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{{short description|American video game publisher}}
{{about|the American company|the British software distributor using the same brand|Adventure Soft}}
{{about|the American company|the British software distributor using the same brand|Adventure Soft}}
{{Multiple issues|
{{Multiple issues|
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| fate = Bankrupt
| fate = Bankrupt
| foundation = [[1979 in video gaming|1979]]<ref name="RyanEmerson2014">{{cite book|last1=Ryan|first1=Marie-Laure|last2=Emerson|first2=Lori|last3=Robertson|first3=Benjamin J.|title=The Johns Hopkins Guide to Digital Media|url=https://books.google.com/books?id=qC0_AwAAQBAJ&pg=PT304|date=15 April 2014|publisher=JHU Press|isbn=978-1-4214-1223-8|page=304}}</ref>
| foundation = [[1979 in video gaming|1979]]<ref name="RyanEmerson2014">{{cite book|last1=Ryan|first1=Marie-Laure|last2=Emerson|first2=Lori|last3=Robertson|first3=Benjamin J.|title=The Johns Hopkins Guide to Digital Media|url=https://books.google.com/books?id=qC0_AwAAQBAJ&pg=PT304|date=15 April 2014|publisher=JHU Press|isbn=978-1-4214-1223-8|page=304}}</ref>
| defunct = [[1986 in video gaming|1986]]<ref>{{cite news |last=Smart |first=Tim |date=27 January 1986 |title=Blue Skies Turn Black At Scott Adams Inc. Debts Force Company Into Bankruptcy Court |url=https://www.newspapers.com/clip/25791146/blue_skies_turn_black_at_scott_adams/ |newspaper=The Orlando Sentinel |publisher=Sentinel Communications Company |location=Orlando, Florida |volume=110 |issue=27 |page=11 |via=[[Newspapers.com]]}}</ref>
| defunct = [[1986 in video gaming|1986]]<ref>{{cite news |last=Smart |first=Tim |date=27 January 1986 |title=Blue Skies Turn Black At Scott Adams Inc. Debts Force Company Into Bankruptcy Court |url=https://www.newspapers.com/clip/25791146/blue_skies_turn_black_at_scott_adams/| archive-url=https://ghostarchive.org/archive/20211002/https://www.newspapers.com/clip/25791146/blue_skies_turn_black_at_scott_adams/| archive-date=2021-10-02 |newspaper=The Orlando Sentinel |publisher=Sentinel Communications Company |location=Orlando, Florida |volume=110 |issue=27 |page=11 |via=[[Newspapers.com]]}}{{cbignore}}</ref>
| industry = Computer game publishing
| industry = Computer game publishing
| key_people = Scott Adams, Alexis Adams
| key_people = Scott Adams, Alexis Adams
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==History==
==History==
After the success of Adams' first [[text adventure]], ''[[Adventureland (video game)|Adventureland]],'' other games followed rapidly, with Adventure International (or "AI") releasing about two games a year. Initially the games were drawn from the founders' imaginations, with themes ranging from [[fantasy]] to [[Horror fiction|horror]] and sometimes [[science fiction]]. Some of the later games were written by Scott Adams with other collaborators (such as Philip Case).
After the success of Adams' first [[text adventure]], ''[[Adventureland (video game)|Adventureland]],'' other games followed rapidly, with Adventure International (or "AI") releasing about two games a year. Initially the games were drawn from the founders' imaginations, with themes ranging from [[fantasy]] to [[Horror fiction|horror]] and sometimes [[science fiction]]. Some of the later games were written by Scott Adams with other collaborators.


In 1980, five of the company's games were ported to the [[Commodore VIC-20]]. Developer Neil Harris recalled: "[O]ur sales guys could not figure out what they were gonna do with them. 'What are these games? It's all words on the screen! There's no graphics! What kind of a video game doesn't have video?' [laughs] And they became the best-selling cartridges for the VIC-20, period."<ref name="DAK54">{{cite news | first = Marty | last = Herzog | date = January 1988 | title = Neil Harris | work = [[Comics Interview]] | issue = 54 | pages = 47 | publisher = [[Fictioneer Books]]}}</ref>
In 1980, five of the company's games were ported to the [[VIC-20]]. Developer Neil Harris recalled: "[O]ur sales guys could not figure out what they were gonna do with them. 'What are these games? It's all words on the screen! There's no graphics! What kind of a video game doesn't have video?' [laughs] And they became the best-selling cartridges for the VIC-20, period."<ref name="DAK54">{{cite news | first = Marty | last = Herzog | date = January 1988 | title = Neil Harris | work = [[Comics Interview]] | issue = 54 | pages = 47 | publisher = [[Fictioneer Books]]}}</ref>


