Disciples III: Renaissance: Difference between revisions
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{{Infobox VG| title = Disciples III: Renaissance |
{{Infobox VG| title = Disciples III: Renaissance |
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| image = |
| image = |
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| developer = [[Akella]] |
| developer = [[Akella]] (.dat studio) |
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| publisher = [[Strategy First]]<br />[[Akella]] (Russia) |
| publisher = [[Strategy First]]<br />[[Akella]] (Russia) |
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| distributor = [[Strategy First]] |
| distributor = [[Strategy First]] |
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| series = ''Disciples'' |
| series = ''Disciples'' |
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| released = Q1 2009[http://www.games32.com/Disciples-3-Renaissance-(PC)-News/p2002_articleid/1369][http://en.akella.com/Game.aspx?id=28] |
| released = Q1 2009[http://www.games32.com/Disciples-3-Renaissance-(PC)-News/p2002_articleid/1369][http://en.akella.com/Game.aspx?id=28] |
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| genre = [[Turn-based strategy]] |
| genre = [[Turn-based strategy]] |
Revision as of 05:48, 18 September 2008
Disciples III: Renaissance | |
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Developer(s) | Akella (.dat studio) |
Publisher(s) | Strategy First Akella (Russia) |
Series | Disciples |
Engine | Virtual Dream |
Platform(s) | Microsoft Windows |
Release | Q1 2009[1][2] |
Genre(s) | Turn-based strategy |
Mode(s) | Single-player, Multiplayer |
Disciples 3: Renaissance is a turn-based strategy game. The publisher Strategy First changed the developer from Game Factory Interactive to Akella's studio .dat. It has been working on this project since the summer of 2005, and it will be finished in the first quarter of 2009.[1]
According to the story, the player may play with one of the lords of Nevendaar. This new episode contains only three playable races, 'The Empire', 'The Legions of the Damned' and the 'Elven Alliance'. The battle system will be completely different from that of previous Disciples games. Units will now be able to move around the battlefield and make use of terrain for fortifications.[2] Player's hero will be highly customizable: everything from his abilities to the armor he is wearing can be changed. All of the changes will be noticeable on the actual character model.
Disciples III: Renaissance uses .dat’s in-house Virtual Dream engine.[3]