Guárico and User:Ryūkotsusei/sandbox: Difference between pages

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<div align="left" style="width: 96%; background: #f2e0ce; border: 1px solid #bfb1a3; padding: 2px; font-size: 1.10em;">
:''"Guárico" redirects here, see also [[Guárico River]].''
'''Importing/Exporting'''
*[[Special:Export]]'s instructions are outdated, and some of the functions don't actually work as advertised. However, using this url directly will export the entire history of an article:
:*<code><nowiki>http://en.wikipedia.org/w/index.php?title=Special:Export&pages=NAME_OF_ARTICLE&history=1&action=submit</nowiki></code>


*Save the resulting file as something.xml
{{VenezuelanState New

|name = Guárico
*Use a simple find/replace function in a text editor. Find all occurrences of "<code><nowiki></username></nowiki></code>" and replace it with "<code><nowiki>@en.wikipedia.org</username></nowiki></code>". This will properly attribute the contributions, as well as avoiding wiki-identity fraud or innocent confusion.
|image_flag = Flag of Guarico State.svg

|image_coa = Ve)guarico.png
*A user with admin access on the external wiki can then import the file using [[Special:Import]]. Remember that if you are importing to Wikia, there is a size limit just below 2MB.
|state_motto = Si amas la libertad, ven a mis pampas<br>({{lang-es|If you love liberty, come to my plains}})
</div>
|image_map = Venezuela-guarico.jpg
<div align="left" style="width: 96%; background: #b2e0ce; border: 1px solid #bfb1a3; padding: 2px; font-size: 1.10em;">
|date_creation = 1900
*Past tense: real-world history
|capital = [[San Juan de los Morros]]
*Present tense: in-game stuff (music, gameplay, story, etc - it's still playable and can be experienced now)
|Biggest city = [[Valle de la Pascua]]
*Future tense: unreleased stuff
|area_percentage = 7,1
</div>
|area_percentage_rank = 4th
----
|population = 745,100
F-Zero games that utilize Mode 7: MVelocity[http://209.85.165.104/search?q=cache:BVLxcbIWxwsJ:guides.ign.com/guides/480123/page_12.html+f-zero+%22racing+game%22+%22mode+7%22&hl=en&ct=clnk&cd=19&gl=us&client=firefox-a] (double-layer)
|year_estimate = 2007

|population_percentage = 2.85

|population_percentage_rank = 16th

|emblematic_tree = Palma llanera

|binomial_name = Copernicia tectorum

|ISO_code = VE-J
Fifteen tracks, four cars that handled very differently, and a great stereo sound track - F-Zero was one of the best racing games available on SNES and has secured itself a permanent place in gaming history. [http://209.85.165.104/search?q=cache:BVLxcbIWxwsJ:guides.ign.com/guides/480123/page_12.html+f-zero+functionality+%22super+nintendo%22&hl=en&ct=clnk&cd=9&gl=us&client=firefox-a IGN (guide)]
|governor = Eduardo Manuitt

|mandate_start = 2004
;gameplay
|mandate_end = 2008

|website = http://www.guarico.com.ve
F-Zero, which had turned heads not only with its sleek design but also with its unprecedented sense of realism. Home consoles had never played host to such a fast-paced racing experience with such a free range of motion -- Mode 7's rotation effects allowed the player's sporty hovercraft to move freely through the track
|website_name = Guárico: Portal Oficial
F-Zero had already pioneered free-roaming 3D speed on the Super NES;
|footnotes =
(http://www.1up.com/do/feature?cId=3134033)

F-Zero took that spot, at least temporarily. It took it with the power of a truly fresh and original scenario and style of gameplay. Fast and unique racing action ([http://wii.ign.com/articles/759/759087p1.html ign f-zero vc review])

Well-designed, fast-paced futuristic racing feels just right
offering up a perfect balance of pick-up-and-play accessibility and sheer depth. Sense of speed is terrific ([http://www.gamespot.com/wii/driving/fzerosnes/review.html gamespot])

F-Zero on the SNES was designed as a showcase for the system's pseudo-3D capabilities (known as Mode-7), but the game wasn't just a pretty face ¿ it was one of the fastest and most challenging racing games of its time. [http://gameboy.ign.com/articles/135/135423p1.html IGN. MV preview]