By 1983 the company was employing 40 people and was based in Longwood, Florida.<ref>https://www.atarimagazines.com/v2n4/scottadams.html</ref>
By 1983 the company was employing 40 people and was based in Longwood, Florida.<ref>{{Cite web|url=https://www.atarimagazines.com/v2n4/scottadams.html|title=Profiles: Scott Adams}}</ref>


Fourteen games later, Adventure International began to release games drawn from film and fiction. The ''Buckaroo Banzai'' game{{citation needed|date=September 2015}} developed with Phillip Case, was based on the film ''[[The Adventures of Buckaroo Banzai Across the 8th Dimension]]'' (1984). Other games came from [[Marvel Comics]] - Adventure International released three ''[[Questprobe]]'' games based on the Marvel characters [[The Incredible Hulk]], [[Spider-Man]], [[The Human Torch]] and the [[Thing (comics)|Thing]].
Fourteen games later, Adventure International began to release games drawn from film and fiction. The ''Buckaroo Banzai'' game{{citation needed|date=September 2015}} was based on the film ''[[The Adventures of Buckaroo Banzai Across the 8th Dimension]]'' (1984). Other games came from [[Marvel Comics]] - Adventure International released three ''[[Questprobe]]'' games based on the Marvel characters [[The Incredible Hulk]], [[Spider-Man]], [[The Human Torch]] and the [[Thing (comics)|Thing]].<ref>{{Cite web|url=https://www.retrogamer.net/profiles/company/adventuresoft-uk/|title = Adventuresoft UK &#124; Retro Gamer| date=15 January 2015 }}</ref>


[[File:Computer Gaming World issue 2.3 (page 23 Adventure International).jpg|thumb|Adventure International at the 1982 [[West Coast Computer Faire]].]]
In 1982, Adventure International began releasing Scott Adams Graphic Adventures for computers like the [[Apple II]], while continuing to sell text-only games for less powerful computers such as the VIC-20 and [[TI 99/4A]].<ref name="maher20120828">{{cite web|url=http://www.filfre.net/2012/08/saga/ |title=SAGA |work=The Digital Antiquarian |date=2012-08-28 |accessdate=10 July 2014 |author=Maher, Jimmy |url-status=live |archiveurl=https://web.archive.org/web/20140711194415/http://www.filfre.net/2012/08/saga/ |archivedate=11 July 2014 }}</ref> Graphic adventures like ''[[The Hobbit (1982 video game)|The Hobbit]]'' increased expectations of such games, however, and Adventure International's graphic adventures were inferior to others resulting in a rapid loss of [[market share]]. At its peak in late 1983/early 1984, Adventure International employed approximately 50 staff and published titles from over 300 independent programmer/authors.

In 1982, Adventure International began releasing Scott Adams Graphic Adventures for computers like the [[Apple II]], while continuing to sell text-only games for less powerful computers such as the VIC-20 and [[TI 99/4A]].<ref name="maher20120828">{{cite web|url=http://www.filfre.net/2012/08/saga/ |title=SAGA |work=The Digital Antiquarian |date=2012-08-28 |accessdate=10 July 2014 |author=Maher, Jimmy |url-status=live |archiveurl=https://web.archive.org/web/20140711194415/http://www.filfre.net/2012/08/saga/ |archivedate=11 July 2014 }}</ref> Graphic adventures like ''[[The Hobbit (1982 video game)|The Hobbit]]'' increased expectations of such games, however, and Adventure International's graphic adventures were inferior to others resulting in a rapid loss of [[market share]]. At its peak in late 1983/early 1984, right at the cusp of the [[video game crash of 1983]], Adventure International employed approximately 50 staff and published titles from over 300 independent programmer/authors.


