Lode Runner: The Legend Returns: Difference between revisions

From Wikipedia, the free encyclopedia
Content deleted Content added
→‎Story: section name
created development section with source
 
(18 intermediate revisions by 12 users not shown)
Line 3: Line 3:
|title = Lode Runner: The Legend Returns
|title = Lode Runner: The Legend Returns
|image = Lode Runner - The Legend Returns Coverart.png
|image = Lode Runner - The Legend Returns Coverart.png
|developer = [[Presage Software]]
|developer = Presage Software<br>[[Game Arts]] (Saturn)
|publisher = [[Sierra Online]]
|publisher = [[Sierra On-Line]]
|designer = [[Jake Hoelter]]
|designer = Jake Hoelter
|engine =
|engine =
|released = 1994
|released = 1994
|genre = [[Platform game|Platform]], [[Puzzle game|Puzzle]]
|genre = [[Puzzle-platform game|Puzzle-platform]]
|modes = [[Single-player]], [[Multiplayer video game|Multiplayer]]
|modes = [[Single-player]], [[Multiplayer video game|multiplayer]]
|platforms = [[MS-DOS]], [[Mac OS]], [[PlayStation (console)|PlayStation]], [[Sega Saturn|Saturn]], [[Microsoft Windows|Windows]]
|platforms = [[MS-DOS]], [[Mac OS]], [[PlayStation (console)|PlayStation]], [[Sega Saturn|Saturn]], [[Microsoft Windows|Windows]]
}}
}}
<!-- Deleted image removed: [[Image:Lode Runner The Legend Returns.png|left|Lode Runner: The Legend Returns]] -->
<!-- Deleted image removed: [[Image:Lode Runner The Legend Returns.png|left|Lode Runner: The Legend Returns]] -->
'''''Lode Runner: The Legend Returns''''' is a 1994 remake of the classic ''[[Lode Runner]]'' [[video game]]. It was released for [[Microsoft Windows]], [[Mac OS]], [[Sega Saturn]], and [[PlayStation (console)|Sony PlayStation]]. The game is an example of the trap-em-up genre, which also includes games like ''[[Heiankyo Alien]]'' and ''[[Space Panic]]''.
'''''Lode Runner: The Legend Returns''''' is a 1994 remake of 1982's ''[[Lode Runner]]'' [[video game]]. It was released for [[Microsoft Windows]], [[Mac OS]], [[Sega Saturn]], and [[PlayStation (console)|Sony PlayStation]].


==Gameplay==
==Gameplay==
Line 22: Line 22:
The game also resurrects the original ''Lode Runner'''s several varieties of "turf" as well as introducing one more. In addition to the standard turf, which is susceptible to being dug through with the player's blaster, there are also the nostalgic bedrock (which can only be penetrated with a jackhammer or a larger bomb that, unlike small bombs, permanently destroyed turf or any other item in the level except the exit) and trapdoor turf, which resembles regular turf but which actually is empty space. Another form of turf is introduced: gooey turf, which slows the passage of both the player and his enemies.
The game also resurrects the original ''Lode Runner'''s several varieties of "turf" as well as introducing one more. In addition to the standard turf, which is susceptible to being dug through with the player's blaster, there are also the nostalgic bedrock (which can only be penetrated with a jackhammer or a larger bomb that, unlike small bombs, permanently destroyed turf or any other item in the level except the exit) and trapdoor turf, which resembles regular turf but which actually is empty space. Another form of turf is introduced: gooey turf, which slows the passage of both the player and his enemies.


<!-- Deleted image removed: [[Image:Loderunner Legend.gif|200px|thumb|left|A level from Lode Runner: The Legend Returns]] -->
<!-- Deleted image removed: [[Image:Loderunner Legend.gif|200px|thumb|left|A level from ''Lode Runner: The Legend Returns'']] -->
The game contains 150 single-player levels broken up into ten different "worlds": Moss Caverns (jungle), Fungus Delvings, the Lost City of Ur (ancient world), the Crystal Hoard, Winter's Dungeon (ice world), Skeleton's Keep (fossil world), Inferno's Playground (lava world), Shimmering Caverns (phosphorus world), the Shadowlands (dark world), and Meltdown Metropolis (industrial world). While most levels are set in the day, the levels of Shadowlands take place at night, when the entire screen is pitch black, save a moving circular patch of light within which the player is visible. There are also 30 duo-player levels. The two Shadowlands levels in this mode are not pitch black.
The game contains 150 single-player levels broken up into ten different "worlds": Moss Caverns (jungle), Fungus Delvings, the Lost City of Ur (ancient world), the Crystal Hoard, Winter's Dungeon (ice world), Skeleton's Keep (fossil world), Inferno's Playground (lava world), Shimmering Caverns (phosphorus world), the Shadowlands (dark world), and Meltdown Metropolis (industrial world). While most levels are set in the day, the levels of Shadowlands take place at night, when the entire screen is pitch black, save a moving circular patch of light within which the player is visible. There are also 30 duo-player levels. The two Shadowlands levels in this mode are not pitch black.


