SCAMPER

from Wikipedia, the free encyclopedia

SCAMPER is a creativity technique developed by Bob Eberle (1997) in the form of a checklist that can be used when developing new products from existing ones. Can also be used as a starting point for lateral thinking .

The SCAMPER checklist corresponds to the Osborn checklist , supplemented by the entry Eliminate, whereby the Osborn checklist carries out the item Eliminate from the point of view of "omitting". A further development is SCAMMPERR .

Abbr. Engl. meaning
S. Substitutes Replace - components, materials, people
C. Combine Combine - mix with other additional functions or aggregates; overlap with service, integrate functionality
A. Adapt Change from, change function, use part of another element, an assembly, an aggregate
M. Modify Increase or decrease size, scale or scale, change shape, vary attributes (color, feel, acoustics, ...)
P Put “Put to another use” - Find further use (s), find another connection to the use, reformulate the scope
E. Eliminate Remove elements, components, reduce to core function, simplify
R. Reverse Turn around, turn the inside out, turn upside down, find opposite uses
Like other related creativity techniques, SCAMPER is used primarily in the development of possible new products. Not all of these are necessarily practical, but should serve as a starting point. The challenging nature of the individual steps is used for structuring. Because of the abstract character, the application in groups is often associated with initial difficulties. This technology can be introduced and used quickly with moderation or a tight schedule and implementation regime.