Chill & Chilli

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Chill & Chilli
Game data
author Lenny Herbert
graphic Anne Pätzke
publishing company Schmidt Games
Publishing year 2017
Art Strategy game
Teammates 2 to 5
Duration 30 minutes
Age from 8 years

Chill & Chili is a card game for two to five people by Lenny Herbert that was published by Schmidt Spiele in 2017 . Similar to the game Bohnanza, the game is about growing vegetables that have to be planted and watered on a farm.

Theme and equipment

In the game, players try to get as many points as possible by growing vegetables in the fields of a farm. You can optimize profits by using accessories and irrigation.

The game material consists of:

  • a pond tableau with a pond recess in the game box,
  • 90 vegetable cards with six different vegetables (corn, carrots, tomatoes, cauliflower, pumpkin and chilli),
  • 20 accessory cards (five watering cans, wheelbarrows, scarecrows and fertilizer each),
  • 120 water and coin chips printed on both sides,
  • a market board with a price strip and
  • a well.

Style of play

At the beginning of the game, the cultivation area consisting of the pond tableau with pond recess, the market tableau, the price strip and the fountain is set up. 20 water chips per player are placed on the pond board and each player receives four of the chips as coin chips. The vegetable cards are shuffled and laid out as a face-down pile, each player receives five cards from the pile and four cards are laid out face up on each side of the price strip. The accessory cards are sorted and placed face up in a pile behind the well.

Alternatives per turn
  • Buy a vegetable menu or accessory card
  • Plant a bed or display an accessory card
  • Take water chips / coins out of the pond

Beginning with a starting player, the other players now take turns one after the other. They each throw a water chip into the pond and can then either buy a card, grow a vegetable or add accessories, or take water chips out of the pond to water their plants.

If the player decides to buy a card, he can either buy a vegetable from the market display or an accessory. When he wants to buy an accessory, he pays the required amount and puts coins in the well. If he wants to buy a vegetable, he can either take the top face-down card for free or buy one of the cards in the market display for the number of coins required on the price track (1 to 4). If a card is taken from the display, the gap is closed by the more expensive cards by moving up. The player has a hand limit of seven cards and must put excess cards on a discard pile; when the draw pile is empty, the compost pile is shuffled and forms the new draw pile.

Alternatively, the player may create a bed of one vegetable per round. He has to lay out an exact number of vegetable cards at the same time for each vegetable (two for corn, carrots and tomatoes, three for cauliflower and chilli and any number of cards for pumpkin, which are then rated higher). The cards on the beds are laid out in such a way that all the suns shown, but only the victory point value of the top card, are visible. No further cards may be laid out in later rounds in any of the beds. If the player decides to discard an accessory card instead of a vegetable card, he can do so. These cards are laid out in front of the player and bring him the following advantages until the end of the game:

  • Fertilizer: cost: 3; Whenever a bed of vegetables is laid out, the player may draw a free vegetable card.
  • Wheelbarrow: Cost: 2; Whenever a bed of vegetables is laid out, the player may take two chips from the well and use them either as water or money.
  • Watering Can: Cost: 1; Whenever a player takes chips from the pond, he may also take two chips from the well and use them either as water or money.
  • Scarecrow: cost: 2; At the beginning of his turn, the player may always take a card from the draw pile and place any card from his hand on the compost.

If a player does not want to buy cards or display cards, he can take half (rounded up) of the chips from the pond. He has to decide whether he wants to take all the chips as coins or as water chips. The player adds coins to his supply. Water chips must be used immediately to water the beds. They cover the suns shown on the bed cards, with a water chip always covering a sun symbol. If all sun symbols of a field are covered, this is completely watered.

The game ends when the last chip from the pond board has been pushed into the pond. The corresponding player plays his turn to the end, after which the final scoring takes place. The players get

  • the number of points given on the top card for each planted and not fully watered bed,
  • for each fully watered bed, double the number of points shown on the top card,
  • for each card not used one point and
  • one point for every three coin chips.

The winner is the player with the highest number of points after the final scoring. In the event of a tie, the player with the most planted beds wins.

Development and reception

The game Chill & Chili was developed by the German game designer Lenny Herbert and was published in 2017 for the international game days in Essen by the game publisher Schmidt Spiele as a German version. The Berlin graphic artist Anne Pätzke took care of the illustrations .

supporting documents

  1. a b c d e f g h Instructions for use Chill & Chili at Schmidt Spiele
  2. Versions of Chill & Chili in the board game database BoardGameGeek (English); Retrieved December 26, 2017.

Web links