|last=Kollar|first=Philip |date=September 10, 2007|publisher=1UP|language=English|accessdate=2008-09-26}}</ref>
|os1=[[Windows XP]]
|os1rec=[[Windows Vista]]
|cpu1=2.8 GHz or faster for XP, 3.2 GHz or faster for Vista
|cpu1rec=[[Intel Core 2 Duo]] @ 2.2 GHz, or [[AMD Athlon 64 X2]] 4400+
|memory1=1 GB [[RAM]] for XP, 1.5 GB RAM for Vista
|memory1rec=2 GB RAM
|gpu1=256 MB video memory, [[NVIDIA]] GeForce 6800 GT/[[ATI]] Radeon 9800 Pro (Radeon X800 Pro for Vista) or greater
|gpu1rec=NVIDIA GeForce 8800 GTS 640MB or ATI 2900XT 512MB
|sound1=DirectX 9.0c compliant card (DirectX 10.1 compliant if applicable)
|sound1rec=
|network1=
|hdspace1=12 GB of free space
}}
===Game engine===
{{main|CryEngine 2}}
''Crysis'' uses a new engine—the [[CryEngine 2]]—that is the successor to ''[[Far Cry]]'''s [[CryEngine]]. CryEngine 2 is among the first engines to use the [[Direct3D 10]] (DirectX 10) framework of [[Windows Vista]], but can also run using DirectX 9, both on Vista and [[Windows XP]].<ref name="Technical details">{{cite web | url = http://www.gamespot.com/pc/action/crysis/news.html?sid=6154899&page=2&q= | title = Technical details | accessdate = 2007-09-22 | date = [[2007-09-22]] | publisher = [[GameSpot]]}}</ref>

Roy Taylor, Vice President of Content Relations at [[NVIDIA]], has spoken on the subject of the engine's complexity, stating that Crysis has over a million lines of [[Source code|code]], 1GB of [[Texture mapping|texture data]], and 85,000 [[shader]]s.<ref name="InCrysis Interview with Cevat Yerli"/>

===Demo===
On August 27, 2007, [[Crytek]] announced a single-player demo would be released on September 25, however, the date was pushed back to October 26.<ref>{{cite web|url=http://www.computerandvideogames.com/article.php?id=172479|title=Crysis demo delayed by a month|last=Bishop|first=Stuart |date=September 24, 2007|publisher=Computer and Video Games|language=English|accessdate=2008-09-26}}</ref><ref>{{cite web|url=http://www.shacknews.com/onearticle.x/49088|title=Crysis Demo Delayed, Now October 26th|last=Gibson|first=Steve |date=September 21, 2007|publisher=ShackNews|language=English|accessdate=2008-09-26}}</ref> The demo featured the entire first level, Contact, as well as the sand box editor.<ref name="crysisdemo=CVG"/><ref name="crysisdemo">{{cite web | url = http://www.gamernode.com/News/3900-Crysis-demo-coming-September-25-to-include-huge-surprise/index.html | title = Crysis demo coming September 25, to include "huge surprise" | work = GamerNode | accessdate = August 27 | accessyear = 2007}}</ref> On October 26, [[Crytek]] announced that the demo would be postponed for at least one more day and was released to the public on October 27.<ref name="crysisdemo=CVG">{{cite web|url=http://www.computerandvideogames.com/article.php?id=170871|title=Crysis demo out September 25|last=Bishop|first=Stuart |date=August 28, 2007|publisher=Computer and Video Games|language=English|accessdate=2008-09-26}}</ref> However, on many sites it was provided a day early, and an oversight allowed people to grab the file directly off an EA server earlier than intended.

Shortly after the demo's release some enthusiasts found that, by manipulating the configuration files, most of the “very high” graphics settings (normally reserved for DX10) could be activated under DX9. The "very high" DX9 graphics mode looks almost identical to the DX10 mode, with certain graphical features not being able to be reproduced correctly under DX9, such as [[Motion blur|Object Motion Blur]].<ref>{{cite web | url =
http://www.gamespot.com/features/6182140/index.html?sid=6182140&part=rss&subj=6182140 | title = Crysis: DirectX 10 vs. DirectX 9 | accessdate = November 5| date = [[2007-11-05]] | publisher = gamespot}}</ref>
[[Image:flowgraph vegetation.jpg|right|thumb|The ''Crysis'' [[Sandbox (video game editor)|Sandbox editor]].]]

