Miles Sound System
Miles Sound System
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Basic data
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Maintainer | RAD Game Tools |
developer | John Miles |
Publishing year | 1991 |
Current version | 9.3y (February 11, 2016) |
operating system | Cross-platform |
programming language | C. |
category | Audio library |
License | proprietary |
German speaking | No |
http://www.radgametools.com/miles.htm |
The Miles Sound System ( MSS ), formerly Audio Interface Library (AIL), is a middleware primarily for computer games , which is mostly used as an alternative for simple audio chipsets . It uses little processor time and at the same time provides adequate audio output. She was originally a middleware driver library for sound cards under DOS - applications , as existed no viable alternative. RAD Game Tools acquired the technology from Miles Design in 1995. The original release was in 1991.
John Miles published the source code of AIL Version 2 for DOS as a public domain . The package is available on its website ("KE5FX.com") and contains code for both real-mode and protected-mode programs .
Games that use the MSS (selection)
There are a total of almost 5000 games for different platforms.
- Company of Heroes
- Grand Theft Auto III and its standalone prequel, Grand Theft Auto: Vice City , both use newer versions of the system.
- Medieval 2: Total War
- Rome: Total War
- Syndicate uses MSS version 2, and its sequel, Syndicate Wars , uses MSS v3.3.
- Half-Life 2 and Mods
- WWF WrestleMania: The Arcade Game for DOS
- Nexus: The Kingdom of the Winds
- Anno 1404
- Re-Volt uses MMS version 5.0a (September 17, 1998).
- Neverwinter Nights and its sequel Neverwinter Nights 2
- Perfect Dark
- System shock
Individual evidence
- ^ Miles Sound System Development History
- ↑ Miles Sound Tools 7.0t free download. The Miles Sound System is one of the most popular game technology libraries ever published.
- ↑ AIL Version 2 , "the complete Open Source release of the Miles Sound System Version 2 for DOS" on ke5fx.com (English)
- ↑ AIL2.ZIP read.me
- ^ RAD Game Tools: The Miles Sound System