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==Briscola Chiamata==
==Briscola Chiamata==
'''Briscola Chiamata''' (English: ''declaration Briscola'') is the five-player version of Briscola. Every player is dealt eight cards, so that no cards remain undealt. Then, each player, starting from the dealer's right and proceeding counter-clockwise, bids in an auction to declare how many points they will score. A player may pass, and hence cannot bid again in that game. The bid represents the number of points that player believes he is capable of accumulating. Bidding continues until all but one player have passed in a round. This remaining player has then "won the bid" and therefore gets to declare the ''Briscola'', analogous to the up-turned card in the regular version of the game. The declarer also declares a specific Bricola card (example, the "Ace of Cups" if Cups was the declared Briscola) and the holder of this card is then determined to be the declarer's partner. Typically, the declarer would declare the highest Briscola card he does not already hold in the hopes of creating the strongest combined hand between him and his partner.
'''Briscola Chiamata''' (English: ''declaration Briscola'') is the five-player version of Briscola. Every player is dealt eight cards, so that no cards remain undealt. Then, each player, starting from the dealer's right and proceeding counter-clockwise, bids in an auction to declare how many points they will score. A player may pass, and hence cannot bid again in that game. The bid represents the number of points that player believes he is capable of accumulating. Bidding continues until all but one player have passed in a round. This remaining player has then "won the bid" and therefore gets to declare the ''Briscola'', analogous to the up-turned card in the regular version of the game. The declarer also declares a specific Briscola card (example, the "Ace of Cups" if Cups was the declared Briscola) and the holder of this card is then determined to be the declarer's partner. Typically, the declarer would declare the highest Briscola card he does not already hold in the hopes of creating the strongest combined hand between him and his partner.


The remaining three players are partnered with each other, without their knowledge. Each player, other than the declarer's partner, acts independently, until it is clear which players are partners. Infrequently, the declarer may declare a Briscola card he already holds (if he feels he has a very strong hand), in which case the other four players are partenered against him.
The remaining three players are partnered with each other, without their knowledge. Each player, other than the declarer's partner, acts independently, until it is clear which players are partners. Infrequently, the declarer may declare a Briscola card he already holds (if he feels he has a very strong hand), in which case the other four players are partenered against him.

Revision as of 21:42, 26 December 2007

Briscola (brìscula in Sicilian, brìšcula or brišc in Neapolitan, briškula in Croatian, la brisca in Spanish, briškola in Slovenian) is an Italian trick-taking card game for two to six players, played with a standard Italian 40-card deck. The game is also popular in Croatia, Puerto Rico, Slovenia, and Spain. With three or six players, twos are removed from the deck to ensure the number of cards in the deck is a multiple of the number of players; a single two for three players and all four twos for six players. The four- and six-player versions of the game are played as a partnership game of two teams, with players seated such that every player is adjacent to two opponents.

The Cards

A set of Modiano cards "napoletane"

A deck of Italian cards consist of 40 cards, divided into four suits: Coins, Cups, Swords, and Clubs (or batons). The values on the cards range numerically from one through seven, plus three face cards in each suit: Knave [Fante in Italian], Knight [Cavallo in Italian], and King [Re in Italian]. A Knave is a lone human figure standing. The Knight is a human figure riding a horse. The King is a human figure wearing a crown. To determine the face value of any numeric card, simply count the number of suit icons on the card. The ace card of coins is usually a type of bird with circle in the middle.

Below is a table identifying card rank and point values. Unlisted cards have no point value, and are ranked in descending ordinal value, from seven to two. Note however the odd ranking of the three.

Rank and point value of cards
Cards, by Rank Point Value
Ace 11
Three (3) 10
King 4
Knight (or Queen) 3
Knave 2

In total, a deck has 120 points. To win a game, a player must accumulate more points than any other player.

Game play

After the deck is shuffled, each player is dealt three cards. The next card is placed face up on the playing surface, and the remaining deck is placed face down, sometimes covering half of the up-turned card. This card is the Briscola, and represents the trump suit for the game. The deal, and game play itself, proceeds counter-clockwise.

The player to the right of the dealer leads the first hand (or trick) by playing one card face up on the playing surface. Each player subsequently plays a card in turn, until all players have played one card. The winner of that hand is determined as follows:

  • if any briscola (trump) has been played, the player who played the highest valued trump wins
  • if no briscole (trumps) have been played, the player who played the highest card of the lead suit wins

Unlike other trump card games, players are not required to follow suit, that is, to play the same suit as the lead player.

