Gorkamorka

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Gorkamorka is a tabletop game developed by Games Workshop . After Games Workshop stopped the further development of Gorkamorka, it was not continued by Fanatic , like the comparable Necromunda , for example , or included in the specialist systems series. The rules of the basic game can, however, be downloaded free of charge from the Games Workshop website.

Was produced Gorkamorka 1997 by Games Workshop and designed by Andy Chambers and Gavin Thorpe with the help of Rick Priestly and Andy Kettlewell.

The background story

Gorkamorka appeared in England and the USA as the second tabletop game in the Warhammer 40,000 Skirmish series after Necromunda . In Germany, however, Gorkamorka started selling around six months before the Necromundas. The game itself is a kind of campaign in the Warhammer 40,000 universe. A space hulk full of orcs fell on a far-flung world and they are now trying to build a new spaceship called Gorkamorka, which will bring them back into space to give their "Ork-Waaagh!" to follow. Mainly this game is about rival orcs who drive through a desert world with kettas and pick-ups and can be equipped with low-tech weapons. In special scenarios, the orcs have to defend forts, exchange prisoners and sell the scrap they have collected in Mektown to the Mekboyz. The world holds numerous mysteries and inexplicable areas, which are carried out in the Wüstenwühlaz expansion set. The individual battles run with fewer miniatures than with Warhammer 40,000. The number is limited to under 20.

Contents of the Gorkamorka basic box

The box, available at the time for 149, - DM contained some models and utensils:

  • a 64-page rule book (Da Regelz)
  • a 112-page background book (Anerez book)
  • a booklet to help you get started (Liez daz first)
  • two plastic kettas
  • two plastic pikk ups
  • twelve plastic orkboys
  • Anti-tank traps, barrels and fort as well as derrick / mine shaft (made of plastic and cardboard)
  • two damage tables with briefly summarized rules (made of cardboard)
  • ten dice (6 six-sided, 2 rapid-fire dice, 1 deviation dice, 1 artillery dice)
  • two inch rods (18 inches long)
  • two rotary caps for vehicles (made of cardboard)
  • ten hide tags and ten sprint tags (made of cardboard)
  • six scrap stamps (made of cardboard)
  • a gitbrennach template and a stikkbomb template (made of cardboard)
  • a tube of plastic glue.

As a special feature, Gorkamorka has the previously new football-shaped bases to be able to stow the orcs on the vehicles in a space-saving manner.

The game phases

A turn consists of three phases: movement, shooting and close combat. The moves go in order until the objective of the scenario is met or all but one of the mobz has fled.

The Mobz

The following Mobz are described in the Gorkamorka rules:

  • Gorka orcs
  • Morka orcs

There were also three other types of mob in the desert arena regulations:

  • Great Rebels
  • Desert desert
  • Mutie bandits

The extensions

As a supplement to Gorkamorka, the box Wüstenwühlaz came out later. It contained:

  • a 96 page book full of additional rules and background
  • four mutie tents (made of cardboard)
  • a pulse template (made of cardboard)
  • a crashed spaceship (made of cardboard)
  • ten hidden display tokens (made of cardboard)

Introduced with the box were the big rebels, Wüstenwühlaz, mutie bandits and some character models. In addition, several White Dwarf magazines and the English-language special issue Gubbinz (in German: Krempel; there was only one issue) with several scenarios and optional rules were published.

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