Lode Runner 2: Difference between revisions

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{{Infobox VG
{{Infobox video game
|title = Lode Runner 2
|title = Lode Runner 2
|image = [[File:Lode Runner 2 Coverart.png]]
|image = Lode Runner 2 Coverart.png
|developer = [[Presage Software]]
|developer = Presage Software
|publisher = [[GT Interactive]] (now [[Infogrames]]/[[Atari]]) (Windows), [[MacSoft]] (Mac OS)
|publisher = [[GT Interactive]] (Windows)<br>[[MacSoft]] (Mac OS)
|designer =
|designer = Andrew Howat<br>Scott Mathews
|engine =
|engine =
|released = October 1998 (Mac OS)<br> October 2, 1998<ref>{{cite web|url=http://pc.ign.com/news/5102.html|title=News Briefs|date=October 2, 1998|website=[[IGN]]|archive-url=https://web.archive.org/web/20000425055045/http://pc.ign.com/news/5102.html|archive-date=April 25, 2000|url-status=dead|access-date=December 6, 2019}}<br>"GT Interactive has released Lode Runner 2, a 3D remake of the classic Apple ][ puzzle game released back in 1983..."</ref> (Windows)
|released = [[1998]] (Mac OS), September 30, 1998 (Windows)
|genre = [[Platform game|Platform]]/[[Puzzle game|Puzzle]]
|genre = [[Puzzle-platform game|Puzzle-platform]]
|modes = [[Single player]], [[Multiplayer]]
|modes = [[Single-player]], [[multiplayer]]
|ratings = [[Entertainment Software Rating Board|ESRB]]: Everyone
|platforms = [[Mac OS]], [[Microsoft Windows|Windows]]
|platforms = [[Mac OS]], [[Microsoft Windows|Windows]]
|media = [[CD-ROM]] (1)
|requirements =
|input =
}}
}}


'''''Lode Runner 2''''' was a [[computer game]] released in [[1998 in video gaming|1998]] for [[Mac OS]] and [[Microsoft Windows|Windows]]. It was the first installation of the ''Lode Runner'' series to have 3D graphics (they were really [[isometric projection|isometric]]-perspective 2d graphics, giving the illusion of 3D), groundbreaking for the series.
'''''Lode Runner 2''''' is a [[puzzle-platform game]] released in [[1998 in video gaming|1998]] for [[Mac OS]] and [[Microsoft Windows]]. It is a sequel to ''[[Lode Runner]]'' and its remakes. Like the earlier ''[[Lode Runner's Rescue]]'',<ref>{{cite web|title=Lode Runner's Rescue |url=http://www.atarimania.com/game-atari-400-800-xl-xe-lode-runner-s-rescue_3022.html|website=Atari Mania}}</ref> ''Lode Runner 2'' has [[isometric projection|isometric]]-perspective 2D graphics. It was developed by Presage Software and distributed by [[GT Interactive]] for Microsoft Windows and [[MacSoft]] for the Macintosh.


==Gameplay==
In the game, players could play as a woman or a man, named Jake and Jane Peril according to the manual, but the player's default name was Digmo (which was changeable), with the usual goal of collecting gold to go the next level, avoiding the Mad Monks along the way. However, instead of the usual sidescroller, players were able to move in six different directions on a freeform map (accounting for falling and going up and down ladders). There were separate levels designed for cooperation, as well as [[Deathmatch]] in [[Multiplayer|multiplayer mode]].
{{unreferenced section|date=November 2017}}
Players can play as a male or female Lode Runner, named Jake Peril and Jane according to the manual, but the player's default name is Digmo (which is changeable). The goal is to collect gold to advance to the next level, avoiding the Mad Monks along the way. Players are able to move in six different directions on a freeform map (accounting for falling and going up and down ladders). There are separate levels designed for cooperation, as well as [[Deathmatch (gaming)|deathmatch]] in [[multiplayer]] mode.


==Development==
''Lode Runner 2'' was made by [[Presage Software]] and distributed by [[GT Interactive]] on the PC, and [[MacSoft]] on the Mac version. The disc, when put into an audio CD player, would play the score, which began on track two.
The game uses a distant perspective so as to minimize scrolling. Initially the developers were using a more conventional perspective, but while playing the game they found they were frustrated by their inability to see key elements that were not immediately at hand.<ref name=NGen38>{{cite magazine |title=NG Alphas: Lode Runner 2 |magazine=[[Next Generation (magazine)|Next Generation]]|issue=38 |publisher=[[Imagine Media]] |date=February 1998 |pages=99–100}}</ref>

The game was announced in April 1998.<ref>{{cite web|first=Harley|last=Jebens|url=http://headline.gamespot.com/news/98_04/10_lode/index.html|archiveurl=https://web.archive.org/web/20001007211123/http://headline.gamespot.com/news/98_04/10_lode/index.html|title=Lode Runner 2 Announced|website=[[GameSpot]]|archivedate=October 7, 2000|date=April 10, 1998|accessdate=November 4, 2022}}</ref>''Lode Runner'' creator [[Douglas E. Smith|Doug Smith]] retained co-ownership of the ''Lode Runner'' intellectual property, and served as a consultant and level designer on ''Lode Runner 2''.<ref name=NGen38/>