Once the winner of a trick is determined, that player collects the played cards, and places them face down in a pile. Each player maintains his/her own pile, though the four- and six-player versions may have one player collecting all tricks won by his partners. Then, each player draws a card from the remaining deck, starting with the player who won the trick, proceeding counter-clockwise. Note that the last card collected in the game should be the up-turned Briscola. The player who won the trick leads the next hand. Before the last hand, people in the same team can look at each other's cards.

After all cards have been played, players calculate the total point value of cards in their own piles. For multi-player games, partners combine their points.

There also exists a variation whereby the three, is ranked as a three (i.e. a four can win it) but maintains its status as worth 10 points. However, as mentioned, this is a variation, and not standard rules.

Briscola Chiamata

Briscola Chiamata (English: declaration Briscola) is the five-player version of Briscola. Every player is dealt eight cards, so that no cards remain undealt. Then, each player, starting from the dealer's right and proceeding counter-clockwise, bids in an auction to declare how many points they will score. A player may pass, and hence cannot bid again in that game. The bid represents the number of points that player believes he is capable of accumulating. Bidding continues until all but one player have passed in a round. This remaining player has then "won the bid" and therefore gets to declare the Briscola, analogous to the up-turned card in the regular version of the game. The declarer also declares a specific Briscola card (example, the "Ace of Cups" if Cups was the declared Briscola) and the holder of this card is then determined to be the declarer's partner. Typically, the declarer would declare the highest Briscola card he does not already hold in the hopes of creating the strongest combined hand between him and his partner.

The remaining three players are partnered with each other, without their knowledge. Each player, other than the declarer's partner, acts independently, until it is clear which players are partners. Infrequently, the declarer may declare a Briscola card he already holds (if he feels he has a very strong hand), in which case the other four players are partenered against him.

Because of the unique method of declaration and blind partnering in this variation of the game, it is considered to be one of the most entertaining variations of the game. Game strategy is often devised to determine which player is partnered with the declarer, whereas the declarer's partner may devise ruses and decoy strategies to fool the other players, such as not taking a trick, or playing points on a trick that will be won by an opponent.

Scoring

Briscola Chiamata also features a unique scoring system. Each player collects tricks as per the regular version of the game, and counts points collected similarly. Partners, which are known by the end of the game, then combine their points. Game points are assigned as follows:

  • if the declarer and partner accumulate card points greater than or equal to the points that were declared
    • the declarer earns two game points
    • the partner earns one game point
    • the other players each lose one game point
  • if the declarer and partner accumulate fewer card points than declared
    • the declarer loses two game points
    • the partner loses one game point
    • the other players each earn one game point

These points are accumulated after every game. The grand winner is the player with the most points at the end of the last match. Note that if the declarer calls a Briscola he holds, then the declarer will win or lose four points, and every other player will win or lose one point.

Usually, players determine the number of game points to accumulate in order to declare the grand winner, typically ranging from 10 to 20 points.

Variation

A modified version of Briscola Chiamata requires the players to bid the rank of the Briscola they wish to call. As the bidding progresses, the rank is reduced, until a two is bid or all other players pass. Then, the last bidder may declare the suit of the Briscola. In this version, the objective is for the declarer and his partner to earn at least 61 points.

This version has a secondary variation, in which bidding can continue once a two has been bid; in this case, players start bidding the point total they must earn to win the match, starting from 62 (since 61 is the minimum possible to win during normal bidding).

Briscola scoperta

The Briscola scoperta (Uncovered Briscola in English) is a variation where the cards are dealt face up to each player. The deck is also upturned so that the first card to be drawn is visible. This variation usually leads to more thoughtful play; remembering which cards have already been played is also very important.

Trivia

From the game of briscola comes the Italian idiomatic sentence contare come il due di briscola (worth as much as the two of briscola), meaning that one has no power amongst a group and that one's words are taken into no account, since the two is the lowest card in the deck.

In briscola, the one and three are called "carichi" (Italian for loaded) and to take a trick with a carico is called "ammazzare" or "strozzare" (Italian for "to kill" and "to throttle", respectively).

External links