F-Zero for the SNES delivered amazing racing action with the most intense speeds ever seen on a console. ([http://www.gamepro.com/article/previews/13120/f-zero-maximum-velocity/ MV preview gamepro])

;Music
The game's highly varied tracks still have a lot of personality, thanks partly to an excellent musical score that quickly establishes the game's subsonic pace. ([http://www.gamespot.com/wii/driving/fzerosnes/review.html gamespot])

;Launch
Developed by second-party NDCube, a company nine years younger than the game they have so lovingly restored, it does almost the same job its predecessor did for the SNES, and forms the keystone in Nintendo's top tier launch line-up. [http://74.125.45.104/search?q=cache:u0c7oCpLMrEJ:www.eurogamer.net/article.php%3Farticle_id%3D1816+site:eurogamer.net+f-zero+snes&hl=en&ct=clnk&cd=3&gl=us&client=firefox-a eurogamer MV review]

F-Zero, instantly became one of the defining titles for the Super Nintendo Entertainment System when it was released in 1991. ([http://www.gamespot.com/wii/driving/fzerosnes/review.html gamespot])








==Reception==

(gameplay here)
sources:
#[http://top100.ign.com/2005/091-100.html] <!-- "genre" is NOT specific enough, so don't use this for that. --></ref> <!-- an incredible sense of speed, and addictive drift physics -->
#




Started out the F-Zero series (f-mode)



The F-Zero series has persisted over the years

Nintendo decided to capitalize on F-Zero’s success (AMN)








reinvigorate

a precursor to Mario Kart (and countless other futuristic racers)


























[http://www.computerandvideogames.com/article.php?id=26121 Yuki Naka speaks about Nintendo]








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<!-- {{click|image=FullMetal Falcon.jpg|link=User:FullMetal Falcon|width=96px|height=96px}}

items to translate:

http://translate.google.com/translate?hl=en&sl=ja&u=http://www.nintendo.co.jp/nom/0103/032/&sa=X&oi=translate&resnum=8&ct=result&prev=/search%3Fq%3Dsite:nintendo.co.jp%2Bf-zero%26hl%3Den - for max. velocity


http://hiro-x.milkcafe.to/ (under data)
http://sega.jp/segamoba/news/nr_040721.html (first three paragraphs and under the CD cover to the right of 'Specifications')
http://www.webcity.jp/ds/detail.php?pid=SCDC-00358 (just underneath price of CD and the first paragraph in the blue box at the bottom of the page.
http://www.neowing.co.jp/track_for_cdj.html?KEY=SCDC-358
(under Description how different is it from this: http://www.cdjapan.co.jp/detailview.html?KEY=SCDC-358 )

http://www.ai-mark.com/ (In 'Song'

Whenever you get the time, I'd appreciate it if you can replace "F-0" here:[[User:FullMetal Falcon/Userboxes/User F-Zero]] with "F-0" using the same texture as done [[:Image:Fullmetal Falcon.gif|here]]
-->
[[Commons:Commons:Deletion requests/Image:Triforce.png]]

<br/ >

<!--[[GameSpot]] believed the mechanics for the majority of the events "aren't much fun" and that the instructions ''Mario & Sonic'' provides are poor although the game requires accurate "timing and movement to pull off certain maneuvers". -->










{| class="wikitable sortable"
! width=170 |Source
! width=170 align="center" |''BS F-Zero''
! width=170 align="center" |''BS F-Zero 2''
|-
|IGN||[http://wii.ign.com/articles/759/759087p1.html Canned sequel]|| [http://cheats.ign.com/objects/573/573890.html Special edition], [http://guides.ign.com/guides/480123/page_12.html "Semi-sequel"]||
|-
|AMN|| ||[http://gc.advancedmn.com/article.php?artid=4063&pg=2&comments=&preview= Sequel]{{ref|1|1}}||
|-
|Nintendo Power|| ||
|-
|Aussie-nintendo||[http://www.aussie-nintendo.com/?v=article&p=14631 "Many releases and expansions"]||[http://www.aussie-nintendo.com/?v=article&p=14631 "Many releases and expansions"]||
|-
| || <!-- [http://www.kct.ne.jp/~falcon/fzero/fzero2-2.html]-->||
|-
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|}
{| class="wikitable sortable"
! width=170 align="center" |''BS F-Zero Grand Prix 2''
! width=170 align="center" |''BS F-Zero 2 Grand Prix''
|-
|<!--[http://www.kct.ne.jp/~falcon/fzero/fzero2-2.html KCT]-->|| [http://wii.ign.com/articles/759/759087p1.html IGN]
|-
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'''Notes:'''