==Reception==
{{Video game reviews
| rev1 = ''[[Macworld]]''
| rev1Score = {{Rating|3|5}}<ref name=macworldreviews />
| rev2 = ''[[Inside Mac Games]]''
| rev2Score = 4/5<ref>{{cite web|first=Dan |last=Radmacher|url=http://www.insidemacgames.com/reviews/99/loderunner2/loderunner2.shtml|archiveurl=https://web.archive.org/web/20000815195243/http://www.insidemacgames.com/reviews/99/loderunner2/loderunner2.shtml|title=Lode Runner 2|website=[[Inside Mac Games]]|archivedate=August 15, 2000|date=1999|accessdate=June 13, 2023}}</ref>
}}

''[[Macworld]]''{{'}}s Michael Gowan wrote that ''Lode Runner 2'' "lacks the original game's most attractive feature: simplicity. The 3-D perspective requires that you move diagonally rather than left and right, which can be confounding".<ref name=macworldreviews>{{cite web |archiveurl=https://web.archive.org/web/20010810062339/http://www.macworld.com/1999/02/games/games.html |url=http://www.macworld.com:80/1999/02/games/games.html |title=Name Your Game; From Goofy to Gory, ''Macworld'' Reviews 48 Ways to Play |author=Gowan, Michael |work=[[Macworld]] |date=February 1999 |archivedate=August 10, 2001 |url-status=dead }}</ref>

==References==
{{Reflist}}


==External links==
==External links==
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[[Category:1998 video games]]
[[Category:1998 video games]]
[[Category:Mac OS games]]
[[Category:Classic Mac OS games]]
[[Category:Windows games]]
[[Category:Video games with isometric graphics]]
[[Category:Puzzle video games]]
[[Category:Platform games]]
[[Category:Cooperative video games]]
[[Category:Cooperative video games]]
[[Category:GT Interactive games]]
[[Category:MacSoft games]]
[[Category:Multiplayer and single-player video games]]
[[Category:Presage Software games]]
[[Category:Puzzle-platformers]]
[[Category:Video games developed in the United States]]
[[Category:Video games with gender-selectable protagonists]]
[[Category:Video games with isometric graphics]]
[[Category:Windows games]]



{{platform-videogame-stub}}
{{platform-videogame-stub}}

Latest revision as of 07:52, 4 November 2023

Lode Runner 2
Developer(s)Presage Software
Publisher(s)GT Interactive (Windows)
MacSoft (Mac OS)
Designer(s)Andrew Howat
Scott Mathews
Platform(s)Mac OS, Windows
ReleaseOctober 1998 (Mac OS)
October 2, 1998[1] (Windows)
Genre(s)Puzzle-platform
Mode(s)Single-player, multiplayer

Lode Runner 2 is a puzzle-platform game released in 1998 for Mac OS and Microsoft Windows. It is a sequel to Lode Runner and its remakes. Like the earlier Lode Runner's Rescue,[2] Lode Runner 2 has isometric-perspective 2D graphics. It was developed by Presage Software and distributed by GT Interactive for Microsoft Windows and MacSoft for the Macintosh.

Gameplay[edit]

Players can play as a male or female Lode Runner, named Jake Peril and Jane according to the manual, but the player's default name is Digmo (which is changeable). The goal is to collect gold to advance to the next level, avoiding the Mad Monks along the way. Players are able to move in six different directions on a freeform map (accounting for falling and going up and down ladders). There are separate levels designed for cooperation, as well as deathmatch in multiplayer mode.

Development[edit]

The game uses a distant perspective so as to minimize scrolling. Initially the developers were using a more conventional perspective, but while playing the game they found they were frustrated by their inability to see key elements that were not immediately at hand.[3]

The game was announced in April 1998.[4]Lode Runner creator Doug Smith retained co-ownership of the Lode Runner intellectual property, and served as a consultant and level designer on Lode Runner 2.[3]

Reception[edit]

Macworld's Michael Gowan wrote that Lode Runner 2 "lacks the original game's most attractive feature: simplicity. The 3-D perspective requires that you move diagonally rather than left and right, which can be confounding".[5]

References[edit]

  1. ^ "News Briefs". IGN. October 2, 1998. Archived from the original on April 25, 2000. Retrieved December 6, 2019.
    "GT Interactive has released Lode Runner 2, a 3D remake of the classic Apple ][ puzzle game released back in 1983..."
  2. ^ "Lode Runner's Rescue". Atari Mania.
  3. ^ a b "NG Alphas: Lode Runner 2". Next Generation. No. 38. Imagine Media. February 1998. pp. 99–100.
  4. ^ Jebens, Harley (April 10, 1998). "Lode Runner 2 Announced". GameSpot. Archived from the original on October 7, 2000. Retrieved November 4, 2022.
  5. ^ a b Gowan, Michael (February 1999). "Name Your Game; From Goofy to Gory, Macworld Reviews 48 Ways to Play". Macworld. Archived from the original on August 10, 2001.
  6. ^ Radmacher, Dan (1999). "Lode Runner 2". Inside Mac Games. Archived from the original on August 15, 2000. Retrieved June 13, 2023.

External links[edit]