XnGine

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The XnGine is a game engine that was developed by the US company Bethesda Softworks for the MS-DOS operating system . The software was the technical basis for the development of several computer games from Bethesda, which appeared between 1995 and 1999.

description

The XnGine included, among other things, the ability to calculate physical movements, a three-dimensional representation of the environment and the representation of light and shadow. The first computer game to use the XnGine was The Terminator: Future Shock . According to Bethesda chief developer Todd Howard , it was also the first three-dimensional computer game to have a user interface tailored to mouse control , which was not yet very popular with gamers at the time. Since 1997 the XnGine has supported a higher screen resolution and has therefore been able to show more details on the screen.

With The Elder Scrolls Adventures: Redguard , support for 3D graphics cards that were equipped with graphics processors from 3dfx was implemented in 1998 . The competing technologies from Matrox and nVidia , however, were not supported.

According to Howard, the work with the XnGine shaped Bethesda's approach to further development of its Elder Scrolls series, especially in creating the world, well beyond its actual period of use .

Games with the XnGine

Morrowind (2002), the third part of the Elder Scrolls series, was originally supposed to use the XnGine, but eventually used the Gamebryo engine .

Web links

Individual evidence

  1. a b gameinformer.com
  2. Review: Redguard . In: Maximum PC . March 1999, p. 84. ISSN  1522-4279 .