World Game: Difference between revisions

From Wikipedia, the free encyclopedia
Content deleted Content added
mNo edit summary
m Remove stub tag(s). Page is start class or higher + General Fixes + Checkwiki fixes using AWB
Line 1: Line 1:
{{about||the international multi-sports event|World Games|the Doctor Who novel|World Game (Doctor Who)|the Australian soccer show|The World Game}}
{{about||the international multi-sports event|World Games|the Doctor Who novel|World Game (Doctor Who)|the Australian soccer show|The World Game}}


'''World Game''', sometimes called the '''World Peace Game''', is an educational simulation developed by [[Buckminster Fuller]] in 1961 to help create solutions to overpopulation and the uneven distribution of global resources. This alternative to [[Wargaming|war games]] uses Fuller's [[Dymaxion map]] and requires a group of players to cooperatively solve a set of metaphorical scenarios, thus challenging the dominant nation-state perspective with a more wholistic "total world" view. The idea was to ''"make the world work for 100% of humanity in the shortest possible time through spontaneous cooperation without ecological damage or disadvantage to anyone"'', thus increasing the [[quality of life]] for all people.
'''World Game''', sometimes called the '''World Peace Game''', is an educational simulation developed by [[Buckminster Fuller]] in 1961 to help create solutions to overpopulation and the uneven distribution of global resources. This alternative to [[Wargaming|war games]] uses Fuller's [[Dymaxion map]] and requires a group of players to cooperatively solve a set of metaphorical scenarios, thus challenging the dominant nation-state perspective with a more wholistic "total world" view. The idea was to ''"make the world work for 100% of humanity in the shortest possible time through spontaneous cooperation without ecological damage or disadvantage to anyone"'', thus increasing the [[quality of life]] for all people.


He first publicly proposed the concept as the [[core curriculum]] at the (then new) [[Southern Illinois University Edwardsville]]. Fuller proposed it again in 1964 for the 1967 [[Expo 67|International and Universal Exposition]] in [[Montreal, Quebec]].
He first publicly proposed the concept as the [[core curriculum]] at the (then new) [[Southern Illinois University Edwardsville]]. Fuller proposed it again in 1964 for the 1967 [[Expo 67|International and Universal Exposition]] in [[Montreal, Quebec]].


In a preamble to World Game documents released in 1970, Fuller identified it very closely with his 'Guinea Pig 'B' experiment' and his 'Comprehensive Anticipatory Design Science' lifework. He claimed intellectual property rights as well to control what he considered to be misapplication of his idea by others. He also claimed he had been playing it 'longhand' without the assistance of computers since 1927.<ref>[http://www.bfi.org/about-bucky/buckys-big-ideas/world-game World Game article at the Buckminster Fuller Institute Website]</ref>
In a preamble to World Game documents released in 1970, Fuller identified it very closely with his 'Guinea Pig 'B' experiment' and his 'Comprehensive Anticipatory Design Science' lifework. He claimed intellectual property rights as well to control what he considered to be misapplication of his idea by others. He also claimed he had been playing it 'longhand' without the assistance of computers since 1927.<ref>[http://www.bfi.org/about-bucky/buckys-big-ideas/world-game World Game article at the Buckminster Fuller Institute Website]</ref>
In 1972, the World Game Institute was founded in [[Philadelphia, Pennsylvania]] by Fuller, [[Medard Gabel]], [[Howard J. Brown (businessman)|Howard J. Brown]] and others.
In 1972, the World Game Institute was founded in [[Philadelphia, Pennsylvania]] by Fuller, [[Medard Gabel]], [[Howard J. Brown (businessman)|Howard J. Brown]] and others.


In 2001, a for-profit educational company named o.s. Earth, Inc. purchased the principal assets of the World Game Institute and has been offering a Global Simulation Workshop that is a 'direct descendant of Buckminster Fuller's famous World Game.'<ref> [http://www.osearth.com/ o.s.Earth Inc.]</ref>
In 2001, a for-profit educational company named o.s. Earth, Inc. purchased the principal assets of the World Game Institute and has been offering a Global Simulation Workshop that is a 'direct descendant of Buckminster Fuller's famous World Game.'<ref>[http://www.osearth.com/ o.s.Earth Inc.]</ref>