:'''1.''' {{note|1}} Gives images, never stated in-text.
:'''2.''' {{note|2}}
:'''3.''' {{note|3}}


<!--
The lead speaks for itself. There is nothing about what makes these important in the context of Ergo Proxy


This is a character that does not have [[WP:WAF#Secondary information|real world information]] to establish [[WP:FICT|notability]]. The information is covered within the character article, and there is no current assertion for improvement. ~~~~

I am also nominating the following related pages:

A list of the vehicles a villain uses throughout the Sonic franchise...
The subject isn't notable enough to merit an encyclopedia entry; list strongly seems to infringe upon [[WP:GUIDE]], any [[WP:NOTEreal world information]] concerning robots, vehicles, etc can exist on the game article in which they originated from. Prod removed in January without reason in edit summary. Similar list is on [[wikia:sonic:List of Dr. Eggman's vehicles]].
-->

----
<!--
[[Image:Placeholder.png|right|thumb|256px|Official logo taken from ''F-Zero GX'']]

{{nihongo|'''''F-Zero'''''|エフゼロ|Efu Zero}} is a series of [[futuristic]] [[racing]] [[video game]]s developed by [[Nintendo Entertainment Analysis and Development|Nintendo EAD]]. This series began in 1987

The ''F-Zero'' games were the first of their kind spawning the creation of the futuristic racing genre.




''F-Zero'' video games were released on every succeeding Nintendo platform since its debut on the [[Super Nintendo Entertainment System]], with the exception of the Game Boy Color. The series currently span eight games and usually appear once per platform, excluding Japan.<ref>{{cite web|url = http://gameboy.ign.com/articles/549/549675p1.html |title = F-Zero GP Legend| accessdate = 2007-08-13|last = Harris|first = Craig |authorlink =Craig Harris (journalist)|date = [[2004-09-20]] |publisher = IGN}}</ref>


The games are primarily set on a futuristic Earth in the 26th century, although some games take place much earlier and some circuits have been set on different planets. The series has been known for its high-speed racing, unique characters and settings, difficult gameplay, stirring original music and pushing the limits of its technology to be one of the fastest racing games ever.

-->



<!--
is widely considered one of the most influential video game [[Media franchise|franchises]] created in its genre inspiring the creation of titles such as [[Daytona USA (arcade game)|''Daytona USA'']]<ref>{{cite web|last=Bryant|first=Paul |date=[[2002-03-29]]|url= http://www.gaming-age.com/news/2002/3/28-106|title= Interview: F-Zero press conference|publisher= Gaming Age Online|accessdate=2007-04-04}}</ref> and the [[Wipeout (video game series)|''Wipeout'']] series.<ref name="SNES VC review">{{cite web|url= http://wii.ign.com/articles/759/759087p1.html |title= F-Zero (Virtual Console) review|last=Thomas|first=Lucas|date=[[2007-01-26]]|publisher=IGN |accessdate=2007-02-27}}</ref><ref name="preview of X"/>
-->

<!--==Overview==
Each of the games in ''F-Zero'' series requires the player to beat opponents to the finish line while avoiding obstacles such as land mines and slip zones. The games usually require a mixture of memorization of the tracks and quick reflexes for its fast-paced racing gameplay. What all F-Zero games offer is the ability to use speed boosts to get ahead of the competition, which is usually not available until after the first lap of the race is complete. With ''[[F-Zero]]'' and [[F-Zero: Maximum Velocity|''Maximum Velocity'']] an approximate four second speed boost is given to the player to use whenever for each lap completed. Starting with ''F-Zero X'', throughout the duration of the race players may execute speed boosts, but now in exchange for losing energy. It is therefore necessary to use recharge strips around the course to replenish this energy, or risk exploding when it drops to zero. Strategically situated dash plates allow boosts without energy loss. In combination with course obstacles, drivers are allowed to attack each other with their vehicle bodies.