Adventure International was based in the Sabal Point subdivision of Longwood - at 155 Sabal Palm Drive, [[Longwood, Florida]] near the east side of Sabal Point Elementary School. The company also had a retail store located in Sweetwater Oaks at 966 Fox Valley Drive, Longwood.
Adventure International was based in the Sabal Point subdivision of Longwood - at 155 Sabal Palm Drive, [[Longwood, Florida]] near the east side of Sabal Point Elementary School. The company also had a retail store located in Sweetwater Oaks at 966 Fox Valley Drive, Longwood.
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The games were developed using an in-house adventure editor. The original interpreter was a two-word command interpreter running on a Radio Shack TRS-80 computer, with later ports to many platforms.
The games were developed using an in-house adventure editor. The original interpreter was a two-word command interpreter running on a Radio Shack TRS-80 computer, with later ports to many platforms.
The source code for ''Adventureland'' was published in ''SoftSide'' magazine in 1980<ref name="adams_softside">{{cite news|url=https://archive.org/stream/softside-magazine-22/SoftSide_22_Vol_2-10_1980-07_Adventureland#page/n35/mode/2up |title=Adventureland |work=SoftSide |date=July 1980 |accessdate=13 April 2015 |last=Adams |first=Scott |pages=36 |url-status=live |archiveurl=https://web.archive.org/web/20160328170952/https://archive.org/stream/softside-magazine-22/SoftSide_22_Vol_2-10_1980-07_Adventureland |archivedate=28 March 2016 }}</ref> and the source code for ''Pirate Adventure'' was printed in the December 1980 issue of ''[[BYTE]]'',<ref name="adams_byte">{{cite news|url=https://archive.org/stream/byte-magazine-1980-12/1980_12_BYTE_05-12_Adventure#page/n193/mode/2up |title=Pirate's Adventure |work=BYTE |date=December 1980 |accessdate=18 October 2013 |author=Adams, Scott |pages=192 |url-status=live |archiveurl=https://web.archive.org/web/20150331043615/http://archive.org/stream/byte-magazine-1980-12/1980_12_BYTE_05-12_Adventure |archivedate=31 March 2015 }}</ref> with an addendum in April 1981.<ref name="byte198104">{{cite news|url=https://archive.org/stream/byte-magazine-1981-04/1981_04_BYTE_06-04_Future_Computers#page/n301/mode/2up |title=Adventurous Bugs |work=BYTE |date=April 1981 |accessdate=18 October 2013 |pages=302 |url-status=live |archiveurl=https://web.archive.org/web/20140414211800/https://archive.org/stream/byte-magazine-1981-04/1981_04_BYTE_06-04_Future_Computers |archivedate=14 April 2014 }}</ref> This enabled others to discover how the engine worked and the database format was subsequently used in other interpreters such as Brian Howarth's ''[[Mysterious Adventures]]'' series.<ref>{{cite book|title=The Inform Designer's Manual |first=Nelson |last=Graham |authorlink=graham Nelson |page=358 |publisher=Dan Sanderson |year=2001 |isbn=0-9713119-0-0 |url=http://inform-fiction.org/manual/DM4.pdf |url-status=live |archiveurl=https://web.archive.org/web/20151107005951/http://inform-fiction.org/manual/DM4.pdf |archivedate=2015-11-07 }}</ref> The later graphics versions (SAGA) featured graphics drawn on an [[Apple II]], mostly by in-house artist Kem McNair.
The source code for ''Adventureland'' was published in ''SoftSide'' magazine in 1980<ref name="adams_softside">{{cite news|url=https://archive.org/stream/softside-magazine-22/SoftSide_22_Vol_2-10_1980-07_Adventureland#page/n35/mode/2up |title=Adventureland |work=SoftSide |date=July 1980 |accessdate=13 April 2015 |last=Adams |first=Scott |pages=36 |url-status=live |archiveurl=https://web.archive.org/web/20160328170952/https://archive.org/stream/softside-magazine-22/SoftSide_22_Vol_2-10_1980-07_Adventureland |archivedate=28 March 2016 }}</ref> and the source code for ''Pirate Adventure'' was printed in the December 1980 issue of ''[[BYTE]]'',<ref name="adams_byte">{{cite magazine|url=https://archive.org/stream/byte-magazine-1980-12/1980_12_BYTE_05-12_Adventure#page/n193/mode/2up |title=Pirate's Adventure |magazine=BYTE |volume=5 |issue=12 |date=December 1980 |access-date=18 October 2013 |last=Adams |first=Scott |pages=192 |url-status=live |archiveurl=https://web.archive.org/web/20150331043615/https://archive.org/stream/byte-magazine-1980-12/1980_12_BYTE_05-12_Adventure |archive-date=31 March 2015 }}</ref> with an addendum in April 1981.<ref name="byte198104">{{cite magazine|url=https://archive.org/stream/byte-magazine-1981-04/1981_04_BYTE_06-04_Future_Computers#page/n301/mode/2up |title=Adventurous Bugs |magazine=BYTE |date=April 1981 |accessdate=18 October 2013 |pages=302 |volume=6 |issue=4 |url-status=live |archive-url=https://web.archive.org/web/20140414211800/https://archive.org/stream/byte-magazine-1981-04/1981_04_BYTE_06-04_Future_Computers |archive-date=14 April 2014 }}</ref> This enabled others to discover how the engine worked and the database format was subsequently used in other interpreters such as Brian Howarth's ''[[Mysterious Adventures]]'' series.<ref>{{cite book|title=The Inform Designer's Manual |first=Nelson |last=Graham |author-link=Graham Nelson |page=358 |publisher=Dan Sanderson |year=2001 |isbn=0-9713119-0-0 |url=http://inform-fiction.org/manual/DM4.pdf |url-status=live |archiveurl=https://web.archive.org/web/20151107005951/http://inform-fiction.org/manual/DM4.pdf |archive-date=2015-11-07 }}</ref> The later graphics versions (SAGA) featured graphics drawn on an [[Apple II]], mostly by in-house artist Kem McNair.