Line 30: Line 30:
The player character is named Jake Peril and wears a gray suit, although a second player can play as his partner, Wes Reckless (who wears a blue suit), during two-player cooperative levels and head-to-head hotseat play. The robots of the original game are skeletal "mad monks" who wear red robes. The game's manual explains that Jake, and optionally Wes, travel to unknown underground worlds in the hopes of scavenging the untold golden treasures that litter the game's levels. At the end of the game, Jake is seen in the Technological world calling an elevator to the surface, eagerly waiting while the credits roll. The elevator arrives but malfunctions, leaving Jake no other choice but to reach the surface using the presumably tall staircase.
The player character is named Jake Peril and wears a gray suit, although a second player can play as his partner, Wes Reckless (who wears a blue suit), during two-player cooperative levels and head-to-head hotseat play. The robots of the original game are skeletal "mad monks" who wear red robes. The game's manual explains that Jake, and optionally Wes, travel to unknown underground worlds in the hopes of scavenging the untold golden treasures that litter the game's levels. At the end of the game, Jake is seen in the Technological world calling an elevator to the surface, eagerly waiting while the credits roll. The elevator arrives but malfunctions, leaving Jake no other choice but to reach the surface using the presumably tall staircase.


==Release==
==Development==
The Macintosh and Windows versions of the game were developed by Presage Software.<ref>{{cite web|url=http://www.presage.com/pLRlegend.html|archiveurl=https://web.archive.org/web/19970614014921/http://www.presage.com/pLRlegend.html|title=Presage Products - Lode Runner: The Legend Returns|website=presage.com|archivedate=June 14, 1997|accessdate=February 2, 2024}}</ref>
One year after its release, Sierra released ''[[Lode Runner Online: The Mad Monks' Revenge]]'', which fixed many of the bugs and added additional gameplay features.

In 1998, [[Natsume (company)|Natsume]] packaged ''Lode Runner: The Legend Returns'' with ''Lode Runner Extra'' as ''[[Lode Runner (1998 video game)|Lode Runner]]'', a 2-in-1 game for the [[PlayStation (console)|PlayStation]]. The game included a video introduction by the game's creator Doug Smith explaining how ''Lode Runner'' came about.


==Reception==
==Reception==
A reviewer for ''[[Next Generation (magazine)|Next Generation]]'' gave the PC version two out of five stars, saying that though the new graphics, soundtrack, and sound effects are all pleasing, the gameplay is not different enough from that of the original ''Lode Runner'' to interest players looking for something new.<ref name="NG3">{{cite journal|title=Lode Runner: The Legend Returns |journal=[[Next Generation (magazine)|Next Generation]]|issue=3|publisher=[[Imagine Media]]|date=March 1995|page=92}}</ref>
A reviewer for ''[[Next Generation (magazine)|Next Generation]]'' gave the PC version two out of five stars, saying that though the new graphics, soundtrack, and sound effects are all pleasing, the gameplay is not different enough from that of the original ''Lode Runner'' to interest players looking for something new.<ref name="NG3">{{cite journal|title=Lode Runner: The Legend Returns |journal=[[Next Generation (magazine)|Next Generation]]|issue=3|publisher=[[Imagine Media]]|date=March 1995|page=92}}</ref>


''[[Next Generation (magazine)|Next Generation]]'' reviewed the Macintosh version of the game, rating it four stars out of five, and stated that "this thing kicks butt".<ref name="NG8">{{cite magazine|title=Finals|magazine=[[Next Generation (magazine)|Next Generation]]|issue=8|publisher=[[Future US|Imagine Media]]|date=August 1995|pages=73, 75}}</ref>
''[[Next Generation (magazine)|Next Generation]]'' reviewed the Macintosh version of the game, rating it four stars out of five.<ref name="NG8">{{cite magazine|title=Finals|magazine=[[Next Generation (magazine)|Next Generation]]|issue=8|publisher=[[Future US|Imagine Media]]|date=August 1995|pages=73, 75}}</ref>


''Lode Runner: The Legend Returns'' won the 1994 Game of the Year award from [[Games (magazine)|Games Magazine]] in the "Best New Arcade Game" category.
''Lode Runner: The Legend Returns'' won the 1994 Game of the Year award from [[Games (magazine)|Games Magazine]] in the "Best New Arcade Game" category.