The games' fantasy worlds includes different climates and terrains, and are home to many different races and tribes of aliens. There are geographical differences from game to game, but distinctive locations recur, such as [[List of planets in the F-Zero series#Big Blue|Big Blue]], [[List of planets in the F-Zero series#Earth|Mute City]], and [[List of planets in the F-Zero series#Earth|Port Town]].-->

<!--{{reflist}}

==history==
mention grand prix when discussing f-zero for snes


In addition to a Grand Prix mode, the title does introduce a "death race" mode and a random track generator called the "X Cup".


==Critical reception==

Under Previews

The F-Zero franchise has always been about three basic elements: speed, turns, and jumps. That's the simple breakdown of it, anyway. There are subtleties and intricacies of each that have helped stay the series over the years, and there has also been evolution with each new incarnation. The quick and easy way to describe the play is this: gamers race futuristic hover cars over and around unpredictable tracks, quickly navigating sharp turns, gaps in the courses and more, all while outmaneuvering opponent drivers. It's a design that seems straightforward enough, but nothing could be further from the truth. In fact, the looping, twisting courses featured in the F-Zero games have traditionally made for some extremely challenging racers. [http://cube.ign.com/articles/365/365944p1.html]

I personally found the difficulty curve pretty harsh -- particularly on the harder difficultly settings -- but F-Zero has always been about the overall challenge. [http://archive.gamespy.com/reviews/august03/fzerogxgcn/]

The track editor is definitely a welcome addition to what might have otherwise been "another" F-Zero game. Of course, "another" F-Zero game benefits from Nintendo's excellent track design, control and music and is always a welcome addition to the Game Boy Advance lineup.
[http://gameboy.ign.com/articles/558/558768p1.html]

GX is a fast-paced, beautiful game, which steals the futuristic racing crown from the likes of Wipeout and Xtreme-G without flinching.
[http://www.gamesindustry.biz/articles/the-eg-gi-autumn-game-awards-2003]

The fact that F-Zero holds up to modern gameplay standards is proof that it wasn't just liberal use of Mode-7 scaling that made the game revolutionary all those years ago. [http://www.gamespot.com/gba/driving/fzerofalcondensetsu/review.html]

Some of you, especially diehard fans of the series (like John R.), won't mind the difficulty, though. That crowd probably wouldn't have it any other way, and they'll be glad to see that the usual F-Zero trademarks are still in effect: solid, extremely fast racing; excellent track design; and the 30-strong roster of ships and pilots from the N64's F-Zero X.
[http://www.1up.com/do/reviewPage?cId=3108410&p=5]

The classic Nintendo franchise that has inspired countless futuristic racing games returns with F-Zero GX on the Nintendo GameCube. Long-time rival Sega collaborated with Nintendo to redefine the futuristic racing genre with intense competition, blazing speeds, and brilliant track designs.
[http://cube.ign.com/objects/480/480123.html]

Generally speaking, every game in the F-Zero series offers the same sort of lightning-fast, futuristic racing that's easy to learn and tough to master. However, the games do tend to vary when it comes to such aspects as visual style and technical flair. In that regard, F-Zero X for the Nintendo 64 is the black sheep of the family.
[http://uk.videogames.games.yahoo.com/wii/reviews/f-zero-x-6a2a74.html]

F-Zero X simply tried to do too much.
[http://guides.ign.com/guides/480123/page_12.html]

(for f-zero x, was copy-paste from IGN. google to find it)
The result is a game that looks rather bland, with little texture detail, simple looking car models and courses and a mono soundtrack. However, the unprecedented speed of the game running is smooth and the overall gameplay was solid. The game faired well with both critics and fans of the original.
<ref name="GSreview">{{cite web|last=Mielke|first=James|date= [[1998-08-13]] | title=F-Zero X review| url= http://www.gamespot.com/n64/driving/fzero10/review.html|publisher=GameSspot| accessdate=2006-11-14|quote=F-Zero X is a stunning achievement in that it's truly the first racing game that runs at a brisk 60 frames per second, even in multiplayer.}}</ref><ref>{{cite web|last=Schneider|first=Peer|authorlink=Peer Schneider|date= [[1998-10-27]] | title=F-Zero X review| url= http://ign64.ign.com/articles/150/150418p1.html |publisher=IGN64 |accessdate=2006-12-10}}</ref>


Nintendo set out to do just that with ''F-Zero X''

show the power of the Dreamcast's graphical processor, capable of maintaining 60 fps throughout play.

the extent

Fans were expecting a repeat from the SNES game, a racer that pushed the console to its max.

