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'''Midway Studios Austin''' (formerly known as '''Inevitable Entertainment''') was a [[video game developer]] established by former [[Acclaim Studios Austin]] employees, founded as Inevitable Entertainment in 2000 and acquired by [[Midway Games]] in 2004.<ref>{{cite web|url=https://www.businesswire.com/news/home/20041011005209/en/Midway-Acquires-Inevitable-Entertainment-Acclaimed-Development-Studio|title=Midway Acquires Inevitable Entertainment; Acclaimed Development Studio behind 'AREA 51' Renamed Midway Studios - Austin|website=[[Business Wire]]|publisher=[[Berkshire Hathaway]]|date=October 11, 2004|accessdate=July 27, 2019}}</ref><ref>{{cite web|first=Andrew|last=Burnes|url=https://www.ign.com/articles/2004/10/11/midway-acquires-area-51-developer|title=Midway Acquires Area 51 Developer|website=[[IGN]]|publisher=[[Ziff Davis]]|date=October 11, 2004|accessdate=July 27, 2019}}</ref> Responsible for developing ''[[Area 51 (2005 video game)|Area 51]]'' and its 2007 sequel ''[[BlackSite: Area 51]]''.
'''Midway Studios Austin''' (formerly known as '''Inevitable Entertainment''') was a [[video game developer]] established by former [[Acclaim Studios Austin]] employees, founded as Inevitable Entertainment in 2000 and acquired by [[Midway Games]] in 2004.<ref>{{cite web |date=October 11, 2004 |title=Midway Acquires Inevitable Entertainment; Acclaimed Development Studio behind 'AREA 51' Renamed Midway Studios - Austin |url=https://www.businesswire.com/news/home/20041011005209/en/Midway-Acquires-Inevitable-Entertainment-Acclaimed-Development-Studio |archive-url=https://web.archive.org/web/20190727130957/https://www.businesswire.com/news/home/20041011005209/en/Midway-Acquires-Inevitable-Entertainment-Acclaimed-Development-Studio |archive-date=2019-07-27 |accessdate=July 27, 2019 |website=[[Business Wire]] |publisher=[[Berkshire Hathaway]]}}</ref><ref>{{cite web|first=Andrew|last=Burnes|url=https://www.ign.com/articles/2004/10/11/midway-acquires-area-51-developer|title=Midway Acquires Area 51 Developer|website=[[IGN]]|publisher=[[Ziff Davis]]|date=October 11, 2004|accessdate=July 27, 2019}}</ref> Responsible for developing ''[[Area 51 (2005 video game)|Area 51]]'' and its 2007 sequel ''[[BlackSite: Area 51]]''.


On August 11, 2008, Midway announced it was canceling the game in development at its Austin location and was laying off between 90 and 130 of the Austin employees.<ref>{{cite web|url=http://www.statesman.com/business/content/business/stories/other/08/12/0812midway.html|archive-url=https://archive.today/20120917161504/http://www.statesman.com/business/content/business/stories/other/08/12/0812midway.html|url-status=dead|archive-date=September 17, 2012|title=Midway to lay off much of staff at Austin studio|last=Rockwell|first=Lilly|publisher=[[Austin American-Statesman]]|date=August 12, 2008|accessdate=August 11, 2008}}</ref> In December 2008, the studio closed its doors, laying off the entire local workforce as part of a larger, company-wide, action.<ref>{{cite news| url=http://www.bizjournals.com/austin/stories/2008/12/15/daily20.html | title=Midway shuttering Austin studio, laying off dozens | date=December 16, 2008}}</ref> Many of its former staff members have since left to other companies such as [[Aspyr]], [[Retro Studios]], [[Certain Affinity]], and the now-defunct [[Vigil Games]].
On August 11, 2008, Midway announced it was canceling the game in development at its Austin location and was laying off between 90 and 130 of the Austin employees.<ref>{{cite web|url=http://www.statesman.com/business/content/business/stories/other/08/12/0812midway.html|archive-url=https://archive.today/20120917161504/http://www.statesman.com/business/content/business/stories/other/08/12/0812midway.html|url-status=dead|archive-date=September 17, 2012|title=Midway to lay off much of staff at Austin studio|last=Rockwell|first=Lilly|publisher=[[Austin American-Statesman]]|date=August 12, 2008|accessdate=August 11, 2008}}</ref> In December 2008, the studio closed its doors, laying off the entire local workforce as part of a larger, company-wide, action.<ref>{{cite news| url=http://www.bizjournals.com/austin/stories/2008/12/15/daily20.html | title=Midway shuttering Austin studio, laying off dozens | date=December 16, 2008}}</ref> Many of its former staff members have since left to other companies such as [[Aspyr]], [[Retro Studios]], [[Certain Affinity]], and the now-defunct [[Vigil Games]].

Latest revision as of 11:56, 27 February 2024

Midway Austin
Company typeSubsidiary
IndustryVideo games
Founded2000
DefunctAugust 11, 2008
SuccessorsAspyr
Retro Studios
Certain Affinity
Vigil Games
HeadquartersAustin, Texas,
U.S.
ProductsArea 51 series
ParentMidway Games (2004-2008)

Midway Studios Austin (formerly known as Inevitable Entertainment) was a video game developer established by former Acclaim Studios Austin employees, founded as Inevitable Entertainment in 2000 and acquired by Midway Games in 2004.[1][2] Responsible for developing Area 51 and its 2007 sequel BlackSite: Area 51.

On August 11, 2008, Midway announced it was canceling the game in development at its Austin location and was laying off between 90 and 130 of the Austin employees.[3] In December 2008, the studio closed its doors, laying off the entire local workforce as part of a larger, company-wide, action.[4] Many of its former staff members have since left to other companies such as Aspyr, Retro Studios, Certain Affinity, and the now-defunct Vigil Games.

Games[edit]

References[edit]

  1. ^ "Midway Acquires Inevitable Entertainment; Acclaimed Development Studio behind 'AREA 51' Renamed Midway Studios - Austin". Business Wire. Berkshire Hathaway. October 11, 2004. Archived from the original on July 27, 2019. Retrieved July 27, 2019.
  2. ^ Burnes, Andrew (October 11, 2004). "Midway Acquires Area 51 Developer". IGN. Ziff Davis. Retrieved July 27, 2019.
  3. ^ Rockwell, Lilly (August 12, 2008). "Midway to lay off much of staff at Austin studio". Austin American-Statesman. Archived from the original on September 17, 2012. Retrieved August 11, 2008.
  4. ^ "Midway shuttering Austin studio, laying off dozens". December 16, 2008.