===Other games===
===Other games===
* ''[[Lunar Lander (1980 video game)|Lunar Lander]]'' (1980)
*''[[Missile Attack]]'' (1980)
*''[[Missile Attack]]'' (1980)
*''[[Project Omega]]'' (1980)
*''[[Project Omega]]'' (1980)
*''[[Slag (video game)|Slag]]'' (1980)
*''[[Slag (video game)|Slag]]'' (1980)
*''[[The Eliminator (video game)|The Eliminator]]'' (1981)
*''[[The Eliminator (video game)|The Eliminator]]'' (1981)
*''[[Rear Guard (video game)|Rear Guard]]'' (1981)
*''[[Stone of Sisyphys]]'' (1981)
*''[[Stone of Sisyphys]]'' (1981)
*''[[Preppie! (video game)|Preppie!]] (1982)
*''[[Zossed in Space]]'' (1981)
*''Airline'' (1982)<ref>{{cite web |title=Airline |url=http://www.atarimania.com/game-atari-400-800-xl-xe-airline_152.html| archive-url=https://ghostarchive.org/archive/20211002/http://www.atarimania.com/game-atari-400-800-xl-xe-airline_152.html| archive-date=2021-10-02 |website=Atari Mania}}{{cbignore}}</ref>
*''[[Sea Dragon (video game)|Sea Dragon]] (1982)
*''[[Bug Off!]]'' (1982)
*Laser Ball (1982)
*''[[Preppie! (video game)|Preppie!]]'' (1982)
*Reign of the Red Dragon (1982)
*''Saigon: The Final Days'' (1982)<ref>{{cite web |title=Saigon: The Final Days |url=http://www.atarimania.com/game-atari-400-800-xl-xe-saigon-the-final-days_4486.html| archive-url=https://ghostarchive.org/archive/20211002/http://www.atarimania.com/game-atari-400-800-xl-xe-saigon-the-final-days_4486.html| archive-date=2021-10-02 |website=Atari Mania}}{{cbignore}}</ref>
*''[[Sea Dragon (video game)|Sea Dragon]]'' (1982)
* ''Triad'' (1982)<ref>{{cite web |title=Triad |url=http://www.atarimania.com/game-atari-400-800-xl-xe-triad_5496.html| archive-url=https://ghostarchive.org/archive/20211002/http://www.atarimania.com/game-atari-400-800-xl-xe-triad_5496.html| archive-date=2021-10-02 |website=Atari Mania}}{{cbignore}}</ref>
*''[[Tutti_Frutti_(video_game)|Tutti Frutti]]'' (1982)<ref>{{cite web |title=Tutti Frutti |url=http://www.atarimania.com/game-atari-400-800-xl-xe-tutti-frutti_5563.html| archive-url=https://ghostarchive.org/archive/20211002/http://www.atarimania.com/game-atari-400-800-xl-xe-tutti-frutti_5563.html| archive-date=2021-10-02 |website=Atari Mania}}{{cbignore}}</ref>
*''AREX'' (1983)<ref>{{cite web |title=AREX |url=http://www.atarimania.com/game-atari-400-800-xl-xe-arex_327.html| archive-url=https://ghostarchive.org/archive/20211002/http://www.atarimania.com/game-atari-400-800-xl-xe-arex_327.html| archive-date=2021-10-02 |website=Atari Mania}}{{cbignore}}</ref>
* ''[[Preppie! II]]'' (1983)<ref>{{cite web |title=Preppie! II |url=http://www.atarimania.com/game-atari-400-800-xl-xe-preppie-ii_4088.html| archive-url=https://ghostarchive.org/archive/20211002/http://www.atarimania.com/game-atari-400-800-xl-xe-preppie-ii_4088.html| archive-date=2021-10-02 |website=Atari Mania}}{{cbignore}}</ref>
*''[[Rally Speedway]]'' (1983)
*''[[Rally Speedway]]'' (1983)
*''[[The Adventures of Buckaroo Banzai Across the 8th Dimension]]'' (1983)
*''[[Robin of Sherwood: The Touchstones of Rhiannon]]'' (1985)
*''[[Robin of Sherwood: The Touchstones of Rhiannon]]'' (1985)


