Squirrel Rush
Squirrel Rush | |
---|---|
Game data | |
author | Krzysztof Matusik |
graphic | Malwina Górnisiewicz, Krzysztof Matusik |
publishing company | Tailor Games |
Publishing year | 2016 |
Art | Board game, placement game |
Teammates | 2-6 |
Duration | 20 minutes |
Age | from age 6 |
Squirrel Rush (Polish original name: Leśna draka ) is a placement and board game for up to six people by Krzysztof Matusik . It was published in 2016 by the Polish publisher Tailor Games and was presented at the International Game Days in Essen. In the game , the other players take on the role of squirrels who have to collect as many acorns as possible .
Theme and equipment
The game is a game that is played on a playing field formed from a card display. The players collect in the role of squirrels and try to build up the largest possible winter supply.
In addition to the instructions, the game material consists of:
- 30 clearing parts from which the playing field is laid out,
- six wooden pawns,
- six day tickets,
- 49 action cards,
- 60 acorn reserves in the values 1, 5 and 10, and
- six cards for acorn reserves of 30 and 60 nuts.
Style of play
At the beginning of the game, the clearing parts are mixed and then laid out in the middle of the game with the light side up. In a game round with two to four players, 16 cards are laid out in a 4-by-4 grid, with a game round with up to six players, 20 cards are laid out in a 4-by-5 grid. The remaining parts of the clearing are laid down as a draw pile so that the light side is on top of them too. Three of the cards from the draw pile are placed in a display. The action cards are also shuffled and laid out as a face-down deck. The day tickets are sorted in the order of the numerical values 1 to 6 and given to the starting player. The acorn reserves are also laid out, then each player chooses a game color and receives the respective game figure.
The game runs over six rounds, which are given by the day cards as a timer. Starting with a starting player, the other players play one after the other in clockwise order. In the first round, all players start from outside the clearing and can place their playing figure anywhere on the edge of the field on a part of the clearing. The player receives the corresponding number of acorns shown on the part. From this part the player can drag his croissant to any horizontally or vertically adjacent part, if there are fewer acorns there, and gets these too. The turn ends when a player can no longer enter an adjacent part that has fewer acorns on it. After his turn, the player turns all the parts he has passed over to the dark side.
Each subsequent round begins with the starting player putting the top day card aside. Once the sixth day comes, players have only one round to collect acorns. At the beginning of each round, the players receive an action card from the draw pile and place it face up in front of them. The player can use this card in the round, but does not have to do so and discards it in that case. The player moves his squirrel to any neighboring space of his current position and makes another move from there by moving to neighboring parts with a lower number of acorns and getting all acorns collected in this way.
The game ends after the sixth round and the player who has collected the most acorns wins the game. If several players have the same number of acorns, they win the game together.
Development and reception
The game Squirrel Rush was developed by Krzysztof Matusik and was published in 2016 by the Polish publisher Tailor Games in a Polish version as Leśna draka and an English version . It was presented at the 2016 and 2017 international match days in Essen.
supporting documents
- ↑ a b c d e f Instructions for use Squirrel Rush , English edition 2016
- ↑ Versions of Squirrel Rush in the board game database BoardGameGeek (English); accessed on December 13, 2017.
Web links
- Squirrel Rush in the game database BoardGameGeek (English)
- Squirrel Rush , review at The Dice Tower by Tom Vasel.