Longplay (video games)

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A Long Play is the video recording of a video game , with the intention to show it as complete as possible. In contrast to a speed run, there is no time limit to play the game through as quickly as possible, but tool-assisted caching is also often used in the production of long plays .

In a long play, the attempt is made to end the game without taking any abbreviations if possible. Particularly monotonous passages can be cut out afterwards for the final video , but it is generally about showing everything that is necessary to reach the end of the game - including existing cutscenes . In contrast to Let's Plays , long plays are recorded without comment from the person playing in order to reproduce the game as accurately as possible.

Manufacturing

Games can be recorded in a number of ways: using screencast software (an option built into some emulators ) or through a device that is placed between the game console and the computer. Some games (e.g. Doom ) have a demo recording option built into the game itself.

history

In connection with video games, the term longplay was first used in the computer magazine '64 in the late 1980s. Every issue from April 1989 to October 1994 had a section in which a complete solution for a computer game was described in detail. These so-called long plays can be seen as early print versions of Let's Plays , a later form of live commentary during a video recording of a computer game. In 2002 - before the emergence of the big video portals - the computer game journalist Reinhard Klinksiek started a project in which he wanted to preserve the content of classic computer games (mainly for the Commodore 64 ) and make them available on the Internet. In search of a simple term, he adopted the neological term longplay from the '64 magazines he read as a teenager. After the publication of over 600 long-play recordings of classic computer games, the term has spread internationally in the gaming community .

reception

The science magazine Tech Gen Magazine describes Longplays as a “virtual museum”, as they prevent games from being forgotten that are little known or no longer available in stores. This is where research comes in: Ludologists use long plays to examine the game mechanics of older games that would otherwise remain hidden. Online video game magazines regularly use long plays as sources for ludo historical articles.

Web links

Individual evidence

  1. RAG long play announcement . Recorded Amiga Games. Archived from the original on July 24, 2011. Info: The archive link was automatically inserted and has not yet been checked. Please check the original and archive link according to the instructions and then remove this notice. Retrieved March 3, 2008. @1@ 2Template: Webachiv / IABot / recordedamigagames.ath.cx
  2. Matthias Fichtner: "Uridium II" played through completely. 64'er long play. In: 64'er - The magazine for computer fans. Haar near Munich. Issue 4/89, pp. 166-171.
  3. C64 long plays at WayBack Machine Archive . Archived from the original on February 15, 2004. Retrieved January 18, 2017.
  4. ^ Heinrich Lenhardt : "RETRO REPUBLIK DEUTSCHLAND". In: CHIP - COMMODORE 64. A CULT COMPUTER BECOMES 30; Munich 2012, pp. 127–128.
  5. Interview with Reinhard Klinksiek on kultboy.com . Retrieved January 18, 2017.
  6. TechGenMag.com: Revisit all your old gaming favorites with YouTube longplays. Retrieved January 31, 2017 .
  7. Mark JP Wolf: Before the Crash: Early Video Game History . Wayne State University Press, Detroit 2012, ISBN 978-0-8143-3722-6 , pp. 16 .
  8. Kotaku .com: The Noisiest, Dirtiest Bars and Taverns in Video Games. Retrieved January 31, 2017 .
  9. Gamasutra .com: Gamasutra's Best of 19XX: Brandon Sheffield's Top 5 Video Games. Retrieved January 31, 2017 .
  10. GameStar .de: NES Mini - All 30 games of the Nintendo Classic Edition presented. Retrieved January 31, 2017 .