SkyRoads (computer game)

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SkyRoads is a 3D-like platformers Run - computer game from 1993. Developed was there under the name Blue Moon by Estonian programmers Jaan Tallinn , who later also in the development of Skype and Kazaa was involved.

The aim of the game is to get to the destination with a flightless space glider by jumping from platform to platform without falling off or using up the fuel. Bluemoon invented the gameplay in 1989 with the game Kosmonauts - with moderate success. Skyroads, on the other hand, was widely used as a shareware version on the then emerging Internet. Today the full version of the game is available for free download as freeware .

game

Although the cockpit (with speed, fuel, oxygen, gravitation and progress display) is always in the picture, you can see the vehicle from a third person perspective from behind. It can only move sideways and jumping upwards, while the bottomless landscape, mainly composed of cuboids, moves under the vehicle towards the player. The game can be played with the joystick or mouse, but is traditionally played with the arrow keys (direction and speed) in conjunction with the space bar (jump). In each level there is a different level of gravity (from 100 to 1700), which affects the jump height. With normal gravity, the floor behaves elastically and the glider springs back several times after jumps. If the space glider runs out of fuel, hits an obstacle or falls from a platform, the level is restarted.

The color of the platform shows its respective properties:

  • Dark gray: Raumgleiter steers neither left nor right.
  • Dark green: space glider brakes.
  • Light green: space glider accelerates.
  • Bright red: Space glider explodes, except at the outermost edge.
  • Blue: Oxygen and fuel are being replenished.

At the end of each level you drive through a tunnel that leads into the empty room.

successor

In 1994 a "Skyroads XMAS-Special" with new, more difficult levels was published. However, it never became as popular as the original. There are now a number of clones , such as “Tasty Static” (even with a level editor) and “Orbit Hopper”, which use real 3D (such as OpenGL ).

Individual evidence

  1. http://www.classicdosgames.com/game/Kosmonaut.html

Web links