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This concept is also referred to as Race versus Race, Nation versus Nation or Faction versus Faction depending on the specific implementation in the game under discussion. Contrast with "Guild versus Guild" or GvG games, such as Shadowbane or Age of Conan, in which players organize themselves into factions of their own creation and design rather than realms which are prebuilt by the game developers.
This concept is also referred to as Race versus Race, Nation versus Nation, or Faction versus Faction depending on the specific implementation in the game under discussion. Contrast with "Guild versus Guild" or GvG games, such as Shadowbane or Age of Conan, in which players organize themselves into factions of their own creation and design rather than realms which are prebuilt by the game developers.


==Origin==
==Origin==

Revision as of 20:50, 21 April 2009

Realm versus Realm (RvR) is a type of Player versus Player gameplay in Massively multiplayer online role-playing games (MMORPG) where the player base is divided over multiple preset realms that fight each other over game assets. This differs from normal Player versus Player combat in that Realm versus Realm usually depicts a game that is centralized around this combat, as opposed to a game where sporadic Player versus Player combat occurs. [1][2]

This concept is also referred to as Race versus Race, Nation versus Nation, or Faction versus Faction depending on the specific implementation in the game under discussion. Contrast with "Guild versus Guild" or GvG games, such as Shadowbane or Age of Conan, in which players organize themselves into factions of their own creation and design rather than realms which are prebuilt by the game developers.

Origin

In 2001, Mythic Entertainment introduced a new team-based form of PvP combat with the release of Dark Age of Camelot and called it Realm versus Realm. In RvR, players of each realm team up to fight against players from the opposing realms in team-based combat. This can include normal skirmishes between rival groups that is common in other PvP systems, but also consists of objective-based battles such as taking and holding keeps or capturing enemy relics.[3]

Other games

Mythic's newest MMORPG, Warhammer Online, is also an RvR game. It features the conflict between the realm of Order and the realm of Destruction as a core gameplay aspect.[4]

Many other MMORPGs include RvR elements without classifying themselves as a RvR game. Such titles include:

Factions fight over specific regions.[5]
The different player created alliances fighting for control of regions of low security space also resembles RvR.[6]
Players of different nations can fight in Ballista battles.[7]
Three nations fight over the control of certain sectors.[8]
The three nations and the pirates fight over the control of certain ports.[9]
Three factions fight over the control of all battlegrounds.[10]
The Alliance and the Horde strife under various circumstances.[11]
Two factions, the AoL (Alliance of Light) and the UoF (Union of Fury) fight in PVP realms to destroy relics and help their respective goddesses gain power. This, in turn, makes the players of the respective factions stronger with a temporary buff known as "Bless of Goddess".

References

  1. ^ "Computerhope Jargon - Realm versus Realm".
  2. ^ "MMORPG EXCLUSIVE - What is Realm vs. Realm?".
  3. ^ "Dark Age of Camelot - Realm versus Realm".
  4. ^ "Warhammer Online - Key Features".
  5. ^ "EVE Online - Empyrean age Features".
  6. ^ "EVE Online - Player owned Starbases".
  7. ^ "Final Fantasi XI - Ballista".
  8. ^ "Jumpgate Evolution - Dev talks about Sector Control".
  9. ^ "Pirates of the Burning Sea - Conquest".
  10. ^ "Shattered Galaxy - Game Info Tour".
  11. ^ "World of Warcraft - Horde vs. Alliance".