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* [https://maps.google.com/?ie=UTF8&ll=28.703801,-81.417101&spn=0.000867,0.001654&t=h&z=20&layer=c&cbll=28.703835,-81.417007&panoid=IbMlaTZicMuCyadfMOVdjA&cbp=12,172.12,,0,3.54 Google Street view of Adventure International Headquarters]
* [https://maps.google.com/?ie=UTF8&ll=28.703801,-81.417101&spn=0.000867,0.001654&t=h&z=20&layer=c&cbll=28.703835,-81.417007&panoid=IbMlaTZicMuCyadfMOVdjA&cbp=12,172.12,,0,3.54 Google Street view of Adventure International Headquarters]


{{Adventure International}}
[[Category:Companies based in Florida]]

[[Category:Video game companies established in 1978]]
[[Category:Defunct video game companies]]
[[Category:1978 establishments in Florida]]
[[Category:Video game publishers]]
[[Category:1986 disestablishments in Florida]]
[[Category:Video game companies disestablished in 1985]]
[[Category:Companies that filed for Chapter 11 bankruptcy in 1986]]
[[Category:Video game companies of the United States]]
[[Category:Defunct video game companies of the United States]]
[[Category:Defunct companies based in Florida]]
[[Category:Defunct companies based in Florida]]
[[Category:Golden Joystick Award winners]]
[[Category:Longwood, Florida]]
[[Category:Video game companies based in Florida]]
[[Category:Video game companies based in Florida]]
[[Category:1978 establishments in Florida]]
[[Category:Video game publishers]]
[[Category:1985 disestablishments in Florida]]
[[Category:Video game companies established in 1978]]
[[Category:Video game companies disestablished in 1986]]

Latest revision as of 18:04, 7 August 2023

Adventure International
IndustryComputer game publishing
Founded1979[1]
Defunct1986[2]
FateBankrupt
HeadquartersLongwood, Florida, United States
Key people
Scott Adams, Alexis Adams
ProductsAdventureland
ParentScott Adams, Inc.
SubsidiariesAdventure Soft UK

Adventure International was an American video game publishing company that existed from 1979 until 1986. It was started by Scott and Alexis Adams. Their games were notable for being the first implementation of the adventure genre to run on a microcomputer system. The adventure game concept originally came from Colossal Cave Adventure which ran strictly on large mainframe systems at the time.

History[edit]

After the success of Adams' first text adventure, Adventureland, other games followed rapidly, with Adventure International (or "AI") releasing about two games a year. Initially the games were drawn from the founders' imaginations, with themes ranging from fantasy to horror and sometimes science fiction. Some of the later games were written by Scott Adams with other collaborators.

In 1980, five of the company's games were ported to the VIC-20. Developer Neil Harris recalled: "[O]ur sales guys could not figure out what they were gonna do with them. 'What are these games? It's all words on the screen! There's no graphics! What kind of a video game doesn't have video?' [laughs] And they became the best-selling cartridges for the VIC-20, period."[3]

By 1983 the company was employing 40 people and was based in Longwood, Florida.[4]

Fourteen games later, Adventure International began to release games drawn from film and fiction. The Buckaroo Banzai game[citation needed] was based on the film The Adventures of Buckaroo Banzai Across the 8th Dimension (1984). Other games came from Marvel Comics - Adventure International released three Questprobe games based on the Marvel characters The Incredible Hulk, Spider-Man, The Human Torch and the Thing.[5]

Adventure International at the 1982 West Coast Computer Faire.

