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{{Infobox video game
{{Infobox video game
|title = Kid Niki: Radical Ninja
|title = Kid Niki: Radical Ninja
|image = KaiketsuYanchamaru arcadeflyer.png
|image = [[File:KaiketsuYanchamaru arcadeflyer.png]]
|caption = Japanese arcade flyer
|caption = Japanese arcade flyer
|developer = [[Irem (company)|Irem]]
|developer = [[Irem (company)|Irem]]
TOSE (NES)
|publisher = [[Irem (company)|Irem]], [[Data East]]
|publisher = [[Irem (company)|Irem]], [[Data East]]
|designer =
|designer =
|composer = Kouji Murata, Kenji Yamazaki
|composer = Kouji Murata, Kenji Yamazaki
|engine =
|engine =
|released = '''Arcade version:'''<br>{{vgrelease|JP|December 1986}}'''NES version:'''<br>{{vgrelease|JP|October 2, 1987|NA|November 1987}}
|released = '''Arcade version:'''<br>{{vgrelease|JP=December 1986}}'''NES version:'''<br>{{vgrelease|JP=October 2, 1987|NA=November 1987}}
|genre = [[Platform game]]
|genre = [[Platform game]]
|modes = [[Single player]], [[multiplayer game|multiplayer]]
|modes = [[Single player]], [[multiplayer game|multiplayer]]
|ratings =
|platforms = [[Arcade game|Arcade]], [[Nintendo Entertainment System|NES]], [[Commodore 64]], [[Apple II]]
|platforms = [[Arcade game|Arcade]], [[Nintendo Entertainment System|NES]], [[Commodore 64]], [[Apple II]]
|media = [[cartridge (electronics)|cartridge]]
|requirements =
|input =
}}
}}


'''''Kid Niki: Radical Ninja''''', known in [[Japan]] as {{nihongo|'''''Kaiketsu Yanchamaru'''''|快傑ヤンチャ丸||lit. "The Wonderful Yanchamaru"}}, is an [[arcade game]] developed and published by [[Irem]] in 1986, and was later published outside Japan by [[Data East]] in 1987. The arcade game runs on Irem-62 Hardware, the same as ''[[Kung-Fu Master (video game)|Kung Fu Master]]''.
'''''Kid Niki: Radical Ninja''''', known in [[Japan]] as {{nihongo|'''''Kaiketsu Yanchamaru'''''|快傑ヤンチャ丸||lit. "The Wonderful Yanchamaru"}}, is an [[arcade game]] developed and published by [[Irem]] in 1986, and was later published outside of Japan by [[Data East]] in 1987. The arcade game runs on Irem-62 Hardware, the same as ''[[Kung Fu Master]]''.


The differences between the ''Kid Niki: Radical Ninja'' and ''Kaiketsu Yancha Maru'' are minimal. Aside from text translation, the most glaring difference is the main character's hair style. Kid Niki's hair is more "punk rock" with wild spikes and a ponytail in the back. Yancha Maru's hair has more subdued spikes and a topknot (or [[chonmage]]). In the arcade version of the game, the main character's [[keikogi]] is yellow while it is red in the home ports.
The differences between the Kid Niki: Radical Ninja and Kaiketsu Yancha Maru are minimal. Aside from text translation, the most glaring difference is the main character's hair style. Kid Niki's hair is more "punk rock" with wild spikes and a ponytail in the back. Yancha Maru's hair has more subdued spikes and a topknot (or [[chonmage]]). In the arcade version of the game, the main character's [[keikogi]] is yellow while it is red in the home ports.


==Story==
==Story==
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In addition to the spinning sword, Kid Niki can gain extra offensive power by collecting Bells. The Golden Bell allows him to launch a projectile every time Kid Niki spins his sword, and the Silver Bell creates a spinning force field around him. Both of these power-ups last for a limited amount of time.
In addition to the spinning sword, Kid Niki can gain extra offensive power by collecting Bells. The Golden Bell allows him to launch a projectile every time Kid Niki spins his sword, and the Silver Bell creates a spinning force field around him. Both of these power-ups last for a limited amount of time.


The game is divided up into seven rounds, with a boss character at the end of each one:
The game is divided up into seven rounds, with a boss character at the end of each one.