-->

<!--
The copy is of sufficient resolution for commentary and identification but lower resolution than the original cover. Copies made from it will be of inferior quality, unsuitable as artwork on pirate versions or other uses that would compete with the commercial purpose of the original artwork


# No free equivalent is available or could be created that would adequately give the same information.
# The image does not limit the copyright owners' rights to distribute the album or CDs in any way.
# The image is of lower resolution and quality than the original (copies made from it will be of inferior quality).

# No free equivalent is available or could be created that would adequately give the same information.
# The image does not limit the copyright owners' rights to distribute the album or CDs in any way.
# The image's inclusion in the article is important because it illustrates content discussed in the text.
# The image is being used for informational purposes only.


# [[Nintendo]] has not released any screenshots to the public domain.
# The image is being used in an informative way and should not detract from the game.
# Image used as the primary means of visual identification of the topic.
# The image does not limit Nintendo's ability to sell the CD.
# The CD has been released for public purposes, and therefore, this image is intended for wide distribution.
#The image is of lower resolution and quality than the original (copies made from it will be of inferior quality).
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<!-- These titles have a redesign of the the four playable vehicles from the original ''F-Zero''SNES game, however with similar machines in performance and appearance

The four playable machines from the original ''F-Zero'' game were redesigned, however the vehicles still share with similar in performance and appearance.<ref name="AMN history"/>

-->








































{{<includeonly>subst:</includeonly>#switch:{{CURRENTDAY}}
|1= entered the race again with Draq
|3= Month 3, quote to follow
|4= image=FullMetal
|#default= test
}}
}}
----
<!--
This is a '''list of characters appearing in the video game ''[[F-Zero GX]]'''''.

''F-Zero GX'' was the first game in the [[F-Zero (series)|''F-Zero'' series]] to feature fully voiced characters and a story mode.-->

===Other===

<!-- Before changing the number of pilots, note that one of the machines has three pilots in it.-->
<!--
==Dai San Gen==
These triplets come from the planet Shinar who took gymnastics at the National Troupe. The average lifespan of the beings of Shinar is 200 years, extremely long compared to that of earthlings. However, even after reaching adulthood, they remain quite small. Using telepathy, they do not need to speak to communicate. Dai, San and Gen have incredible teamwork skills and an amazing ability to operate their machines as one. Dai takes care of handling, San handles navigation, and Gen handles acceleration and braking. They are very aggressive drivers.

The ''Pink Spider'' was designed by Professor Tsumo, a huge fan of gambling, and uncle to the triplets that pilot the machine. Individual cockpits have been designed for Dai, San and Gen, and ejection seats have been added to all of them in case of an emergency. Due to the crescent moon-shaped balancers, called "spider legs," that are fixed on both sides of the machine, it has excellent grip capabilities. Strangely, although only Dai steers, all cockpits have steering wheels.

==External links==
*[http://f-zero.com/f-zero_gx/pilot_machine/index.jsp Official F-Zero GX/AX page]
*[http://www.replacementdocs.com/download.php?view.2044 ''F-Zero GX'' instruction manual]
-->
<!--
For edit count/summary to appear in corner. Example: [[User:Martinp23/Nav]]


</small></center>
'''Estado Guárico''' is one of the 23 states [[States of Venezuela|''(estados)'']] into which [[Venezuela]] is divided. The state capital is [[San Juan de Los Morros]]. Guárico State covers a total surface area of 64 986 km² and, in 2007, had an estimated population of 745,100.
<div style="position: absolute; right: 5em; top: 1.3em; font-size: 90%;" id="TemplateUserinfo" class="plainlinks">{{#ifeq:no|yes|{{purge|purge server cache}} {{!}}}} [http://tools.wikimedia.de/~interiot/cgi-bin/Tool1/wannabe_kate?username=Martinp23&site=en.wikipedia.org edit count] | [http://www.math.ucla.edu/~aoleg/wp/rfa/edit_summary.cgi?user=Martinp23 edit summary usage]</div><div style="position:absolute; z-index:100; right:20px; top:10px; height:10px; width:300px;"></div>
<div style="position:absolute; z-index:100; right:10px; top:10px;" class="metadata" id="administrator">{{click|link=Wikipedia:Administrators|image=Admin mop.PNG|width=20px|height=20px|title=This user is an administrator.}}
</div></td></tr></table></div>
<br />