===Sandbox editor===
{{main|Sandbox (video game editor)}}

''Crysis'' contains a [[level editor]] called [[Sandbox (video game editor)|Sandbox]], much like ''[[Far Cry]]'''s, in which new levels can be created and edited. Such levels will have full support in all multiplayer modes. This will allow the player to easily build their own levels, seeing everything in real time within the editor. The player can also jump into the map they are working on at any time to test it. The editor is the same one that was used by Crytek to create the game.<ref name="GameSpot hands-on preview">{{cite web | url = http://www.gamespot.com/pc/action/crysis/news.html?sid=6180454 | title = GameSpot hands-on preview | accessdate = 2007-10-08 |date=2007-10-05 | author = Jason Ocampo | publisher = [[GameSpot]]}}</ref>

As stated in the readme file accompanying Sandbox, [[Windows XP Professional x64 Edition]] or [[Windows Vista]] x64 are the only officially supported OS's for running the editor. According to Crytek, using a 32-bit OS can lead to instabilities with production size levels due to the low amount of virtual memory available and is therefore not supported.

==Soundtrack==
{{main article|Crysis Special Edition Soundtrack}}

==Special Edition==
[[Image:Crysis1.jpg|right|thumb|Overview of box art and content in the ''Crysis Special Edition'' retail box.]]

The three-disc Special Edition of ''Crysis'' contains the following<ref>{{cite web|url=http://games.ign.com/articles/816/816330p1.html|title=Crysis Special Edition Details Revealed|date=August 20, 2007|publisher=IGN|language=English|accessdate=2008-09-26}}</ref>:

* Steelbook casing (Not available in American Version)
* ''Crysis'' game [[DVD]]
* ''Crysis'' Bonus Content DVD including:
** "Making of ''Crysis''" & "Meet the Developers" featurette
** Initial ''Crysis'' concept video
** Additional "key trailers"
** Showreel of original concept and production artwork
** High-resolution [[screenshot]]s
**[[Storyboard]]s
* A 28-page game manual
* A 16-page [[concept art]] [[booklet]]
* An exclusive in-game multiplayer "[[amphibious vehicle|Amphibious]] [[Armoured personnel carrier|APC]]" vehicle
*[[Crysis Special Edition Soundtrack|Official soundtrack]] [[Compact Disc|CD]] by composer [[Inon Zur]]

Note that the Amphibious APC is currently unavailable to most pre-orders and Special Edition owners. Electronic Arts is still working out a solution.<ref>{{cite web | url =
http://support.ea.com/cgi-bin/ea.cfg/php/enduser/std_adp.php?p_faqid=18431 | title = Crysis Special Edition/Pre-Order APC Trouble | accessdate = December 13 | date = [[2007-12-13]] | publisher = support.ea.com}}</ref> Also note that the [[Australian]] release includes a small ad for [[Logitech]] products.

==Reception==
{{VG Reviews
|Atrip = 9.1/10<ref name="ActionTrip">{{cite web | url = http://www.actiontrip.com/reviews/crysis.phtml | title = Crysis Review | accessdate = 2008-04-21 | date = [[2007-11-14]] | publisher = [[ActionTrip]]}}</ref>
|EGC = 88/100<ref name="EGC Games">{{cite web | url = http://www.egcgames.com/content.php?id=117 | title = Crysis Review | accessdate = 2008-04-28 | publisher = [[EGC Games]]}}</ref>
|EuroG = 9/10<ref name="Eurogamer">{{cite web | url = http://www.eurogamer.net/article.php?article_id=87423 | title = Crysis Review | accessdate = 2008-04-21 | date = [[2007-11-13]] | publisher = [[Eurogamer]]}}</ref>
|GI = 9/10<ref name="GI">{{cite web | url = http://gameinformer.com/NR/exeres/87EE9412-0676-4104-8D1D-3576A683D7CD.htm | title = Crysis | accessdate = 2008-04-21 | date = [[2007-11-13]] | publisher = [[Game Informer]]}}</ref>
|GamePro = {{Rating|4.75|5}}<ref name="GamePro"/>
|GSpot = 9.5/10<ref name="GameSpot"/>
|GSpy = {{Rating|4.75|5}}<ref name="crysispcrev-gspy">{{cite web|url=http://pc.gamespy.com/pc/ea-crytek-title-untitled-project/839785p1.html|title=Crysis Review (PC)|last= Kosak|first=Dave|date=[[December 5]], [[2007]]|publisher=GameSpy|language=English|accessdate=2008-07-28}}</ref>
|GT = 8.8/10<ref name="GameTrailers">{{cite web | url = http://www.gametrailers.com/gamereview.php?id=2509 | title = Crysis Review | accessdate = 2008-04-21 | date = [[2007-11-13]] | publisher = [[GameTrailers]]}}</ref>
|IGN = 9.4/10<ref name="IGN.com"/>
|PCGUK = 92%
|PCGUS = 98%<ref name="PCGUS"/>
|PCZone = 92%<ref name="PCZone">{{cite web | url = http://www.computerandvideogames.com/article.php?id=175533 | title = PC Review: Crysis | accessdate = 2008-04-21 | date = [[2007-11-13]] | publisher = [[PC Zone]]}}</ref>
|XPlay = {{Rating|3|5}}<ref name="X-Play"/>
|MC = 91% (56 reviews)<ref name="Metacritic">{{cite web | url = http://www.metacritic.com/games/platforms/pc/crysis?q=crysis | title = Crysis Reviews | accessdate = 2008-04-21 | publisher = [[Metacritic]]}}</ref>
|MG = 90/100<ref name="MobyGames">{{cite web | url = http://www.mobygames.com/game/windows/crysis | title = Crysis for Windows | accessdate = 2008-04-21 | publisher = [[MobyGames]]}}</ref>
|award1 = 2007 Best Shooter
|award1Pub = [[GameSpot]]
|award2 = 2007 Game of the Year
|award2Pub = [[PC Gamer]]
|award3 = 2007 Best Action Game
|award3Pub = [[Gamereactor]]
}}