==Ports and related releases==
==Ports and related releases==
[[File:Kid Niki - Radical Ninja Coverart.png|thumb|Cover of the North American NES version]]
[[File:Kid Niki - Radical Ninja Coverart.png|thumb|Cover of the North American NES version]]


In 1987, [[Data East]] released ports of the game for the [[Nintendo Entertainment System|NES]], [[Commodore 64]], and [[Apple II]]. All home versions of the game show screen shots from the graphically superior arcade version on the back of their packages. Although it is an Irem game, the home ports were one of the more successful games released by [[Data East]].{{Citation needed|date=September 2010}}
In 1987, [[Data East]] released ports of the game for the [[Nintendo Entertainment System|NES]], [[Commodore 64]], and [[Apple II]]. Curiously, all home versions of the game show screen shots from the graphically superior arcade version on the back of their packages. Although it is an Irem game, the home ports were one of the more successful games released by [[Data East]].{{Citation needed|date=September 2010}}


In Japan, two sequels appeared for the [[Nintendo Entertainment System|Famicom]]. The first was ''[[Kaiketsu Yanchamaru 2: Karakuri Land]]'' in 1991, and the second was ''[[Kaiketsu Yanchamaru 3]]'' in 1993. Each of the three NES/Famicom titles feature radically different character designs.
In Japan, two sequels appeared for the [[Nintendo Entertainment System|Famicom]]. The first was ''[[Kaiketsu Yanchamaru 2: Karakuri Land]]'' in 1991, and the second was ''[[Kaiketsu Yanchamaru 3]]'' in 1993. Each of the three NES/Famicom titles feature radically different character designs.
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Kid Niki makes a cameo appearance in Irem's [[Nintendo Entertainment System|NES]] game, ''[[Kickle Cubicle]]''. To see Kid Niki, hold down the A button on Controller 2, and then turn on the game. Continue holding A until the title screen appears, and Kid Niki will appear. This trick also works on the [[Nintendo Entertainment System|Famicom]] version of ''[[Kickle Cubicle]]''.
Kid Niki makes a cameo appearance in Irem's [[Nintendo Entertainment System|NES]] game, ''[[Kickle Cubicle]]''. To see Kid Niki, hold down the A button on Controller 2, and then turn on the game. Continue holding A until the title screen appears, and Kid Niki will appear. This trick also works on the [[Nintendo Entertainment System|Famicom]] version of ''[[Kickle Cubicle]]''.

On January 25, 2018 Kid Niki Radical Ninja was [http://www.hamster.co.jp/american_hamster/arcadearchives/switch/knr_ninja.htm published] for the Nintendo Switch by HAMSTER as part of their [http://www.hamster.co.jp/american_hamster/arcadearchives/switch/index.htm Arcade Archives] series.


==Reception==
==Reception==
''[[Computer Gaming World]]'' called ''Kid Niki'' "yet another in the seemingly endless parade of horizontally-scrolling/running/jumping/shooting games" for the NES. While the reviewer stated that those who enjoyed such games would like the game, he wondered "how many of these interchangeable games Nintendo will authorize. Even devotees must be getting tired".<ref name="cgw198809">{{cite magazine | title=Video Gaming World | magazine=[[Computer Gaming World]] | issue=51 | date=September 1988 | url=http://www.cgwmuseum.org/galleries/index.php?year=1988&pub=2&id=51 | accessdate=24 April 2016 | last1=Worley | first1=Joyce | last2=Katz | first2=Arnie | last3=Kunkel | first3=Bill | pages=52}}</ref>
''[[Computer Gaming World]]'' called ''Kid Niki'' "yet another in the seemingly endless parade of horizontally-scrolling/running/jumping/shooting games" for the NES. While the reviewer stated that those who enjoyed such games would like the game, he wondered "how many of these interchangeable games Nintendo will authorize. Even devotees must be getting tired".<ref name="cgw198809">{{cite news | title=Video Gaming World | work=Computer Gaming World | date=September 1988 | accessdate=3 November 2013 | author=Worley, Joyce; Katz, Arnie; Kunkel, Bill | pages=50}}</ref>


==References==
==References==
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==External links==
==External links==
* {{StrategyWiki}}
* {{Mobygames|id=/kid-niki-radical-ninja|name=''Kid Niki: Radical Ninja''}}
* {{Mobygames|id=/kid-niki-radical-ninja|name=''Kid Niki: Radical Ninja''}}


