Summer Carnival '92: Recca

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Summer Carnival '92: Recca ( Jap .: サマーカーニバル'92烈火 ) is a 2D - Shoot-'em-up - video game company Naxat Soft that of KID Corp. for the Nintendo Entertainment System . It's known for being one of the fastest running games on the original Nintendo, pushing the platform to its limits with the fast paced gameplay and the many balls that appear on the screen at the same time. It already shows some of the characteristics of the bullet hell shooters emerging in the PlayStation era .

Gameplay

Summer Carnival '92: Recca plays like a typical vertically scrolling shoot 'em up : The player controls a small spaceship with which he has to fight off the countless enemies that fly towards him in the course of the game. The initially sparse armament of the spaceship can be improved over the course of the game with collectible upgrades. This is urgently needed in view of the countless opponents, as their fire fills almost the entire screen towards the end. In addition, the player has a limited number of Smartbombs available, with the help of which the entire screen can be cleared of enemies with one blow. At the end of the level there is always a gigantic boss opponent waiting , which you can only master with a lot of tactics.

development

The game was released exclusively in Japan and was originally developed for a shoot-'em-up competition by publisher Naxat Soft. The responsible developer was Shinobu Yagawa, who later developed shooters for Raizing and finally came to Cave , where he developed shooters like Ibara , Pink Sweets , Muchi Muchi Pork and Akai Katana . Since Summer Carnival was designed for a shoot-'em-up competition, the game is primarily about surviving as long as possible, not about playing the game through to the end. Although it is possible to play through all four levels and thus unlock a more difficult mode with seven levels, this is withheld from absolute professionals due to the high degree of difficulty and the steep learning curve. The game was so popular that Naxat Soft decided to also produce some cartridges for retail. As a result, a few cartridges of the game hit retailers and it became one of the rarest NES games ever. The group of buyers was also small because the game appeared on the NES, which was no longer current at the time, but the focus of consumers in 1992 had long been on the Super Nintendo . An advantage of the late release on the old platform, on the other hand, was that the developers already knew the system well and were thus able to tickle the last bit of performance out of the hardware. In 2013, however, the game was then re-released for the Nintendo 3DS e-shop and thus made available to a larger group of consumers.

technology

The developers achieved the unusually high frame rate for an NES game with a trick: Similar to Contra , the NES sprite limitation was circumvented by showing certain sprites only in every second image, i.e. at 60 fps at 30 frames per second.

Web links

Individual evidence

  1. [1] Recca at lostclassicvgs.com
  2. [2] Recca at yactclubgames.com