Consumerization

from Wikipedia, the free encyclopedia

Consumerization or consumerization (English from consumer , dt. Consumer and ization , English as a word ending for the substantiation of a process; literally becoming more consumer , analogously about approaching consumers ) describes the process or the appearance that electronic devices such as Smartphones , tablet PCs , can also be used by employees for their gainful employment.

advantages

  • Certain work can be decentralized and organized and carried out more flexibly
  • More sovereignty for workers over their time and labor relationships

Problems

  • The dissolving boundary between professional and private life calls for a determination of the position and the definition of availability limits and areas
  • fewer control options for companies
  • Companies can access privately used devices via the network connections
  • External access via private end devices harbors considerable additional potential for electronic threats to company networks ( hacking ) and data content ( industrial espionage , data protection)
  • (Business) economical applications may run considerably more slowly on the smaller private devices and are more laborious and time-consuming to use
  • For security, harmonization and buffering, another working level is required between private and company software , a so-called ( middleware )

See also

source

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