In 1982, Adventure International began releasing Scott Adams Graphic Adventures for computers like the Apple II, while continuing to sell text-only games for less powerful computers such as the VIC-20 and TI 99/4A.[6] Graphic adventures like The Hobbit increased expectations of such games, however, and Adventure International's graphic adventures were inferior to others resulting in a rapid loss of market share. At its peak in late 1983/early 1984, right at the cusp of the video game crash of 1983, Adventure International employed approximately 50 staff and published titles from over 300 independent programmer/authors.

Adventure International was based in the Sabal Point subdivision of Longwood - at 155 Sabal Palm Drive, Longwood, Florida near the east side of Sabal Point Elementary School. The company also had a retail store located in Sweetwater Oaks at 966 Fox Valley Drive, Longwood.

Adventure International went bankrupt in 1986. The copyrights for its games reverted to the bank and eventually back to Scott Adams who released them as shareware.

In Europe the "Adventure International" name was a trading name of Adventure Soft and other games were released under the name that were not from Adventure International in the US.

Games[edit]

Scott Adams Adventure games[edit]

Scott Adams's original twelve adventure games were:[7]

The games were developed using an in-house adventure editor. The original interpreter was a two-word command interpreter running on a Radio Shack TRS-80 computer, with later ports to many platforms. The source code for Adventureland was published in SoftSide magazine in 1980[8] and the source code for Pirate Adventure was printed in the December 1980 issue of BYTE,[9] with an addendum in April 1981.[10] This enabled others to discover how the engine worked and the database format was subsequently used in other interpreters such as Brian Howarth's Mysterious Adventures series.[11] The later graphics versions (SAGA) featured graphics drawn on an Apple II, mostly by in-house artist Kem McNair.

Other games[edit]

References[edit]

  1. ^ Ryan, Marie-Laure; Emerson, Lori; Robertson, Benjamin J. (15 April 2014). The Johns Hopkins Guide to Digital Media. JHU Press. p. 304. ISBN 978-1-4214-1223-8.
  2. ^ Smart, Tim (27 January 1986). "Blue Skies Turn Black At Scott Adams Inc. Debts Force Company Into Bankruptcy Court". The Orlando Sentinel. Vol. 110, no. 27. Orlando, Florida: Sentinel Communications Company. p. 11. Archived from the original on 2021-10-02 – via Newspapers.com.
  3. ^ Herzog, Marty (January 1988). "Neil Harris". Comics Interview. No. 54. Fictioneer Books. p. 47.
  4. ^ "Profiles: Scott Adams".
  5. ^ "Adventuresoft UK | Retro Gamer". 15 January 2015.
  6. ^ Maher, Jimmy (2012-08-28). "SAGA". The Digital Antiquarian. Archived from the original on 11 July 2014. Retrieved 10 July 2014.
  7. ^ Griffin, Brad (March–April 1983). "Scott Adams Adventures 1–12". ANALOG Computing (10). Archived from the original on 2016-03-03.
  8. ^ Adams, Scott (July 1980). "Adventureland". SoftSide. p. 36. Archived from the original on 28 March 2016. Retrieved 13 April 2015.
  9. ^ Adams, Scott (December 1980). "Pirate's Adventure". BYTE. Vol. 5, no. 12. p. 192. Archived from the original on 31 March 2015. Retrieved 18 October 2013.
  10. ^ "Adventurous Bugs". BYTE. Vol. 6, no. 4. April 1981. p. 302. Archived from the original on 14 April 2014. Retrieved 18 October 2013.
  11. ^ Graham, Nelson (2001). The Inform Designer's Manual (PDF). Dan Sanderson. p. 358. ISBN 0-9713119-0-0. Archived (PDF) from the original on 2015-11-07.
  12. ^ "Airline". Atari Mania. Archived from the original on 2021-10-02.
  13. ^ "Saigon: The Final Days". Atari Mania. Archived from the original on 2021-10-02.
  14. ^ "Triad". Atari Mania. Archived from the original on 2021-10-02.
  15. ^ "Tutti Frutti". Atari Mania. Archived from the original on 2021-10-02.
  16. ^ "AREX". Atari Mania. Archived from the original on 2021-10-02.
  17. ^ "Preppie! II". Atari Mania. Archived from the original on 2021-10-02.

External links[edit]