The editors of ''[[PC Gamer US]]'' nominated ''The Legend Returns'' for their 1994 "Best Puzzle Game" award, although it lost to ''[[Goblins Quest 3]]''.<ref name=pcgamerusawards2>{{cite journal |date=March 1995 | title=The First Annual ''PC Gamer'' Awards | pages=44, 45, 47, 48, 51 | journal=[[PC Gamer]] | author=Staff | volume=2 | issue=3 }}</ref>
The editors of ''[[PC Gamer US]]'' nominated ''The Legend Returns'' for their 1994 "Best Puzzle Game" award, although it lost to ''[[Goblins Quest 3]]''.<ref name=pcgamerusawards2>{{cite journal | date=March 1995 | title=The First Annual ''PC Gamer'' Awards | pages=44, 45, 47, 48, 51 | journal=[[PC Gamer]] | author=Staff | volume=2 | issue=3}}</ref>

==Legacy==
One year after its release, Sierra released ''[[Lode Runner Online: The Mad Monks' Revenge]]'', which fixed many of the bugs and added additional gameplay features.

In 1998, [[Natsume Inc.]] packaged ''Lode Runner: The Legend Returns'' with ''Lode Runner Extra'' as ''[[Lode Runner (1998 video game)|Lode Runner]]'', a 2-in-1 game for the [[PlayStation (console)|PlayStation]]. The game included a video introduction by the game's creator Doug Smith explaining how ''Lode Runner'' came about.

==Reviews==
* ''[[Pyramid (magazine)|Pyramid]]''<ref>{{Cite web|url=http://www.sjgames.com/pyramid/sample.html?id=4399|title = Pyramid: Pyramid Pick: Lode Runner: The Legend Returns}}</ref>


==References==
==References==
Line 48: Line 54:


==External links==
==External links==
*[https://web.archive.org/web/20081014012253/http://www.daggert.net/Folio/Programming/Presage/LodeRunner/Loderunner1.htm Website] of Todd Daggert, the lead programmer of ''Lode Runner: TLR'', including full downloads of the game
* [https://web.archive.org/web/20081014012253/http://www.daggert.net/Folio/Programming/Presage/LodeRunner/Loderunner1.htm Website] of Beth Daggert, lead programmer, including full version of the game
*{{MobyGames|id=/lode-runner-the-legend-returns|name=''Lode Runner: The Legend Returns''}}
* {{MobyGames|id=/lode-runner-the-legend-returns|name=''Lode Runner: The Legend Returns''}}


{{Lode Runner Series}}
{{Lode Runner Series}}
Line 55: Line 61:
[[Category:1994 video games]]
[[Category:1994 video games]]
[[Category:Sierra Entertainment games]]
[[Category:Sierra Entertainment games]]
[[Category:Game Arts games]]
[[Category:DOS games]]
[[Category:DOS games]]
[[Category:Classic Mac OS games]]
[[Category:Classic Mac OS games]]
[[Category:Platform games]]
[[Category:Puzzle-platformers]]
[[Category:PlayStation (console) games]]
[[Category:PlayStation (console) games]]
[[Category:Sega Saturn games]]
[[Category:Sega Saturn games]]
[[Category:Puzzle video games]]
[[Category:Video games developed in the United States]]
[[Category:Video game remakes]]
[[Category:Video game remakes]]
[[Category:Windows games]]
[[Category:Windows games]]
[[Category:Video games developed in the United States]]
[[Category:Multiplayer and single-player video games]]
[[Category:Presage Software games]]

Latest revision as of 00:04, 2 February 2024

Lode Runner: The Legend Returns
Developer(s)Presage Software
Game Arts (Saturn)
Publisher(s)Sierra On-Line
Designer(s)Jake Hoelter
Platform(s)MS-DOS, Mac OS, PlayStation, Saturn, Windows
Release1994
Genre(s)Puzzle-platform
Mode(s)Single-player, multiplayer

Lode Runner: The Legend Returns is a 1994 remake of 1982's Lode Runner video game. It was released for Microsoft Windows, Mac OS, Sega Saturn, and Sony PlayStation.