===Reviews===
''Crysis'' was awarded a 98% in the ''[[PC Gamer]]'' U.S. Holiday 2007 issue, making it one of the highest rated games ever in ''PC Gamer'', tying with ''[[Half-Life 2]]'' and ''[[Sid Meier's Alpha Centauri]]''.<ref name="PCGUS">{{cite web | url =
http://play.tm/wire/cluster/1590706 | title = PC Gamer reviews Crysis: 98% | accessdate = November 13| date = [[2007-10-31]] | publisher = play}}</ref> The UK edition of the magazine awarded the game 92%, describing the game as "A spectacular and beautiful sci-fi epic." [[GameSpot]] awarded ''Crysis'' a score of 9.5 out of 10, describing it as "easily one of the greatest shooters ever made."<ref name="GameSpot">{{cite web | url =
http://www.gamespot.com/pc/action/crysis/review.html?sid=6182739&tag=topslot;title;1&om_act=convert&om_clk=topslot | title = PC Crysis Review | accessdate = November 13| date = [[2007-11-13]] | publisher = [[GameSpot]]}}</ref> [[GameSpy]] gave it a 4.5 out of 5 stating that the suit powers were fun but also criticizing the multiplayer portion of the game for not having a team deathmatch.<ref name="crysispcrev-gspy"/>. [[X-Play]] gave it a 3 out of 5 on its "Holiday Buyer's Guide" special episode, praising the graphics and physics, but criticized the steep hardware requirements as well as stating that the game is overhyped with average gameplay.<ref name="X-Play">{{cite web | url = http://www.g4tv.com/xplay/reviews/1685/Crysis.html | title= Crysis Review | accessdate = January 6| date= 2008-01-06 | publisher= [[G4tv.com]]}}</ref> ''[[GamePro]]'' honored ''Crysis'' with a score of 4.75 out of 5, saying it was "a great step forward for PC gaming," but criticized the steep hardware requirements.<ref name="GamePro">{{cite web|url=http://www.gamepro.com/computer/pc/games/reviews/147188.shtml|title=''Crysis'' review|author=Morell, Chris|date=[[14 November]] [[2007]]|publisher=[[GamePro]]|accessdate=2008-01-09}}</ref> [[IGN]] awarded it a 9.4 out of 10, hailing it as "one of the more entertaining ballistic showdowns in quite some time."<ref name="IGN.com">Adams, Dan {{cite web | url = http://pc.ign.com/articles/834/834614p1.html | title = IGN: Crysis Review | accessdate = November 12 | date = [[2007-11-12]] | publisher= [[ign.com]]}}</ref>

===Awards===
[[GameSpot]] awarded ''Crysis'' Best Shooter in its Best of 2007 awards, saying that "It was this open-ended, emergent gameplay--the ability to let us tackle our challenges in whatever way we wished." They also awarded it with Best Graphics: Technical and Best PC Game stating that "The firefights in the game are beautiful to look at, but extremely intense affairs that force you to think quickly--and reward you for doing so. It's a dynamic game, one that you can play several times to discover new things and to experiment with different approaches."<ref>{{cite web | url = http://www.gamespot.com/best-of/genreawards/index.html?page=4 | title = GameSpot's Best of 2007: Best Shooter Genre Awards | accessdate = 2008-04-21 | publisher = [[GameSpot]]}}</ref>

''[[PC Gamer]]'' awarded ''Crysis'' Game Of The Year and Action Game Of The Year in its March 2008, Games of the Year Awards issue. ''PC Gamer'' also remarked that "''Crysis'' has pushed PC gaming to a new plateau, marrying the most advanced graphics engine ever created with phenomenal gameplay. From the cinematic opening to credits to its cliffhanger ending, ''Crysis'' is mesmerizing."

