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{{Infobox Album | <!-- See Wikipedia:WikiProject_Albums -->
{{Infobox VG
| Name = Super Hits
| title = Counter Strike: SURCE KURWO
| Type = compilation
| image = [[Image:CSS.JPG|250px]]
| Artist = [[Glen Campbell]]
| caption =
| Cover = Glen Campbell Super Hits album cover.jpg
| developer = [[Valve Corporation]]
| Released = 2000
| publisher = [[Valve Corporation]]
| Recorded =
| distributor = [[Electronic Arts]] <small>(retail)</small><br />[[Steam (content delivery)|Steam]] <small>(online)</small>
| Genre = [[Country Music|Country]]
| engine = [[Source (game engine)|Source Engine]]
| Length =
| released = [[August 11]], [[2004]]
| genre = [[First-person Shooter]]
| Label = [[Atlantic Records|Atlantic]]
| Producer =
| modes = [[Multiplayer video game|Multiplayer]]
| Reviews =
| ratings = {{vgratings|ESRB=M|PEGI=16+|OFLCA=M|USK=16+}}
| Last album =
| platforms = [[Microsoft Windows]]
| This album =
| media = [[Compact Disc|CD]], [[DVD]] or download
| Next album =
| requirements = 1.2 GHz processor, 256 MB [[Random access memory|RAM]], [[DirectX]] 7 level graphics card, Internet connection ([[Broadband Internet access|broadband]] or better recommended)
| input = [[Computer keyboard|Keyboard]], [[Mouse (computing)|mouse]], [[joystick]]

}}

'''''Counter-Strike: Source''''' (commonly shortened to '''''CS:S''''' or simply '''''CSS''''') is a PC Game developed by the [[Valve Corporation]]. It is a complete remake of [[Counter-Strike|Counter-Strike 1.6]] using the [[Source engine]]. As in the original, ''Counter-Strike: Source'' pits a team of [[Counter-terrorist]]s against a team of [[Terrorists]] in a series of rounds. Each round is won either by completing a mission (such as detonating a bomb or rescuing hostages) or by eliminating all members of the opposing team.

== Gameplay ==
''Counter-Strike: Source'' inherits characteristics from both [[Half-Life 2]], through the look and feel conveyed through textures and movement, and its predecessor, [[Counter-Strike|Counter-Strike 1.6]], maintaining the gameplay style of its predecessor. The basic gameplay of two teams, terrorists and counter-terrorists, squaring off against each other in a series of rounds in which each team must either complete their objective or eliminate the opposition, has remained unchanged. The two most common types of objectives are bombing and hostages. In competitive play, only maps with bombing objectives are used, since the AI of the hostages has not been improved over previous iterations, and is prone to a number of problems. The weapon recoil has been modified since its predecessor, and is noticeably different from that experienced in [[Counter-Strike|Counter-Strike 1.6]]<ref>[http://www.csnation.net/articles.php/cssguide_200/ counter-strike source beta guide - CS-Nation<!-- Bot generated title -->]</ref>. In addition, flash bang grenades have been visually modified to take advantage of the Source Engine, and are typically more powerful and effective than in previous games.

== Customization ==
Because of the large fan-base that ''Counter-Strike: Source'' has accumulated, there are a wide variety of different customizations and add-ons that can be used with the game. There is a large fanbase for the game that creates customized sounds, textures, weapon skins, and player skins. However, under the rules of [[Valve Anti-Cheat]] (VAC), models for objects within maps cannot be edited, so that a player using a different model other than the standard does not have an advantage over another person.

=== Maps ===
There are several types of maps available that come with the game, generally known by their prefix, such as: ''de_'' (bomb defusal), ''cs_'' (hostage rescue), and ''as_'' (assassination). Each type of map has its own goal. In ''de_'' maps, it is the goal of the Terrorist team to successfully plant and detonate the bomb, while the Counter-Terrorists attempt to prevent the detonation of the bomb. In ''cs_'' maps, there are a number of hostages that the Counter-Terrorists must find and lead to the ''Hostage Rescue Zone''. The Terrorists must then defeat the Counter-Terrorists to prevent hostage rescue. ''as_'' maps, removed in ''Counter-Strike: Source'', (but you can get servers with and maps with the as mod enabled)featured one Counter-Terrorist who was a '''VIP''' (i.e. the target of the assassination), who had more armor than normal, but no weapons except the Counter-Terrorist starting pistol [[USP]]. The VIP must find their way to an escape zone, while the Terrorists try to kill the VIP.

Maps are frequently made by players for the game, and the easy-to-access [[Valve Hammer Editor]] allows anybody to create their own. The number and types of custom maps (and custom map categories) for the game is constantly rising<ref>{{cite web |url=http://www.fpsbanana.com/maps/games/2 |title=FPSBanana CS:S Maps archive |publisher=fpsbanana.com}}</ref>, meaning that most people can find something to their taste.

