1000 blank white cards

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1000 blank white cards is a trading card game played with cards that are designed during the game. The game was originally invented by Nathan McQuillan from Madison, Wisconsin , USA . It can be viewed as a parody of the trading card games popular today.

Since most of the rules are listed on the cards, there are no hard and fast rules or a rulebook . 1000 blank white cards is usually played with 3–6 players. The cards are usually made from unlined index cards .

The game

The game can be divided into three parts: the making of the playing cards, the actual game and the epilogue .

The card making

Although the maps are created at any point in the game (except in the epilogue), it is necessary to start with a few previously created maps. Depending on how long the game is supposed to last, 80 to 150 cards are usually used, about half of which were created before the game began. If a group does not yet have playing cards, you can start with fewer cards and produce the majority during the game. If the group already has cards (from previous games, for example), they can add a few more. Therefore, in the first phase of the game, 6 to 7 new playing cards are made by each player and added to the rest.

When all the cards are done, they (including the blank cards) are shuffled. Each player receives five cards. The remaining playing cards are placed in the middle of the table.

The real game

The game is clockwise starting with the player on the left of the dealer. With each turn the player takes a card from the central pile into his hand. The cards can be played on any person (including the player who is playing the card) or on the table (so that it affects every player). Cards with a permanent effect, such as B. the award of points or changes to the rules of the game are kept on the table to remind the players of the effect. Playing cards that do not have a permanent effect and cards that have been invalidated are put on an extra pile.

Empty cards can be turned into playable cards at any time during the game by painting them (see Structure of the Cards ).

The game continues until all the cards in the central pile have been used up and no player has any more cards in hand to play. The winner is whoever has the most points at the end.

epilogue

Because the cards made in each game count as the basis for the playing cards of a future game, many players reduce the cards to their favorites . The epilogue is the opportunity for the players to decide together which cards to keep and which not.

Many gamers believe that adding their own cards to the leaderboard during the epilogue is the real "win" at 1000 blank white cards .

The structure of a card

In its simplest form, a card consists (usually) of a name, an image, and a description of the effect. The name should uniquely identify the card . The picture can be as simple as a stick figure or as elaborate as the player likes. The description is the part that pertains to the game. Points can be awarded or deducted, a player can be forced to sit out, the direction of play can be changed or, in general, anything that the player can think of can be done. The rules that are written on the cards during the game make up the bulk of the rules.

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