AGSHP

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AGSHP is the abbreviation for training device shooting simulator handguns / anti-tank handguns . This is a shooting simulator, manufactured by the Germany-based Thales Defense Deutschland GmbH, a subsidiary of the armaments manufacturer Thales, formerly Thomson CSF ( Thales Group ), with the help of which soldiers can be taught how to safely handle the hand weapons of the Bundeswehr , without having to go to the shooting range. Because it is housed in a hall, the training is independent of the weather and, due to the fact that it is independent of ammunition, it is considerably cheaper than the live shot. The training at the AGSHP is mainly used in the basic training, in which the recruits should be given an initial feel for the various weapons. The AGSHP cannot replace the sharp shot itself, although the technology used creates a relatively realistic impression of the shooting.

Shooting training at the AGSHP with G36 , MG3 and Panzerfaust 3

technology

Structure of the plant

The system is based on a server and four railway computers to which the input devices (= weapons) and a projector are connected. These project their image onto a curved screen that the shooters can see through a collimator mirror . This creates a realistic feeling of distance up to and including the use of telescopic sights.

Scenario display

Individual shooting ranges with the various Bundeswehr targets or entire landscapes as well as Bundeswehr installations and facilities ( air bases , ships and port facilities) can be displayed. In addition to enemy soldiers or hinged panes, all possible vehicles and aircraft can be displayed. The scenario is loaded like a computer game level and can be adapted to different environmental conditions (rain, snow, fog, wind) and lighting conditions (night, dusk, day). Environmental conditions such as rain or wind also have an influence on the calculated ballistics .

Shot detection

With the help of an IR collimator built into each input device, the computer can determine where the shooter is aiming the simulated weapon. When a shot is fired, the simulated shot is calculated and the impact is displayed in the image if necessary. To increase the impression of reality, the training rifles are equipped with a compressed air system that is connected to a compressor and simulates the recoil and the repeating process when the shot is fired. The system enables the simulation of semi and fully automatic shooting. The bang of the bullet and the noise of the battle are reproduced via loudspeakers. The system also requires realistic magazine changes and loading activities. The operator has the option at any time to view data on all 'weapons' and to intervene in the action (release of ammunition, interruption of exercise ...). Shooting errors such as tilting the weapon and target behavior must be monitored in real time; the point of impact is displayed directly.

options

  • Individual shooting training for the individual shooter at different distances and targets
  • Combat shooting of the small combat community in different terrain forms and threatening situations.
  • Simultaneous use of different handguns
  • Safe training with no safety risks

The input devices used are very similar to their models, the handguns of the Bundeswehr, in terms of appearance, weight and handling. They all have a connection for the compressed air system and a data cable for lasers and sensors. The following weapons can be shot simulated:

  • Pistol P1
  • P8 pistol
  • G3 rifle
  • HK G36 / AG36 rifle
  • Attachment 40 mm
  • Grenade pistol 40 mm
  • MP2
  • MP5
  • MP7
  • MG3 machine gun
  • Machine gun MG4
  • MG5 machine gun
  • Panzerfaust
  • Grenade machine gun

Due to the large number of sensors that are housed in the input devices, the following values ​​can be determined and displayed graphically:

  • Breakpoint (commuting to the destination)
  • Contact pressure of the shoulder rest
  • Canting of the weapon to the left or right
  • Trigger position
  • Magazine present / magazine change carried out
  • Tube change for the MG3
  • Simulation of jammed / wedged cartridges

In this way, many target and posture errors can be recognized and corrected.

The AGSHP can also be easily expanded to include new weapon types.

Versions

The AGSHP is now in the second version. Among other things, this offers a significantly improved representation in 3D compared to the first version, which worked more two-dimensionally. This device also enables the simulation of movement (whereby the movement is pre-programmed and runs automatically) and the use of several weapons per shooter. The user interface now runs under a Windows operating system. The number of different scenarios is very limited, however.

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