In 2010, filmmaker Chris Farina released his documentary on a different simulation game entitled "World Peace...and Other 4th-Grade Achievements." The film follows the life of 4th-grade teacher John Hunter and his utilization of what he calls "The World Peace" game in his classroom. He created his simulation independently of Fuller's game or the o.s. Earth, Inc. version of it. According to Hunter, "I had not heard of Buckminster Fuller's Game at all until many years later! I had read one of his books though, ''The Benign Planet,'' and was thrilled by its vision. That might have been an unconscious influence."<ref>direct quote from John Hunter</ref> In Hunter's version, despite the challenge and complexity of the game, nine- and 10-year old students are able to win it and "achieve world peace".<ref>[http://worldpeacegame.org/ World Peace Game Foundation]</ref> The documentary was shown at the 2011 [[South by Southwest| South by Southwest Music and Film Festival]] and has won audience awards at various international film festivals. John Hunter<ref>[http://www.ted.com/profiles/553025 TED Community: John Hunter]</ref> was invited to speak on his World Peace Game<ref>[http://blog.ted.com/2011/04/20/the-world-peace-game-john-hunter-on-ted-com/ John Hunter: Teaching with the World Peace Game | Video on TED.com]</ref> at the 2011 TED Talks.
In 2010, filmmaker Chris Farina released his documentary on a different simulation game entitled "World Peace...and Other 4th-Grade Achievements." The film follows the life of 4th-grade teacher John Hunter and his utilization of what he calls "The World Peace" game in his classroom. He created his simulation independently of Fuller's game or the o.s. Earth, Inc. version of it. According to Hunter, "I had not heard of Buckminster Fuller's Game at all until many years later! I had read one of his books though, ''The Benign Planet,'' and was thrilled by its vision. That might have been an unconscious influence."<ref>direct quote from John Hunter</ref> In Hunter's version, despite the challenge and complexity of the game, nine- and 10-year old students are able to win it and "achieve world peace".<ref>[http://worldpeacegame.org/ World Peace Game Foundation]</ref> The documentary was shown at the 2011 [[South by Southwest| South by Southwest Music and Film Festival]] and has won audience awards at various international film festivals. John Hunter<ref>[http://www.ted.com/profiles/553025 TED Community: John Hunter]</ref> was invited to speak on his World Peace Game<ref>[http://blog.ted.com/2011/04/20/the-world-peace-game-john-hunter-on-ted-com/ John Hunter: Teaching with the World Peace Game | Video on TED.com]</ref> at the 2011 TED Talks.


The film was aired on PBS in May 2012.
The film was aired on PBS in May 2012.

==References==
{{Reflist}}


==External links==
==External links==
Line 21: Line 24:
* [http://www.geni.org/ Global Energy Network Institute]
* [http://www.geni.org/ Global Energy Network Institute]
* [http://www.motherearthnews.com/Nature-Community/1971-05-01/The-Plowboy-Interview-R-Buckminster-Fuller.aspx An interview article with some statements by Bucky about The World Game]
* [http://www.motherearthnews.com/Nature-Community/1971-05-01/The-Plowboy-Interview-R-Buckminster-Fuller.aspx An interview article with some statements by Bucky about The World Game]

==References==
{{Reflist}}
==Further reading==
==Further reading==
*Chu, Hsiao-Yun and Roberto Trujillo. ''New Views on R. Buckminster Fuller''. (Stanford, CA; Stanford University Press, 2009) ISBN 0-8047-6279-1
*Chu, Hsiao-Yun and Roberto Trujillo. ''New Views on R. Buckminster Fuller''. (Stanford, CA; Stanford University Press, 2009) ISBN 0-8047-6279-1


[[Category:Buckminster Fuller]]
[[Category:Buckminster Fuller]]


{{game-stub}}
{{poli-stub}}

Revision as of 19:41, 12 December 2013

World Game, sometimes called the World Peace Game, is an educational simulation developed by Buckminster Fuller in 1961 to help create solutions to overpopulation and the uneven distribution of global resources. This alternative to war games uses Fuller's Dymaxion map and requires a group of players to cooperatively solve a set of metaphorical scenarios, thus challenging the dominant nation-state perspective with a more wholistic "total world" view. The idea was to "make the world work for 100% of humanity in the shortest possible time through spontaneous cooperation without ecological damage or disadvantage to anyone", thus increasing the quality of life for all people.

He first publicly proposed the concept as the core curriculum at the (then new) Southern Illinois University Edwardsville. Fuller proposed it again in 1964 for the 1967 International and Universal Exposition in Montreal, Quebec.

In a preamble to World Game documents released in 1970, Fuller identified it very closely with his 'Guinea Pig 'B' experiment' and his 'Comprehensive Anticipatory Design Science' lifework. He claimed intellectual property rights as well to control what he considered to be misapplication of his idea by others. He also claimed he had been playing it 'longhand' without the assistance of computers since 1927.[1]

In 1972, the World Game Institute was founded in Philadelphia, Pennsylvania by Fuller, Medard Gabel, Howard J. Brown and others.

In 2001, a for-profit educational company named o.s. Earth, Inc. purchased the principal assets of the World Game Institute and has been offering a Global Simulation Workshop that is a 'direct descendant of Buckminster Fuller's famous World Game.'[2]

In 2010, filmmaker Chris Farina released his documentary on a different simulation game entitled "World Peace...and Other 4th-Grade Achievements." The film follows the life of 4th-grade teacher John Hunter and his utilization of what he calls "The World Peace" game in his classroom. He created his simulation independently of Fuller's game or the o.s. Earth, Inc. version of it. According to Hunter, "I had not heard of Buckminster Fuller's Game at all until many years later! I had read one of his books though, The Benign Planet, and was thrilled by its vision. That might have been an unconscious influence."[3] In Hunter's version, despite the challenge and complexity of the game, nine- and 10-year old students are able to win it and "achieve world peace".[4] The documentary was shown at the 2011 South by Southwest Music and Film Festival and has won audience awards at various international film festivals. John Hunter[5] was invited to speak on his World Peace Game[6] at the 2011 TED Talks.

The film was aired on PBS in May 2012.

References

External links

Further reading

  • Chu, Hsiao-Yun and Roberto Trujillo. New Views on R. Buckminster Fuller. (Stanford, CA; Stanford University Press, 2009) ISBN 0-8047-6279-1