</td><td style="width: 250px; padding-left: 30px;">
{{Seealso|Administrative divisions of Venezuela}}
[[Image:Nuvola apps chat.png|center]]
</td></tr></table>
</center>
</div></div></div>
<br />


<center><table style="float: right; margin-bottom: 0.5em; border: #B80000 solid 1px; -moz-border-radius: 10px; background: #ffffff;"><tr><td><div style="-moz-border-radius-topright: 10px; -moz-border-radius-topleft: 10px; background: #D70000; text-align: center; font-size: 138%; padding: 3px;"><font face="trebuchet ms" color="#ffffff">''Talk''</font></div></td></tr><tr><td><div style="padding: 8px; text-align: left; font-size: 95%;">
== Municipalities and municipal seats==
[[Image:Crystal Clear action edit add.png|20px]] <span class="plainlinks">'''[http://en.wikipedia.org/w/index.php?title=User_talk:FullMetal_Falcon&action=edit&section=new Post a new message]'''</span>
</div></td></tr></table></center>
<br clear="all" />


<table style="margin-bottom: 0.5em; border: black solid 1px; -moz-border-radius: 10px; background: #ffffff; width: 100%;">
# Camaguán ([[Camaguán]])
<tr><td><div style="-moz-border-radius-topright: 10px; -moz-border-radius-topleft: 10px; background: #B80000; text-align: center; font-size: 138%; padding: 3px;"><font face="trebuchet ms" color="#ffffff">''What people are saying''</font></div></td></tr><tr><td><div style="padding: 8px;">{{TOCright}}
# Chaguaramas ([[Chaguaramas, Guárico|Chaguaramas]])
-->
# El Socorro ([[El Socorro]])
# Francisco de Miranda ([[Calabozo]])
# José Félix Ribas ([[Tucupido]])
# José Tadeo Monagas ([[Altagracia de Orituco]])
# Juan Germán Roscio ([[San Juan de los Morros]])
# Julián Mellado ([[El Sombrero]])
# Las Mercedes ([[Las Mercedes, Guárico|Las Mercedes]])
# Leonardo Infante ([[Valle de la Pascua]])
# Ortiz ([[Ortiz, Guárico|Ortiz]])
# [[Municipio Pedro Zaraza|Pedro Zaraza]] ([[Zaraza, Guárico|Zaraza]])
# San Gerónimo de Guayabal ([[Guayabal]])
# San José de Guaribe ([[San José de Guaribe]])
# Santa María de Ipire ([[Santa María de Ipire]])


<!--
== See also ==
http://en.wikipedia.org/wiki/User:Interiot/Tool2/code.js Tool2
This page is used for [[Wikipedia:Be bold in updating pages|being bold]] tests.


[http://www.n-sider.com/articleview.php?articleid=369&page=4 N-sider quotes]
* [[States of Venezuela]]
[http://www.gamespot.com/news/6146326.html PS3 "light at the end of the tunnel"]


[[Steve Broadie]]
== Website seats ==
[[User talk:Squirminator2k]]
* [http://www.guarico.com.ve guarico.com.ve]


<!--
{{Administrative divisions of Venezuela}}
Selectivity


"When it is good, Britannica is so partly because it is authoritative, by being selective. Wikipedia isn't selective about its authors; hence it will never be authoritative."
{{coord missing|Venezuela}}


The high quality of Britannica's articles is very important. Certainly it was achieved through high standards. However, is restricting who writes about what the best way to reach and maintain high standards? Perhaps a more open way is better. Wikipedia is a good test of that proposition. We have, after all, produced excellent articles — and, by the way, not all were written by the many Ph.D.s and other highly credentialed people who contribute to Wikipedia.
[[Category:States of Venezuela]]