[[Category:1986 video games]]
[[Category:1986 video games]]
[[Category:1987 video games]]
[[Category:1987 video games]]
[[Category:Apple II games]]
[[Category:Arcade games]]
[[Category:Arcade games]]
[[Category:Beat 'em ups]]
[[Category:Beat 'em ups]]
[[Category:Commodore 64 games]]
[[Category:Data East video games]]
[[Category:Data East video games]]
[[Category:Irem games]]
[[Category:Irem games]]
[[Category:Ninja video games]]
[[Category:Ninja video games]]
[[Category:Nintendo Entertainment System games]]
[[Category:Nintendo Entertainment System games]]
[[Category:Platform games]]
[[Category:Video games developed in Japan]]
[[Category:Video games scored by Kenji Yamazaki]]

Revision as of 13:52, 18 September 2018

Kid Niki: Radical Ninja
Japanese arcade flyer
Developer(s)Irem
Publisher(s)Irem, Data East
Composer(s)Kouji Murata, Kenji Yamazaki
Platform(s)Arcade, NES, Commodore 64, Apple II
ReleaseArcade version:
NES version:
Genre(s)Platform game
Mode(s)Single player, multiplayer

Kid Niki: Radical Ninja, known in Japan as Kaiketsu Yanchamaru (快傑ヤンチャ丸, lit. "The Wonderful Yanchamaru"), is an arcade game developed and published by Irem in 1986, and was later published outside of Japan by Data East in 1987. The arcade game runs on Irem-62 Hardware, the same as Kung Fu Master.

The differences between the Kid Niki: Radical Ninja and Kaiketsu Yancha Maru are minimal. Aside from text translation, the most glaring difference is the main character's hair style. Kid Niki's hair is more "punk rock" with wild spikes and a ponytail in the back. Yancha Maru's hair has more subdued spikes and a topknot (or chonmage). In the arcade version of the game, the main character's keikogi is yellow while it is red in the home ports.

Story

One day in Feudal Japan, Kid Niki, the most radical of ninjas, is training at his Ninja School. Suddenly, a passing bird is struck down by an arrow and lands at Niki's feet. Attached is a note explaining that Niki's girlfriend, Princess Margo, has been kidnapped by the evil Stone Wizard. With the cry of "Will help you!" Niki bursts through the wall of his school and sets off on his quest to save Margo.

Gameplay

Kid Niki is armed with the Spinning Sword, which according to the game's manual, "has been passed down from generation to generation from the School of Chirin."

In addition to the spinning sword, Kid Niki can gain extra offensive power by collecting Bells. The Golden Bell allows him to launch a projectile every time Kid Niki spins his sword, and the Silver Bell creates a spinning force field around him. Both of these power-ups last for a limited amount of time.

The game is divided up into seven rounds, with a boss character at the end of each one.

Ports and related releases

Cover of the North American NES version

In 1987, Data East released ports of the game for the NES, Commodore 64, and Apple II. Curiously, all home versions of the game show screen shots from the graphically superior arcade version on the back of their packages. Although it is an Irem game, the home ports were one of the more successful games released by Data East.[citation needed]

In Japan, two sequels appeared for the Famicom. The first was Kaiketsu Yanchamaru 2: Karakuri Land in 1991, and the second was Kaiketsu Yanchamaru 3 in 1993. Each of the three NES/Famicom titles feature radically different character designs.

There was also a Game Boy sequel called Ganso!! Yanchamaru in 1991. This portable sequel is a unique game and not a port of one of the existing Kid Niki/Yanchamaru titles.

Kid Niki makes a cameo appearance in Irem's NES game, Kickle Cubicle. To see Kid Niki, hold down the A button on Controller 2, and then turn on the game. Continue holding A until the title screen appears, and Kid Niki will appear. This trick also works on the Famicom version of Kickle Cubicle.

Reception

Computer Gaming World called Kid Niki "yet another in the seemingly endless parade of horizontally-scrolling/running/jumping/shooting games" for the NES. While the reviewer stated that those who enjoyed such games would like the game, he wondered "how many of these interchangeable games Nintendo will authorize. Even devotees must be getting tired".[1]

References

  1. ^ Worley, Joyce; Katz, Arnie; Kunkel, Bill (September 1988). "Video Gaming World". Computer Gaming World. p. 50. {{cite news}}: |access-date= requires |url= (help)CS1 maint: multiple names: authors list (link)

External links