Talk:PAL region
PAL speed issues
I can't understad this issue. Presumable these games were not converted to run a the original speed because that would presumably have a cost that was somewhat significant. The strange thing is that I have never heard of any PC game that was dependent on the vertical refresh rate, even for games made in the 80s or the early 90s. However I have seen games made as late as 1997-ish that have been depdendent on the CPU speed so that they run to fast on modern PCs. But most games are not even dependent on the CPU speed. But anyway, if you can at last base the game speed on the CPU speed which is known with absolute certainty for console games, why not do that instead of basing it on the refresh rate? I can't imagine that it would be less conveniant in any way. It's very perplexing to me that console games far into the fifth generation and even the sixth generation still used the refresh rate to determine the game speed. -- JP —Preceding unsigned comment added by 213.100.62.9 (talk) 02:04, 11 October 2008 (UTC)
time difference
does anyone know the usual time difference between the release of a game in the North American region compared to the release date in the PAL region? We could put this in the article Kangaroosrule (talk) 03:46, 4 April 2008 (UTC)
External link
I have removed the external link as it blatantly violates example 2 of WP:EL. EconomicsGuy Return the fire! 06:48, 4 October 2007 (UTC)