We are selective with what we keep, however. If an article or an edit isn't up to our standards, we will improve it or remove it.
{{Venezuela-geo-stub}}


-->
[[an:Estato Guárico]]
[[ca:Estat de Guárico]]
[[da:Guárico]]
[[de:Guárico]]
[[et:Guárico]]
[[es:Guárico (Estado)]]
[[fr:État de Guárico]]
[[id:Guárico]]
[[it:Guárico]]
[[kw:Guárico]]
[[mk:Гуарико]]
[[nl:Guárico]]
[[no:Guárico]]
[[nn:Guárico]]
[[pl:Guárico]]
[[pt:Estado de Guárico]]
[[fi:Guárico]]
[[vi:Guarico]]
[[tg:Иёлоти Гуарико]]

Revision as of 00:54, 10 October 2008

Importing/Exporting

  • Special:Export's instructions are outdated, and some of the functions don't actually work as advertised. However, using this url directly will export the entire history of an article:
  • http://en.wikipedia.org/w/index.php?title=Special:Export&pages=NAME_OF_ARTICLE&history=1&action=submit
  • Save the resulting file as something.xml
  • Use a simple find/replace function in a text editor. Find all occurrences of "</username>" and replace it with "@en.wikipedia.org</username>". This will properly attribute the contributions, as well as avoiding wiki-identity fraud or innocent confusion.
  • A user with admin access on the external wiki can then import the file using Special:Import. Remember that if you are importing to Wikia, there is a size limit just below 2MB.
  • Past tense: real-world history
  • Present tense: in-game stuff (music, gameplay, story, etc - it's still playable and can be experienced now)
  • Future tense: unreleased stuff

F-Zero games that utilize Mode 7: MVelocity[1] (double-layer)



Fifteen tracks, four cars that handled very differently, and a great stereo sound track - F-Zero was one of the best racing games available on SNES and has secured itself a permanent place in gaming history. IGN (guide)

gameplay

F-Zero, which had turned heads not only with its sleek design but also with its unprecedented sense of realism. Home consoles had never played host to such a fast-paced racing experience with such a free range of motion -- Mode 7's rotation effects allowed the player's sporty hovercraft to move freely through the track F-Zero had already pioneered free-roaming 3D speed on the Super NES; (http://www.1up.com/do/feature?cId=3134033)

F-Zero took that spot, at least temporarily. It took it with the power of a truly fresh and original scenario and style of gameplay. Fast and unique racing action (ign f-zero vc review)

Well-designed, fast-paced futuristic racing feels just right offering up a perfect balance of pick-up-and-play accessibility and sheer depth. Sense of speed is terrific (gamespot)

F-Zero on the SNES was designed as a showcase for the system's pseudo-3D capabilities (known as Mode-7), but the game wasn't just a pretty face ¿ it was one of the fastest and most challenging racing games of its time. IGN. MV preview

F-Zero for the SNES delivered amazing racing action with the most intense speeds ever seen on a console. (MV preview gamepro)

Music

The game's highly varied tracks still have a lot of personality, thanks partly to an excellent musical score that quickly establishes the game's subsonic pace. (gamespot)

Launch

Developed by second-party NDCube, a company nine years younger than the game they have so lovingly restored, it does almost the same job its predecessor did for the SNES, and forms the keystone in Nintendo's top tier launch line-up. eurogamer MV review

F-Zero, instantly became one of the defining titles for the Super Nintendo Entertainment System when it was released in 1991. (gamespot)





Reception

(gameplay here) sources:

  1. [2] </ref>



Started out the F-Zero series (f-mode)


The F-Zero series has persisted over the years

Nintendo decided to capitalize on F-Zero’s success (AMN)





reinvigorate

a precursor to Mario Kart (and countless other futuristic racers)














Yuki Naka speaks about Nintendo








Commons:Commons:Deletion requests/Image:Triforce.png








Source BS F-Zero BS F-Zero 2
IGN Canned sequel Special edition, "Semi-sequel"
AMN Sequel1
Nintendo Power
Aussie-nintendo "Many releases and expansions" "Many releases and expansions"
BS F-Zero Grand Prix 2 BS F-Zero 2 Grand Prix
IGN

Notes:

1. ^ Gives images, never stated in-text.
2. ^
3. ^





























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