Blockland (computer game)
Blockland | |
---|---|
Publisher | Step 1 Games LLC |
Senior Developer | Eric Hartman |
Erstveröffent- lichung |
February 24, 2007 |
platform | Windows , Mac OS X |
Game engine | Torque game engine |
genre | Sandbox , MMOG , RPG |
Game mode | Single player, online and LAN multiplayer |
language | English |
Current version | v20 October 8, 2011 r1925 ( Steam ) January 5, 2014 |
Blockland is a computer game in which players can build with blocks. It was developed by Eric Hartman and released on February 24, 2007.
Game mechanics
In Blockland, structures can be built in a single player or multiplayer environment. With special tools such as the "wrench" a player can add effects (including lighting, highlights and animated particles) to the stones. The game also features a variety of vehicles, weapons, saving and loading of constructions, automated construction through macros and a mini-game system. The mini-game system enables users to play in the world in configurable game modes. These can range from a simple death match to a zombie survival game to “ capture the flag ”. This system allows players to play a minigame on one server while the others continue to build. Any player who bought the game can create a server. A standard server is able to hold up to 32 players. Blockland uses a trigger and event based system to create basic interactive objects like light switches, rocket launchers, collapsing brick structures or arcade-like games like pong. Blockland has an add-on system that allows users to manage custom content such as their own weapons, maps, vehicles and effects. With the update to v11, a physics feature has been created that is an attempt at a more realistic aspect. When this feature comes into play, a stone can be shot away with weapons / events.
demo
The demo version of Blockland is limited to 150 stones and only allows single-player games. However, it is possible to join LAN servers that have been created by the owner of the full version. The demo version becomes the full version when a one-time activation key is purchased on the Blockland website or on RegNow.com and activated in the game.
development
The first public version of Blockland was version 0002. The Globe and Mail magazine wrote an article about this early version of Blockland in which Eric claims the game had 20,000 users in the first 10 days. Before long , Lego bought Blockland from Hartman and gave him a job on the game for at least a year. After a short time, Eric Hartman left Lego, created a "retail version" of Blockland and removed all copyrighted content from Lego.
Modifications
Blockland allows users to create new add-ons and share them with other players. Generally, an add-on is a new stone, weapons, maps, etc. These add-ons are packed in a ZIP file with the script and the data required for the add-on. The add-on can then be placed in a folder for Blockland and then automatically loaded into the game (if they are properly packaged) when Blockland starts. Because Blockland is open source , all of the standard vehicles and weapons used in the game can be examined by the players to learn from them how to modify the game.
The community has now created a very large number of modifications that include remakes of complete games ( Team Fortress 2 , Left 4 Dead ), individual elements ( portal ) but also completely own content such as role-playing games , vehicles, tools and weapons.
Return-To-Blockland
Return-To-Blockland is a special modification for Blockland, which includes an in-game download manager and an IRC client. Support from RTB has been discontinued since February 14, 2014. The IRC client as well as the in-game download manager can no longer be used because the servers on the RTB side have been switched off.
literature
- Scott Colbourne: Not Your Big Brother's Sim City. In: The Globe and Mail February 25, 2005. (English)
Web links
- Official website (English)
- Blockland Wiki (English)