Render Target

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The render target is the memory area in which rendering takes place. With modern graphics cards, this does not have to be the back buffer , but can also be done in an intermediate area called Render Target Texture (RTT). The image contained there can then be manipulated using a pixel shader .

Multiple render target

Graphics pipeline in multiple render target configuration

Multiple Render Targets can be used simultaneously with multiple render targets.

Individual evidence

  1. What Is a Render Target?
  2. Jason Zink, Matt Pettineo, Jack Hoxley: Practical Rendering and Computation with Direct3D 11 . 1st edition. CRC Press , 2011, ISBN 978-1-56881-720-0 , pp. 230-231 .