=== Modifications ===
Like many other modern [[first-person shooter]] games, Counter-Strike: Source has been heavily "[[Mod (computer gaming)|modded]]" by its developer community. Server-side gameplay customizations are typically implemented using [http://www.valve-erc.com/srcsdk/Code/ServerPlugins.html Valve's Source SDK for Server Plugins], in the form of '''plug-in'''s. Server-side mods like '''[http://www.sourcemod.net SourceMod]''' and '''[[EventScripts]]''' build on to the basic [[Remote administration|RCON]] commands as well as with the gameplay customizations.

The '''Quake Sound Pack''' is a popular game sounds pack available with SourceMod. The sounds includes clips such as "First blood!" and "Holy shit!", and are all from [[Unreal Tournament 2003]] (in spite of its name, "Quake" Sound Pack). The only sounds from [[Quake 3|Quake]] are "Prepare to Fight!" and "Humiliation".

Unlike the normal game modes which are objective based, '''Deathmatch''' (DM) games are exactly as the name suggests - the only goal for the players is to eliminate as many opposing players as possible, although defeated players "respawn" instantly, as opposed to at the start of a new round. Players of Deathmatch maps are given the choice of guns, and can change them once per round.

=== Skins/Models ===
The ability to add new models and skins using the Valve [[SDK]] to ''Counter-Strike: Source'' allows for a large amount of customization. '''Skins''' (or '''textures''') refers to the actual images applied to parts of the game — the player models, weapon models, and even maps themselves can be "reskinned" (or "retextured") by anybody. '''Models''' refers to the actual [[3D computer graphics|3D]]-elements displayed on screen - [[Valve Anti-Cheat|VAC]] offers a server side variable to ensure only certain models and materials are used (enabled by the console command "sv_pure 1") intending to stop material based wallhacks etc. however, not all servers use these limitations as they are optional.

Models can be changed either by the player by adding files to their ''cstrike'' folder, or by the server they are playing on using a server side plugin such as SourceMod. The difference is that if a player changes a model on their own machine, only that player will see the changes; However if the model is altered by a server-side plugin or tool, then the model that the player wearing is seen by everyone on that server at that time but the player can also edit those models too.

== History ==
''Counter-Strike: Source'' was initially released as a [[Software release life cycle#Beta|beta]] to members of the Valve Cyber Café Program on [[August 11]], [[2004]].<ref>{{cite news |title=Counter-Strike: Source beta begins |url=http://www.gamespot.com/pc/action/counterstrikesource/news.html?sid=6104577 |work=[[GameSpot]] |publisher=[[CNET Networks]] |date=2004-08-11 |accessdate=2008-07-01}}</ref><ref name="updatehistory">{{cite web |title=Counter-Strike: Source update history |url=http://www.steampowered.com/platform/update_history/index.php?id=240 |publisher=[[Valve Corporation]] |accessdate=2008-07-01}}</ref> On [[August 18]], [[2004]] the beta was released to owners of [[Counter-Strike: Condition Zero]] and those who had received a [[Half-Life 2]] voucher bundled with some [[ATI Technologies|ATI Radeon]] [[video card]]s.<ref>{{cite web |title=Counter-Strike: Source Strike ATI Customer |url=http://ati.amd.com/buy/promotions/cssource/index.html |publisher=[[Advanced Micro Devices]] |accessdate=2008-07-01}}</ref>

On [[October 11]], [[2006]], Valve released an experimental update, '''Dynamic Weapons Pricing'''. Under this system, item prices are determined based on their demand the previous week.<ref>{{cite web |url=http://www.steampowered.com/v/index.php?area=posts&id=778 |title=Counter-strike: Source, Source Engine And Sourcetv Updates Released |accessdate=2008-07-01 |work= |publisher=[[Valve Corporation]] |date=2006-10-11}}</ref><ref>{{cite news |last=Goldstein |first=Maarten |title=Counter-Strike: Source Switching To Dynamic Weapon Pricing |url=http://www.shacknews.com/onearticle.x/a43978 |work=[[Shacknews]] |publisher= |date=2006-09-22 |accessdate=2008-07-01}}</ref><ref>{{cite web |url=http://steampowered.com/stats/csmarket/algorithm.html |title=Pricing Algorithm |accessdate=2008-07-01 |work= |publisher=[[Valve Corporation]]}}</ref> Even before the system was released there was vocal opposition from the community.<ref>{{cite news |title=Counter-Strike Opens Weapons Market |url=http://games.slashdot.org/article.pl?sid=06/09/23/1239256 |work=[[Slashdot]] |publisher=[[SourceForge, Inc.]] |date=2006-09-23 |accessdate=2008-07-01}}</ref><ref>{{cite news |last=Harris |first=Wil |title=CS 'Weapons Market' kicks off Wednesday |url=http://www.bit-tech.net/news/2006/10/09/CS_Weapons_Market_kicks_off_Wednesday/ |work=[[Bit-tech]] |date=2006-10-9 |accessdate=2008-07-01}}</ref> Other updates, such as an enhanced radar system, have been generally accepted as a positive enhancement.

