Tobal No. 1

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Tobal No. 1 (ト バ ル ナ ン バ ー ワ ン, Tobaru Nanbā Wan) is a fighting video game for PlayStation developed by DreamFactory and published by Square in 1996. The game was DreamFactory's first release, as was Square's first release on the CD-based console.

Tobal No. 1 marks Square's first attempt at establishing a fighting game brand. The mechanics of the game were developed with the help of combat game designer Seiichi Ishii, while all characters were designed by Dragon Ball inventor Akira Toriyama. The sequel Tobal 2 was only released in Japan.

With the North American and Japanese versions of the debut, a sampler disc with a pre-demo for Final Fantasy VII and a video preview for Final Fantasy Tactics, Bushido Blade and SaGa Frontier was packaged.

action

The action takes place in the year 2048 on a fictional planet called Tobal , which has large deposits of Molmoran , an ore that can be used as an energy source. A tournament is held to determine who has rights to the ore. A number of humans and aliens compete for the title. The plot of the game and the background stories of the characters are only explained in the instructions for use. All of the first eight playable characters get the same ending.

Characters

Playable characters include Chuji Wu, Oliems, Epon, Hom, Fei Pusu, Mary Ivonskaya, Ill Goga, and Gren Kutz. Boss opponents include Nork, Mufu and Emperor Udan, rulers of the planet Tobal. All bosses except Nork are unlockable after defeating them in Dungeon Mode. Instead of Nork, the game allows the player to choose Snork (Small Nork), a smaller version of the very large character. There is also a secret fighter named Toriyama Robo (named after Akira Toriyama) that can be unlocked when the player can complete the 30-story Udan Dungeon level in Quest mode. Toriyama Robo is never seen in the game, except at the end of the dungeon.

Gameplay

Tobal No. 1 has a tournament mode, a two-player versus mode, a practice mode and the unique quest mode. The game runs at up to 60 frames per second as it has no textured polygons and has reduced details, which gives the game a distinctive look compared to other fighting games of the time. The control of the game allows full freedom of movement in the ring as long as the player is facing the opponent. The player has the ability to jump and certain combos make high, medium and low attacks for each character. Tobal No. 1 also has a gripping and blocking system that offers the player a variety of throws and counter-movements.

The "Quest Mode" combines the combat controls of the game with three-dimensional dungeon exploration. The player must descend a series of floors, battle traps and a variety of opponents including the game's playable characters. Multiple items can be found, dropped by enemies, or bought with crystals. These items can be picked up, consumed, or thrown at enemies, and include food that can restore the player's HP or potions that have a number of effects, including increasing the player's maximum health or reducing it to 1 point. There is no way to save your progress, and to die is to start over. Defeating certain characters in this mode will unlock them as playable characters in the other modes of the game

music

The music in Tobal No. 1 was composed by eight Square composers: Yasunori Mitsuda, Yasuhiro Kawakami, Ryuji Sasai, Masashi Hamauzu, Junya Nakano, Kenji Ito, Noriko Matsueda and Yoko Shimomura. Tobal No. 1 contains a mixture of sound, varying instrumental and electronic music, with styles ranging from hip hop, ambient, groove of the 1980s, jazz and Latino, due to the variety of styles of the composers. The soundtrack was released by DigiCube in Japan on August 21, 1996 and contains 21 tracks, including an unreleased bonus track. The album was arranged by GUIDO, who later released their own 7-track remix CD Tobal No. Released 1 remixes Electrical Indian .

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