CityVille

from Wikipedia, the free encyclopedia

The game CityVille was a browser game from Zynga in the form of a real-time simulation city . The game was available on the pages of the social networks Facebook and Google+ . The aim of the game was to build and manage your own city. In addition, it was compared with active players who are in the Facebook circle of friends.

General

According to a publication from December 2011, CityVille had around 50 million players a month at the time, overtaking the previous Zynga leader FarmVille . CityVille's servers were shut down on April 30, 2015, despite extensive player protests.

content

The construction and management of one's own virtual city was based on collecting points that guaranteed advancement to the next level. The player received this by collecting the income from the shops or renting the apartments or by building new shops, houses and decorations. It was possible to ask the other players (“neighbors”) for help if items were missing (e.g. goods). Another effect of the real-time simulation was the energy available to the workers. Energy was used for every action, such as collecting rent or building buildings. With the construction of communal buildings (e.g. town hall, police station), the city's population increased. In order to be able to erect a community building, one needed the help of several other players who took over the various offices in this building.

The more houses built, the more residents the player got, who in turn visited the shops. Whenever residents consumed goods in a store, the amount of goods available decreased. When all goods were used up, the shops had to be supplied with goods again, which in turn could be obtained through agriculture. The crops took some time to ripen, and then they had to be harvested in good time to prevent spoilage.

Another way to get goods was to send a train to friends' cities. Such a train could also carry goods for sale with it. From a certain level, a port and an airport could also be built, where ships or planes could be sent on their way. When they returned, they brought goods with them, which were also used to supply the shops. Solving quests allowed the player to achieve additional achievements.

languages

Among the available languages, the player was offered the languages ​​that his friends speak on the social network as an alternative.

Web links

Individual evidence

  1. CityVille: 50 million active players per month onlinewelten.com, December 3, 2011, accessed October 6, 2012
  2. Zynga dumping 'CityVille,' previews 'Dawn of Titans'