== Critical reception ==
{{VG Reviews
|state=plain
|1UP = A<ref name="cssignrev">{{cite web|url=http://www.1up.com/do/reviewPage?cId=3136782&did=1|title=Counter-Strike: Source Review - 1UP|date=[[November 19]], [[2004]]|publisher=1UP|pages=1|accessdate=2008-07-09}}</ref>
|
|MC=88% (based on 9 reviews)<ref name="cssmcrev">{{cite web|url=http://www.metacritic.com/games/platforms/pc/counterstrikesource|title=Counter-Strike: Source Review - MetaCritic|publisher=Metacritic|accessdate=2008-07-09}}</ref>
|GR=88% (based on 21 reviews)<ref name="cssgrankrev">{{cite web|url=http://www.gamerankings.com/htmlpages2/922013.asp|title=Counter-Strike: Source Review - GameRakings|language=GameRakings|accessdate=2008-07-09}}</ref>
}}
}}


'''''Super Hits''''' compiles all 9 singles that Glen Campbell released on [[Atlantic Records]] plus "I Love My Truck" which was released as a single A-side in 1981 (Mirage Records).
''Counter-Strike: Source'' has received generally favorable reviews. On [[Metacritic]], the game had an average score of 88 out of 100, based on 9 reviews, and a user rating of 9.2/10.<ref name="cssmcrev"/> While the game has been quite popular according to the Steam games statistics page, recently surpassing 1.6 in terms of number of players (http://www.steampowered.com/v/index.php?area=stats), it has not been widely reviewed, mostly likely because upon release, it was bundled with Half Life 2 at no extra charge.


== References ==
==Track listing==
{{reflist}}


# "I Love My Truck" (Joe Rainey) - 2:58
== External links ==
# "Old Home Town" (David Pomeranze) - 3:43
* [http://store.steampowered.com/app/240/ Official Site]
# "I Love How You Love Me" (Barry Mann/Larry Kolber) - 2:35
* [http://www.gamespot.com/pc/action/counterstrikesource/index.html Counter-Strike: Source GameSpot Profile]
# "Faithless Love" (John David Southerland) - 3:16
* [http://www.xfire.com/games/css/Counter-Strike_Source/ Counter-Strike: Source Player Videos and Images at Xfire]
# "On The Wings Of My Victory" (Bob Corbin) - 3:35
# "(Love Always) Letter To Home" ([[Carl Jackson]]) - 2:56
# "A Lady Like You" (Jim Weatherly/Keigh Stegall) - 3:34
# "Cowpoke" (Stan Jones) - 2:46
# "[[It's Just a Matter of Time (Brook Benton song)|It's Just A Matter Of Time]]" (Brook Benton/Belford Hendricks/Clyde Otis) - 2:28
# "Call Home" (Troy Seals/Mike Reid) - 3:29


==Production==
{{Valve games}}
*Compilation production - Mike Griffith
*Art direction - Aimee McMahan
*Design - George Otvos
*Photography - Alan A. Taylor


==Charts==
[[Category:2004 video games]]
'''Album''' - [[Billboard charts|Billboard]] (United States)
[[Category:Counter-Strike| ]]
<br>'''''Super Hits''''' did not chart.
[[Category:First-person shooters]]
[[Category:Half-Life]]
[[Category:Multiplayer online games]]
[[Category:Video game remakes]]
[[Category:Windows games]]
[[Category:Electronic sports games]]


[[Category:Glen Campbell albums]]
[[da:Counter Strike: Source]]
[[Category:2000 albums]]
[[es:Counter-Strike: Source]]
[[Category:Atlantic Records albums]]
[[fr:Counter-Strike: Source]]
[[it:Counter-Strike: Source]]
[[hu:Counter-Strike: Source]]
[[nl:Counter-Strike: Source]]
[[no:Counter-Strike: Source]]
[[pl:Counter-Strike: Source]]
[[ru:Counter-Strike: Source]]
[[simple:Counter-Strike: Source]]
[[fi:Counter-Strike: Source]]
[[sv:Counter-Strike: Source]]
[[zh:絕對武力:次世代]]

Revision as of 19:40, 13 October 2008

Untitled

Super Hits compiles all 9 singles that Glen Campbell released on Atlantic Records plus "I Love My Truck" which was released as a single A-side in 1981 (Mirage Records).

Track listing

  1. "I Love My Truck" (Joe Rainey) - 2:58
  2. "Old Home Town" (David Pomeranze) - 3:43
  3. "I Love How You Love Me" (Barry Mann/Larry Kolber) - 2:35
  4. "Faithless Love" (John David Southerland) - 3:16
  5. "On The Wings Of My Victory" (Bob Corbin) - 3:35
  6. "(Love Always) Letter To Home" (Carl Jackson) - 2:56
  7. "A Lady Like You" (Jim Weatherly/Keigh Stegall) - 3:34
  8. "Cowpoke" (Stan Jones) - 2:46
  9. "It's Just A Matter Of Time" (Brook Benton/Belford Hendricks/Clyde Otis) - 2:28
  10. "Call Home" (Troy Seals/Mike Reid) - 3:29

Production

  • Compilation production - Mike Griffith
  • Art direction - Aimee McMahan
  • Design - George Otvos
  • Photography - Alan A. Taylor

Charts

Album - Billboard (United States)
Super Hits did not chart.