Gameplay[edit]

The game takes place in a single frame with many different elements such as ground, ladders, treasure, items, and villains. The goal is to collect all the treasure, avoid touching any of the monks, and reach the exit.

New elements include devices that can be picked up and used only one at a time. These devices include snare traps, incapacitating sprays, jackhammers, two types of bombs, pickaxes (which make a pile of rock from the ceiling blocking enemies from advancing), and buckets filled with goo that is used to cover surfaces and slow characters down.

The game also resurrects the original Lode Runner's several varieties of "turf" as well as introducing one more. In addition to the standard turf, which is susceptible to being dug through with the player's blaster, there are also the nostalgic bedrock (which can only be penetrated with a jackhammer or a larger bomb that, unlike small bombs, permanently destroyed turf or any other item in the level except the exit) and trapdoor turf, which resembles regular turf but which actually is empty space. Another form of turf is introduced: gooey turf, which slows the passage of both the player and his enemies.

The game contains 150 single-player levels broken up into ten different "worlds": Moss Caverns (jungle), Fungus Delvings, the Lost City of Ur (ancient world), the Crystal Hoard, Winter's Dungeon (ice world), Skeleton's Keep (fossil world), Inferno's Playground (lava world), Shimmering Caverns (phosphorus world), the Shadowlands (dark world), and Meltdown Metropolis (industrial world). While most levels are set in the day, the levels of Shadowlands take place at night, when the entire screen is pitch black, save a moving circular patch of light within which the player is visible. There are also 30 duo-player levels. The two Shadowlands levels in this mode are not pitch black.

A level editor is included with the game, allowing several levels to constitute a single group of levels, as well as the ability to switch between different tile sets. The editor can choose to set the level in night or day, as well as change the background music regardless of the tile set.

Plot[edit]

The player character is named Jake Peril and wears a gray suit, although a second player can play as his partner, Wes Reckless (who wears a blue suit), during two-player cooperative levels and head-to-head hotseat play. The robots of the original game are skeletal "mad monks" who wear red robes. The game's manual explains that Jake, and optionally Wes, travel to unknown underground worlds in the hopes of scavenging the untold golden treasures that litter the game's levels. At the end of the game, Jake is seen in the Technological world calling an elevator to the surface, eagerly waiting while the credits roll. The elevator arrives but malfunctions, leaving Jake no other choice but to reach the surface using the presumably tall staircase.

Development[edit]

The Macintosh and Windows versions of the game were developed by Presage Software.[1]

Reception[edit]

A reviewer for Next Generation gave the PC version two out of five stars, saying that though the new graphics, soundtrack, and sound effects are all pleasing, the gameplay is not different enough from that of the original Lode Runner to interest players looking for something new.[2]

Next Generation reviewed the Macintosh version of the game, rating it four stars out of five.[3]

Lode Runner: The Legend Returns won the 1994 Game of the Year award from Games Magazine in the "Best New Arcade Game" category.

The editors of PC Gamer US nominated The Legend Returns for their 1994 "Best Puzzle Game" award, although it lost to Goblins Quest 3.[4]

Legacy[edit]

One year after its release, Sierra released Lode Runner Online: The Mad Monks' Revenge, which fixed many of the bugs and added additional gameplay features.

In 1998, Natsume Inc. packaged Lode Runner: The Legend Returns with Lode Runner Extra as Lode Runner, a 2-in-1 game for the PlayStation. The game included a video introduction by the game's creator Doug Smith explaining how Lode Runner came about.

Reviews[edit]

References[edit]

  1. ^ "Presage Products - Lode Runner: The Legend Returns". presage.com. Archived from the original on June 14, 1997. Retrieved February 2, 2024.
  2. ^ "Lode Runner: The Legend Returns". Next Generation (3). Imagine Media: 92. March 1995.
  3. ^ "Finals". Next Generation. No. 8. Imagine Media. August 1995. pp. 73, 75.
  4. ^ Staff (March 1995). "The First Annual PC Gamer Awards". PC Gamer. 2 (3): 44, 45, 47, 48, 51.
  5. ^ "Pyramid: Pyramid Pick: Lode Runner: The Legend Returns".

External links[edit]