[[Gamereactor]]&nbsp;— who gave ''Crysis'' a perfect ten&nbsp;— awarded ''Crysis'' Best Action Game of 2007, saying that "the action genre is forever changed."

[[IGN]] awarded ''Crysis'' its Editor's Choice Award, saying that "the ''[[Halo 2]]'' type ending...wasn’t enough to deter me from heartily recommending action fans pick this one up."

===Sales===
As of June 27, 2008, ''Crysis'' has beaten EA's expectations and sold 1.5 million copies worldwide, according to a gamesradar article.<ref name="Crysisfirstlo-GRad"/>

==Sequels==
{{update}}
''Crysis'' was announced to be the first game in a [[trilogy]] by Crytek.<ref name="InCrysis Interview with Cevat Yerli"/> It is expected that the sequel will continue where the first game ended. In addition to seeking a United States [[trademark]] on the name ''Crysis'',<ref>TARR system. (November 2007) ''[http://tarr.uspto.gov/servlet/tarr?regser=serial&entry=78709643 Trademark Applications and Registrations Retrieval for 78709643.]'' Obtained November 23, 2007.</ref> [[Crytek]] is seeking to trademark the names ''Crysis Wars'',<ref name=cryw>TARR system. (November 2007) ''[http://tarr.uspto.gov/servlet/tarr?regser=serial&entry=77120123 Trademark Applications and Registrations Retrieval for 77120123.]'' Obtained November 23, 2007.</ref> ''Crysis Annihilation'',<ref name=cryw/> ''World in Crysis'',<ref>TARR system. (November 2007) ''[http://tarr.uspto.gov/servlet/tarr?regser=serial&entry=77120140 Trademark Applications and Registrations Retrieval for 77120140.]'' Obtained November 23, 2007.</ref> and ''Crysis Warhead''. While it is possible that a sequel is in development, [[GameSpot]] commented that the trademarks also "could be nothing."<ref>{{cite web|url=http://www.gamespot.com/news/show_blog_entry.php?topic_id=26283207|title=Crytek arming Crysis Warhead?|first=TomM_GScom|date=March 11, 2008|publisher=GameSpot|language=English|accessdate=2008-09-26}}</ref> However, ''Crysis Warhead'' turned out to be the title of the next ''Crysis'' game, and ''Crysis Wars'' the name for the multiplayer mode in Warhead. Also, in a recent interview with GameSpot developers at Crytek said that "[[Crysis Wars]]" was a standalone multiplayer game with many new enhancements to the original multiplayer of Crysis (with inclusion of team deathmatch as a major feature apart from many others of similar scope). It is possible that the other registered titles will be the names of other upcoming ''Crysis'' games.

On June 4, 2008, a teaser image of ''[[Crysis Warhead]]'' was on the main Crysis website.<ref> {{cite web | title = Crysis Warhead | url = http://www.crysis-thegame.com/ }}</ref> On June 5, EA and Crytek released more information about the game through a press release. ''Crysis Warhead'' was released for [[Microsoft Windows]] on September 16, 2008 in [[North America]] and September 19, 2008 in [[Europe]].<ref name="Crytek">{{cite web |url=http://www.crytek.com/news/news/?tx_ttnews%5Btt_news%5D=126&tx_ttnews%5BbackPid%5D=1&cHash=0cbb148a6b|title=Deployment Date Set for Crysis Warhead |publisher=[[Crytek]] |author= |accessdate=2008-08-14 |date=2008-08-1}}</ref>

==References==
{{reflist|2}}

==External links==
* [http://www.ea.com/crysis/ Crysis: EA Games official Crysis website]
* [http://www.electronicarts.co.uk/games/8456/ Crysis: EA UK website]

{{Crytek}}

[[Category:2007 video games]]
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Work needed on article

The section I tagged currently reads like an advertisement for Reed - it needs to be balanced and have any weasel-words removed. It also needs to be sourced, noting that self-published blogs are not considered to be reliable sources.

The biggest concern, however, is notability. If Reed were to win the election, he would be clearly notable. Candidates are not considered to be notable "by default" however, and it needs to be demonstrated that he meets WP:POLITICIAN.

I'll work on the infobox, succession boxes and will attempt to find a photo. --Philosopher Let us reason together. 15:54, 10 October 2008 (UTC)